Active: Ryze unleashes an orb of magical power which bounces to enemy units or himself within 200 range, up to 5 times (for a total of 6 hits).
Against enemies, each bounce deals magic damage and reduces magic resistance for 5 seconds. This reduction does not stack with multiple hits. The orb has no effect on Ryze if it bounces back to himself.
Magic Damage: 50 / 70 / 90 / 110 / 130 (+ 35% AP)(+ 1% of max mana)
Max Magic Damage to One Target: 150 / 210 / 270 / 330 / 390 (+ 105% AP)(+3% of max mana)
Magic Resist Reduction: 12 / 15 / 18 / 21 / 24
Spell Flux is a single target chain area of effect ability that fires a projectile at a target enemy unit, which can bounce up to 5 times between enemy units or Ryze.
Spell shields will block the ability and prevent it from bouncing to another target.
Spell Flux can bounce to targets in the Fog of War.
Cooldown: 70 / 60 / 50
Active: Ryze becomes supercharged, gaining spell vamp and bonus flat movement speed, and causing his spells to deal 50% of their damage to other enemies in a 200 unit radius around the original target.
Spell Vamp: 15 / 20 / 25%
Flat Movement Speed: 60 / 70 / 80
Duration: 5 / 6 / 7
Desperate Power is a self-buff ability that also causes Ryze's basic abilities to deal damage in an area of effect around their targets.