Notes

  • The following table denotes what healing effects benefit from which healing modifiers, although note that the Revitalize column concerns only the 10% increase portion of the effect:
Type Heal power Spirit Visage item Revitalize rune Grievous Wounds icon
Health regeneration icon Health regeneration Not done Done Done Done
Life steal icon Life steal Not done Done Done Done
Spell vamp icon Spell vamp Not done Done Done Done
Hextech Gunblade item Drain effects Done Done Done Done
Self heals Done Done Done Done
Self shields Done Not done Done Not done
Incoming heals Not done Done Done Done
Outgoing heals Done Not done Done Not done
Elixir of Iron item Bonus Health Not done Not done Not done Not done
  • Revitalize's bonus 10% stacks multiplicatively with Heal powerHybrid resistances icon Heal and Shield Power, where applicable. This nets 15.5% bonus healing and shielding.

Trivia

  • Revitalize combines the effects of the removed Season 2016 masteries, Runic Armor mastery 2016.png Runic Armor and Windspeaker's Blessing mastery 2016.png Windspeaker's Blessing, including that both effects stack multiplicatively. Aside from the values, the only major difference is that this rune does not grant the target bonus resistances.


Patch History

V7.24
  • New Effect: Incoming heals and shields are now increased by 10% while below 40% of your maximum health.
V7.23
  • New Effect: Tooltip specifies that incoming heals from other allies are not increased.
V7.22 Added
  • Resolve icon Resolve Slot 3 rune.
    • Passive: Grants 5% Heal powerHybrid resistances icon Heal and Shield Power.
    • Versus other targets below 40% health, your heals and shields are increased by an additional 10%.
    • While you are below 40% health, self healing and shielding is increased by 10%.

References