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Cost Analysis

Gold Value

Gold efficiency

  • Runaan's Hurricane Runaan's Hurricane is 101.84% gold efficient, without its passive.


Similar Items


Notes

  • Secondary bolts do not prioritize champions.[1]
  • Secondary bolt critical strikes are dependent on the triggering attack; if the triggering attack critically strikes, so will the secondary bolts. Likewise, the secondary bolts will not critically strike if the triggering attack does not critically strike.
  • The lowest base movement speed in the game is 325. At this speed, Runaan's Hurricane Runaan's Hurricane grants 22.75 movement speed.
  • The movement speed stat only increases flat movement speed, and will not interact with other percentage increases.
  • While in possession of Runaan's Hurricane Runaan's Hurricane, you gain a small floating orb that accompanies you around the battlefield. This orb fires up to two additional missiles, functioning similar to Lulu's Lulu's Pix, Faerie Companion Pix, Faerie Companion.
  • Bolts from Runaan's Hurricane Runaan's Hurricane will not increase the frequency of Sated Devourer Sated Devourer Phantom Hit occur even when hitting 2 additional targets because Phantom Hit is triggered with On-Attack Effect and not with On-Hit Effect and bolts even when hit 2 additional targets still count as only one On-Attack Effect.

  • The passive will be triggered by the auto-attacks of any champions classified as ranged. This is an attribute applied to champions that is independent of in-game context, such as proximity to the target or a specific champion's attack animation.
    • Shapeshifting champions will trigger the effect while in ranged form only, as they are classified as melee while in melee form and the orb disappears returning when they switch again.
    • Rengar's Rengar's Unseen Predator Unseen Predator will not trigger the effect despite his autoattacks having 600/750 range, as Rengar is classified as melee.
    • Kayle Kayle will trigger the effect while Righteous Fury Righteous Fury is active despite her attacks having no projectile themselves.
    • Azir Azir will trigger the effect on both his standard attacks and his command soldier command soldier attacks, permitted his target is within his personal attack range (i.e. the item will not trigger while attacking targets using his soldier's extended range).
    • For effects such as Azir's Azir's soldier attacks and Twitch Twitch during Rat-Ta-Tat-Tat Rat-Ta-Tat-Tat, the Runaan Bolts will remain single-targeted. The bolts can potentially damage targets already damaged by the abilities.
    • Although Gnar Gnar is officially melee, and simply is given some extra range by his passive, Hurricane works when he is in Mini Gnar mode, and Ravenous Hydra Ravenous Hydra works while he's Mega Gnar Mega Gnar.
  • The item not only has a maximum range on its bolts from the main target, but also one centering on your champion. (specific ranges PENDING FOR TEST:)
  • Runaan's Hurricane can be affected by blind, as such the secondary bolts will also deal no damage.
  • This item's damage scales with your attack damage and not the damage dealt by your attack. As such, it will not scale with Sheen Sheen, Spinning Axe Spinning Axe, or other on-attack effects.
  • It will apply life steal and most item on-hit effects. The effect does not apply on abilities which apply on-hit effects. 'On next attack' effects will only be applied to the primary target.
File:Hurricane effect.png

The two bolts fired by Runaan's Hurricane (with the normal basic attack in the middle).

Strategy

Compared to the other items building out of Zeal Zeal, Runaan's Hurricane Runaan's Hurricane offers 3 assets over its siblings:

  1. Improved teamfight damage. 25% per target might not sound like much, but it adds up. Especially when having utility like Template:Cctip or on-hit effects coupled to your auto-attacks, this item's impact is not to underestimated.
  2. Improved lifesteal. By effectively increasing your attack damage by 50%, your lifesteal is improved as well. As a result, you can heal up faster on minion waves or monsters and are less prone to Thornmail Thornmail's reflected damage.
  3. Improved waveclear. While falling short to Statikk Shiv's Statikk Shiv's strong waveclear potential, it still speeds up your waveclear. However, this might very well be an undesired side effect when buying this item, as it makes freezing waves impossible.


Trivia

  • Runaan's Hurricane is named after Devon 'Runaan' Giehl, an Associate Creative Designer at Riot Games.
  • The orb that fires the 2 bolts and floats around the champion it's equipped to is most likely a reference to a similar power up in the Gradius games.
  • The item may have been inspired by the alpha/beta item "Hurricane", which was also a bow, though Hurricane's Alpha effect is unknown.

Patch history

V6.1
  • Movement speed increased to 7% from 5%.
  • Lesser bolts now use Template:Cctip instead of Template:Cctip.
V5.24
  • Total cost increased to 2600 Gold 2600 from 2500 Gold 2500.
V5.22 Reworked
  • Runaan's Hurricane Runaan's Hurricane:
    • Recipe: Recurve Bow Recurve Bow + Zeal Zeal + 300 Gold 300 = 2500 Gold 2500
    • +40% attack speed.
    • +5% movement speed.
    • +30% critical strike chance.
    • Unique passive: +15 bonus on-hit physical damage.
    • Unique passive - Wind's Fury: When basic attacking, bolts are fired at up to 2 enemies near the target, each dealing 25% AD physical damage. Bolts can critically strike and apply on-hit effects.
V5.8
  • Added Unique passive: +10 bonus on-hit physical damage.
  • Item cost increased to 2500 Gold 2500 from 2400 Gold 2400.
  • Combine cost reduced to 500 Gold 500 from 600 Gold 600.
V3.8
  • Item cost reduced to 2400 Gold 2400 from 2450 Gold 2450.
V3.6
  • Item cost reduced to 2450 Gold 2450 from 2750 Gold 2750.
  • Combine cost reduced to 700 Gold 700 from 1000 Gold 1000.
V3.04
  • Secondary target radius increased to 375 from 300.
  • Fixed a bug where Hurricane could target invisible enemies.
V1.0.0.152 Added
  • Runaan's Hurricane Runaan's Hurricane:
    • Recipe: Dagger Dagger + Dagger Dagger + Recurve Bow Recurve Bow + 1000 Gold 1000 = 2750 Gold 2750
    • +70% Attack Speed.
    • Unique passive: Your basic attacks fire minor bolts at 2 nearby targets, each dealing 10 + 50% of your Attack Damage. These apply on-hit effects.

References

List of Items

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