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Arcane Mastery
Arcane Mastery

Innate: Ryze gains (5% per 100 AP) bonus mana.

Ability Details
Notes
  • Define raw AP as the ability power without counting Seraph's Embrace item Seraph's Embrace's passive and ability power multipliers (e.g. Rabadon's Deathcap item Rabadon's Deathcap's passive or Dragon Slayer buff Dragon Slayer: Infernal Tribute). Denote it as a.
  • Denote the total ability power multiplier as x.
  • Define raw mana as the mana without counting Arcane Mastery. Denote it as b.
  • Without Seraph's Embrace item Seraph's Embrace, Resultant AP = ax, resultant mana = b + 0.0005abx
  • For example, if Ryze has 200 raw AP, 3000 raw mana, Rabadon's Deathcap item Rabadon's Deathcap's passive and one stack of Infernal Tribute,
    • Ability power multiplier = 1 + 0.35 + 0.08 = 1.43,
    • Resultant AP = 200 × 1.43 = 286,
    • Resultant mana = 3000 + 0.0005 × 200 × 3000 × 1.43 = 3429
  • With Seraph's Embrace item Seraph's Embrace, the resultant AP and resultant mana can be calculated as follows:
  • Define two sequences A = {an} and B = {bn}, where n = 0, 1, 2, ...
  • a0 = ax, b0 = b
  • For n ≥ 1, an = 0.03bn-1x, bn = 0.0005an-1b
  • The resultant AP is the sum of all terms in A, while the resultant mana is the sum of all terms in B.
  • This gives the formula
Resultant AP = (ax + 0.03bx) / (1 - 0.000015bx),
Resultant mana = (b + 0.0005abx) / (1 - 0.000015bx)
  • For example, if Ryze has 200 raw AP, 3000 raw mana, Rabadon's Deathcap item Rabadon's Deathcap's passive and one stack of Infernal Tribute,
    • Ability power multiplier = 1 + 0.35 + 0.08 = 1.43,
    • Denominator = 1 - 0.000015 × 3000 × 1.43 = 0.93565
    • Resultant AP = (200 × 1.43 + 0.03 × 3000 × 1.43) / 0.93565 = 443.22,
    • Resultant mana = (3000 + 0.0005 × 200 × 3000 × 1.43) / 0.93565 = 3664.83


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Overload
TARGET RANGE: 1000
COST: 40 Mana
COOLDOWN: 6
Overload 5

Passive: Ryze's other basic abilities reset Cooldown reduction icon Overload's cooldown and charge a Overload 3 Rune for 4 seconds, up to 2.

Overload

Active: Ryze unleashes a runic blast in the target direction, dealing Ability power magic damage to the first enemy struck and consuming all of his Overload 2 Runes.

Magic Damage:
60 / 85 / 110 / 135 / 160 / 185 (+ 45% AP) (+ 3% bonus mana)
Overload 4

If Ryze consumes 2 Runes, he Hybrid resistances icon shields himself for 65 - 150 (based on level) (+ 60% AP) (+ 3% bonus mana) damage for 2 seconds and gains Movement speed icon bonus movement speed for the duration.

Bonus Movement Speed:
25 / 28 / 31 / 34 / 37 / 40%

Spell Flux Flux: Overload deals increased damage, based on Spell Flux's rank, and spreads to all nearby enemies marked with Flux.

Bonus Damage:
40 / 50 / 60 / 70 / 80%
Ability Details
Notes
  • Apply Bouncing Blade multi-hit spell effect to nearby enemies affected by Spell Flux Flux.
  • Killing an enemy, marked with Spell Flux Flux, with Overload will only apply Spell Flux Spell Flux to nearby enemies, and not Overload's damage.


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Rune Prison
TARGET RANGE: 615
COST: 50 / 60 / 70 / 80 / 90 Mana
COOLDOWN: 13 / 12 / 11 / 10 / 9
Rune Prison

Active: Ryze instantly deals magic damage and Root icon roots the target enemy for 0.75 seconds.

Magic Damage:
80 / 100 / 120 / 140 / 160 (+ 60% AP) (+ 1% bonus mana)

Spell Flux Flux: Rune Prison's Root icon root duration is increased to 2 seconds.

Ability Details
Notes
  • No additional details.


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Spell Flux
TARGET RANGE: 615
EFFECT RADIUS: 325
COST: 60 / 70 / 80 / 90 / 100 Mana
COOLDOWN: 3.25 / 3 / 2.75 / 2.5 / 2.25
Spell Flux

Active: Ryze hurls an orb of runic energy at the target enemy, dealing magic damage and marking them with Flux for 3 seconds, causing his next basic ability against them to consume the mark and gain bonus effects.

Magic Damage:
70 / 90 / 110 / 130 / 150 (+ 30% AP) (+ 2% bonus mana)

Spell Flux Flux: Spell Flux spreads to all nearby enemies, dealing 50% damage and marking them with Flux.

Magic Damage:
35 / 45 / 55 / 65 / 75 (+ 15% AP) (+ 1% bonus mana)

Enemies killed by any of Ryze's abilities while marked with Flux also spread Flux to nearby enemies.

Ability Details
Notes
  • Spell Flux's second cast on a target will apply a new Flux debuff as well as triggering the previous one (effectively refreshing the duration).
  • Apply Bouncing Blade multi-hit spell effect to nearby enemies when spreading Flux to nearby enemies.


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Realm Warp
TARGET RANGE: 1750 / 3000
EFFECT RADIUS: 475
COST: 100 Mana
COOLDOWN: 180
Realm Warp

Active: Ryze opens a portal on the ground at his current location and begins channeling. If Ryze successfully channels for 2 seconds, all allied units within the portal blink to the target location and very briefly become Playful untargetable. Realm Warp can affect untargetable allies.

Ryze can move around and cast spells during this channel, but the channel can be interrupted by Silence icon interrupting and Stun icon immobilizing effects.

Realm Warp can only be ranked up twice, with ranks available at levels 6 and 11. Instead, Overload Overload has 6 ranks.

Ability Details
Notes
  • Playful Untargetable effect lasts approximately 0.75 seconds.
  • Teleported units retain the same relative positions to one another upon arrival.
  • Ryze will not teleport if he exits the area, but the teleport will still occur for other allies so long as Ryze isn't interrupted.
  • Grounded icon Ground will both prevent Ryze from activating , as well as prevent units from being teleported, but will not interrupt the channel.
  • Knockdown icon Knockdown will not, by itself, interrupt the channeling. However, all means of applying knockdown (e.g. Event Horizon Event Horizon), as well as Airborne icon airborne effects, will interrupt the channel.
  • Allied Stasis icon stasis effects will not interrupt Realm Warp's channel - excluding Zhonya's Hourglass item Zhonya's Hourglass and Stopwatch item Stopwatch - like the passive of Guardian Angel item Guardian Angel or an allied BardSquare Bard's Tempered Fate Tempered Fate. Other allies untargetable by similar effects will also be teleported.
  • Realm Warp's interaction with channelled abilities seems to be case-by-case:
    • The following channels will prevent the caster from being teleported: Teleport Teleport, Recall Recall and Ace in the Hole Ace in the Hole. They will not, however, interrupt the channel (e.g. if Ryze uses Teleport).
    • The following channels do not prevent you getting teleported and are not interrupted: Crowstorm Crowstorm*, Requiem Requiem and Absolute Zero Absolute Zero.
    • These lists are not complete.
  • Ryze can teleport ZacSquare Zac during his Cell Division Cell Division, moving both his blobbies as well as the point where they are attempting to converge.


References