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Rumble

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Champion Background Strategy Skins & Trivia
RumbleSquare Rumble
the Mechanized Menace
Cost: IP 4800 or RP 880
Primary: Fighter Secondary: Mage Release date 2011-04-26
30
60
80
80
Statistics
Health 450 (+80) Attack damage 55.66 (+3.2)
Health regen. 7 (+0.6) Attack speed 0.644 (+1.85%)
Heat 100 Armor 20 (+3.5)
Magic res. 30 (+1.25)
Range 125 (Melee) Mov. speed 345
Rumble, the Mechanized Menace is a champion in League of Legends.[1]

Abilities

Rumble's abilities have no cost related to them, and the use of his abilities is only limited by cooldowns. Instead, he uses Heat as his secondary resource. Rumble starts with 0 Heat, and it caps at 100.

Rumble's basic abilities generate 20 Heat when used. When Rumble reaches 50 Heat, he is in the Danger Zone, causing all of his basic abilities to have enhanced effects. When Rumble reaches 100 Heat he overheats for 6 seconds; during this time he may not use his own abilities, but all his basic attacks deal additional magic damage. While not overheated, after 4 seconds of not using his basic abilities he will start losing Heat at a rate of 10 Heat per second, then at a rate of 20 Heat per second 2.5 seconds later.

Junkyard Titan
    Junkyard Titan

    When Rumble reaches 100 Heat he overheats for 6 seconds. While overheated Rumble cannot use his own spells, but his basic attacks deal an additional 20 + (5 × level) (+ 25% AP) magic damage. Rumble's Heat is reset to 0 after the overheat effect ends.

    Ability Details
    Junkyard Titan is a self-debuff, on-hit effect ability.

    Additional Information:

    • Although it visually appears as and is termed a silence, overheating does not prevent Rumble from using summoner spells or item actives, only his own spells. The exception is the second cast of  Electro-Harpoon, assuming the first cast overheats him.
    • The duration of the silence cannot be reduced by absolutely any means. This includes Tenacity such as from Mercury's Treads or CC removal such as Quicksilver.
    Rumble IVideo


    Flamespitter
    • Range: 600
    • Cooldown: 6
    Flamespitter

    Active: Rumble activates his flamethrower for 3 seconds, dealing magic damage every 0.5 seconds to enemy units in a cone in front of him (dealing half damage to minions). Rumble can perform other actions while Flamespitter is active.

    • Magic Damage Per Second: 25 / 45 / 65 / 85 / 105 (+ 33% AP)
    • Total Magic Damage: 75 / 135 / 195 / 255 / 315 (+ 100% AP)

    Danger Zone:  Flamespitter's damage is increased by 50%.

    • Enhanced Magic Damage Per Second: 37.5 / 67.5 / 97.5 / 127.5 / 157.5 (+ 50% AP)
    • Total Enhanced Magic Damage: 112.5 / 202.5 / 292.5 / 382.5 / 472.5 (+ 150% AP)
    Ability Details
    Flamespitter is a conic area of effect ability.

    Additional Information:

    • Flamespitter has no cast time and does not interrupt Rumble's previous orders.
    Rumble QVideo


    Scrap Shield
    • Cooldown: 6
    Scrap Shield

    Active: Rumble pulls up a shield, protecting him from damage for up to 2 seconds. In addition, he gains a quick burst of speed for 1 second.

    • Shield Strength: 50 / 80 / 110 / 140 / 170 (+ 40% AP)
    • Movement Speed: 10 / 15 / 20 / 25 / 30%

    Danger Zone:  Scrap Shield's effects are increased by 25%.

    • Enhanced Shield Strength: 62.5 / 100 / 136.5 / 175 / 212.5 (+ 50% AP)
    • Enhanced Movement Speed: 12.5 / 18.75 / 25 / 31.25 / 37.5%
    Ability Details
    Scrap Shield is a self-buff ability.

    Additional Information:

    • Scrap Shield has no cast time and does not interrupt Rumble's previous orders.
    Rumble WVideo


    Electro-Harpoon
    • Range: 850
    • Cooldown: 10
    Electro-Harpoon

    Active: Rumble shoots a taser that deals magic damage and applies a slow on the first enemy it hits for 3 seconds. A second shot can be fired for no additional cost within the next 3 seconds, even if Rumble  overheats.

    If the second taser slows an enemy that has been slowed by the first, the slow is refreshed and its movement speed reduction is doubled.

    • Magic Damage: 45 / 70 / 95 / 120 / 145 (+ 40% AP)
    • Total Magic Damage: 90 / 140 / 190 / 240 / 290 (+ 80% AP)
    • Slow: 15 / 20 / 25 / 30 / 35%

    Danger Zone:  Electro-Harpoon's effects are increased by 25%.

    • Enhanced Magic Damage: 56.25 / 87.5 / 118.75 / 150 / 181.25 (+ 50% AP)
    • Enhanced Total Magic Damage: 102.5 / 175 / 237.5 / 300 / 362.5 (+ 100% AP)
    • Enhanced Slow: 18.75 / 25 / 31.5 / 37.5 / 43.75%
    Ability Details
    Electro-Harpoon is a collision linear skill shot.

    Additional Information:

    • Unlike all other forms of slow stacking, two harpoons on the same target will have their slows calculated additively. For example, a rank 5 Electro-Harpoon cast while above 50 heat will slow a target by 87.5% if both hit the same target.
    • Each cast counts as a separate spellcast for the purposes of abilities such as  Force Pulse and Sheen.
    Rumble EVideo


    The Equalizer
    • Range: 1700
    • Cooldown: 105 / 90 / 75
    The Equalizer

    Active: Rumble calls down a line of rockets over the target linear location, using a click and drag targeting system. The rockets leave a trail of destruction for 5 seconds, dealing magic damage every second and slowing all enemies standing on the area by 35%.

    • Area Magic Damage Per Second: 130 / 185 / 240 (+ 30% AP)
    • Total Magic Damage: 650 / 925 / 1200 (+ 150% AP)
    • Wall length: 1000 (estimate)
    Ability Details
    The Equalizer is a vector-targeted linear skill shot.

    Additional Information:

    • The rockets land over a 1 second duration.
    Rumble RVideo


    References

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