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Sated Devourer

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Sated Devourer is a mythical item in League of Legends.[1] 


Sated Devourer item
Sated Devourer
Devourer item
1450 Gold (450 Gold)
Recurve Bow item
1000 Gold (400 Gold)
Dagger item
300 Gold
Dagger item
300 Gold
Devourer item.png Devourer automatically transforms into this item upon reaching 30 Stacks.

Cost Analysis*

Gold Value

Gold Efficiency*

  • Sated Devourer item.png Sated Devourer is 172.41% gold efficient without its passive.


  • Phantom Hit only triggers on units.
  • Sated Devourer item.png Sated Devourer is very similar to Feral Flare item.png Feral Flare, a jungle item from Season 4 that transformed from Wriggle's Lantern item.png Wriggle's Lantern when it reached 30 stacks.
  • Unlike Feral Flare item.png Feral Flare and the old Devourer item.png Devourer, Sated Devourer does not gain stacks indefinitely.

Possible Upgrade for

Similar Items


  • Sated Devourer's attack counter and empowered effect both occur on-attack, not on-hit. The item will not interact with abilities that apply on-hit effects (e.g. Ravage.png Ravage, Mystic Shot.png Mystic Shot, Infinite Duress.png Infinite Duress).
    • Additionally, effects that cause you to attack more than once will only be counted once (i.e. Ranger's Focus.png Ranger's Focus, Double Strike.png Double Strike and Lightslinger.png Lightslinger) - you cannot increase the frequency that Phantom Hit will occur.
    • Bolts generated by Runaan's Hurricane item.png Runaan's Hurricane even when hitting 2 additional targets will still count only as 1 attack towards trigering Phantom Hit.
  • For all intents and purposes, Phantom Hit is identical to Runaan's Hurricane item.png Runaan's Hurricane except the "additional bolt" will target the same enemy as your attack target, but is modified to deal no base damage.
  • The Phantom hit will proc both Titanic Hydra item.png Titanic Hydra and Ravenous Hydra item.png Ravenous Hydra essentially doubling the AOE damage, however the titanic hydra is superior in this aspect as it also deals on-hit damage on the primary target.
    • While dealing no base damage, Riot stated on-hit effects with AD ratios shouldn't be affected. Probable Bug: Jinx Jinx's Fishbones, the Rocket Launcher.png Fishbones is not interacting with Sated Devourer (both the 10% bonus damage and splash damage).
  • One-use on-hit effects, such as Siphoning Strike.png Siphoning Strike and Sheen item.png Sheen, remain one-use, as the on-hit effect will be consumed by the initial strike and be unavailable for the second.
  • Azir Azir's "Phantom Hit" will duplicate his soldier's attacks, causing them to hit twice every fourth attack.
  • It is important to know the difference between an on-hit effect (which Phantom Hit will apply) and an on-attack effect (which Phantom Hit will not), these effects are listed below.
  • While Life Steal is not specifically disabled, the lack of base physical damage makes it ineffective.


Patch history


  • Removed from the game.


  • On-hit damage increased to 60 from 50.


  • Phantom Hit triggers on every 4th basic attack instead of every 2nd basic attack for ranged champions.


  • On-hit damage reduced to 50 from 60.


  • Added to the game.
  • Obtained after stacking 30 Devourer stacks. (see Devourer item.png Devourer)

List of Items

  1. Itemlist on leagueoflegends.com

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