This article or section may contain obsolete information, but exists here for historical purposes.
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Salvation was a legendary item in League of Legends. Could only be forged by .
Recipe
Cost Analysis
Gold Value
- 10% heal and shield power = 550
- 150% base health regeneration = 450
- 10% cooldown reduction = 266.67
- 300 health = 800
- 200% base mana regeneration = 1000
Gold efficiency
Similar items
Notes
- The damage dealt by Redemption will apply spell effects as area damage. Effects such as and prioritize targets based on proximity to the center.
- The Heal and Shield Power from stacks with the one from , since the unique passives are not named and they are not the same item.
- Redemption's damage is blocked by spell shield.
- Since Redemption grants 10% Heal and Shield Power, its active ability heals for 39 − 481 (based on target's level).
- and will both go on cooldown when one is activated.
- Buying or upgrading to while dead will disable the item until you respawn.
Trivia
- The maximum Heal Power you can have in any given game is 60%, requiring , , , , and . This can be increased by an additional 10% with . .
- This increases the active's healing by 180% (60% × 3) without , or 210% (70% × 3) with him. .
- With a level 18 target, your active can heal up to 1147 health (370 × 3.1).
- If your target is below 40% of their maximum health, your will increase this by a further 10% to 1261.7 health.
- If the target has , this is increased by a further 30% to 1640.21 health.
Patch History
- V10.23 - Removed
- Removed from the game.
- Now has an "incoming health" UX added to the health bar, so players can see how much health they will receive from Salvation's heal.
- Total cost reduced to 2100 from 2600.
- Can now only be obtained if forges the item (for himself or for another ally).
- Heal and shield power increased to 10% from 8%.
- Heal and shield power reduced to 8% from 10%.
- V7.17 - Added
- Added to the game.
- Recipe: + 500 = 2600.
- Stats: 200% base mana regeneration, 10% cooldown reduction, 300 health, 150% base health regeneration.
- Unique Passive: +10% heal and shield power.
- Unique Active: You reveal the target area for 3 seconds. After a 2.5 second delay, a beam of light strikes the ground. Allies within the area are healed for 30 − 370 (based on target's level), which is increased by 3 × your Heal Power, while enemy champions take 10% of target's maximum health true damage and enemy minions take 250 true damage (120 second cooldown). Can be used while dead.
- Limits: This effect is halved if the target has been affected by another recently.
- Only available while is on your team. Limited to one item.
References[]
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Ornn's item upgrades
- Champion exclusive items
- Minion and Turret items
- Special Game Mode Items
- Removed items