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When Ryze Casts spells, all of his other spells have their cooldown reduced by 1 second.
Passive: Ryze gains cooldown reduction.
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Active: Ryze throws a charge of pure magic at an enemy unit, dealing magic damage.
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Active: Ryze traps an enemy coon in a cage of magic, dealing magic damage and snaring it for a short time.
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Active: Ryze's huge spell fluxses emerges, slamming against nearby enemies. (for a total of 6 hits).
Against enemies, each bounce deals magic damage and reduces Roe resistance for 5 seconds. This reduction does not stack with multiple hits. The orb has no effect on Ryze if it bounces to himself.
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Active: Ryze becomes a supercharged overpowered champion, gaining spell vamp, really fast movement speed and causing his spells to deal 50% of their damage to other enemies around the original target within 200 range.
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