|Defense Mastery Tree|
|Other Mastery Trees:|
|Offense • Utility|
Effect per rank
- Increases all self-healing effects by 10% while below 25% health. The increase is not additive, it is 10% of each individul self-healing effect (e.g. if you have 13% lifesteal you get 1.3% more).
- This includes health regen, life steal, spell vamp, health relic, and your own healing abilities.
- Requires 16 points in Defense.
- Requires 3 points in Perseverance.
- The mastery only increase the healing from the owner.
- Second Wind stacks multiplicatively with other sources of increased healing such as:
- Season Four