Riven's abilities charge her blade for 5 seconds, causing her to do 20 / 25 / 30 / 35 / 40 / 45 / 50 % of her attack damage as bonus physical damage on her next basic attack. Riven can store up to 3 charges, and can only expend one at a time.
Runic Blade's empowerment will not be consumed if the attack misses.
The buff timer for Runic Blade refreshes whenever Riven gains or consumes a stack.
Active: Riven steps forward and lashes out in a series of powerful slashes that will deal physical damage to all enemies within 112.5 range. This ability can be activated a second time within 4 seconds, and a third time within 4 seconds of that. The third activation damages enemies within 150 range and also knocks them up. All three strikes deal the same damage.
Broken Wings uses a barrage system that means it can be cast multiple time within a given period at no additional cost. Each activation counts as activating an ability for items such as Sheen and abilities such as Force Pulse. Unlike most abilities of this casting type, Broken Wings' cooldown begins after the first cast, instead of the last.
Broken Wings resets Riven's attack timer on each cast.
Only the third dash of Broken Wings is able to cross walls.
Cooldown: 11 / 10 / 9 / 8 / 7
Active: Riven deals physical damage to all enemies within range and stuns them for 0.75 seconds.
Valor cannot be used while Riven is immobilized, preventing her from shielding herself.
Blade of the Exile
Cooldown: 110 / 80 / 50
Active: For 15 seconds Riven's sword is reformed, granting her 20% increased attack damage and 75 increased range on her basic attacks. Also Broken Wings's normal and third area of effect radius increase to 162.5 and 200, and Ki Burst's area of effect radius increases to 135. She is also granted the ability to use Wind Slash once for the duration.
Active: Riven unleashes a 2200-speed wave of energy in a cone, dealing physical damage to all enemies hit. Damage is increased by 2.67% for every 1% of an enemy's missing health, capping at 200% bonus damage (300% damage total) against enemies with 75% or more missing health.