Sated Devourer was a mythical item in League of Legends.[1]


Sated Devourer item
Sated Devourer
Devourer item
Gold 1450 (Gold 450)
Recurve Bow item
Gold 1000 (Gold 400)
Dagger item
Gold 300
Dagger item
Gold 300

Devourer item.png Devourer automatically transformed into this item upon reaching 30 stacks.

Cost Analysis*

Gold Value

Gold Efficiency*

  • Sated Devourer item.png Sated Devourer was 172.41% gold efficient without its passive.

Possible Upgrade for

Similar Items


  • Phantom Hit only triggered on units.
  • Sated Devourer item.png Sated Devourer was very similar to Feral Flare item.png Feral Flare, a jungle item from Season 2014 that transformed from Wriggle's Lantern item.png Wriggle's Lantern when it reached 30 stacks.
  • Unlike Feral Flare item.png Feral Flare and the old Devourer item.png Devourer, Sated Devourer did not gain stacks indefinitely.
  • See Devourer item.png Devourer for the reasons to why it was removed.


  • Sated Devourer's attack counter and empowered effect both occur on-attack, not on-hit. The item will not interact with abilities that apply on-hit effects (e.g. Ravage.png Ravage, Mystic Shot.png Mystic Shot, Infinite Duress.png Infinite Duress).
    • Additionally, effects that cause you to attack more than once will only be counted once (i.e. Ranger's Focus.png Ranger's Focus, Double Strike.png Double Strike and Lightslinger.png Lightslinger) - you cannot increase the frequency that Phantom Hit will occur.
    • Bolts generated by Runaan's Hurricane item.png Runaan's Hurricane even when hitting 2 additional targets will still count only as 1 attack towards trigering Phantom Hit.
  • For all intents and purposes, Phantom Hit is identical to Runaan's Hurricane item.png Runaan's Hurricane except the "additional bolt" will target the same enemy as your attack target, but is modified to deal no base damage.
  • The Phantom hit will proc both Titanic Hydra item.png Titanic Hydra and Ravenous Hydra item.png Ravenous Hydra essentially doubling the AOE damage, however the titanic hydra is superior in this aspect as it also deals on-hit damage on the primary target.
    • While dealing no base damage, Riot stated on-hit effects with AD ratios shouldn't be affected. Probable Bug: Jinx Jinx's Switcheroo!.png Fishbones is not interacting with Sated Devourer (both the 10% bonus damage and splash damage).
  • One-use on-hit effects, such as Siphoning Strike.png Siphoning Strike and Sheen item.png Sheen, remain one-use, as the on-hit effect will be consumed by the initial strike and be unavailable for the second.
  • Azir Azir's "Phantom Hit" will duplicate his soldier's attacks, causing them to hit twice every fourth attack.
  • It is important to know the difference between an on-hit effect (which Phantom Hit will apply) and an on-attack effect (which Phantom Hit will not), these effects are listed below.
  • While life steal is not specifically disabled, the lack of base physical damage makes it ineffective.


Patch History

V6.9 Removed
  • On-hit damage increased to 60 from 50.
  • New Effect: Phantom Hit triggers on every 4th basic attack instead of every 2nd basic attack for ranged champions.
  • On-hit damage reduced to 50 from 60.
V5.13 Added
  • Obtained after gaining 30 Devourer item.png Devourer stacks.
  • +50% attack speed, +60 on-hit magic damage.
  • Unique Passive – Phantom Hit: On every second attack you are accompanied by a phantom that strikes your target. The phantom's attack deals no base damage but will apply all on-hit effects (including both champion and item effects).


  1. Itemlist on

List of Items