"Prey on the weak and you will survive, prey on the strong and you will live." - Rengar
On every wall of his den, the trophy hunter Rengar mounts the heads, horns, claws, and fangs of the most lethal creatures in Valoran. Though his collection is extensive, he remains unsatisfied, tirelessly seeking greater game. He takes time with every kill, studying his prey, learning, and preparing himself for the next encounter with the one monster he never managed to defeat.
Rengar never knew his real parents, but was raised by a human who was revered as a legendary hunter. He was an ideal pupil, intently absorbing the lessons of his father, and improving them with his uncanny feral instincts. Before his mane had fully grown, Rengar set off on his own and claimed a wide territory for himself. Along its perimeter, he mounted the skulls of his slain prey - a warning to would-be aggressors. He thought undisputed reign of a region would fulfill him, but instead, he grew restless. No beasts in his domain proved challenging prey, and without formidable adversaries to push his limits, Rengar's spirit waned. He feared that no worthwhile game remained, that he would never again feel the Thrill of the Hunt.
Just when things seemed their bleakest, he encountered the monster. It was a disturbing, alien thing, distinctly out of place in his world. It bore huge scything claws and devoured any animal that strayed across its path. Overzealous at the prospect of a challenge, Rengar ambushed the monster in haste. It far outclassed anything he'd hunted before. Their fight was savage, and each suffered crippling wounds. Rengar lost an eye, but the most grievous blow was to his pride. He had never before failed to make the kill. Worse yet, the severity of his injuries forced him to retreat. Over the following days, he hovered on the threshold between life and death. He was wracked with pain, but beneath it, he felt a glimmer of joy. The hunt was on. If such powerful beings existed in the world, he would find them, and stack their heads high.
The monster, however, was a kill he wanted to savor. On his den's largest wall, he reserves a space for the beast's head, a trophy he swears will one day be the centerpiece of his collection.
RANGE:600 / 725
Innate: While in brush or stealthed, Rengar gains a leap range and his basic attacks cause him to dash to his target outside his attack range. This bonus lasts for 0.5 seconds upon exiting brush or stealth. Unseen Predator occurs regardless of whether or not his target has sight of him.
Ferocity:Rengar generates 1 Ferocity whenever he damages an enemy with an ability. Upon reaching 5 Ferocity, his next basic ability is empowered, can be cast independently of its basic version's cooldown, incurs no cooldown of its own, and consumes all of his Ferocity.
Bonetooth Necklace:Rengar collects 1 trophy when scoring a takedown against enemy champions.
Rengar will not leap to targets already in his attack range and only if his basic attack timer has been refreshed (otherwise he will not automatically attempt to path towards his target, despite them being within leap range)
Rengar can freely use any ability mid-leap (the exception being Bola Strike (not) having a small delay depending on whether it is cast before/after he is 0.25 seconds away from landing)
Unseen Predator will be lost immediately if Rengarflashes outside brush.
TARGET RANGE: 450
Active:Rengar slashes all enemies in an arc in the target direction before piercing all enemies in line, dealing physical damage per strike.
Empowered Active:Savagery's total physical damage is increased to 120 - 392 (based on level)(+ 220% bonus AD).
If Rengar's cursor is outside of Savagery's maximum range when he inputs the target direction, he will dash forward 150 units during the piercing strike as well as extending its range by the same amount.
Empowered Active:Savagery'sbonus physical damage is increased to 30 - 240 (based on level)(+ 30% AD) and applying it grants Rengar50 - 101 (based on level)% bonus attack speed as well as 20% ADbonus physical damage for 5 seconds.
(Empowered) Savagery has no cast time and does not interrupt Rengar's previous orders.
Active:Rengar lets out a battle roar, dealing magic damage to nearby enemies as well as gaining bonus armor and bonus magic resistance for 4 seconds (increased by 50% for each affected enemy champion or large monster)
Empowered Active:Battle Roar'sbase magic damage is modified to 40 - 250 (based on level) and using it healsRengar for 12 - 80 (based on level) (increased by 「 6.25% per 1% missing health 」「 1% per 0.16% missing health 」 up to a maximum of 75 - 500 (based on level))
Battle Roar and Empowered Battle Roar'sbonus resistances do not stack with each other.
Active:Rengar channels his predatory instincts, becoming stealthed after 1 / 3 seconds and gaining true sight of all nearby enemy champions for 7 / 12 seconds or until he damages an enemy with a basic attack or an ability.
True Sight Radius: 2000 / 3000 / 4000
While stealthed, Rengar gains 15 / 30% bonusmovement speed while moving towards a nearby enemy champion. Enemies are made aware of Rengar's presence if he is nearby.
Upon exiting stealth, Rengar gains bonus movement speed and generates 5 Ferocity over the next 5 seconds.
Base damage increased to 30 / 60 / 90 / 120 / 150 from 20 / 50 / 80 / 110 / 140.
AD ratio changed to 0 / 5 / 10 / 15 / 20% AD from 10% AD at all ranks.
Bug Fix: Fixed a bug where the empowered attack frame was slightly faster than base Savagery.
Bug Fix: Fixed a bug where Tiamat could sometimes cause his basic attacks to use Savagery's animation.
Bug Fix: If Rengar was basic attacking a target before casting a spell, he'll now continue stabbing them when the spell completes rather than forgetting what he was doing and standing around awkwardly.
1 Trophy: Changed to 1% bonus AD from 1 (+ 1% bonus AD).
2 Trophies: Changed to 4% bonus AD from 3 (+ 3% bonus AD).
3 Trophies: Changed to 9% bonus AD from 7 (+ 7% bonus AD).
4 Trophies: Changed to 16% bonus AD from 13 (+ 13% bonus AD).
5 Trophies: Changed to 25% bonus AD from 20 (+ 20% bonus AD).
New Effect: Once Rengar's gained Bonetooth Necklace stacks from all three enemy champions on Twisted Treeline, the per-target lockout now resets so he can get his fourth and fifth stacks, capped at 5 stacks.
Distance from target upon landing reduced to 50 from 100.
Leap speed reduced to 1450 from 1600.
New Effect: Now has a voice response to gaining a Bonetooth Necklace stack and generating Ferocity.
Removed Active:Rengar slashes all enemies in an arc in the target direction before piercing all enemies in line, dealing 30 / 50 / 70 / 90 / 110 (+ 20 / 30 / 40 / 50 / 60% bonus AD) physical damage per strike.
Removed Empowered Active:Savagery's total physical damage is increased to 120 - 392 (based on level)(+ 220% bonus AD).
New Active:Rengar's next two basic attacks gain 40% bonus attack speed, with the first within 3 seconds also dealing 20 / 50 / 80 / 110 / 140 (+ 10% AD)bonus physical damage.
New Empowered Active:Savagery'sbonus physical damage is increased to 30 - 240 (based on level)(+ 30% AD) and applying it grants Rengar50% - 101% (based on level)bonus attack speed for 5 seconds.
It grants Ferocity and attack speed against turrets, but does not deal bonus damage.
Cooldown reduced to 4 seconds at all ranks from 6 / 5.5 / 5 / 4.5 / 4.
New Active:Rengar slashes all enemies in a 180° arc before piercing all enemies in a line, each strike dealing 40 / 60 / 80 / 100 / 120 (+ 30 / 40 / 50 / 60 / 70% bonus AD) physical damage. If cast outside of Savagery's maximum range, Rengar will lunge forward a short distance during the piercing attack also extended its reach.
New Effect: The non-empowered roar now heals for 50% of the damage taken (100% for monster damage) over the last 1.5 seconds. Potential heal is represented as Grey Health.
New Ferocity Effect: Deals modified damage and can be activated while under the effects of crowd control and will remove all active crowd control effects, as well as granting him crowd control immunity for 1.5 seconds, in addition to its normal heal.