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< Ryze

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Champion Background Strategy Skins & Trivia

Ryze, the Rogue Mage
Ryze Render
Gender Male
Race Human (Magically altered)
Birthplace Unknown
Residence Unknown (Of no fixed abode)
Occupation Warlock
Faction Independent
BrandSquare Brand


There are many on Runeterra who are attracted to the study of magic or, in recent times, the emerging field of techmaturgy. For most, pursuit of such knowledge is formalized in a college or university. The halls of traditional study were never for Ryze, however, who felt a more raw and primal connection to the magic of Runeterra than those who tried to teach him. He struck out on his own as a young man to discover what already called to him. Ryze traveled the world, seeking the wisdom of powerful hermits, witches, and shamans - anyone who had something to share beyond what was taught in the city-states of Valoran. When he had learned all he could from these fonts of wisdom, Ryze turned to seek the lost, forgotten, and forbidden knowledge in the world, delving into mystical worlds where others feared to tread.

Ryze's tireless searching for magical knowledge led him to an ancient form of spellcraft known as thorn magic. This art required Ryze to tattoo spells on his body, permanently infusing his being with vast arcane power and finally fulfilling his need to bond with the mystical energies of Runeterra. His travels also led him to uncover the giant indestructible scroll he now carries on his back - the purpose of the inscribed spell remains a secret only Ryze knows. He claims it is an abomination - something that he must safeguard from the world. This has piqued the curiosity of many, though no one is sure how to separate the scroll from Ryze, or if it is possible to overcome the rogue mage to do so. Since then, Ryze has joined the League of Legends to study the magical creatures and powerful will-workers that fight there, in order to complete his exploration of mystical Runeterra.

"Ryze is no longer just a mage - he has become a creature of magic itself."
High Councilor Heywan Relivash


Upon selection
  • Play "Let's go, let's go!"
  • Play "Zap!"
  • Play "Unpleasant? I'll show you unpleasant!"
  • Play "Right back at you!"
  • Play "Can you handle this?"
  • Play "Let's go let's go!"
  • Play "Come on already!"
  • Play "Don't hold me up!"
  • Play "Take this scroll and stick it... somewhere safe."
  • Play "I got these tattoos in rune prison!"

Co-op vs. AI Responses

Match start

  • "I will show you arcane magic."

Player team victory

  • "You show promise!"

Player team defeat

  • "GG!"

League Judgement

Candidate: Ryze
Date: 24 September, 10 CLE

Ryze strides along the marbles halls; face deliberate, jaw set and determined. His eyes hold a sense of urgency and undeniable purpose that is mirrored in his gait. His simple traveler's clothes pose a stark contrast to the elaborate tattoos that snake their way across his wiry frame, marring every inch of his exposed flesh.

Slung over his powerful back hangs a scroll; precious cargo from how he cradles it. From the embossed spellbook in his grip to the lesser scraps of parchment at his side, nothing is borne with more reverence. He stops for a moment beneath an archway marked by a double door and an inscription: "The truest opponent lies within." The Rogue Mage extends a hand, parting the portal, before striding boldly inside.


Ryze stood for a moment in the dark, calm but alert. He sniffed the air. There was something here... a tangible presence.

"A visitor?" called a voice from the black, "How strange. I loathe uninvited guests!"

Every muscle in his body tightened like a coiled spring. Out of the darkness strode a lithe, beautiful woman, dressed in a loose fitting dress. From neck to fingertips, she was covered in tattoos.

"Lilith?" he gasped, "How did you find me?"

She reached out a slender hand, lightly drawing her long nails down Ryze's bare chest.

"Ryze," she purred, "You cannot hide from me." She drew in closer, catching him in her embrace. "I have a secret," she whispered, pulling herself close to his cheek. "I will never let you go!" she snarled, biting his earlobe suggestively. He shivered.

The pinch in his ear became a sharp sting. He heard an impact and fell reeling to the ground, catching himself on pure, unmarked hands. He recognized them as his own, but that was impossible. He hadn't seen his bare flesh in years.

"Trespasser!" rasped Lilith's voice.

"Pardon, mistress," he started, climbing to his feet on the ramshackled porch of a lonely cabin, "I am weary and in search of shelter for the evening. The Howling Marsh is no place to be caught after dark."

"I do not shelter insufferable wayfarers," she replied, folding her arms implacably. A slight breeze caught her wild hair.

Ryze sneered. "I am not to be trifled with..."

She cut him off. "Trifled?!" she screeched, extending a finger. Energy crackled along the patterns on her arm, racing across the distance between them. First it was just the jolt. The breath rushed from his lungs and for a moment he blacked out. The next thing he knew he was lying on his back in the mud, gasping. His body tingled, and he shook from head to foot. Lilith stood over him, silhouetted in the setting sun, energy still coursing along the ink in her tattoos.

"You will learn respect, vagabond," she said, even voiced once again.

"Please, mistress," Ryze gasped, "spare my life."

She knelt over him, leaning in just inches from his nose, her hair falling into his face. She dug her fingernails into the shirt over his chest, "Why, pretty thing? Why should I spare your life?"

He inhaled sharply through the pain in his chest, "Because I have been searching for you for my entire life," he stammered, "and it would break my heart to die, now."

Lilith sat up slightly. She smiled. "How interesting," she replied. Ryze's strength failed him and he passed out.

He awoke lying face down on a plush mattress, arms and legs spread wide. He tried to move, but found himself bound tightly in place. Next to him on the pillow lay a series of razor sharp thorns and a font of violet liquid.

"Awake so soon," Lilith muttered coyly, entering the room through a beaded curtain. She climbed onto the bed with him, straddling his lower back. "Tell me, wayfarer," she quipped, reaching for her implements, "what is it about me that is so fascinating?" She dipped a barb into the inkwell.

"I have studied magic since I was a boy," Ryze croaked into the pillow. He felt a twinge in the nape of his neck and he winced.

"Don’t squirm!" Lilith shouted, bringing a hand down hard on his shoulder with an audible smack. Ryze gritted his teeth through the pain and continued. The burning sensation spread as she went about her bloody work.

"Always, my masters taught me patience, to remain in control, to never surrender to my passions," she changed needles. He could feel blood and ink pooling in his open wounds. "They called me a liability; refused to finish training me," he went on, "You know another way."

"Charlatans," Lilith spat, wiping the blood from his back with her dress. She bent low over him, her hot breath on his neck. She whispered, "but we know better, don't we. Magic is energy. All our enthusiasm; our rapture; our fury. They are conduits for our power." She licked her lips. "I can show you the way."

She freed his limbs. "Now roll over," she snapped, another needle clutched lightly in her fingers, "I haven't finished."

Ryze grudgingly obeyed, though his body throbbed with pain. Above him in the rafters hung an elaborate scroll on stretched parchment, larger than a tapestry. "What is that?" he asked, remembering himself.

Lilith's face grew ashen. The room around him fell away to darkness. "You stole it from me!" she shrieked, arms flailing, tears streaming down her face, "How could you?! Betrayer! Betrayer!" She struck him a dozen times before he could restrain her.

"I had no choice!" he cried, "You wouldn't listen! You would bring ruin on us all!"

Lilith scoffed. "Why do you want to join the League, Ryze?"

Ryze released her and she pulled away. He adjusted the scroll on his back. "I must keep it safe."

She smiled. "How does it feel, exposing your mind?"

Ryze determined countenance returned. "I will do what I must," he replied.

He raised a hand to shield his face as the doors to the League of Legends swung open, and light came pouring in.


RyzeSquare.png Ryze was designed by Ezreal as well as Guinsoo and was first remade by Brackhar, and was remade again by Shurelia.

  • 1st Classic Ryze splash art
  • Ryze 3D sculpture 1 (by Riot Artist Josh Singh)
  • Ryze 3D sculpture 2 (by Riot Artist Josh Singh)
  • Dark Crystal Ryze concept art (by Riot Artist Josh Singh)
  • Old Ryze model

Art thoughts: Ryze

BY Ironstylus

Ryze inhabits a unique space within League of Legends. He’s not a standard fantasy wizard with white hair and robe. He doesn’t cast magic using a wand or incantations. We want to make sure his update communicates these traits and reinforces his uniqueness. With that in mind we plan to keep his major reads (blue skin, big scroll, spell book) while streamlining and updating some of his details.

With Ryze’s update we want to better convey that he’s a master of magic (and running) in a way that’s kinetic and physical, almost punching his magic out in the same way an expert martial artist expresses his skill. Communicating the runic element is also important, so glyphs, runes, and other forms of character-based effects are key factors.

Since we’re solidifying Ryze’s identity as a solitary and nomadic mage who’s on the run, we want to make sure that’s reflected in his appearance by playing up a more rugged feel to his gear and clothing. Again, we want to remain faithful to his major reads while injecting a little more grit that shows off his resilience as a hardened spell-slinging battlemage.

Gameplay thoughts: Ryze

BY RiotRepertoir

Ryze’s kit has a strong identity, but it’s pretty binary based on his distance from you. Get too close and you’re getting hit by the full force of his “always on” kit, every time. This limits our ability to tune him as he’s an absolute terror when his numbers are too strong. Thus, our overall goal is to preserve his particular identity as a "tanky, in-your-face mage" while focusing his power into windows that create more relevant decisions for both Ryze and his opponents.

Essentially, we want to increase the highs and lows when Ryze is in a scrap - bigger wins when he’s skillful, as well as better opportunities for his opponents to interact with his gameplay. To do that, we have to build more unreliability into his kit. Skillshots are one way to do that, with his Q the obvious candidate to become a skillshot in return for longer range. We do like Ryze’s brand of close-range mastery, so rather than turn everything into skillshots we’re building clearer power/timing windows into the rest of his kit.

Finally, we want to better visualize and clarify Ryze’s power as well as what exactly he’s doing to his opponents. Some examples include better presenting his rapid-fire casting and making his E’s behavior more controllable and understandable (again, for both Ryze and his opponents).[1]

Champion Update (Gameplay): Ryze


One of League’s original 40 champions, Ryze’s gameplay has been largely left alone over the last five and a bit years. Welp, time to change “has” to “had”, because the champion update crew just finished creating a Rogue Mage fit for 2015’s champion aficionados. Alongside his new ability and sound effects, a couple of Ryze’s abilities have undergone some pretty hefty changes. But before we get into how new Ryze plays, here’s a quick look at his shiny new kit:

Arcane Mastery
Arcane Mastery

Ryze builds up stacks of Arcane Mastery as he casts his abilities. After reaching max stacks, Ryze becomes temporarily supercharged and gains a couple of powerful buffs: casting an ability significantly reduces the cooldown of his other abilities. Ryze also gains a shield based on his max mana. Ryze’s damage dealing abilities scale in part with his maximum mana.


Ryze fires a ball of rune energy out in a target direction, damaging the first enemy struck.

Rune Prison
Rune Prison

Ryze traps a targeted enemy, damaging them and rooting them for a short duration.

Spell Flux
Spell Flux

Ryze targets an enemy unit, blasting them with a slow-moving ball of energy that, after striking the target, splits to damage all nearby enemies before returning to Ryze’s original target, dealing increasing damage based on the number of bolts.

Desperate Power
Desperate Power

Passive: Ryze passively gains cooldown reduction.

Active: Ryze channels immense power, gaining significant spell vamp and movement speed and turning all of his abilities into area of effect abilities.

While Ryze’s general role has stayed consistent (he still absolutely has the potential to be a late game powerhouse), our update brings both the blue man and his opponents sizeable windows of power to play around. It’s a term we introduced with Gnar, and basically means that, where old Ryze was largely consistent with his damage output, new Ryze alternates between moments of relative weakness and power. For both Ryze and his opponents, learning to play around Arcane Mastery is crucial: Ryze’s power spike is colossal as soon as it’s triggered, so he’ll likely start to move in to engage as his passive stacks near completion. Once Arcane Mastery kicks in, Ryze can quickly cycle through abilities which, in turn, help reset the cooldown of the spells he's already slung. Provided he has the mana - and this is important - Ryze will at least win the trade, and at best, utterly destroy his target.

Aside from his passive, some of the biggest changes have hit Overload and Spell Flux. Overload is no longer targeted, so while there are benefits to his new Q (its new range is much longer, for example), it’s much harder to land against targets who sit within or behind their minion wave. On the other hand, Spell Flux now works best on targets who’ve buried themselves amongst friends. Essentially, Ryze’s opponents now have to decide if they’re best off hiding behind their minions and dealing with Spell Flux’s potentially brutal damage, or moving off to the side and hoping they can dance around multiple Overloads.

Champion Insight: Ryze

BY RiotRepertoir

Old Ryze had a number of problems, but first and foremost, he just wasn’t all that interesting. His damage output was predictable and his damage windows were pretty much always open. He’d build a tear and catalyst as early as he could, then pretty much sit back and hope to reach his final late game hypercarry form. This turned him into an all or nothing champion in competitive play - he was either 100% pick/ban or never seen at all depending on where his numbers were - and while consistency isn't usually a bad thing, Ryze just ended up flat and predictable. Changes were needed.

Which brings us to the update. As we mentioned earlier, the update revolves around the notion of windows of power. When his passive is down, Ryze will actually be notably weaker than old Ryze, but by giving him that period of weakness, we’re able to really amp up his power when his passive triggers. These windows give both Ryze and his lane opponent(s) a bunch more to think about, and can even dictate the outcome of entire late game teamfights. We still want Ryze to get into the thick of things and melt faces from his limited range, but now he has to judge his timing and make sure his team fights when he’s good and ready to ramp up.

Ryze Skin Renders

Previous Lore

Prior to V1.0.0.116:

The halls of traditional study were never for Ryze, who felt a more raw and primal connection to the magic of Runeterra than those who tried to teach him. As a young man, he traveled the world, seeking the wisdom of powerful hermits, witches, and shamans. When he had learned all he could, Ryze turned to seek the lost, forgotten, and forbidden knowledge in the world. This led him to an ancient form of spellcraft known as thorn magic. This art required Ryze to tattoo spells on his body, infusing his being with vast arcane power. His travels also brought him to the giant indestructible scroll he carries on his back. The purpose of the inscribed spell is a secret only Ryze knows. However, he claims it is an abomination, something that he must safeguard from the world. Today, Ryze has joined the League of Legends to study the magical creatures and powerful will-workers that fight there, in order to complete his exploration of mystical Runeterra.

"There is no doubt. Ryze is no longer a mage - he has become a creature of magic."

Previous Abilities

Patch history

  • Arcane Mastery.png Arcane Mastery
    • All buffs (stacks, shield, etc) associated with Arcane Mastery now apply at the beginning of spells' cast time from applying at the end of the spells' cast time.
    • Supercharged duration increased to 6 seconds at all ranks from 3 + (Desperate Power.png Desperate Power rank).
  • Overload.png Overload
    • Base damage increased to 65 / 95 / 125 / 155 / 185 from 65 / 90 / 115 / 140 / 165.
  • Desperate Power.png Desperate Power
    • Duration increased to 6 seconds at all ranks from 4 / 5 / 6 seconds.


  • Arcane Mastery.png Arcane Mastery
    • While stacking, Arcane Mastery's icon is grey to differentiate 'charging' and 'ready' states.
  • Spell Flux.png Spell Flux
    • No longer triggers single-target spell effects (Rylai's, Muramana) on instances of damage beyond the first.
  • Desperate Power.png Desperate Power
    • Fixed a bug where casting a spell as Desperate Power's buff expired caused that spell to not go on cooldown.

V5.8: Rework

  • Stats
    • Base mana regen reduced to 5 from 6.
    • Mana regen growth increased to 1 from 0.8.
    • Armor growth reduced to 3.0 from 3.9.
  • Arcane Mastery.png Arcane Mastery
    • Reworked Innate: Ryze's spells grants a stack of Arcane Mastery for 12 seconds. At 5 stacks, Ryze becomes supercharged for 3 ( + 1 per Desperate Power.png Desperate Power's ranks) seconds, gaining a shield that blocks 「 20 ( + 5 × Ryze's level) 」「 25 / 30 / 35 / 40 / 45 / 50 / 55 / 60 / 65 / 70 / 75 / 80 / 85 / 90 / 95 / 100 / 105 / 110 」 (+ 8% of his max. mana) damage, and causing his spellcasts to reduce his other spells' cooldowns by Overload.png Overload's cooldown (4 - 2.4), to a minimum of 0.25 seconds.
  • Overload.png Overload
    • No longer passively grants 2 / 4 / 6 / 8 / 10% cooldown reduction.
    • Targeting type changed to a linear, collision skill shot from a unit-targeted ability.
      • Range increased to 900 from 625.
    • Base damage increased to 65 / 90 / 115 / 140 / 165 from 55 / 75 / 95 / 115 / 135.
    • Ability power ratio increased to (+ 55% AP) from (+ 40% AP).
    • Mana ratio reduced to (+ 2 / 2.5 / 3 / 3.5 / 4% of max. mana) from (+ 6.5% of max. mana) at all ranks.
    • Mana cost reduced to 30 / 35 / 40 / 45 / 50 from 60 at all ranks.
    • Cooldown increased to 4 seconds from 3.5.
  • Rune Prison.png Rune Prison
    • Base damage reduced to 65 / 95 / 125 / 155 / 185 from 60 / 95 / 130 / 165 / 200.
    • AP ratio reduced to (+ 40% AP) from (+ 60% AP).
    • Mana ratio reduced to (+ 2.5% of max. mana) from (+ 4.5% of max. mana).
  • Spell Flux.png Spell Flux
    • Reworked Active: Ryze unleashes an orb of energy at the target enemy, dealing magic damage and reducing their magic resistance for 5 seconds (stacking up to 3 times). After striking the target, the orb splits to damage and shred up to 6 nearby enemies before returning to the original target - dealing 「 50% 」「 25 / 33 / 41 / 49 / 57 (+ 15% AP) (+ 1% max. mana) 」 bonus damage and further reducing their magic resistance per bolt that returns.
      • Base damage reduced to 50 / 66 / 82 / 98 / 114 from 50 / 70 / 90 / 110 / 130.
      • Ability power ratio reduced to (+ 30% AP) from (+ 35% AP).
      • Mana ratio increased to (+ 2% of max. mana) from (+ 1% of max. mana).
      • Max. damage to the original target increased to 200 / 272 / 328 / 392 / 456 (+ 120% AP) (+ 8% maximum mana) from 150 / 210 / 270 / 330 / 390 (+ 105% AP) (+ 3% maximum mana).
    • Magic resist reduction changed to 8 / 9 / 10 / 11 / 12% from 12 / 15 / 18 / 21 / 24.
      • New Effect: Magic resist reduction now stacks up to 3 times.
    • Projectile's speed increased to 1400 from 1000.
    • Cooldown reduced to 7 seconds from 14.
  • Desperate Power.png Desperate Power
    • New Effect: Now passively grants 10 / 20 / 30% cooldown reduction, and increases Arcane Mastery.png Arcane Mastery's duration by 1 / 2 / 3 seconds.
    • Duration reduced to 4 / 5 / 6 seconds from 5 / 6 / 7.
    • Cooldown changed to 80 / 60 / 40 seconds from 70 / 60 / 50.


  • Overload.png Overload
    • Base magic damage increased to 55/75/95/115/135 from 40/60/80/100/120.


  • Overload.png Overload
    • Base magic damage decreased to 40/60/80/100/120 from 60/85/110/135/160.


  • Stats
    • Base armor increased to 15 from 11.


  • Stats
    • Base health increased to 414 from 360.
  • Overload.png Overload
    • Range increased to 625 from 600.


  • General
  • Stats
    • Base movement speed increased to 340 from 335.
  • Desperate Power.png Desperate Power
    • Movement speed increased to 80 from 60/70/80.


  • Overload.png Overload
    • Cast range reduced to 600 from 650.
  • Rune Prison.png Rune Prison
    • Cast range reduced to 600 from 625.
    • Mana cost reduced to 60/70/80/90/100 from 80/90/100/110/120.
  • Spell Flux.png Spell Flux
    • Cast range reduced to 600 from 675.
  • Desperate Power.png Desperate Power
    • Bonus movement speed increased to 60/70/80 from 35/45/55.


  • Stats
    • Base movement speed increased to 335 from 310.


  • Spell Flux.png Spell Flux
    • Fixed a bug where it would interrupt Ryze's autoattack.


  • General
    • Tooltips updated.

V1.0.0.139: Rework

  • General
    • Attack projectile speed increased to 2400 from 1400.
    • Recommended items updated.
    • Animations updated for Overload.png Overload, Rune Prison.png Rune Prison, and Spell Flux.png Spell Flux.
  • Stats
    • Base attack damage increased to 55 from 49.
  • Overload.png Overload
    • Mana ratio reduced to 6.5% from 7.5%.
    • Mana cost changed to 60 from 70.
    • Ability power ratio increased to 0.4 from 0.2.
    • Base damage increased to 60/85/110/135/160 from 40/65/90/115/140.
    • Cast range reduced to 650 from 700[sic].[3]
  • Rune Prison.png Rune Prison
    • Mana ratio reduced to 4.5% from 5%.
    • Mana cost changed to 80/90/100/110/120 from 80/95/110/125/140.
    • Duration reduced to 0.75/1/1.25/1.5/1.75 seconds from 1/1.25/1.5/1.75/2.
  • Spell Flux.png Spell Flux
    • Now has a 1% mana ratio.
    • Projectile speed reduced.
    • Bounce radius increased to 400 from 375.
    • Now prioritizes enemy champions over Ryze.
    • Mana cost changed to 80/90/100/110/120 from 80/95/110/125/140.
  • Desperate Power.png Desperate Power
    • Passive mana component removed.
    • Active now adds 35/45/55 movement speed.


  • Overload.png Overload
    • Mana ratio reduced to 7.5% from 8%.


  • Overload.png Overload
    • Base damage increased to 40/65/90/115/140 from 30/55/80/105/130.


V1.0.0.111: Rework

  • Stats
    • Base magic resistance reduced to 30 from 35.
  • Overload.png Overload
    • Base damage reduced to 30/55/80/105/130 from 50/90/130/170/210.
    • Ability power ratio reduced to 0.2 from 0.45.
    • Range increased to 675 from 600.
    • Missile speed increased to 1400 from 1200.
    • Cooldown reduced to 3.5 seconds from 11/10/9/8/7.
    • Mana cost changed to 70 at all ranks from 30/65/80/95/110.
  • Rune Prison.png Rune Prison
    • No longer deals damage per tick and deals 60/95/130/165/200 damage up front (down from 80/120/160/200/240 over the duration).
    • Ability power ratio changed to a flat 0.6 from 0.4/0.6/0.8/1.0/1.2 depending on snare duration.
    • Now deals 5% of Ryze's maximum mana in bonus damage.
    • Cast range increased to 625 from 600.
    • Duration reduced to 1/1.25/1.5/1.75/2 seconds from 1.2/1.5/1.8/2.1/2.4.
  • Spell Flux.png Spell Flux
    • Base damage reduced to 50/70/90/110/130 from 70/85/100/115/130.
    • Ability power ratio per hit reduced to 0.35 from 0.38
    • Cast range increased to 675 from 625.
    • Cooldown increased to 14 seconds from 9.
    • Mana cost reduced to 60/75/90/105/120 from 60/80/100/120/140.
  • Desperate Power.png Desperate Power
    • Now grants 15% spell vamp instead of ability power.
    • Area of effect damage percentage reduced to 50% from 65%.
    • Cooldown increased to 70/60/50 seconds from 50 at all ranks.
    • Duration decreased to 5/6/7 seconds from 8.
    • Now grants a passive 75/150/225 mana.
  • Fixed a bug where Ryze's base mana regen did not get updated properly during the previous patch's revamp.


  • Updated recommended items.


  • Spell Flux.png Spell Flux
    • Fixed a bug where it was doing less AoE damage than intended when used in combination with his Arcane Mastery.png Arcane Mastery ability.


  • Overload.png Overload
    • New passive component: 2/4/6/8/10% cooldown reduction.
  • Rune Prison.png Rune Prison
    • Duration increased to 1.2/1.5/1.8/2.1/2.4 from 0.8/1.2/1.6/2/2.4.
    • It now deals damage over 2/3/4/5/6 ticks, evenly split by the duration, instead of every 0.4 seconds.
  • Spell Flux.png Spell Flux
    • Magic resistance reduction changed to 12/15/18/21/24 from 15 at all ranks.
  • Desperate Power.png Desperate Power
    • Cooldown increased to 50 seconds from 40.


  • Stats
    • Base damage increased to 50 from 47.
    • Armor increased to 11 from 10.
    • Armor per level increased to 3.9 from 3.7.
  • Spell Flux.png Spell Flux
    • Magic resistance debuff no longer stacks.
    • Magic resistance debuff increased to 15 from 12.


  • Rune Prison.png Rune Prison
    • No longer prevents the target from attacking, and only immobilizes.


  • Desperate Power.png Desperate Power
    • Ability power bonus reduced to 50/80/110 from 60/100/140.


  • Spell Flux.png Spell Flux
    • Magic resistance reduction on hit reduced to 12 from 15 per hit.


  • Stats
    • Base movement speed increased to 310 from 300.
    • Attack range increased to 550 from 425.
    • Base damage increased to 49.5 from 45.
    • Base mana increased to 305 from 293.
    • Base mana regen increased to 4.9 from 4.6.
    • Base health increased to 446 from 420.
    • Health per level increased to 86 from 78.
    • Base armor increased to 14.2 from 10.1.
    • Armor per level increased to 3.7 from 3.2.
  • Overload.png Overload
    • Damage reduced to 50/90/130/170/210 from 70/105/140/175/210.
  • Spell Flux.png Spell Flux
    • Damage increased to 70/85/100/115/130 from 50/70/90/110/130.
    • Ability power ratio increased to 0.38 from 0.33.
  • Desperate Power.png Desperate Power
    • Cooldown reduced to 40 seconds at all ranks from 60/50/40.

V1.0.0.61: Rework

  • New innate Arcane Mastery.png Arcane Mastery
    • After casting an ability, all other abilities have their cooldown reduced by 1.5 seconds.
  • Overload.png Overload
    • Base damage changed to 70/105/140/175/210 from 60/110/160/210/260.
    • Ability power ratio reduced to 0.45 from 0.8.
    • Gains additional damage based on 10% of Ryze's maximum mana as opposed to 12% of his current mana.
    • Cooldown reduced to 11/10/9/8/7 seconds from 16/14/12/10/8.
    • Mana cost reduced to 50/65/80/95/110 from 60/90/120/150/180.
  • Rune Prison.png Rune Prison
    • Duration reduced to 0.8/1.2/1.6/2/2.4 seconds from 1/1.5/2/2.5/3.
    • Mana cost reduced to 80/95/110/125/140 from 80/100/120/140/160.
    • Cooldown reduced to 14 secondsfrom 16.
  • Spell Flux.png Spell Flux reworked
    • Bounces a static 5 times between minions, enemy champions, and Ryze.
    • Damage is 50/70/90/110/130.
    • Ability power ratio is 0.33.
    • Applies a stacking -15 magic resistance debuff to every enemy target it hits with a max stack of 5. Duration is 5 seconds.
    • Cooldown: static 9 seconds.
    • Mana cost: 60/80/100/120/140
    • Range: 700
    • Missile speed drastically increased.
  • New ultimate Desperate Power.png Desperate Power
    • A self targeted instant cast buff that lasts 8 seconds that grants Ryze 60/100/140 additional ability power and 65% AoE damage on all of his abilities
    • Cooldown: 60/50/40 seconds
    • No cost


  • Spell Flux.png Spell Flux
    • Damage reduced to 240/360/480 from 300/400/500.
  • Rune Prison.png Rune Prison
    • Range reduced to 550 from 600.



  • Overload.png Overload
    • Mana cost increased to 60/90/120/150/180 from 40/75/110/145/180.


  • Stats
    • Base damage increased to 42 from 39.
  • Overload.png Overload
    • Damage increased to 60/110/160/210/260 from 20/80/140/200/260.


  • Overload.png Overload
    • Ability power ratio reduced to 0.8 from 1.0.
  • Spell Flux.png Spell Flux
    • Ability power ratio reduced to 0.7 from 0.75.

May 23, 2009 Patch:

  • Spell Flux.png Spell Flux
    • Ability power ratio reduced to 0.75 from 1 (per bounce).

May 15, 2009 Patch:

  • Updated recommended items.

May 9, 2009 Patch:

  • Rune Prison.png Rune Prison
    • Ability power ratio increased to 0.4 from 0.24.

April 25, 2009 Patch:

  • Updated recommended items.

April 11, 2009 Patch:

  • Overload.png Overload
    • Corrected tooltip (the base damage portion showed low numbers).

Alpha Week 7:

Alpha Week 4:

  • Overload.png Overload
    • Fixed a tooltip error,
  • Rune Prison.png Rune Prison
    • Cast range reduced to 600 from 625.
    • Damage increased to 80 per second from 75.
  • Spell Flux.png Spell Flux
    • Damage increased to 300/400/500 from 260/340/420.

Alpha Week 3:

  • Overload.png Overload
    • Damage bonus reduced to 12% of current mana from 20%.

Alpha Week 2:

  • General
  • Arcane Mastery.png Arcane Mastery
    • Tooltip updated to reflect the appropriate ability functionality.
    • Increased the spell coefficient.


  1. Ryze VU and GP discussions
  2. Champion Update: Ryze
  3. Range has not been changed from 675 since V1.0.0.111

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