3,425 Pages

 Arcane Mastery
 Innate: Ryze gains (5% per 100 AP) bonus mana.
Ability Details
Notes
• Define raw AP as the ability power without counting passive and ability power multipliers (e.g. passive or : Infernal Tribute). Denote it as a.
• Denote the total ability power multiplier as x.
• Define raw mana as the mana without counting Arcane Mastery. Denote it as b.
• Without , Resultant AP = ax, resultant mana = b + 0.0005abx
• For example, if Ryze has 200 raw AP, 3000 raw mana, passive and one stack of Infernal Tribute,
• Ability power multiplier = 1 + 0.4 + 0.08 = 1.48,
• Resultant AP = 200 ×  1.48 = 296,
• Resultant mana = 3000 + 0.0005 ×  200 ×  3000 ×  1.48 = 3444
• With , the resultant AP and resultant mana can be calculated as follows:
• Define two sequences A = {an} and B = {bn}, where n = 0, 1, 2, ...
• a0 = ax, b0 = b
• For n ≥ 1, an = 0.03bn-1x, bn = 0.0005an-1b
• The resultant AP is the sum of all terms in A, while the resultant mana is the sum of all terms in B.
• This gives the formula
```Resultant AP = (ax + 0.03bx) / (1 - 0.000015bx),Resultant mana = (b + 0.0005abx) / (1 - 0.000015bx)
```
• For example, if Ryze has 200 raw AP, 3000 raw mana, passive and one stack of Infernal Tribute,
• Ability power multiplier = 1 + 0.4 + 0.08 = 1.48,
• Denominator = 1 - 0.000015 ×  3000 ×  1.48 = 0.9334
• Resultant AP = (200 ×  1.48 + 0.03 ×  3000 ×  1.48) / 0.9334 = 459.82,
• Resultant mana = (3000 + 0.0005 ×  200 ×  3000 ×  1.48) / 0.9334 = 3689.74

 Overload TARGET RANGE: 1000 COST: 40 Mana COOLDOWN: 6
 Passive: Ryze's other basic abilities reset  Overload's cooldown and charge a Rune for 4 seconds, up to 2. Active: Ryze unleashes a runic blast in the target direction, dealing to the first enemy struck and consuming all of his Runes. Magic Damage:60 / 85 / 110 / 135 / 160 / 185 (+ 45% AP) (+ 3% bonus mana) If Ryze consumes 2 Runes, he  shields himself for 65 − 150 (based on level) (+ 60% AP) (+ 3% bonus mana) damage for 2 seconds and gains  bonus movement speed for the duration. Bonus Movement Speed:25 / 28 / 31 / 34 / 37 / 40% Overload deals increased damage, based on Spell Flux's rank, and spreads to all nearby enemies marked with Flux. Bonus Damage:40 / 50 / 60 / 70 / 80%
Ability Details
Notes
• Apply spell effect to nearby enemies affected by .
• Killing an enemy, marked with , with Overload will only apply to nearby enemies, and not Overload's damage.

 Rune Prison TARGET RANGE: 615 COST: 50 / 60 / 70 / 80 / 90 Mana COOLDOWN: 13 / 12 / 11 / 10 / 9
 Active: Ryze instantly deals magic damage and the target enemy for 0.75 seconds. Magic Damage:80 / 100 / 120 / 140 / 160 (+ 60% AP) (+ 1% bonus mana) Rune Prison's duration is increased to 1.5 seconds.
Ability Details
Notes

 Spell Flux TARGET RANGE: 615 EFFECT RADIUS: 325 COST: 60 / 70 / 80 / 90 / 100 Mana COOLDOWN: 3.25 / 3 / 2.75 / 2.5 / 2.25
 Active: Ryze hurls an orb of runic energy at the target enemy, dealing magic damage and marking them with Flux for 3 seconds, causing his next basic ability against them to consume the mark and gain bonus effects. Magic Damage:70 / 90 / 110 / 130 / 150 (+ 30% AP) (+ 2% bonus mana) Spell Flux spreads to all nearby enemies, dealing 50% damage and marking them with Flux. Magic Damage:35 / 45 / 55 / 65 / 75 (+ 15% AP) (+ 1% bonus mana) Enemies killed by any of Ryze's abilities while marked with Flux also spread Flux to nearby enemies.
Ability Details
Notes
• Spell Flux's second cast on a target will apply a new Flux debuff as well as triggering the previous one (effectively refreshing the duration).
• Apply spell effect to nearby enemies when spreading Flux to nearby enemies.

 Realm Warp TARGET RANGE: 1750 / 3000 EFFECT RADIUS: 475 COST: 100 Mana COOLDOWN: 180
 Active: Ryze opens a portal on the ground at his current location and begins channeling. If Ryze successfully channels for 2 seconds, all allied units within the portal blink to the target location and very briefly become . Realm Warp can affect untargetable allies. Ryze can move around and cast spells during this channel, but the channel can be interrupted by and effects. Realm Warp can only be ranked up twice, with ranks available at levels 6 and 11. Instead, has 6 ranks.
Ability Details
Notes
• effect lasts approximately 0.75 seconds.
• Teleported units retain the same relative positions to one another upon arrival.
• Ryze will not teleport if he exits the area, but the teleport will still occur for other allies so long as Ryze isn't interrupted.
• will both prevent Ryze from activating , as well as prevent units from being teleported, but will not interrupt the channel.
• will not, by itself, interrupt the channeling. However, all means of applying knockdown (e.g. ), as well as effects, will interrupt the channel.
• Allied effects will not interrupt Realm Warp's channel - excluding and - like the passive of or an allied . Other allies untargetable by similar effects will also be teleported.
• A hostile will interrupt the channel.
• Realm Warp's interaction with channelled abilities seems to be case-by-case:
• The following channels will prevent the caster from being teleported: , and . They will not, however, interrupt the channel (e.g. if Ryze uses Teleport).
• The following channels do not prevent you getting teleported and are not interrupted: *, and .
• These lists are not complete.
• Ryze can teleport during his Cell Division, moving both his blobbies as well as the point where they are attempting to converge.