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Previous Lore

"Ryze Ryze is no longer just a mage - he has become a creature of magic itself." - High Councilor Heywan Relivash
Ryze Render old2

There are many on Runeterra who are attracted to the study of magic or, in recent times, the emerging field of techmaturgy. For most, pursuit of such knowledge is formalized in a college or university.

The halls of traditional study were never for Ryze, however, who felt a more raw and primal connection to the magic of Runeterra than those who tried to teach him. He struck out on his own as a young man to discover what already called to him.

Ryze traveled the world, seeking the wisdom of powerful hermits, witches, and shamans - anyone who had something to share beyond what was taught in the city-states of Valoran.

When he had learned all he could from these fonts of wisdom, Ryze turned to seek the lost, forgotten, and forbidden knowledge in the world, delving into mystical worlds where others feared to tread.

Ryze's tireless searching for magical knowledge led him to an ancient form of spellcraft known as thorn magic. This art required Ryze to tattoo spells on his body, permanently infusing his being with vast arcane power and finally fulfilling his need to bond with the mystical energies of Runeterra.

His travels also led him to uncover the giant indestructible scroll he now carries on his back - the purpose of the inscribed spell remains a secret only Ryze knows. He claims it is an abomination - something that he must safeguard from the world.

This has piqued the curiosity of many, though no one is sure how to separate the scroll from Ryze, or if it is possible to overcome the rogue mage to do so.

Since then, Ryze has joined the League of Legends to study the magical creatures and powerful will-workers that fight there, in order to complete his exploration of mystical Runeterra.


"There is no doubt. Ryze Ryze is no longer a mage - he has become a creature of magic."
Ryze Render old

The halls of traditional study were never for Ryze, who felt a more raw and primal connection to the magic of Runeterra than those who tried to teach him. As a young man, he traveled the world, seeking the wisdom of powerful hermits, witches, and shamans.

When he had learned all he could, Ryze turned to seek the lost, forgotten, and forbidden knowledge in the world. This led him to an ancient form of spellcraft known as thorn magic. This art required Ryze to tattoo spells on his body, infusing his being with vast arcane power.

His travels also brought him to the giant indestructible scroll he carries on his back. The purpose of the inscribed spell is a secret only Ryze knows. However, he claims it is an abomination, something that he must safeguard from the world.

Today, Ryze has joined the League of Legends to study the magical creatures and powerful will-workers that fight there, in order to complete his exploration of mystical Runeterra.


Candidate
Date
  • 24 September, 10 CLE
Observation

Ryze strides along the marbles halls; face deliberate, jaw set and determined. His eyes hold a sense of urgency and undeniable purpose that is mirrored in his gait. His simple traveler's clothes pose a stark contrast to the elaborate tattoos that snake their way across his wiry frame, marring every inch of his exposed flesh.

Slung over his powerful back hangs a scroll; precious cargo from how he cradles it. From the embossed spellbook in his grip to the lesser scraps of parchment at his side, nothing is borne with more reverence. He stops for a moment beneath an archway marked by a double door and an inscription: "The truest opponent lies within." The Rogue Mage extends a hand, parting the portal, before striding boldly inside.

Reflection

Ryze stood for a moment in the dark, calm but alert. He sniffed the air. There was something here... a tangible presence.

"A visitor?" called a voice from the black, "How strange. I loathe uninvited guests!"

Every muscle in his body tightened like a coiled spring. Out of the darkness strode a lithe, beautiful woman, dressed in a loose fitting dress. From neck to fingertips, she was covered in tattoos.

"Lilith?" he gasped, "How did you find me?"

She reached out a slender hand, lightly drawing her long nails down Ryze's bare chest.

"Ryze", she purred, "You cannot hide from me." She drew in closer, catching him in her embrace. "I have a secret", she whispered, pulling herself close to his cheek. "I will never let you go!" she snarled, biting his earlobe suggestively. He shivered.

The pinch in his ear became a sharp sting. He heard an impact and fell reeling to the ground, catching himself on pure, unmarked hands. He recognized them as his own, but that was impossible. He hadn't seen his bare flesh in years.

"Trespasser!" rasped Lilith's voice.

"Pardon, mistress", he started, climbing to his feet on the ramshackle porch of a lonely cabin, "I am weary and in search of shelter for the evening. The Howling Marsh is no place to be caught after dark."

"I do not shelter insufferable wayfarers", she replied, folding her arms implacably. A slight breeze caught her wild hair.

Ryze sneered. "I am not to be trifled with..."

She cut him off. "Trifled?!" she screeched, extending a finger. Energy crackled along the patterns on her arm, racing across the distance between them. First it was just the Overload.png jolt. The breath rushed from his lungs and for a moment he blacked out. The next thing he knew he was lying on his back in the mud, gasping. His body tingled, and he shook from head to foot. Lilith stood over him, silhouetted in the setting sun, energy still coursing along the ink in her Desperate Power.png tattoos.

"You will learn respect, vagabond", she said, even voiced once again.

"Please, mistress", Ryze gasped, "spare my life."

She knelt over him, leaning in just inches from his nose, her hair falling into his face. She dug her fingernails into the shirt over his chest, "Why, pretty thing? Why should I spare your life?"

He inhaled sharply through the pain in his chest, "Because I have been searching for you for my entire life", he stammered, "and it would break my heart to die, now."

Lilith sat up slightly. She smiled. "How interesting", she replied. Ryze's strength failed him and he passed out.

He awoke lying face down on a plush mattress, arms and legs spread wide. He tried to move, but found himself bound tightly in place. Next to him on the pillow lay a series of razor sharp thorns and a font of violet liquid.

"Awake so soon", Lilith muttered coyly, entering the room through a beaded curtain. She climbed onto the bed with him, straddling his lower back. "Tell me, wayfarer", she quipped, reaching for her implements, "what is it about me that is so fascinating?" She dipped a barb into the inkwell.

"I have studied magic since I was a boy", Ryze croaked into the pillow. He felt a twinge in the nape of his neck and he winced.

"Don't squirm!" Lilith shouted, bringing a hand down hard on his shoulder with an audible smack. Ryze gritted his teeth through the pain and continued. The burning sensation spread as she went about her bloody work.

"Always, my masters taught me patience, to remain in control, to never surrender to my passions", she changed needles. He could feel blood and ink pooling in his open wounds. "They called me a liability; refused to finish training me", he went on, "You know another way."

"Charlatans", Lilith spat, wiping the blood from his back with her dress. She bent low over him, her hot breath on his neck. She whispered, "but we know better, don't we. Magic is energy. All our enthusiasm; our rapture; our fury. They are conduits for our power." She licked her lips. "I can show you the way."

She freed his limbs. "Now roll over", she snapped, another needle clutched lightly in her fingers, "I haven't finished."

Ryze grudgingly obeyed, though his body throbbed with pain. Above him in the rafters hung an elaborate scroll on stretched parchment, larger than a tapestry. "What is that?" he asked, remembering himself.

Lilith's face grew ashen. The room around him fell away to darkness. "You stole it from me!" she shrieked, arms flailing, tears streaming down her face, "How could you?! Betrayer! Betrayer!" She struck him a dozen times before he could restrain her.

"I had no choice!" he cried, "You wouldn't listen! You would bring ruin on us all!"

Lilith scoffed. "Why do you want to join the League, Ryze?"

Ryze released her and she pulled away. He adjusted the scroll on his back. "I must keep it safe."

She smiled. "How does it feel, exposing your mind?"

Ryze determined countenance returned. "I will do what I must", he replied.

He raised a hand to shield his face as the doors to the League of Legends swung open, and light came pouring in.


Previous Abilities

Arcane Mastery
Arcane Mastery old2

Ryze gains Arcane Mastery for 6 seconds every time he uses an ability, stacking up to 5 times.

At 5 stacks, Ryze becomes supercharged for the next 5 abilities cast or 2.5 - 5 (based on Overload's Rank) seconds, gaining a shield that blocks 25 - 110 (based on level) (+ 8% maximum mana) damage and causing his ability casts to reduce his other ability cooldowns by 「 Overload's cooldown 」「 4 - 2.2 」.

Ability Details
Arcane Mastery is an on-cast self-targeted buff (applies when cast times end)

Additional Information:

  • Arcane Mastery does not trigger when using item actives or summoner spells (neither does it reduce their respective cooldowns)
  • Ryze cannot gain Arcane Mastery stacks while supercharged.


Overload
RANGE: 900 / 55
SPEED: 1400
COST: 40 Mana
COOLDOWN: 4
Overload

Passive: Arcane Mastery.png Arcane Mastery's supercharged effect gains increased duration.

Active: Ryze throws a charge of pure energy in a line, dealing magic damage to the first enemy it hits.

  • Magic Damage: 60 / 90 / 120 / 150 / 180 (+ 55% AP) (+ 2 / 2.5 / 3 / 3.5 / 4% maximum mana)
Ability Details
Overload is a linear, colliding skillshot.


Rune Prison
RANGE: 600
COST: 60 / 70 / 80 / 90 / 100 mana
COOLDOWN: 14
Rune Prison

Active: Ryze traps the target enemy in a cage of magic, dealing them magic damage and Root icon rooting them for a short time.

  • Magic Damage: 80 / 100 / 120 / 140 / 160 (+ 40% AP) (+ 2.5% maximum mana)
  • Root Duration: 1 / 1.1 / 1.2 / 1.3 / 1.4
Ability Details
Rune Prison is a single-targeted ability.


Spell Flux
RANGE: 600 / 200
SPEED: 1400
COST: 60 / 70 / 80 / 90 / 100 Mana
COOLDOWN: 7
Spell Flux old2

Active: Ryze unleashes an orb of energy upon the target enemy, dealing them magic damage and reducing their magic resistance for 5 seconds, stacking up to 3 times.

  • Magic Damage: 36 / 52 / 68 / 84 / 100 (+ 20% AP) (+ 2% maximum mana)
「 Minimum Reduction: 8 / 9 / 10 / 11 / 12% 」「 Maximum Reduction: 24 / 27 / 30 / 33 / 36% 」

After striking the target, the orb splits and bounces to Ryze and enemies near the target, dealing the same damage to each enemy hit, capped at 6 targets. The secondary orbs then bounce back to the primary target, dealing half of the initial damage.

「 Minimum Damage: 18 / 26 / 34 / 42 / 50 (+ 10% AP) (+ 1% maximum mana) 」「 Maximum Damage: 144 / 208 / 272 / 336 / 400 (+ 80% AP) (+ 8% maximum mana) 」
Ability Details
Spell Flux is a single-targeted, chained, bouncing area of effect.

Additional Information:

Spell Flux can bounce to targets in fog of war.


Desperate Power
RANGE: 200
COOLDOWN: 50
Desperate Power

Passive: Ryze permanently has cooldown reduction.

  • Cooldown Reduction: 10 / 20 / 30%

Active: For 6 seconds, Ryze gains spell vamp, 80 bonus movement speed, and causes his abilities to deal half of their damage to all enemies around the main target for the duration.

  • Spell Vamp: 15 / 20 / 25%
Ability Details
Desperate Power is a self-targeted buff.

Additional Information:

  • Desperate Power has no cast time and does not interrupt Ryze's previous orders.
  • Ryze's basic abilities retain their type of spell effects application while enhanced by Desperate Power
    • The bonus damage is not dealt to any ability's primary target.
      • Overload.png Overload and Spell Flux.png Spell Flux will still gain the Spell Vamp and area-of-effect bonuses even if their projectiles are in flight and Desperate Power is cast before they hit their target.
  • Due to the passive cooldown reduction Desperate Power's actual cooldown is 45 / 32 / 21.



Arcane Mastery
Arcane Mastery old

Casting spells reduces the cooldown of other spells by 1.5 seconds.

Ability Details
Arcane Mastery is an on-cast effect (applies when cast times end)


Overload
RANGE: 625
COST: 60 Mana
COOLDOWN: 3.5
Overload old

Passive: Ryze passively gains cooldown reduction.

  • Cooldown Reduction: 2 / 4 / 6 / 8 / 10%

Active: Ryze blasts a target enemy, dealing magic damage.

  • Magic Damage: 55 / 75 / 95 / 115 / 135 (+ 40% AP) (+ 6.5% maximum mana)
Ability Details
Overload is a single-targeted ability.


Rune Prison
RANGE: 600
COST: 60 / 70 / 80 / 90 / 100 Mana
COOLDOWN: 14
Rune Prison old2

Active: Ryze traps the target enemy in a cage of magic, dealing them magic damage and Root icon rooting them for a short time.

  • Magic Damage: 60 / 95 / 130 / 165 / 200 (+ 60% AP) (+ 4.5% maximum mana)
  • Root Duration: 1 / 1.1 / 1.2 / 1.3 / 1.4
Ability Details
Rune Prison is a single-targeted ability.


Spell Flux
RANGE: 600 / 400
SPEED: 1000
COST: 80 / 90 / 100 / 110 / 120 Mana
COOLDOWN: 14
Spell Flux old

Active: Ryze shoots an orb of energy at a target, which may then bounce up to 5 times to other enemies or Ryze, dealing magic damage and reducing magic resistance to enemies.

「 

  • Magic Damage: 50 / 70 / 90 / 110 / 130 (+35% AP) (+ 1% maximum mana) 」「 
  • Maximum Single-Target Damage: 150 / 210 / 270 / 330 / 390 (+ 105% AP) (+ 3% maximum mana) 」
  • Magic Resistance Reduction: 12 / 15 / 18 / 21 / 24
Ability Details
Spell Flux is a single-targeted, chained, bouncing area of effect.

Additional Information:

Spell Flux can bounce to targets in fog of war.


Desperate Power
RANGE: 200
COOLDOWN: 70 / 60 / 50
Desperate Power old

Active: Ryze gains spell vamp, 80 bonus movement speed, and causes his abilities to deal half of their damage to all enemies around the main target for the duration.

  • Duration: 5 / 6 / 7 seconds
  • Spell Vamp: 15 / 20 / 25%
Ability Details
Desperate Power is a self-targeted buff.

Additional Information:

  • Desperate Power has no cast time and does not interrupt Ryze's previous orders.
  • Ryze's basic abilities retain their type of spell effects application while enhanced by Desperate Power
    • The bonus damage is not dealt to any ability's primary target.
      • Overload.png Overload and Spell Flux.png Spell Flux will still gain the Spell Vamp and area-of-effect bonuses even if their projectiles are in flight and Desperate Power is cast before they hit their target.




Previous Quotes

Upon Selection
  • Ryze Select
    "Let's go, let's go!"
Movement/Attacking
  • Ryze.attack1
    "Zap!"
  • Ryze.attack2
    "Unpleasant? I'll show you unpleasant!"
  • Ryze.attack3
    "Right back at you!"
  • Ryze.attack4
    "Can you handle this?"
  • Ryze.attack5
    "Let's go, let's go!"
  • Ryze.attack6
    "Come on already!"
  • Ryze.attack7
    "Don't hold me up!"
Taunt
  • Ryze.taunt
    "Take this scroll and stick it... somewhere safe."
Joke
  • Ryze.joke
    "I got these tattoos in rune prison!"
Laugh
  • Ryze.laugh1
    Ryze laughs.
  • Ryze.laugh2
    Ryze laughs.
  • Ryze.laugh3
    Ryze laughs.

Previous Splash Art



Patch History

V6.18
  • Realm Warp.png Realm Warp
    • Bug Fix: Tooltip changed to properly indicate a 1750-range at rank 1.
V6.17
  • Realm Warp.png Realm Warp
    • Range increased to 1750 / 3000 from 1500 / 3000.
V6.14
  • Visual and Gameplay Update
    • General
      • New models and textures for all skins
      • New splash artwork for all skins
      • Title changed to the Rune Mage from the Rogue Mage
      • RyzeSquare.png Young Ryze [S|L] renamed from Human Ryze
      • New voice-over
      • New lore
    • Arcane Mastery.png Arcane Mastery (Passive)
      • New ability icon
      • Innate: Ryze's maximum mana is increased by 5% per 100 AP.
    • Overload.png Overload (Q spell)
      • Now has 6 ranks instead of 5.
      • Passive: Ryze's other basic abilities reset Overload's cooldown and generate a Rune for 4 seconds, up to a maximum of 2.
      • Active: Ryze unleashes a runic blast in the target direction, dealing 60 / 85 / 110 / 135 / 160 / 185 (+ 45% AP) (+ 3% bonus mana) magic damage to the first enemy struck and consuming all of his Runes.
      • If Ryze consumes 2 Runes, he shields himself from up to 60 - 200 (based on level) (+ 60% AP) (+ 3% bonus mana) damage for 2 seconds and gains 25 / 30 / 35 / 40 / 45 / 50% bonus movement speed for the duration.
      • Spell Flux.png Flux: Overload deals 40 / 55 / 70 / 85 / 100% increased damage, based on Spell Flux's rank, and spreads to all nearby enemies marked with Flux, consuming the mark on all targets.
      • Mana cost: 40
      • Cooldown: 6 seconds
    • Rune Prison.png Rune Prison (W spell)
      • Active: Ryze instantly deals 80 / 100 / 120 / 140 / 160 (+ 20% AP) (+ 1% bonus mana) magic damage and Root icon roots the target enemy for 1 second.
      • Spell Flux.png Flux: Rune Prison's Root icon root duration is doubled to 2 seconds.
      • Mana cost: 50 / 60 / 70 / 80 / 90
      • Cooldown: 13 / 12 / 11 / 10 / 9 seconds
    • Spell Flux.png Spell Flux (E spell)
      • Active: Ryze hurls an orb of runic energy at the target enemy, dealing 50 / 75 / 100 / 125 / 150 (+ 30% AP) (+ 2% bonus mana) magic damage and marking them with Flux for 3 seconds, causing his next basic ability against them to consume the mark and gain bonus effects.
      • Spell Flux.png Flux: Spell Flux spreads to all nearby enemies, applying its damage and marking them with Flux.
      • Enemies killed by Spell Flux or while marked with Flux also trigger its bonus effect.
      • Mana cost: 40 / 55 / 70 / 85 / 100
      • Cooldown: 2.25 seconds
    • Realm Warp.png Realm Warp (R spell)
      • Only has 2 ranks
      • Active: Ryze channels for 2 seconds, during which he opens a 475-width portal around him, and upon successfully completing the channel, he and all allies within the portal blink to the target location.
      • Ryze can move around and cast spells during this channel, which can be interrupted by both Silence icon silencing and Root icon immobilizing effects.
      • Realm Warp can only be ranked up twice, with ranks available at levels 6 and 11. Instead, Overload.png Overload has 6 ranks.
      • Mana cost: 100
      • Cooldown: 120 seconds
      • Range: 1500 / 3000
V6.11
  • Overload.png Overload
    • Damage reduced to 60 / 90 / 120 / 150 / 180 from 60 / 95 / 130 / 165 / 200
  • Desperate Power.png Desperate Power
    • Cooldown increased to 50 seconds at all ranks from 50 / 40 / 30
V6.4
  • Overload.png Overload
    • Damage increased to 60 / 95 / 130 / 165 / 200 from 60 / 85 / 110 / 135 / 160
V6.3
  • Arcane Mastery.png Arcane Mastery
    • New Effect: Supercharge only applies to Ryze's next 5 ability casts (duration unchanged)
  • Desperate Power.png Desperate Power
    • Cooldown reduced to 50 / 40 / 30 seconds from 80 / 60 / 40
V5.22
  • Stats
    • Mana increased to 392.4 from 342.4
    • Mana growth reduced to 52 from 55
V5.14
  • Arcane Mastery.png Arcane Mastery
    • Stack duration reduced to 6 from 10
  • Overload.png Overload
    • Damage reduced to 60 / 85 / 110 / 135 / 160 from 60 / 95 / 120 / 165 / 200
  • Spell Flux.png Spell Flux
    • Initial damage reduced to 36 / 52 / 68 / 84 / 100 (+ 20% AP) from 50 / 66 / 82 / 98 / 114 (+ 30% AP)
      • Secondary damage reduced to 18 / 26 / 34 / 42 / 50 (+ 10% AP) from 25 / 33 / 41 / 49 / 57 (+ 15% AP)
V5.12
  • Arcane Mastery.png Arcane Mastery
    • Supercharge duration reduced to 2.5 seconds from 6
    • Stack duration reduced to 10 seconds from 12
    • Removed: Supercharge cooldown
  • Overload.png Overload
    • New Effect: Passively increases Arcane Mastery.png Arcane Mastery's supercharge duration to 3 / 3.5 / 4 / 4.5 / 5 seconds
    • Damage changed to 60 / 95 / 130 / 165 / 200 from 65 / 95 / 125 / 155 / 185
    • Projectile width increased to 55 from 50
    • Cost changed to 40 at all ranks from 30 / 35 / 40 / 45 / 50
  • Rune Prison.png Rune Prison
    • Damage changed to 80 / 100 / 130 / 140 / 160 from 65 / 95 / 125 / 155 / 185
    • Root duration changed to 1 / 1.1 / 1.2 / 1.3 / 1.4 seconds from 0.75 / 1 / 1.25 / 1.5 / 1.75
    • Removed: Canceling active movement/attack commands
  • Spell Flux.png Spell Flux
    • Removed: Canceling active movement/attack commands
V5.11
  • Arcane Mastery.png Arcane Mastery
    • Bug Fix: Supercharge applying after target death or line-of-sight loss (continued from V5.10, only applied to Overload.png Overload)
V5.10
  • Arcane Mastery.png Arcane Mastery
    • Supercharge application changed to at beginning of ability cast times from at end
    • Supercharge duration increased to 6 seconds at all ranks from 「 3 / 4 / 5 / 6 」「 3 (+ Desperate Power.png Desperate Power's Rank) 」
  • Overload.png Overload
    • Damage increased to 65 / 95 / 125 / 155 / 185 from 65 / 90 / 115 / 140 / 165
  • Desperate Power.png Desperate Power
    • Duration increased to 6 seconds at all ranks from 4 / 5 / 6
V5.9
V5.8
  • Gameplay Update
    • General
      • New textures for all skins
      • Mana regen reduced to 5 from 6
      • Mana regen growth increased to 1 from 0.8
      • Armor growth reduced to 3 from 3.9
    • Arcane Mastery.png Arcane Mastery
      • New Effect: Ryze's spells grant a stack of Arcane Mastery for 12 seconds. At 5 stacks, Ryze becomes supercharged for 「 3 / 4 / 5 / 6 」「 3 + Desperate Power.png Desperate Power's Rank 」 seconds, gaining a shield that blocks 25 - 110 (based on level) (+ 8% maximum Mana) damage, and causing his spellcasts to reduce his other abilities' cooldowns by 「 Overload.png Overload's Rank 」「 4 - 2.4 」 to a minimum of 0.25 seconds
    • Overload.png Overload
      • Removed: Passive 2 / 4 / 6 / 8 / 10% cooldown reduction
      • Targeting changed to linear, collision skillshot from single-targeted
      • Range increased to 900 from 625
      • Damage increased to 65 / 90 / 115 / 140 / 165 from 55 / 75 / 95 / 115 / 135
      • AP ratio increased to (+ 55% AP) from (+ 40% AP)
      • Mana ratio reduced to (+ 2 / 2.5 / 3 / 3.5 / 4% maximum Mana) from 6.5 at all ranks
      • Cost reduced to 30 / 35 / 40 / 45 / 50 from 60 at all ranks
      • Cooldown increased to 4 seconds from 3.5
    • Rune Prison.png Rune Prison
      • Damage reduced to 65 / 95 / 125 / 155 / 185 from 60 / 95 / 130 / 165 / 200
      • AP ratio reduced to (+ 40% AP) from (+ 60% AP)
      • Mana ratio reduced to (+ 2.5% maximum Mana) from 4.5
    • Spell Flux.png Spell Flux
      • New Effect: Ryze unleashes an orb of energy at the target enemy, dealing magic damage and reducing their magic resistance for 5 seconds, stacking up to 3 times. After striking the target, the orb splits to damage and shred up to 6 nearby enemies before returning to the original target - dealing 「 50% 」「 25 / 33 / 41 / 49 / 57 (+ 15% AP) (+ 1% maximum Mana) 」 bonus damage and further reducing their magic resistance per orb that returns.
      • Damage reduced to 50 / 66 / 82 / 98 / 114 from 50 / 70 / 90 / 110 / 130
      • AP ratio reduced to (+ 30% AP) from (+ 35% AP)
      • Mana ratio increased to (+ 2% maximum Mana) from 1
      • Maximum damage to original target increased to 200 / 272 / 328 / 392 / 456 (+ 120% AP) (+ 8% maximum Mana) from 150 / 210 / 270 / 330 / 390 (+ 105% AP) (+ 3% maximum Mana)
      • Magic resistance reduction changed to 8 / 9 / 10 / 11 / 12% from 12 / 15 / 18 / 21 / 24
      • New Effect: Magic resistance reduction now stacks up to 3 times
      • Projectile speed increased to 1400 from 1000
      • Cooldown reduced to 7 seconds from 14
    • Desperate Power.png Desperate Power
      • New Effect: Passively grants 10 / 20 / 30% cooldown reduction and increases Arcane Mastery.png Arcane Mastery's duration by 1 / 2 / 3 seconds
      • Duration reduced to 4 / 5 / 6 seconds from 5 / 6 / 7
      • Cooldown changed to 80 / 60 / 40 seconds from 70 / 60 / 50
V5.6
  • Overload.png Overload
    • Damage increased to 55 / 75 / 95 / 115 / 135 from 40 / 60 / 80 / 100 / 120
V4.19
  • Overload.png Overload
    • Damage reduced to 40 / 60 / 80 / 100 / 120 from 60 / 85 / 110 / 135 / 160
V4.5
  • General
    • Armor increased to 15 from 11
V4.3
  • General
    • Health increased to 414 from 360
  • Overload.png Overload
    • Range increased to 625 from 600
V3.12
  • General
  • General
    • Movement speed increased to 340 from 335
  • Desperate Power.png Desperate Power
    • Bonus movement speed increased to 80 at all ranks from 60 / 70 / 80
V3.10
  • Overload.png Overload
    • Cast range reduced to 600 from 650.
  • Rune Prison.png Rune Prison
    • Cast range reduced to 600 from 625
    • Cost reduced to 60 / 70 / 80 / 90 / 100 from 80 / 90 / 100 / 110 / 120
  • Spell Flux.png Spell Flux
    • Cast range reduced to 600 from 675
  • Desperate Power.png Desperate Power
    • Bonus movement speed increased to 60 / 70 / 80 from 35 / 45 / 55
V1.0.0.152
  • General
    • Movement speed increased to 335 from 310
V1.0.0.149
  • Spell Flux.png Spell Flux
    • Bug Fix: Interrupting Ryze's basic attacks
V1.0.0.148
  • General
    • Ability tooltips updated
V1.0.0.139
  • Gameplay Update
    • General
      • Basic attack projectile speed increased to 2400 from 1400
      • Recommended items updated
      • Attack damage increased to 55 from 49
    • Overload.png Overload
      • Animation updated
      • Mana ratio reduced to (+ 6.5% Mana) from (+ 7.5% Mana)
      • Cost changed to 60 from 70
      • AP ratio increased to (+ 40% AP) from (+ 20% AP)
      • Damage increased to 60 / 85 / 110 / 135 / 160 from 40 / 65 / 90 / 115 / 140
    • Rune Prison.png Rune Prison
      • Animation updated
      • Mana ratio reduced to (+ 4.5% Mana) from (+ 5% Mana)
      • Cost changed to 80 / 90 / 100 / 110 / 120 from 80 / 95 / 110 / 125 / 140
      • Duration reduced to 0.75 / 1 / 1.25 / 1.5 / 1.75 seconds from 1 / 1.25 / 1.5 / 1.75 / 2
    • Spell Flux.png Spell Flux
      • Animation updated
      • New Effect: Has a (+ 1% Mana) ratio
      • Projectile speed reduced
      • Bounce radius increased to 400 from 375
      • New Effect: Prioritizes enemy champions over Ryze
      • Cost changed to 80 / 90 / 100 / 110 / 120 from 80 / 95 / 110 / 125 / 140
    • Desperate Power.png Desperate Power
      • Removed: Passive 75 / 150 / 225 Bonus Mana
      • New Effect: Grants 35 / 45 / 55 movement speed on cast
V1.0.0.134
  • Overload.png Overload
    • Mana ratio reduced to (+ 7.5% Mana) from (+ 8% Mana)
V1.0.0.121
  • Overload.png Overload
    • Damage increased to 40 / 65 / 90 / 115 / 140 from 30 / 55 / 80 / 105 / 130
V1.0.0.116
  • Overload.png Overload
    • Mana ratio reduced to (+ 8% Mana) from (+ 10% Mana)
  • Desperate Power.png Desperate Power
    • Spell Vamp increased to 15 / 20 / 25% from 15
V1.0.0.111
  • Gameplay Update
    • General
      • Magic resistance reduced to 30 from 35
    • Overload.png Overload
      • Damage reduced to 30 / 55 / 80 / 105 / 130 from 50 / 90 / 130 / 170 / 210
      • AP ratio reduced to (+ 20% AP) from (+ 45% AP)
      • Range increased to 675 from 600
      • Projectile speed increased to 1400 from 1200
      • Cooldown reduced to 3.5 seconds at all ranks from 11 / 10 / 9 / 8 / 7
      • Cost changed to 70 at all ranks from 30 / 65 / 80 / 95 / 110
    • Rune Prison.png Rune Prison
      • Damage changed to 60 / 95 / 130 / 165 / 200 instant from 80 / 120 / 160 / 200 / 240 split in ticks over the duration
      • AP ratio changed to (+ 60% AP) from (+ 40 / 60 / 80 / 100 / 120% AP)
      • New Effect: Deals 5% maximum Mana as bonus damage
      • Cast range increased to 625 from 600
      • Duration reduced to 1 / 1.25 / 1.5 / 1.75 / 2 seconds from 1.2 / 1.5 / 1.8 / 2.1 / 2.4
    • Spell Flux.png Spell Flux
      • Damage reduced to 50 / 70 / 90 / 110 / 130 from 70 / 85 / 100 / 115 / 130
      • Per-hit AP ratio reduced to (+ 35% AP) from (+ 38% AP)
      • Cast range increased to 675 from 625
      • Cooldown increased to 14 seconds from 9
      • Cost reduced to 60 / 75 / 90 / 105 / 120 from 60 / 80 / 100 / 120 / 140
    • Desperate Power.png Desperate Power
      • Removed: 50 / 80 / 110 Bonus AP
      • New Effect: Grants 15% Spell Vamp
      • Bonus area-of-effect damage reduced to 50% from 65
      • Cooldown increased to 70 / 60 / 50 seconds from 50 at all ranks
      • Duration decreased to 5 / 6 / 7 seconds from 8
      • New Effect: Passively grants 75 / 150 / 225 Bonus Mana
    • Bug Fix: Mana regen not increased
V1.0.0.104
  • Recommended items updated
V1.0.0.99
V1.0.0.98
  • Overload.png Overload
    • New Effect: Passively grants 2 / 4 / 6 / 8 / 10% cooldown reduction
  • Rune Prison.png Rune Prison
    • Duration increased to 1.2 / 1.5 / 1.8 / 2.1 / 2.4 from 0.8 / 1.2 / 1.6 / 2 / 2.4
    • New Effect: Deals damage over 2 / 3 / 4 / 5 / 6 ticks
    • Damage changed to evenly split by number of ticks from every 0.4 seconds
  • Spell Flux.png Spell Flux
    • Magic resistance reduction changed to 12 / 15 / 18 / 21 / 24 from 15 at all ranks
  • Desperate Power.png Desperate Power
    • Cooldown increased to 50 seconds from 40
V1.0.0.86
  • General
    • Attack damage increased to 50 from 47
    • Armor increased to 11 from 10
    • Armor growth increased to 3.9 from 3.7
  • Spell Flux.png Spell Flux
    • Removed: Stacking, on-hit magic resistace reduction per hit
    • Magic resistance reduction increased to 15 from 12
V1.0.0.83
  • Rune Prison.png Rune Prison
    • Removed: Preventing target from attacking while rooted
V1.0.0.82
  • Desperate Power.png Desperate Power
    • Bonus AP reduced to 50 / 80 / 110 from 60 / 100 / 140
V1.0.0.79
  • Spell Flux.png Spell Flux
    • Per-hit, on-hit magic resistance reduction reduced to 12 from 15
V1.0.0.74
  • General
    • Movement speed increased to 310 from 300
    • Attack range increased to 550 from 425
    • Attack damage increased to 49.5 from 45
    • Mana increased to 305 from 293
    • Mana regen increased to 4.9 from 4.6
    • Health increased to 446 from 420
    • Health growth increased to 86 from 78
    • Armor increased to 14.2 from 10.1
    • Armor growth increased to 3.7 from 3.2
  • Overload.png Overload
    • Damage reduced to 50 / 90 / 130 / 170 / 210 from 70 / 105 / 140 / 175 / 210
  • Spell Flux.png Spell Flux
    • Damage increased to 70 / 85 / 100 / 115 / 130 from 50 / 70 / 90 / 110 / 130
    • AP ratio increased to (+ 38% AP) from (+ 33% AP)
  • Desperate Power.png Desperate Power
    • Cooldown reduced to 40 seconds at all ranks from 60 / 50 / 40
V1.0.0.61
  • Gameplay Update
    • Arcane Mastery.png Arcane Mastery
      • Removed: Bonus magic damage on basic attacks, bonus maximum mana.
      • New Effect: After using an ability all the others have their cooldowns reduced by 1.5 seconds
    • Overload.png Overload
      • Damage changed to 70 / 105 / 140 / 175 / 210 from 60 / 110 / 160 / 210 / 260
      • AP ratio reduced to (+ 45% AP) from (+ 80% AP)
      • Bonus damage changed to 10% maximum Mana from 12 current
      • Cooldown reduced to 11 / 10 / 9 / 8 / 7 seconds from 16 / 14 / 12 / 10 / 8
      • Cost reduced to 50 / 65 / 80 / 95 / 110 from 60 / 90 / 120 / 150 / 180
    • Rune Prison.png Rune Prison
      • Root duration reduced to 0.8 / 1.2 / 1.6 / 2 / 2.4 seconds from 1 / 1.5 / 2 / 2.5 / 3
      • Cost reduced to 80 / 95 / 110 / 125 / 140 from 80 / 100 / 120 / 140 / 160
      • Cooldown reduced to 14 seconds from 16
    • Spell Flux.png Spell Flux
      • Bounces reduced to 5 from 6
      • New Effect: Bounces between minions, enemy champions, and Ryze
      • Damage reduced to 50 / 70 / 90 / 110 / 130 (+ 33% AP) from 240 / 360 / 480 (+ 70% AP)
      • New Effect: Reduces every enemy target's magic resistance by 15 for 5 seconds, stacking up to 5 times
      • Projectile speed increased
      • Range: 700
      • Cooldown: 9
      • Cost: 60 / 80 / 100 / 120 / 140
    • Desperate Power.png Desperate Power - New R
      • For 8 seconds Ryze gains 60 / 100 / 140 Bonus AP and 65% bonus area-of-effect damage on all abilities
      • Cooldown: 60 / 50 / 40
      • No cost
V1.0.0.32
  • Spell Flux.png Spell Flux
    • Damage reduced to 240 / 360 / 480 from 300 / 400 / 500
  • Rune Prison.png Rune Prison
    • Range reduced to 550 from 600
V0.9.25.24
V0.9.25.21
  • Overload.png Overload
    • Cost increased to 60 / 90 / 120 / 150 / 180 from 40 / 75 / 110 / 145 / 180
V0.9.22.15
  • General
    • Attack damage increased to 42 from 39
  • Overload.png Overload
    • Damage increased to 60 / 110 / 160 / 210 / 260 from 20 / 80 / 140 / 200 / 260
V0.9.22.7
  • Overload.png Overload
    • AP ratio reduced to (+ 80% AP) from (+ 100% AP)
  • Spell Flux.png Spell Flux
    • AP ratio reduced to (+ 70% AP) from (+ 75% AP)
May 23, 2009 Patch
  • Spell Flux.png Spell Flux
    • AP ratio reduced to (+ 75% AP) total from (+ 100% AP) per bounce
May 15, 2009 Patch
  • Recommended items updated
May 9, 2009 Patch
  • Rune Prison.png Rune Prison
    • AP ratio increased to (+ 40% AP) from (+ 24% AP)
April 25, 2009 Patch
  • Recommended items updated
April 11, 2009 Patch
Alpha Week 7
Alpha Week 4
  • Overload.png Overload
    • Tooltip updated
  • Rune Prison.png Rune Prison
    • Cast range reduced to 600 from 625
    • Damage per second increased to 80 from 75
  • Spell Flux.png Spell Flux
    • Damage increased to 300 / 400 / 500 from 260 / 340 / 420
Alpha Week 3
  • Overload.png Overload
    • Bonus damage reduced to 12% current Mana from 20
Alpha Week 2

References

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