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Rumble

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Champion Background Strategy Skins & Trivia
RumbleSquare Rumble
the Mechanized Menace
Cost: IP 4800 or RP 880
Primary: Fighter Secondary: Mage Release date 2011-04-26
Attackpower.png 30
Defensepower.png 60
Abilitypower.png 80
Difficulty.png 100
Statistics Edit
Health 450 (+80) Attack damage 55.66 (+3.2)
Health regen. 7 (+0.6) Attack speed 0.644 (+1.85%)
Heat 100 Armor 20 (+3.5)
Magic res. 30 (+1.25)
Range 125 (Melee) Mov. speed 345
Rumble, the Mechanized Menace is a champion in League of Legends [1].

Abilities

Rumble's abilities have no cost related to them, and the use of his abilities is only limited by cooldowns. Instead, he uses HEAT as his secondary resource. Rumble starts with 0 HEAT, and it caps at 100.

While not overheated, after 4 seconds of not using his basic abilities he will start losing HEAT at a rate of 10 HEAT per second, then at a rate of 20 HEAT per second 2.5 seconds later.

Junkyard Titan
Junkyard Titan

Rumble's basic abilities generate 20 HEAT when used.

Junkyard Titan 2
Danger Zone - 50-99 HEAT: Rumble's basic abilities temporary have enhanced effects.
Junkyard Titan 3
Overheating - 100 HEAT: Rumble's spells are disabled for 6 seconds, but his basic attacks deal an additional 20 + (5 × Rumble's level) (+ 25% AP) magic damage over the duration. Rumble's Heat resets to 0 after the effect ends.

Ability Details
Junkyard Titan is composed of two separated effects.

Additional Information:

  • Although it visually appears as and is termed a silence, overheating does not prevent Rumble from using summoner spells or item actives, only his own spells. The exception is the second cast of Electro-Harpoon.png Electro-Harpoon, assuming the first cast overheats him.
  • The duration of the silence cannot be reduced by absolutely any means. This includes Tenacity such as from Mercury's Treads item.png Mercury's Treads or CC removal such as Quicksilver.
Flamespitter
RANGE: 600
COOLDOWN: 6
Flamespitter

Active: Rumble activates his flamethrower for 3 seconds, dealing magic damage every 0.5 seconds to enemy units in a cone in front of him (half to minions and neutral monsters) . Rumble can perform other actions while Flamespitter is active.

  • Magic Damage Per Second: 25 / 45 / 65 / 85 / 105 (+ 33% AP)
  • Total Magic Damage: 75 / 135 / 195 / 255 / 315 (+ 100% AP)

Junkyard Titan 2 Danger Zone: Flamespitter's damage is increased by 50%.

  • Enhanced Magic Damage Per Second: 37.5 / 67.5 / 97.5 / 127.5 / 157.5 (+ 50% AP)
  • Total Enhanced Magic Damage: 112.5 / 202.5 / 292.5 / 382.5 / 472.5 (+ 150% AP)
Ability Details
Flamespitter is a conic area of effect ability.

Additional Information:

  • Flamespitter has no cast time and does not interrupt Rumble's previous orders.
Scrap Shield
COOLDOWN: 6
Scrap Shield

Active: Rumble pulls up a shield, protecting him from damage for up to 2 seconds. In addition, he gains a quick burst of speed for 1 second.

  • Shield Strength: 50 / 80 / 110 / 140 / 170 (+ 40% AP)
  • Movement Speed: 10 / 15 / 20 / 25 / 30%

Junkyard Titan 2 Danger Zone: Scrap Shield's effects are increased by 50%.

  • Enhanced Shield Strength: 75 / 120 / 165 / 210 / 255 (+ 60% AP)
  • Enhanced Movement Speed: 15 / 22.5 / 30 / 37.5 / 45%
Ability Details
Scrap Shield is a self-buff ability.

Additional Information:

  • Scrap Shield has no cast time and does not interrupt Rumble's previous orders.
Electro-Harpoon
RANGE: 850
COOLDOWN: 10

Electro-Harpoon
First Cast: Rumble shoots a taser that deals magic damage and applies a slow on the first enemy it hits for 3 seconds. A second shot can be fired for no additional cost within the next 3 seconds, even if Rumble Junkyard Titan 3 overheats.
Electro-Harpoon 2
Second Cast: Same effects as the Electro-Harpoon.png first active. If both tasers hit the same target, the slow duration is refreshed and its movement speed reduction is doubled.

  • Magic Damage: 45 / 70 / 95 / 120 / 145 (+ 40% AP)
  • Total Magic Damage: 90 / 140 / 190 / 240 / 290 (+ 80% AP)
  • Slow: 15 / 20 / 25 / 30 / 35%
  • Max. Slow: 30 / 40 / 50 / 60 / 70%

Junkyard Titan 2 Danger Zone: Electro-Harpoon's effects are increased by 50%.

  • Enhanced Damage: 67.5 / 105 / 142.5 / 180 / 217.5 (+ 60% AP)
  • Enhanced Total Damage: 135 / 210 / 285 / 360 / 435 (+ 120% AP)
  • Enhanced Slow: 22.5 / 30 / 37.5 / 45 / 52.5%
  • Enhanced Max. Slow: 45 / 60 / 75 / 90 / 105%
Ability Details
Electro-Harpoon is a collision linear skill shot.

Additional Information:

  • Unlike all other forms of slow stacking, two harpoons on the same target will have their slows calculated additively.
    • Movement speed cannot be reduced below 110, and that slows that would reduce below 220 are modified. To put it another way: a reduction of 105% will not reduce you to 0 movement speed, but rather it will reduce you closer to 110 than a weaker slow would.
  • Each cast counts as a separate spellcast for the purposes of abilities such as Force Pulse.png Force Pulse and Sheen item.png Sheen.
The Equalizer
RANGE: 1700
COOLDOWN: 105 / 90 / 75
The Equalizer

Active: Rumble calls down a line of rockets over a 1000-length area, using a click and drag targeting system. The rockets leave a trail of destruction for 5 seconds, dealing magic damage every second and slowing all enemies standing on the area by 35%.

  • AoE Damage Per Second: 130 / 185 / 240 (+ 30% AP)
  • Total Magic Damage: 650 / 925 / 1200 (+ 150% AP)
Ability Details
The Equalizer is a vector-targeted linear skill shot.

Additional Information:

  • The rockets land over a 1 second duration.

References

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