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Junkyard Titan
Junkyard Titan

Heat resource Heat: Rumble gains Heat resource Heat each time he uses a basic ability (20 for Flamespitter Flamespitter, 20 for Scrap Shield Scrap Shield, 10 for Electro Harpoon Electro Harpoon) and loses 10 Heat resource Heat per second after not using any abilities for 4 seconds.

Junkyard Titan 2

Danger Zone: Rumble's basic abilities are enhanced when he is at/above 50 Heat resource Heat.

Junkyard Titan 3

Overheating: At 100 Heat resource Heat, Rumble becomes Overheated, Silence icon silences himself for 6 seconds. While Silence icon silenced, his basic attacks deal 25 - 110 (based on level) (+ 30% AP) bonus magic damage each while his Heat resource Heat decays back to 0 over the duration.

Ability Details
Notes
Rumble IVideo
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Flamespitter
TARGET RANGE: 600
COOLDOWN: 10 / 9 / 8 / 7 / 6
Flamespitter

Active: Rumble activates his flamethrower for 3 seconds, granting 20 Heat resource Heat and dealing magic damage every 0.25 seconds to all enemies in a cone in front of him. Deals reduced damage to minions.

Total Magic Damage:
175 / 210 / 245 / 280 / 315 (+ 110% AP)
Damage Per 0.25 Seconds:
14.6 / 17.5 / 20.4 / 23.3 / 26.3 (+ 9.17% AP)

Minion Damage Percentage:
60 / 65 / 70 / 75 / 80%
Total Minion Damage:
105 / 136.5 / 171.5 / 210 / 252 (+ 66 / 71.5 / 77 / 82.5 / 88% AP)

Junkyard Titan 2 Danger Zone: Flamespitter's damage is increased by 50%.

Total Enhanced Damage:
262.5 / 315 / 367.5 / 420 / 472.5 (+ 165% AP)
Enhanced Damage Per 0.25 Seconds:
21.9 / 26.3 / 30.7 / 35 / 39.4 (+ 12.5% AP)
Ability Details
Notes
  • Flamespitter has no cast time and does not interrupt Rumble's previous orders.
  • Rumble will instantly turn to face the cursor if he is not moving when Flamespitter is cast.
  • Flamespitter is not canceled by self-stasis effects (e.g. Stopwatch item Stopwatch, Zhonya's Hourglass item Zhonya's Hourglass).
Rumble QVideo
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Scrap Shield
COOLDOWN: 6
Scrap Shield

Active: Rumble pulls up a shield for 1.5 seconds.

Shield Strength:
100 / 130 / 160 / 190 / 220 (+ 50% AP)
Scrap Shield 2

While shielding himself Rumble gains bonus movement speed until the duration of the shield ends or the shield is broken.

Bonus Movement Speed:
10 / 15 / 20 / 25 / 30%

Junkyard Titan 2 Danger Zone: Scrap Shield's effects are increased by 50%.

Enhanced Shield Strength:
150 / 195 / 240 / 285 / 330 (+ 75% AP)
Enhanced Bonus Movement Speed:
15 / 22.5 / 30 / 37.5 / 45%
Ability Details
Notes
  • Scrap Shield has no cast time and does not interrupt Rumble's previous orders (basic attack animation is canceled on-cast)
Rumble WVideo
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Electro Harpoon
TARGET RANGE: 850
SPEED: 2000

RECHARGE TIME: 6
Electro Harpoon

Passive: Rumble stores an Electro Harpoon charge periodically (up to 2 at once) Charges stored prior to reaching 100 Junkyard Titan Heat can be used while Junkyard Titan 3 overheated.

Electro Harpoon 2

Active: Rumble shoots a harpoon, dealing magic damage to the first enemy hit and Slow icon slowing them for 2 seconds. Hitting the same target with another harpoon enhances the Slow icon slow (stacks additively)

Magic Damage:
60 / 85 / 110 / 135 / 160 (+ 40% AP)
Total Magic Damage:
120 / 170 / 220 / 270 / 320 (+ 80% AP)
Slow:
15 / 20 / 25 / 30 / 35%
Total Slow:
30 / 40 / 50 / 60 / 70%

Junkyard Titan 2 Danger Zone: Electro Harpoon's effects are increased by 50%.

Enhanced Magic Damage:
90 / 127.5 / 165 / 202.5 / 240 (+ 60% AP)
Total Enhanced Magic Damage:
180 / 255 / 330 / 405 / 480 (+ 120% AP)
Enhanced Slow:
22.5 / 30 / 37.5 / 45 / 52.5%
Total Enhanced Slow:
45 / 60 / 75 / 90 / 105%
Ability Details
Notes
  • Two consecutive Electro Harpoon hits on the same target cannot reduce enemy movement speed below 110, reducing non-linearly when going below 220 (gets closer to 110 the stronger the Slow icon slow, varying between 110 and 120 if the target didn't purchase Boots of Swiftness item Boots of Swiftness)
  • Each Electro Harpoon cast triggers Sheen item Sheen (and its upgrade)'s Spellblade and stacks Force Pulse Force Pulse.
Rumble EVideo
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The Equalizer
TARGET RANGE: 1700
COOLDOWN: 110 / 100 / 90
The Equalizer

Active: Rumble deploys a barrage of rockets 1000 units down the target path, landing in a line over 1 second and lasting for 5 seconds.

Enemies within the line of rockets take magic damage every half-second and are Slow icon slowed by 35%. After leaving the area the damage will linger for 1 second.

Magic Damage Per Half-Second:
70 / 105 / 140 (+ 17.5% AP)
Total Magic Damage:
700 / 1050 / 1400 (+ 175% AP)
Ability Details
Notes
  • No additional details.
Rumble RVideo


References