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Runeglaive

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Runeglaive was an enchantment in League of Legends.[1]

Recipe

Magus item
Runeglaive
Gold 1625 (Gold 140)
Sheen item
Gold 1050 (Gold 700)

Cost Analysis*

Gold Value

Gold Efficiency*

  • Magus item.png Runeglaive is 93.54% gold efficient without its passive.
  • On manaless champions, Runeglaive is 72% gold efficient without its passive.
  • Runeglaive's passive must be worth at least Gold 105 (or Gold 455 on manaless champions) for it to be considered gold efficient.


Possible Upgrade for

Similar Items

Notes

  • Replaced the Magus item.png Magus enchantment.
  • The bonus damage does not stack with Iceborn Gauntlet item.png Iceborn Gauntlet, Lich Bane item.png Lich Bane, Trinity Force item.png Trinity Force, or Sheen item.png Sheen since they all have a unique passive with the same name.
  • Only the more damaging is used:
    • 1. Lich Bane item.png Lich Bane
      • 75% base AD + (50% AP) bonus magic damage.
    • 2. Magus item.png Runeglaive
      • 100% base AD + (30% AP) bonus magic damage.
    • 3. Trinity Force item.png Trinity Force
      • 200% base AD bonus physical damage.
    • 4. Iceborn Gauntlet item.png Iceborn Gauntlet
      • 100% base AD bonus physical damage.
    • 5. Sheen item.png Sheen
      • 100% base AD bonus physical damage.
  • This item was removed because not all AP junglers could actually use it effectively, since not all of them have synergy with Spellblade, or with auto-attacking to begin with. In addition, this item was known to cause serious balance issues, especially back when it used to convert the base auto attack into magic damage, allowing this item to be abused by solo laners that had synergy with Spellblade items. It was replaced by Magus item.png Runic Echoes, which is more useful for a wider variety of AP junglers, and it is not abused by solo laners.

Icons

Patch history

V6.1:

V5.22:

  • Ability power reduced to 40 from 50.
  • Mana increased to 250 from 200.
  • Recipe changed: Tier 2 Jungle Item + Sheen item.png Sheen + Amplifying Tome item.png Amplifying Tome + Gold 140 = Gold 2675
  • Item cost increased to Gold 2675 from Gold 2250.

V5.14:

  • No longer converts basic attack damage into magic damage.
  • Now only applies AOE damage on monsters.
  • Now deals double damage to the first monster hit.

V5.13:

  • Ability power increased to 50 from 40.
  • Spellblade damage increased to 100% base AD + (30% AP) from 75% base AD + (30% AP).
  • No longer applies spell effects.

V5.12:

  • Added to the game.
  • Replaces Magus item.png Magus.

List of Items

References

  1. Itemlist on leagueoflegends.com

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