|Champion||Background||Strategy||Skins & Trivia|
|"Submit to my designs."
- Recommended Items
- Playing As Ryze
- Spell Flux is exceptionally powerful against opponents standing in the middle of their minion waves.
- Using Ryze's ultimate to farm creeps can lead to a large gold advantage.
- Using Rune Prison to guarantee a hit with Overload.
- Weaving Overload between other spellcasts while supercharged by Arcane Mastery allows Ryze to deal maximum damage during this period.
- Playing Against Ryze
- Be cautious about engaging Ryze alone with less than full health.
- Cleanse and Banshee's Veil are especially effective defenses against Ryze.
- Ryze can only lock down one player with Rune Prison. Attacking with friends is the most effective approach, but remember to avoid Spell Flux bouncing between you and your allies.
- Ability Usage
- Don't be afraid to use Overload to last hit minions, as the spell has low cooldown and low mana cost.
- Chaining abilities in the right order is key to make optimal use of Arcane Mastery. For starters, begin with Overload and use it every 2nd spell afterwards. Advanced combos rely on making use of Arcane Mastery to cooldown priority spells.
- Some example spell combos include:
- Casting Overload before your other spells will allow a second cast soon, due to its relatively short cooldown and Arcane Mastery.
- If pursued, try to cast your spells on the run to use your Rune Prison as many times as possible on your pursuers. Prioritize melee champions with gap closers.
- Using Rune Prison on melee enemies will effectively remove them from the fight temporarily.
- Rune Prison does not interrupt channeling abilities, so be aware of using it against enemies like Katarina or Fiddlesticks.
- Rune Prison will not stop a ranged champion from attacking your allies within range; always take this into consideration when using it on champions such as Twitch or Kog'Maw.
- Try to use Spell Flux on groups of minions or a minion near a champion to hit them near turrets.
- When encountering a single opponent, make sure you're sufficiently close for Spell Flux to bounce off you.
- Desperate Power combined with Ryze's other abilities make farming gold easy in mid/late game.
- Desperate Power has a relatively short cooldown and its spell vamp can help Ryze to regain health.
- At 40% cooldown reduction, because of Arcane Mastery, Ryze's combo is only limited by the player's casting speed. This makes smartcasting all of Ryze's skills a good technique for veteran players.
- When low on health, don't be afraid to use R > E on a minion wave to regain some health as Desperate Power has a low cooldown. Since Overload has a low cooldown as well, use this as much as possible while Desperate Power is on cooldown to reduce it via Arcane Mastery.
- Mastery Usage
- Item Usage
- Ryze relies on mana, ability power, and magic penetration to increase his damage. Any items that grant one of these stats, or a reasonable combination, is probably worth buying.
- the core item for Ryze, allowing him to use his spells more freely while passively increasing his mana pool and, indirectly, his magic damage.
- Ryze has a very deep mana pool during late game, so that he can make full use of 's Insight passive. should not be upgraded to immediately, but rather when
- It is not encouraged to build Ryze does not benefit in any way from the attack damage, despite the eventually larger mana pool if combined with . since
- Ryze should also invest in an early for health and mana, and then upgrade it to later.
- Avoid purchasing Spellblade items ( , , ) because despite all of them giving mana and ability power, Ryze's minimal cooldowns and ability spamming leave little room for autoattacks and, with 40% cooldown reduction, he can almost enter a non stop casting barrage by way of Arcane Mastery and proper use of smartcast.
- Ryze, as it gives a very large amount of mana and useful armor. Unfortunately the Spellblade proc is wasted, as Ryze is rarely autoattacking by late game and has no core items that boost his attack damage, unless you also decide to build a . The cooldown reduction is also wasted thanks to Arcane Mastery and Desperate Power's passive. in particular might seem like a godsend for
- Ryze. On the same vein, Ryze doesn't even have particularly good base attack damage or an on-hit ability, so the Spellblade proc is barely efficient. is more attack damage oriented and the large majority of its stats, like attacks speed or critical chance, are a full waste on
- Ryze still has very little use for the Spellblade proc, so it is not recommended. is actually a viable option but, despite the stats,
- Ryze, as it not only gives him some health and mana but the active synergizes well with Desperate Power, and makes Ryze more to difficult to kite once you get close enough and the slow is applied. , however, does not offer any ability power, so take that into account if you decide to buy it. It is also not recommended to use it as a substitute for . works wonderfully with
- Ryze's gameplay is based on cooldown reduction, however thanks to Arcane Mastery and Desperate Power's passive, he no longer depends on cooldown reduction items. As a result, he can purchase more situational items.
- Omnivore passive and high amounts of ability power. While not a core item, it synergizes with Desperate Power (which already offers spell vamp) allowing Ryze to heal for enormous amounts. is a decent option to reach maxmimum cooldown reduction, mainly due to the
- Desperate Power. However, Ryze lacks innate sustain otherwise, and this item does not actually increase his damage, only his survivability. is a decent option against AP carries. Not only it helps reach maxmimum cooldown reduction, but it will also increase the sustain provided by
- Ryze, albeit extremely expensive. You should never rush it, but rather purchase it in late game for a major power spike. is a powerful item for
- Ryze due to both his short range and the fact that he'll likely be focused due to his massive sustained damage. is the go-to armor item. It actually provides an important active effect for
- Ryze's low cooldowns and spamming nature he will constantly have Echo charged for extra burst damage. is a good choice, since with
- Ryze's late game damage output if enemies have built some magic resistance, for even though Spell Flux reduces enemy magic resistance, it is often insufficient on its own. and will improve
- Ryze's damage output is mainly magic damage. Investing in magic resistance items can help reduce his damage.
- Because most of Ryze's abilities are point-and-click and rely on him entering a certain range, picking champions that outrange him or that can poke him without entering his ability range are good choices.
- Stay back when you notice him activate his Desperate Power. It gives his spells AoE damage, causing him to deal a lot of damage when facing him in a minion wave.
- Although Ryze has a very strong late game, he has a weak early game. Putting early pressure on his lane or denying him chances to farm or kill will reduce his effectiveness later.
- Ryze takes a while to rack up mana via , so denying him farm and killing him during early game will hamper him during late game.
- Late game, although Ryze deals a high amount of damage and is quite tanky, his short range and relatively low base movement speed make him quite vulnerable to kiting. Beware, however, as the movement speed buff he receives during Desperate Power can make this tactic temporarily less viable.