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Ryze/Abilities

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Arcane Mastery
Arcane Mastery

Innate: Ryze gains (5% per 100 AP) bonus mana.

Ability Details
Arcane Mastery is a self-targeted buff.

Additional Information:

  • Define raw AP as the ability power without counting Seraph&#039;s Embrace item.png Seraph's Embrace's passive and ability power multipliers (e.g. Rabadon&#039;s Deathcap item.png Rabadon's Deathcap's passive or Dragon Slayer.png Dragon Slayer: Infernal Tribute). Denote it as a.
  • Denote the total ability power multiplier as x.
  • Define raw mana as the mana without counting Arcane Mastery. Denote it as b.
  • Without Seraph&#039;s Embrace item.png Seraph's Embrace,
Resultant AP = ax, resultant mana = b + 0.0005abx
  • For example, if Ryze has 200 raw AP, 3000 raw mana, Rabadon&#039;s Deathcap item.png Rabadon's Deathcap's passive and one stack of Infernal Tribute,
    • Ability power multiplier = 1 + 0.35 + 0.08 = 1.43,
    • Resultant AP = 200 × 1.43 = 286,
    • Resultant mana = 3000 + 0.0005 × 200 × 3000 × 1.43 = 3429

  • With Seraph&#039;s Embrace item.png Seraph's Embrace, the resultant AP and resultant mana can be calculated as follows:
  • Define two sequences A = {an} and B = {bn}, where n = 0, 1, 2, ...
  • a0 = ax, b0 = b
  • For n ≥ 1, an = 0.03bn-1x, bn = 0.0005an-1b
  • The resultant AP is the sum of all terms in A, while the resultant mana is the sum of all terms in B.
  • This gives the formula
Resultant AP = (ax + 0.03bx) / (1 - 0.000015bx),
Resultant mana = (b + 0.0005abx) / (1 - 0.000015bx)
  • For example, if Ryze has 200 raw AP, 3000 raw mana, Rabadon&#039;s Deathcap item.png Rabadon's Deathcap's passive and one stack of Infernal Tribute,
    • Ability power multiplier = 1 + 0.35 + 0.08 = 1.43,
    • Denominator = 1 - 0.000015 × 3000 × 1.43 = 0.93565
    • Resultant AP = (200 × 1.43 + 0.03 × 3000 × 1.43) / 0.93565 = 443.22,
    • Resultant mana = (3000 + 0.0005 × 200 × 3000 × 1.43) / 0.93565 = 3664.83


Overload
RANGE: 1000
COST: 40 Mana
COOLDOWN: 6
Overload

Passive: Ryze's other basic abilities reset Overload's cooldown and generate a Rune for 4 seconds, up to a maximum of 2.

Active: Ryze unleashes a runic blast in the target direction, dealing magic damage to the first enemy struck and consuming all of his Runes.

  • Magic Damage: 60 / 85 / 110 / 135 / 160 / 185 (+ 45% AP) (+ 3% bonus mana)

If Ryze consumes 2 Runes, he shields himself from up to 60 - 200 (based on level) (+ 60% AP) (+ 3% bonus mana) damage for 2 seconds and gains bonus movement speed for the duration.

  • Bonus Movement Speed: 25 / 30 / 35 / 40 / 45 / 50%

Spell Flux.png Flux: Overload deals increased damage, based on Spell Flux's rank, and spreads to all nearby enemies marked with Flux, consuming the mark on all targets.

  • Bonus Damage: 40 / 55 / 70 / 85 / 100%
Ability Details
Overload is a linear, collision skillshot.


Rune Prison
RANGE: 615
COST: 50 / 60 / 70 / 80 / 90 Mana
COOLDOWN: 13 / 12 / 11 / 10 / 9
Rune Prison

Active: Ryze instantly deals magic damage and Root icon roots the target enemy for 1 second.

  • Magic Damage: 80 / 100 / 120 / 140 / 160 (+ 20% AP) (+ 1% bonus mana)

Spell Flux.png Flux: Rune Prison's Root icon root duration is doubled to 2 seconds.

Ability Details
Rune Prison is a single-targeted ability.


Spell Flux
RANGE: 615
COST: 40 / 55 / 70 / 85 / 100 Mana
COOLDOWN: 2.25
Spell Flux

Active: Ryze hurls an orb of runic energy at the target enemy, dealing magic damage and marking them with Flux for 3 seconds, causing his next basic ability against them to consume the mark and gain bonus effects.

  • Magic Damage: 50 / 75 / 100 / 125 / 150 (+ 30% AP) (+ 2% bonus mana)

Spell Flux.png Flux: Spell Flux spreads to all nearby enemies, applying its damage and marking them with Flux.

Enemies killed by any of Ryze's abilities while marked with Flux also spread Flux to nearby enemies.

Ability Details
Spell Flux is a single-targeted ability which becomes multitargeted when empowered.

Additional Information:

Spell Flux's second cast on a target will apply a new Flux debuff as well as triggering the previous one (effectively refreshing the duration)


Realm Warp
RANGE: 1750 / 3000 / 475
COST: 100 Mana
COOLDOWN: 120
Realm Warp

Active: Ryze channels for 2 seconds, during which he opens a portal around him, and upon successfully completing the channel, he and all allies within the portal blink to the target location.

Ryze can move around and cast spells during this channel, which can be interrupted by both Silence icon silencing and Root icon immobilizing effects.

Realm Warp can only be ranked up twice, with ranks available at levels 6 and 11. Instead, Overload.png Overload has 6 ranks.

Ability Details
Realm Warp is a ground-targeted blink.

Additional Information:

  • If Ryze exits the area before channel ends, he won't be teleported, but the allied units inside will.
  • Ryze and teleported allies become briefly untargetable after teleport successes.
  • If any target, including Ryze, is channeling a spell such as Recall, that target won't be teleported.


References

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