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Lore

Riven, the Exile
RivenSquare
vd
Riven Render
Gender Female
Race Human
Birthplace Noxus
Residence The Institute of War
Occupation Former soldier
Faction Independent
Rivals
SingedSquare Singed VarusSquare Varus YasuoSquare Yasuo

In Noxus, any citizen may rise to power regardless of race, gender, or social standing - strength is all that matters. It was with committed faith in this ideal that Riven strove to greatness. She showed early potential as a soldier, forcing herself to master the weight of a long sword when she was barely its height. She was ruthless and efficient as a warrior, but her true strength lay in her conviction. She entered battles without any trace of doubt in her mind: no ethical pause, no fear of death. Riven became a leader amongst her peers, poster child of the Noxian spirit. So exceptional was her passion that the High Command recognized her with a black stone rune sword forged and enchanted with Noxian sorcery. The weapon was heavier than a kite shield and nearly as broad - perfectly suited to her tastes. Soon after, she was deployed to Ionia as part of the Noxian invasion.

What began as war quickly became extermination. Noxian soldiers followed the terrifying Zaunite war machines across fields of death. It wasn't the glorious combat for which Riven trained. She carried out the orders of her superiors, terminating the remnants of a beaten and fractured enemy with extreme prejudice. As the invasion continued, it became clear that the Ionian society would not be reformed, merely eliminated. During one bitter engagement, Riven's unit became surrounded by Ionian forces. They called for support as the enemy closed in around them. What they received instead was a barrage of biochemical terror launched by Singed. Riven watched as around her Ionian and Noxian alike fell victim to an unspeakably gruesome fate. She managed to escape the bombardment, though she could not erase the memory. Counted dead by Noxus, she saw an opportunity to start anew. She shattered her sword, severing ties with the past, and wandered in self-imposed exile - on a quest to seek atonement and a way to save the pure Noxian vision in which she believed.

"There is a place between war and murder
in which our demons lurk."
― Excerpted from the poem, "Scarlet Shon-Xan"

Quotes

Upon selection
  • Play "What is broken can be reforged!"
Attacking
  • Play "So much death."
  • Play "A necessary strike."
  • Play "It must come to pass."
  • Play "They've crossed the line."
  • Play "For those who were lost."
  • Play "Violence to end violence."
  • Play "To serve the greater good."
Attacking while Blade of the Exile.png Blade of the Exile is active
  • Play "I am awakened."
  • Play "There is no other way."
  • Play "They cannot go unpunished!"
  • Play "The time for talk is over."
  • Play "Sacrifices must be made."
Movement
  • Play "So long I've wandered..."
  • Play "How should I proceed?"
  • Play "My spirit is not lost."
  • Play "Burdens of the past."
  • Play "What conflict awaits?"
  • Play "Choose your own path."
  • Play "My hands are stained."
  • Play "Learn from your mistakes."
  • Play "A sword mirrors its owner."
Movement while Blade of the Exile.png Blade of the Exile is active
  • Play "I know my purpose."
  • Play "A moment of clarity."
  • Play "Leave doubt behind."
  • Play "No more hesitation."
  • Play "No looking back."
Taunt
  • Play "A broken blade is more than enough for the likes of you!"
Taunt when using Blade of the Exile.png Blade of the Exile
  • Play "You are beyond redemption!"
Joke
  • Play "I knew I should have sprung for the blade warranty."
Joke when using Blade of the Exile.png Blade of the Exile
  • Play "This is why I spend so much time sheath shopping."
Laugh

League Judgement

Candidate: Riven

Date: 9 September, 21 CLE

OBSERVATION

The weight Riven carries seems to hang in the air around her. The remnants of her Noxian armor are tarnished, they speak of her absence from duty. The broken sword she carries is, in itself, so massive that imagination falters to conceive of the blade’s original size.

The echo of battle lingers with her. It smolders in her eyes, tenses in her grip, and coils in her step. It never leaves her. She is there now still, in the midst of it, as she enters the marble doors.

REFLECTION

Riven’s fingers played along the edges of her blade’s runic inscription – an idle habit, long deprived of meaning. Her thoughts went where they often went in darkness: to dark memories. She gritted her teeth. There was nothing quite so cutting as the recollection of a guilty mind.

She twitched, involuntarily, as the scene of her death unraveled before her.

A damp fog yawned across the valley floor sheepishly, as though reluctant to conceal the horrors of the day. The gagging stench would have betrayed its effort, had not the smell so thoroughly permeated the Ionian countryside. Death was now a permanent resident of the somber isle, and its purchase grew with every passing hour. After so many similar fields, Riven no longer took account of it.

Dusk was settling as the company marched on, the stamp of their boots thick and dull crossing the grimy stretch. Riven’s own boots were becoming stained a deep brown by the mud. She felt a pang of nausea as she realized it wasn’t rainwater that dampened the soil.

She forced the thought out of her head. There would be more fields, more fogs, more harrowing muck – she could process it all later. “Focus is essential,” her drill instructor used to bark. “A lot happens in the chaos of battle, but you can only accomplish one thing at a time.” Now it was marching.

Fury Company had trudged for days to catch up with the rest of the 42nd Standard, and the dreary trail through the Zaunite Melters’ aftermath was... messy. War was all about casualties, but the rising number of civilian losses was staggering. The High Command had expected the peace-loving Ionians to roll over and surrender in the face of Noxus’ military juggernaut. Instead the resistance was fierce and unrelenting. For a society that preached pacifism, the Ionians didn’t hesitate to get their hands dirty.

Riven was impressed.

This was a particularly grim scene. The Coeur Valley was one of the few passageways through which the Melters could cross the foothills of northern Shon-Xan. The Ionians had made a desperate stand there that morning, hoping to stem or slow the pace of Zaun’s death machines. It was a telling failure for Ionia. They hadn’t even managed to scramble half the forces Noxian intelligence had predicted, and ample countermeasures were taken long before the Melters attempted the pass. Still, for such a meager resistance, Riven couldn’t help but notice the abundance of Noxian uniforms littered amongst the dead.

A day or two behind, the Noxian cleanup effort was requesting reinforcements.

Riven’s attention was drawn to the path by the sound of advancing footsteps. Someone was approaching the group from the front. Riven raised her blade high, halting the company and eclipsing herself beneath it. It was a true Noxian weapon, built to instill fear at sight alone.

The figure emerged from the fog. It was a girl, a couple years older than Riven, stumbling as she walked. Her clothes were torn and matted with blood. When she saw the company, her eyes went wide.

“No no no no no,” she muttered. “No more, please.” She fell to her knees and started weeping.

Riven ordered two men to retrieve the girl. Handling civilians was a chore that had wearied the men over the past several weeks. They’d been trained to kill soldiers in battle, not to dispatch helpless bystanders. Ionia didn’t even have a standing military.

Only the strong survive, Riven reminded herself.

The two soldiers reached the girl and stood to either side, each silently hoping the other would take the lead. Riven was about to intervene when the girl made a quick motion and a thin red mist appeared in front of her. The two soldiers crumpled, dead before they hit the ground.

“Ambush!” Her warning was lost amongst the cries of her soldiers. On all sides of the company, corpses were rising, weapons in hand, and charging into their ranks. Except they weren’t dead. Their eyes were very much alive with hateful resolve. Riven remembered the intelligence reports: less than half the expected opposition. It was a trap. The Ionians had planned this all along.

Already the rear guard was overtaken. Riven screamed for the unit to collapse to a defensive formation. The army needed to be warned. She drew a distress flare from her belt and fired into the darkening sky. Pale green light illuminated the entire valley.

One of the Ionians leapt out at Riven. She slashed upward, bisecting him lengthwise. The Ionians had the advantage, but Riven wasn’t one to surrender. If they could defeat her in combat, they deserved this victory. The strong would prevail.

The remaining Noxian soldiers tightened their ranks, backs to each other. Nearly half the company was already dead or dying. The Ionians were taking their time now, savoring the growing Noxian despair.

They were surrounded and outnumbered. Her men were tired, demoralized. The Ionians, by contrast, were fueled by their hate. She wondered how long they had lain there, amongst the bodies of fallen friends, waiting for this moment. She tightened her grip on the sword. One way or another, she would end this.

A blinding ball of light erupted thirty feet in front of her, sending Ionians flying. Riven spun, looking for a source, just as another explosion hit the edge of the Noxian circle. Riven’s ears were ringing, all she could hear was her heartbeat. Noxian and Ionian soldiers were in chaos, some fighting, some running, some… clawing at their skin.

And then she realized it. The Melters had opened fire on them.

Only the strong survive, she repeated… but that was meaningless here. Nobody would survive. By all rights, the Ionians should have won this fight, but they too would die. How did this follow the Noxian way?

As she fled the cursed valley, explosions rocked the ground around her. Soldiers on both sides were subjected to horrific, unspeakable deaths. Something changed in her then. The conviction with which she charged boldly to war had evaporated, and without it she was… lost.

The memory neared its conclusion. Though she’d relived it a thousand times over, Riven never understood why that day went the way it did. She didn’t know why Noxus depended on Zaun’s horrific techmaturgy instead of its own military. She didn’t know why she didn’t see the ambush coming. She didn’t know why she survived. “Why do you want to join the League, Riven?” Behind her, the weeping girl stood, matted in blood, tears running down her cheeks. But the voice was out of place.

“This isn’t right…” Riven started, but the valley around her was melting away. This was some kind of trick.

“Why do you want to join the League, Riven?”

“What are you-”

“Why do you want to join the League?” Impatience.

“I don’t know!” Riven spat. She was stung by the invasion of her mind. She’d lived with this memory for years, but it was something she wouldn’t, couldn’t share. She took a deep breath, “I fought for something once, but it was a lie.” Spoken in her own voice, the words hurt to hear. “I still love Noxus, I never stopped. But now… I want to fight on my own terms.”

“How does it feel, exposing your mind?”

Riven let the question turn in her mind. So many times she wanted to confide in someone, to let someone else shoulder the burden. But telling the story – even watching it through her own eyes – didn’t ease the pain. It was hers alone, and some things could never be shared.

“Exposed or not, it changes nothing.”

Then the girl was gone, and she was alone in the Institute. Her broken sword glowed dimly at her side. The illusion was invasive, but she’d almost forgotten the former heft of her sword. As if in response, a faint green outline played out from the shard, tracing the blade’s former curve. She felt a sudden wash of reassurance. Perhaps she wasn’t so lost after all.

Development

  • 1st Classic splash art
  • 2nd Classic splash art
  • 3rd Classic splash art
  • Redeemed Riven concept (by Riot Artist The-Bravo-Ray)
  • Original Redeemed Riven splash art (by Riot Artist Knockwurst)
  • Battle Bunny Riven concept (by Riot Artist Knockwurst)
  • Championship Riven model 2
  • Championship Riven model 1

Champion Sneak Peek

Announcement made in the Sneak Peek by Average Gatsby:

Exile teaser thumb

Riven's sneak peek

If there's anything that we've learned over the course of the years here at Riot Games, it's that it pays to be prepared for any eventuality. Take this next champion for instance. Riven, the Exile, is here to show you that you can still be a badass even if your sword's been broken. Now take a moment to appreciate what she could probably do with a complete weapon, because you just might find out!

Mechanics Preview

Announcement made in the Sneak Peek by Morello:

Greetings Summoners!

With Riven on the horizon, I wanted to take a few minutes and give you all a sneak peek into some of her gameplay and mechanics.

Riven is a flow-based fighter who performs aggressive combo attacks to decimate her opponents. This often involves her stepping forward into her sword swings to chase down cowardly enemies who might try to escape or utilize their ranged attacks to avoid direct combat. This highly mobile fighting style makes her a really aggressive, momentum-based character.

Her signature ability is Broken Wings, a 3-part combo slash that causes her to step forward and slash nearby enemies. On her 3rd hit, Broken Wings unleashes a nova, knocking nearby enemies back. While performing the three-hit Broken Wings combo is powerful in its own right, more veteran Riven players will find great opportunities to mix in her Ki Shout to deliver a short stun (for her to follow up with more devastation) or move into an even better position with Valor.

Her ultimate, Blade of the Exile, allows her to reform her broken sword, restoring her former power and allowing her to activate Wind Slash, a powerful shockwave that slices the air itself to cut down enemies that are out of reach.

We're excited about Riven because she draws some heavy inspiration from fighting games, utilizing combos that can be interspersed with other abilities to change timing and effect as needed. This flow and feel is something we feel will appeal highly to aggressive players who want to make split-second decisions on when to deal damage and when to sacrifice damage in favor of additional utility effects.

Patch History

V4.5:
  • Stats
    • Base armor increased to 19 from 15.

V4.2:

  • Stats
    • Base health regeneration reduced to 2.5 from 5.
  • Valor.png Valor
    • Shield strength increased to 90 / 120 / 150 / 180 / 210 from 70 / 100 / 130 / 160 / 190.

V4.1:

  • Stats
    • Base attack damage reduced to 51 from 54.
    • Attack damage per level increased to 3 from 2.75.
  • Broken Wings.png Broken Wings
    • Damage per cast changed to 10 / 30 / 50 / 70 / 90 (+40 / 45 / 50 / 55 / 60% total AD) from 30 / 55 / 80 / 105 / 130 (+70% bonus AD).
  • Valor.png Valor
    • Shield duration reduced to 1.5 seconds from 2.5.

V3.15:

  • General
    • New running animation.

V3.8:

  • Broken Wings.png Broken Wings
    • Riven's final step forward of Broken Wings.png Broken Wings will allow her to jump over various small walls and ledges if positioned correctly now.
    • Third hit of now knocks up affected targets rather than knocking them back.

V3.5:

V3.02:

  • Runic Blade.png Runic Blade
    • Adjusted damage to 15-45% of her total attack damage (based on champion level) from 5-15 (+0.5 bonus attack damage).
    • Undocumented: damage increased to 20-50% from 15-45% of her total attack damage.
  • Broken Wings.png Broken Wings
    • Fixed a bug that was causing Broken Wings to improperly apply its splash damage if Valor was cast too recently.

V1.0.0.154:

  • Stats
    • Base health regen reduced to 6 from 10.4.
    • Health regen per level reduced to 0.5 from 0.9.
  • Valor.png Valor
    • Shield amount increased to 70/100/130/160/190 from 60/90/120/150/180.
  • Blade of the Exile.png Blade of the Exile
    • Cooldown increased to 110/80/50 seconds from 75/60/45.
    • Targeting cone is now attached to Riven.

V1.0.0.152:

  • Stats
    • Base movement speed increased to 345 from 320.

V1.0.0.141:

  • Broken Wings.png Broken Wings
  • If the dash extends past Riven's current movement order location, that order will be cancelled; she will no longer automatically walk backwards to that point.

V1.0.0.136:

  • Broken Wings.png Broken Wings
    • Fixed a bug where Riven could get locked out of moving during the third cast.

V1.0.0.134:

  • Blade of the Exile.png Blade of the Exile
    • Allied ultimate HUD indicator now remains green until the shockwave cast is used.

V1.0.0.132:

  • Stats
    • Movement speed reduced to 320 from 325.
    • Base health regen reduced to 10.4 per 5 seconds from 12.
    • Health regen per level reduced to 0.9 per 5 seconds from 1.0.
  • Broken Wings.png Broken Wings
    • Base damage increased to 30/55/80/105/130 from 30/50/70/90/110.
  • Ki Burst.png Ki Burst
    • Base damage reduced to 50/80/110/140/170 from 50/90/130/170/210.

V1.0.0.130:

  • Blade of the Exile.png Blade of the Exile
    • Tooltip updated to display how much attack damage you will gain.
    • It has been clarified to state that it scales off total attack damage, not bonus attack damage.

V1.0.0.128:

  • Fixed a bug that caused her to stop moving after certain commands.
  • Fixed a bug that caused Ki Burst.png Ki Burst and Broken Wings.png Broken Wings to temporarily leave dead unpathable minions behind.
  • Fixed a bug that caused her collision radius to be improperly calculated.

V1.0.0.127:

  • Broken Wings.png Broken Wings
    • Now counts as an attack command when used to lock onto a target.
    • Slightly extended duration of collision ignoring with minions after using this ability.

September 20, 2011 Hotfix:

  • Stats
    • Attack speed per level increased to 3.5 from 2.9.
    • Base armor increased to 15 from 12.
  • Broken Wings.png Broken Wings
    • Bonus attack damage ratio increased to 0.7 from 0.6.
  • Ki Burst.png Ki Burst
    • Cast time reduced to 0.25 seconds from 0.5.
  • Valor.png Valor
    • Shield strength increased to 60/90/120/150/180 from 40/70/100/130/160.
    • Cooldown reduced to 10/9/8/7/6 seconds from 11/10/9/8/7.
  • Wind Slash.png Wind Slash
    • Cast time reduced to 0.25 seconds from 0.5.
    • Projectile speed increased to 2200 from 2000.

V1.0.0.125: Added

  • Runic Blade.png Runic Blade (Innate)
    • Riven's abilities charge her blade, causing her to do bonus damage on her next autoattack. Riven can store up to 3 charges, but only expends one at a time.
  • Broken Wings.png Broken Wings (Q)
    • Riven steps forward and lashes out in a series of powerful sword slashes. This ability can be activated up to 3 times in a short period.
  • 1st/2nd cast: deals damage to a small area in front of her
  • 3rd cast: jumps into the air and slams downward, causing a larger impact nova that deals damage and knocks nearby enemies back.
  • Ki Burst.png Ki Burst (W)
    • Riven damages and stuns nearby enemies.
  • Valor.png Valor (E)
    • Riven dashes forward and gains a shield for a short duration.
  • Blade of the Exile.png Blade of the Exile (Ultimate)
    • Riven's sword reforms, giving her a percentage multiplier on her total attack damage, extended range on her damaging abilities and basic attacks and the ability to use Wind Slash once.
    • Wind Slash.png Wind Slash: While Blade of the Exile is active, Riven can reactivate the ability to emit a large shockwave that deals damage to all units hit based on their missing life.

References

A New Champion Approaches: Riven at Leagueoflegends.com

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