Unseen Predator: While in brush or in stealth, Rengar gains a leap range and his basic attacks cause him to dash to his target outside his attack range. This bonus lasts for 0.5 seconds upon exiting brush or stealth. Unseen Predator occurs regardless of whether or not his target has sight of him.
Ferocity:Rengar generates 1 Ferocity whenever he damages an enemy with an ability. Upon reaching 5 Ferocity, his next basic ability is empowered, can be cast independently of its basic version's cooldown, incurs no cooldown of its own and consumes all of his Ferocity.
Bonetooth Necklace:Rengar gains a trophy whenever he scores a champion takedown and gains bonuses based on how many he has.
3 Trophies:Rengar gains 25 bonusmovement speed while out of combat or in brush.
Empowered Active:Savagery'sbonus physical damage is increased to 30 - 240 (based on level)(+ 30% AD) and applying it grants Rengar50 - 101 (based on level)% bonus attack speed and 20% ADbonus physical damage for 5 seconds.
Savagery and Empowered Savagery have no cast time and do not interrupt Rengar's previous orders.
Active:Rengar lets out a battle roar, dealing magic damage to nearby enemies and gaining bonus armor and bonus magic resistance for 4 seconds, increased by 50% for each affected enemy champion or large monster.
Empowered Active:Battle Roar's base magic damage is modified to 40 - 250 (based on level) and using it healsRengar for 12 - 80 (based on level) increased by 「 6.25% per 1% missing health 」「 1% per 0.16% missing health 」, healing up to a maximum of 75 - 500 (based on level)
Battle Roar and Empowered Battle Roar'sbonus resistances do not stack with each other.
Active:Rengar channels his predatory instincts, gaining stealth after 1 second of not taking damage or 3 seconds, and true sight of all nearby enemy champions for 7 / 12 seconds or until Rengar damages an enemy with one of his abilities or basic attacks.
Vision Radius: 2000 / 3000 / 4000
While stealthed, Rengar gains 15 / 30% bonus movement speed while moving toward a nearby enemy champion. Enemies are made aware of Rengar's presence if he is nearby.
Upon exiting stealth, Rengar gains bonus movement speed and generates 5 Ferocity over the next 5 seconds.
Unseen Predator: While in brush or in stealth, Rengar gains a leap range and his basic attacks cause him to dash to his target outside his attack range. This bonus lasts for 0.5 seconds upon exiting brush or stealth. Unseen Predator occurs regardless of whether or not his target has sight of him. Leaping to enter combat generates 1 Ferocity.
Ferocity:Rengar generates 1 Ferocity whenever he casts a basic ability. Upon reaching 4 Ferocity, his next basic ability is empowered, can be cast independently of its basic version's cooldown, incurs no cooldown of its own, grants Rengar30 / 40 / 50% movement speed, and consumes all of his Ferocity. All Ferocity is lost upon exiting combat.
Bonetooth Necklace:Rengar gains a trophy whenever a champion he damaged in the previous second dies. Rengar can only gain one trophy per enemy champion, up to 5, with an additional trophy made available through the event The Hunt is On!.
Rengar will not leap to targets already in his basic attack range.
Rengar will only leap to a target if his basic attack timer has been refreshed (if not so he will not automatically attempt to path towards his target, despite them being within leap range)
Rengar can freely use any ability mid-leap (the exception being Bola Strike (not) having a small delay depending on whether he cast it before/after he is 0.25 seconds away from landing)
Unseen Predator will be lost immediately if RengarFlashes outside brush.
COOLDOWN: 6 / 5.5 / 5 / 4.5 / 4
Active:Rengar slashes all enemies in an arc in the target direction before piercing all enemies in line, dealing physical damage per strike. If Rengar's cursor is outside of Savagery's maximum range when he inputs the target direction, he will dash forward a short distance during the piercing strike.
Empowered Active:Battle Roar's base magic damage is modified to 50 - 220 (based on level), will remove all active crowd control effects, as well as granting him crowd control immunity for 1.5 seconds, in addition to its normal heal.
Rengar's damage healed from monster attacks is increased by 100%.
The amount of damage Rengar will heal on-cast is represented as Grey Health.