Roaming is a style of gameplay mostly used in higher Elo games in which your champion spends the "laning phase" of the game roaming across the map rather than spending it laning or jungling.
Roamers are generally champions with high base stats, are not dependent on farming/items, set up ganks well and/or gank well themselves. Roamers often buy to counter warding, and set up their runes and masteries to increase Movement speed.
If your team contains a roamer, your team should have a champion that can hold their own against two champions by themselves, or roaming becomes a liability rather than an asset.
Many of the concepts of roaming have become an integral part of some junglers, including Riven and Maokai. Rather than farming the jungle, some junglers are more suited to counter jungling and roaming.
Benefits of Roaming Edit
- Having fewer champions in a lane gives your team the experience advantage. With a jungler, there will be three solo lanes.
- Setting up ganks can grant your team early kills (most people don't expect a gank in the first or second wave of minions)
- Roamers can counter-jungle by clearing enemy neutral monster camps, scaring them away from their minions, or by actually killing the jungler.
- Roamers help give your team map awareness from the beginning of the game.
Cons of Roaming Edit
- The roamer will be underleveled and underfarmed. This can be mitigated by killing Dragon with your team's jungler, and by roaming into the other team's jungle and killing some of their neutral minions.
- If the other team does not have a roamer, your team will need to fight a 1 v 2 in at least one lane (possibly in two lanes if the other team also lacks a jungler), in which case the benefits of a solo lane are hurt by zoning and harassment by the enemy team.
- An early kill for the other team can cripple a roamer if they choose to use their bounty to buy wards since good map awareness can deny a roamer any successful ganks.
- Similarly, good map awareness from spells like Hawkshot or Clairvoyance can drastically reduce the success rate of a roamer.
Roaming Champions Edit
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- High base damage on her combo
- Defense steroid means she doesn't need as much gold to be effective
- Good CC means easier ganks and better teamfights.
Champions that can hold a 1v2 Lane Edit
When using a roamer in place of a bottom duo lane, it is important to have a champion that can hold their lane without much difficulty. Generally, these champions are bruisers that modify their build for easy sustain and wave clears.A jungler/roamer can than gank when they have the advantage of levels.
- Easy clears with his skill set, good sustain once he gets chalice
- Hard to dive because of his ult
- Good sustain due to his passive
- Good clear from his scream and spikes
- Passive gives decent sustain
- Requires AP to clear waves effectively
- Good sustain
- Have CC and various skills
- Hard to gank or kill
Items for Roamers Edit
Due to spending most of their time outside of a lane and, therefore, away from gold, experience and enemies, Roamers make good use out of items which provide benefits when out of combat such as:
- Health and Mana Regeneration (to recover between encounters)
- Gold generation (to make up for their lack of gold and experience from minions)
- High movement speed (to decrease time outside of lanes and to help facilitate ganks)
- Sightstone for increase map control
Some items to consider for roamers
- or Boots of Swiftness
- Gold generating items, especially which grants mana and health regeneration while moving between lanes.