Riot Games Inc., or simply Riot Games, is an independent game company located in Los Angeles, California. The studio was established in 2006 to develop innovative online next-generation titles for PC and consoles. They are comprised of world-class industry veterans with a shared passion for online gaming.
Riot's parent company is Tencent Holdings Limited, a Chinese investment holding company.
In 2009 Riot Games released League of Legends, a premium MOBA title that combines elements of strategy and role-playing games to create a fun, dynamic gaming experience. [1]
About Riot Games
"We aspire to be the most player-focused game company in the world. We were established in 2006 by a couple of entrepreneurial gamers who believe player-focused game development can result in awesome games. In 2009, we released our debut title, League of Legends, to critical and player acclaim. Over 67 million play every month.
We know players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience. [2]
The Riot Manifesto
The Player Experience First
"We obsess over every aspect of the total experience.
From a newb's first game to a veteran's thousandth, from installation to matchmaking to support to televised esports. It all matters.
We listen to what players say and do. We analyze deeply. Then we act to make their experience better."
Challenge Convention
"Impossible’s our favorite kind of possible.
Doing the right thing often requires disregarding the rules and upending the status quo."
Focus on Talent and Team
"We attract, develop, and cultivate.
We foster entrepreneurial teams who prefer action (kicking ass) over process and bureaucracy (taking names).
As a meritocracy, we hold Rioters accountable for exercising judgment and delivering value."
Take Play Seriously
"It’s never just a game.
We play lots of games, especially our own. Every Rioter's first day begins with a play test.
Though we're serious professionals, we don't take ourselves too seriously. We make time for daily play and fun. Memes litter presentations, squirt guns keep the peace at Show & Tell, and PC Bangs are built into new offices."
Stay Hungry, Stay Humble
"We're humbitious – ambitious but humble.
Ambition cures diseases of corporate complacency. Plus, little plans just have no magic in them.
Humility's a must, too. Rioters welcome feedback and always remember the families, teammates, partners, and (especially) players who make it all possible."
Structure
A Company at roughly 5000 employees[3], many of Riot Games developers and publishers are split into various teams in order to improve the quality of their products.
Leadership
The Leadership Team is responsible for the overall management of Riot Games, as well as having the final say on the direction the company will take. Template:Leadership
Corporate
The Corporate Team is responsible for looking at what the future of the company's financial situation and to make sure it is financially successful. Template:Corporate
Production
The Production Team is responsible of making sure that everything is done on schedule. They are also responsible for planning ahead in areas such as company resources, requirements and probable situations. Template:Producer
Operations
The Operations Team is responsible for the day-to-day activity of the company, making sure each department is running smoothly. Template:Operations
Engineering
The Engineering Team is responsible for creating and maintaining the systems needed to run the company, as well as developing additional features for the game. Template:Engineering
Art
The Art Team is responsible for the creative activities within and outside the game. These include artworks for the maps, the champions, and alternative skins. Template:Art
Design
The Design Team is responsible for creating new content for League of Legends. This also includes the "planning" and "design" of content. Template:Design
Community
The Community Team is responsible for create centralized information resource for their players, keeping them informed about their services, news, and events. Template:Community
QA
The Quality Assurance Team is responsible for making sure the game is working correctly, and that the players has a service of the high quality. Template:QA
Customer Service
The Customer Service Team is responsible for helping customers on a regular basis. This includes answering their questions and assisting them with any inquiries they may have. Template:Customer Service
UI
The User Interface Team is responsible for creating a human-machine interaction that is easy, efficient, and enjoyable to operate in the way which produces the desired results. Template:UI
Marketing
The Marketing Team is responsible for advertising the game and making it appealing for customers to play. This includes creating ads, setting up tournaments, and speaking directly to potential players. Template:Marketing
Business Development
The Business Development Team is responsible for identifying ways to make the company grow. This includes finding new potential areas and opening channels to distribute the game to those areas. Template:Business Development
Company Offices
Riot Games HQ is based in West LA (12333 Olympic Blvd Los Angeles, CA 90025, United States), previous HQ was in Santa Monica (CA 90404, United States) close to their new location. Also, Riot has 15 offices across the globe. Their international teams ensure that player experiences aren’t lost in translation - no matter where your desk is, you’re still a Rioter.
The Current Offices are in:
- Berlin, Federal Republic of Germany.
- Brighton, United Kingdom of Great Britain and Northern Ireland.
- Dublin, Republic of Ireland.
- Hong Kong, People's Republic of China.
- Istanbul, Republic of Turkey.
- Mexico City, United Mexican States.
- Moscow, Russian Federation.
- New York, United States of America.
- Saint Louis, United States of America.
- Santa Monica, United States of America.
- Santiago, Republic of Chile.
- Sao Paulo, Federative Republic of Brazil.
- Seoul, Republic of Korea.
- Sidney, Commonwealth of Australia.
- Taipei, Republic of China.
- Tokyo, State of Japan.
Thunderdome
- Source link for the Thunderdome site.
Thunderdome is an internal event where Riot's split up into teams to work on whatever sort of project they can imagine. A hackathon event run at Riot every so often, Rioters are given about 3 days to create a project that they're passionate about. This is everything from new maps/gamemodes to internal tools that we think could help make a Rioter's life easier.
Lots of the stuff seen at Thunderdome never sees the public, but some things are iterated on for actual public release. This is all about working on cool projects for players and for Rioters.
It's intended to help explain a cool part of working at Riot for those that are going through the application process.
One of the many things that came out from this event is the well known ARAM game mode for the Proving Grounds, and later, the Howling Abyss and Butcher's Bridge maps.
Awards
- #13 Fortune's 100 Best Companies to Work For List - FORTUNE (2015)
- Pioneer Award (Co-founders Brandon Beck & Marc Merrill) -
Game Developers Choice Awards (2014) - #3 Best Medium-Sized Companies to Work For - FORTUNE (2013)
- #4 Top 25 Tech Companies to Work at in 2013, as Ranked by Their Own Staff - Business Insider (2013)
- Top 30 Developers of All Time - Game Developer Magazine and Gamasutra (2013)
- Best Community Activation - Gaming Marketing Award (2013)
- Top 10 Developers - Edge Developer Awards (2013)
- Top 10 Persons of the Year 2012 (Co-founders Brandon Beck & Marc Merrill) - GamesIndustry International (2012)
- 30 Under 30 (Co-founder Brandon Beck) - Forbes (2011)
- Entrepreneurs of the Year (Co-founders Brandon Beck and Marc Merrill) - Ernst & Young (2011)
- Top 30 Developers - Game Developer Magazine (2010)
- The Game Developer 50 (VP of Design Tom Cadwell) - Gamasutra.com (2010)
- The Digital 100: The World's Most Valuable Startups - Business Insider (2010)