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Rengar/Ability Details

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< Rengar

Champion Ability Details Background Strategy Skins & Trivia
Rengar
the Pridestalker
Cooldown, Dash, Fighter, Haste, Jungler, Melee, Scout, Self Heal, Slow, Stealth Release date August 21, 2012
70
40
20
50
Statistics
Health 435 (+85) Attack damage 55 (+3)
Health regen. 4.0 (+0.4) Attack speed 0.679 (+2.85%)
Ferocity 5 Armor 16 (+3.5)
Magic res. 30 (+1.25)
Range 125 Mov. speed 345

Abilities Edit

Rengar's abilities have no cost related to them and their use is only limited by cooldowns. Instead he uses Ferocity as his secondary resource.

Rengar gains 1 point of Ferocity with each ability he uses on enemies (including structures and neutral monsters). Upon reaching 5 Ferocity Rengar gains the ability to cast an alternate set of abilities, which are empowered versions of his basic abilities. Using an empowered ability consumes all 5 Ferocity. The two ability-sets do not share cooldowns, and his basic abilities will continue to count down while his empowered abilities are available. His empowered abilities have no cooldown and can be used any time 5 Ferocity is available.


Patch v1.0.0.150

Unseen Predator
(Innate): While in brush or stealthed, Rengar gains bonus attack range and his attacks cause him to leap at his target. This bonus lasts for ~0.5 second upon exiting brush or stealth. This will happen regardless of whether or not his target has sight of him, and has no internal cooldown.

Range: 600, 750 with 9 trophies on Bonetooth Necklace

Unseen Predator is a passive ability that activates whenever Rengar is stealthed or in brush, allowing him to leap onto the target of his next autoattack. If Rengar possesses a Bonetooth Necklace with 9 or more stacks, Unseen Predator's maximum range is increased.
  • Unseen Predator has no cooldown and the ability's buff is granted repeatedly as long as Rengar remains in brush or stealth. For example, when chasing through brush, Rengar can continually leap onto his target as quickly as his attack speed permits.
  • Unseen Predator's dash can move Rengar across walls and impassible terrain.
  • After leaping to a target, Rengar will attempt to attack that target if it is a champion.
  • As Unseen Predator's buff does not expire immediately, Rengar can move a very short distance outside of brush/stealth and still activate Unseen Predator's dash.
Ability Description Leveling up

Savagery
(Active): Rengar's next basic attack deals bonus damage and grants him increased attack speed for 4 seconds.
  • No cost

Physical Damage: 30 / 60 / 90 / 120 / 150 (+1.0 per attack damage)

Cooldown: 8 / 7.5 / 7 / 6.5 / 6 seconds

Attack Speed: 30 / 35 / 40 / 45 / 50 %


Empowered Savagery
(Active) - Ferocity Bonus: Savagery deals bonus damage equal to 100% of Rengar's attack damage, and the Attack Speed bonus is doubled.
  • Cost: 5 Ferocity
  • No cooldown

Empowered Physical Damage: 30 / 60 / 90 / 120 / 150 (+2.0 per attack damage)

Empowered Attack Speed Bonus: 60 / 70 / 80 / 90 / 100 %

Savagery is an autoattack modifier that causes Rengar's next basic attack within a short duration to deal bonus physical damage and increase his attack speed for 4 seconds afterwards. When Savagery is enhanced by Ferocity, the damage is boosted and the attack speed bonus is doubled.
  • Savagery pops Spell Shield.
  • Savagery resets Rengar's attack timer upon cast.
  • Savagery and Empowered Savagery's attack speed buffs stack with each other, and each have their own duration.
  • Savagery can deal a critical strike, but the ability's bonus damage is not factored into the critical damage and is applied afterwards.
    • Likewise, Empowered Savagery's bonus damage is not affected by critical strike.
  • Savagery will go on cooldown if Rengar does not autoattack within 6 seconds of the initial cast.

Battle Roar
(Active): Rengar lets out a battle roar, damaging enemies and gaining bonus armor and magic resist for a short duration.
  • No cost
  • Radius of AoE: 500

Cooldown: 15 / 14 / 13 / 12 / 11 seconds

Magic Damage: 50 / 80 / 110 / 140 / 170 (+0.8 per ability power)

Bonus Armor & Magic Resistance: 15 / 22 / 29 / 36 / 43


Empowered Battle Roar
(Active) - Ferocity Bonus: Battle Roar also heals Rengar for 40 + (20 × level) health.
  • Cost: 5 Ferocity
  • No cooldown
  • Radius of AoE: 500
Battle Roar is a point blank area of effect ability that deals magic damage to all enemy units in an area around Rengar, also increasing his armor and magic resistance for 3 seconds if an enemy was hit. When Battle Roar is enhanced by Ferocity, Rengar is also healed based on his current level.
  • Battle Roar procs spell vamp and Rylai's slow similarly with all area of effect spells and abilities with diminished effect.
  • Battle Roar pops Spell Shield.
  • Battle Roar will damage  Black Shield.
  • Enhanced Battle Roar heals Rengar regardless of if it hits an enemy or not.
  • Battle Roar and Enhanced Battle Roar's defensive buff does not stack, but if both abilties are used the buff's duration is refreshed.
  • Battle Roar has no channel time upon cast and it will not interrupt Rengar's previous orders when used.
  • Rengar will only gain the bonus armor and magic resistance if Battle Roar hits an enemy.

Bola Strike
(Active): Rengar throws a bola at his target, slowing them for 2.5 seconds. The slow decays over the duration.
  • No cost
  • Range: 575

Cooldown: 12 / 11 / 10 / 9 / 8 seconds

Physical Damage: 60 / 105 / 150 / 195 / 240 (+0.7 per bonus attack damage)

Slow: 50 / 55 / 60 / 65 / 70 %


Empowered Bola Strike
(Active) - Ferocity Bonus: Bola Strike initially roots his target for 1 second. The slow is applied in full after the 1 second, and decays over the remaining 1.5 seconds. Crowd control reduction will reduce each duration separately.
  • Cost: 5 Ferocity
  • No cooldown
  • Range: 575
Bola Strike is a targeted ability that hurls a bola net at a single enemy unit, dealing physical damage and slowing them on impact. When Bola Strike is enhanced by Ferocity, it will also immobilize the target for 1 second.
  • Bola Strike procs spell vamp and Rylai's slow similarly with all single target spells and abilities with full effect.
  • Bola Strike pops Spell Shield.
  • Bola Strike will not damage  Black Shield , but the slow and immobilize will be negated.

Thrill of the Hunt
(Active): Rengar activates his predatory instincts, stealthing after 1 second (delayed up to 3 seconds if taking damage) and revealing all enemy Champions in a large radius around him. He gains movement speed and generates 1 Ferocity per 0.75s while stealthed. Lasts 7 seconds or until he uses an ability.

Cooldown: 140 / 105 / 70 seconds

Vision Radius: 2000 / 3000 / 4000

Movement Speed Bonus: 20 / 25 / 30 %

Thrill of the Hunt is a self-targeted ability that causes Rengar to become stealthed for a short duration. The effect can be ended prematurely by attacking or using abilities. While stealthed, Rengar gains bonus movement speed, generates Ferocity, and will be capable of leaping onto a target of his next basic attack with  Unseen Predator. Additionally, all enemy units in a radius around Rengar are revealed while he is stealthed. If Rengar possesses a Bonetooth Necklace with 14 stacks, Thrill of the Hunt's stealth duration is increased and Rengar gains 2 Ferocity (instead of 1) from his next ability cast when it expires.
  • Thrill of the Hunt does not pop Spell Shield.
  • Thrill of the Hunt will reveal all enemy units as long as they are within range of the ability's sight radius. This includes enemies in brush and stealthed champions.
  • Activating  Savagery will not reveal Rengar.
  • If Rengar has 0 Ferocity, this ability will generate 5 Ferocity in 3.75 seconds.
  • If  Thrill of the Hunt is activated within enemy sight, a distinctive sound can be heard by the enemy. If activated outside of enemy sight, they will receive no warning of the ability’s use.
  • Guardian Angel's and  Chrono Shift's revive neither breaks the stealth nor ends the effect prematurely.


Notes Edit

Rengar has access to a unique item in the store, which costs 800g. Unlike Viktor, this item is not obligatory and can be sold for 560g. For more information, visit the Bonetooth Necklace item page.

As part of the event The Hunt Is On!, Rengar and Kha'Zix are assigned to defeat one another in battle. The first to score a kill on the other claims victory (assists count). The event begins randomly after Kha'Zix has used all 3 evolution points, Rengar is in possession of the Bonetooth Necklace with at least 10 stacks, and all members of both teams must be alive for the event to start.

This event can only occur once per game, even if both teams possess both champions. A video describing the event can be found here.

References Edit

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