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Second Wind (Season Four Mastery)

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Defense Mastery Tree
Block: Reduces incoming damage from champion basic attacks by 1 / 2.Recovery: Grants 1 / 2 health regeneration per 5 seconds.Enchanted Armor: Increases your bonus armor and magic resistance by 2.5 / 5%.Tough Skin: Reduces damage taken from monsters by 1 / 2.Unyielding: Reduces all incoming damage from champions by 2 (1 on ranged champions).Veteran's Scars: Grants 12 / 24 / 36 health.Bladed Armor: When enemy monsters attack you they are inflicted with bleed for X seconds, dealing 1% of their current health as physical damage each second.Oppression: Reduces damage taken from enemies with impaired movement by 3%.Juggernaut: Increases maximum health by 3%.Hardiness: Grants 2 / 3.5 / 5 armor.Resistance: Grants 2 / 3.5 / 5 magic resistance.Perseverance: Grants health regeneration equal to 0.35 / 0.675 / 1 % of your missing health.Swiftness: Reduces the effectiveness of slows by 10%.Reinforced Armor: Reduces damage taken from critical strikes by 10%.Evasive: Reduces damage taken from area of effect magic damage by 4%.Second Wind: Increases all self-healing effects by 10% when below 25% health.Legendary Guardian: Grants 1 / 2 / 3 / 4 armor and 0.5 / 1 / 1.5 / 2 magic resistance for each nearby enemy champion.Runic Blessing: Start the game with a 50 health shield. This shield regenerates each time you respawn.Tenacious: Reduces the duration of crowd control effects by 15%.Season 4 Defense
Other Mastery Trees:
Second Wind mastery s4
Second Wind is a tier 5 defense mastery with 1 rank.

Effect per rank

  • Increases all self-healing effects by 10% while below 25% health. The increase is not additive, it is 10% of each individul self-healing effect (e.g. if you have 13% lifesteal you get 1.3% more).
    • This includes health regen, life steal, spell vamp, health relic, and your own healing abilities.


  • Requires 16 points in Defense.
  • Requires 3 points in Perseverance mastery s4.png Perseverance.


Other versions

  • Season Four

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