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Lore Edit

Sejuani Render
Sejuani was weaned on hardship and reared on barbarity. Where others succumbed to the harshness of the Freljord, she was tempered by it until pain became power, hunger an encouragement, and frost an ally in culling the weak. Through her ordeals, she learned that to thrive in the endless winter, one must become just as cold and unforgiving. In Sejuani's eyes, her followers either have the mettle to endure or the right to die. Once she has conquered the Freljord, she knows that those who survive will form a nation to be feared.

As a child, the leader of the Winter's Claw watched her tribe's numbers slowly dwindle. Cold and starvation took all but the most resilient. She was the only one of her siblings to survive to her tenth year, leaving Sejuani sure that she too would die in misery. In desperation, she sought spiritual counsel from her tribe's mystic. But the seer did not foretell Sejuani's death. Instead, she prophesized that Sejuani would one day conquer and unite the divided tribes of the Freljord.

Armored with absolute faith in her destiny, Sejuani pushed herself to extremes that would have killed anyone without her will to endure. She walked into blizzards without food or furs and trained while frigid winds raked her flesh. She clashed with the strongest warriors of her tribe, one after another, until her legs gave out beneath her. When she assumed leadership of her tribe, Sejuani commanded her warriors to follow her example. Under her rule, the tribe grew stronger than they had ever been.

In the end, it was an offer of peace - rather than an act of war - that began Sejuani's campaign of conquest. On the first day of winter, envoys from Ashe's tribe approached Sejuani's camp bearing a gift of Avarosan grain. Ashe's intent was clear: if Sejuani united with her tribe, the Winter's Claw would never go hungry again. To Sejuani, the gift was an insult. In Ashe's tribe, she saw men and women, slight and soft, who preferred to farm instead of fight. Her contempt for them was absolute.

Sejuani gathered her people and set the grain alight. She proclaimed that Ashe's offer of charity would bring only weakness. Stripping the envoys of their supplies, Sejuani sent them back with a message: the Winter's Claw would prove to the Avarosan that only the strong deserve to survive in the Freljord. As the grain burned behind them, Sejuani rode out with her warband to inflict the first of many painful lessons to come.

"I was cut from the ice, shaped in the storms, hardened in the cold."
Sejuani

When Sejuani was born, the mystics of her tribe foretold that she would be the one to unite and lead the divided territories of Freljord. Her people had suffered for centuries, as a losing war on the frozen tundra pushed them farther and farther from Freljord's limited food supplies. Sejuani grew up surrounded by this misery, and it fueled her desire to fulfill her destiny. She pushed herself to extremes, walking out into blizzards without food or furs and training while frigid winds raked her flesh. She sparred with the strongest warriors of her tribe, one after another, until her legs would give out beneath her. She sustained injuries that would have killed any other member of the tribe, but she would only rise again, driven by sheer force of will and what her tribe took to calling her "heart of the blizzard."

On her twentieth birthday, Sejuani declared that she would lead her people out of their remote isolation to conquer the lands of their enemies. She had completed her training and she was ready to face the leaders of the opposing tribes. Her feats had already become legend and soldiers in her company were inspired to new heights of strength and resolve. However, before she struck out on her campaign, Ashe began campaigning for peace in Freljord, joining the League of Legends to demonstrate how the people could be spared violence. To Sejuani, this was a violation of tradition – a coward’s ruse to hoard Freljord's precious few resources. She saw the confidence of her people wane as it seemed they would never be delivered from their plight. She decided that to truly prove herself as the rightful ruler of Freljord, she must defeat Ashe completely and unquestionably on the world’s stage in the League of Legends.

"Freljord provides for the few. For the others, 'peace' means only death."
Sejuani

"They plead for mercy when they hear our drums, but the wolf owes no consideration to the prey. We do not sow seeds and till earth like the Avarosan. We do not stand watch over shattered ruins like the Frostguard. We do not pity the meek, for courage is the true salvation of the Freljord! We are the war cry of the wind, we are the strength of the mountains. We are the claws of winter!"
Sejuani

Journey Into The FreljordEdit

Chapter I: The AvarosanEdit

The storm of war looms over the Freljord.

Rumors of strife in the north have spread for months, but Demacia is only now taking notice. The Freljord has remained divided and tribal for centuries, but should they unite, a barbarian march could threaten our borders. It’s time someone assessed the danger to Demacia. Prince Jarvan has granted me leave to gather information.

Val and I leave tonight.

Avarosan camp, Southern Freljord

Freljord Teaser 1
Quinn's drawing of Ashe, the leader of the Avarosans.
The stories I’ve heard always made the Freljord out to be a barbaric, uncivilized place. If the cold doesn’t kill you, the people will (so the soldiers of Demacia say).

I didn’t expect the warmth that greeted me in the Avarosan camp. If not for the snowy mountains in the distance, I’d have mistaken this for a Demacian border town, not a tribal stronghold. It’s clear that Ashe, the Avarosan leader, has greatly advanced the Freljord people since our last envoy visited this place years ago. These are not scattered barbarians at war with the land and with each other. The people here are adapting to the hardships of the Freljord, growing grain, and building the foundations of a civilization.

Ashe is diplomatic and welcoming. She carries herself with the air of a leader that shines through her youth. Even Val likes her (how rare). Ashe guessed that we’d come here to offer Demacian aid, but she insists nothing of the sort is needed. “We fight our own battles,” she told us.

Her words may be true, but I see division amongst her people. Val’s tense around some of them, and he can sense their discomfort. Some happily tend to the fields, while others hold their tools like weapons. They’re waiting for a war, not a harvest.

I’ve spoken to a few tribesmen. Most are confident that Ashe is the rightful leader of the Freljord. They swear she’ll unify the tribes, but I can see some doubt in their eyes. They whisper one name in fear: Sejuani. She leads the tribe known as the Winter’s Claw. It’s clear some of Ashe’s people fear her strength and ferocity.

Val and I are off to scout Sejuani’s territory at dawn. We’ll determine the extent of the threat she poses to the Freljord—and to Demacia.[1]

Chapter II: The Winter’s ClawEdit

Winter’s Claw territory

The farther we travel into Sejuani’s lands, the colder the Freljord grows. I’d cover my tracks if the falling snow didn’t do it for me. I know we aren’t welcome here.

Near the border we passed the burnt remains of an Avarosan village. Hundreds of hoof prints led in all directions. Did the tribesmen who died here choose to remain loyal to Ashe in the face of the Winter’s Claw? Is this the ruin Sejuani brings upon her opponents?

What I can’t explain is the second Avarosan village we discovered. It was deserted without a single sign of battle or struggle, although the Avarosan banners still hanging from their huts had been shredded. Did these people flee?

Freljord Teaser 2
Quinn's drawing of Sejuani, the leader of the Winter's Claw tribe.

Sejuani’s camp

Val spotted a Winter’s Claw warband nearby. Without his eyes, I might be dead. We ducked out of their path and they passed without spotting us. Then we followed them to Sejuani’s camp.

Several warbands joined the first, each bearing the spoils of conquest: weapons, food, and to my surprise, recruits. I realized then that the people of the second Avarosan village hadn’t fled, but had instead joined the Winter’s Claw willingly. The most zealous of Ashe’s people had described the Winter’s Claw as a starving, ill-supplied band of raiders, but at dusk the camp burst into celebration with plenty of food and drink (especially drink). I only caught sight of Sejuani herself for a moment. Atop her massive war beast, she was a fearsome sight, but even she joined her men in celebration. Their songs celebrated her name.

It appears Sejuani is more than a destroyer. She too seeks unity between the tribes of Freljord and her tribe grows with those who choose to join her.

This isn’t what I expected. Val and I will head east and seek the people loyal to the Avarosan there. If Sejuani recruits as easily as she destroys, the Freljord under the control of the Winter’s Claw would certainly be a threat to Demacia. Is Ashe’s tribe at risk?[2]

Chapter III: The Troll KingEdit

Shatterfrost camp, Eastern Freljord

We traveled east, putting Sejuani’s territory further behind us. For many days of the journey, I couldn’t be certain we’d find anyone or anything alive out here. The Freljord is so sparse and so empty. It’s no wonder the tribes fight for every scrap of fertile ground.

The people of the Shatterfrost, a small tribe fiercely loyal to Ashe, took us in. They offered us what spare rations they could, which wasn't much at all. They seemed ashamed they couldn't give more. They told me that trolls had been raiding their camps and villages, stealing supplies and murdering their hunters. While trolls are usually seen as foolish brutes who travel in small packs, these attacks seem organized. One tribesman claims that a new leader, a troll king, is rallying his kin to war.

But there’s a deeper threat, one that the people of the Shatterfrost seem afraid to speak of. Rumors of the legendary Ice Witch of Freljord have these people terrified. She has attacked travelers and small hunting bands, leaving her victims impaled on jagged shards of black ice. They say no one has ever seen her face and lived.

Eastern Freljord

Freljord Teaser 3
Quinn's drawing of the Troll King.
We left the Shatterfrost behind us to seek more of Ashe’s eastern allies and soon found ourselves in a deep and heavy blizzard. I couldn’t see much through the snowfall. Val saw the danger ahead before I did, but I still heard the sounds of battle on the wind.

Trolls (hulking, awful brutes) sacked a small village in the distance and smashed everything they couldn’t take. I couldn’t save the tribesmen—they were already dead. I got as close as I could. One of the trolls barked orders at the others (who clumsily tried to obey). This troll leader carried a massive club that seemed to be carved from the ice itself. It glowed with power even in the dark of the growing snowstorm. Is this the Troll King?

Val snatched a banner from the wreckage - this tribe had been loyal to the Avarosan, but not a soul came to their aid. Eastern Freljord is not secure. Ashe won’t be able to call on reinforcements from these distant tribes if she needs them.

Still, the Frostguard to the north are said to be Ashe’s most powerful ally. The Frostguard have pledged since ancient times to stand watch over this land, and the name of their leader, Lissandra, is spoken in reverence throughout the Freljord. The trolls, the Winter’s Claw, and the Ice Witch—together, can Lissandra and Ashe hold them back? [3]

Chapter IV: The FrostguardEdit

Frostguard city, eastern Freljord

I underestimated the journey here. The snow and the glacial landscape slowed our travel, and Val could hardly fly in this cold to scout the way ahead. We'd nearly run out of rations by the time we reached the Frostguard city gates, but the tribesman welcomed us as allies of Ashe and fed us well.

This place is nothing like the Avarosan camp or Sejuani's roaming warband. The city seems somehow both ancient and new. Its black stone structures are clearly ages old and climb the walls of the glaciers. How were they built?

Lissandra
Quinn's drawing of Lissandra, leader of the Frostguard.
Lissandra, the leader of the Frostguard, is a well-spoken and elegant woman who carries herself with the poise and presence of a Queen. She reminds me more of the nobility of Demacia than the barbarians of Freljord—maybe that's why Val doesn't like her.

Frostguard city, later

We've been treated well as envoys of Demacia, but something isn't right. Lissandra will tell me very little about her alliance with Ashe. I asked her of the troll threat, which she believes is overstated. Lissandra claims the Frostguard are capable of wiping out the trolls and securing the east, yet if that is the case, why hasn't she struck back? When I mentioned the Ice Witch, she dismissed the rumors I'd heard as children's tales.

The Frostguard insist on escorting us at all times, and there are parts of the city we're not allowed to see. What is it they don't want us to know?

If there are secrets here, I'll find them. Val and I will investigate the city at night. The guards will never know we left our quarters.

Frostguard city, night

Something is wrong here.

I crept through the city with Val circling above. This place is even stranger at night. Many of the structures here are marked with a symbol of an open, staring eye. It's everywhere, watching over the city and everyone in it. And I don't like feeling watched.

We came upon a group of Frostguard deep in the city. They knelt in a circle around a giant stone eye and spoke in a strange tongue, venerating it. The Frostguard are hiding something—something that's clearly more important to them than an alliance with the Avarosan. What are they planning?

I can't shake the feeling that we're being watched. We aren't safe. Val and I are leaving—now. [4]

Chapter V: The Ice WitchEdit

Eastern Freljord

We had to escape the city before sunrise. I couldn’t risk the Frostguard discovering that Val and I had seen the secrets they’d tried to keep from us. Val distracted the guards while I opened the main gate and slipped away. I knew the risks of venturing back into the Freljord: it’s a long way to Demacia, and there aren’t any landmarks to guide me so far north. Every glacier looks the same, especially in the dark of night.
Freljord 05
Quinn's drawing of the Ice Witch.

A few hours after leaving the city, I sensed something following us. Val scouted from above. Even through the snow, we could see something following our trail. We quickened our pace, yet Val cried a warning that our pursuer was gaining ground. The night grew darker and the snow grew colder around me. Shadows moved across the faces of the glaciers as if something had come alive within them.

We couldn’t escape.

Fearing for our lives, I moved off the trail and gave my journal to Valor—if I died in the Freljord, my reports had to get back to Jarvan. He flew ahead while I flanked my pursuer.

A shape emerged from the darkness: a tall, slender figure floating over the ice. There was something faintly human about her, but it was clear she wasn’t human at all. She remained deathly still as she silently glided towards me. Beneath her, wicked shards of unnatural black ice leapt from the ground. The cold I felt in her presence nearly stopped my heart. I’ve never felt such dread.

She slowed and hesitated when she came near my hiding place. Did she see me? I can’t be certain. She finally turned away and disappeared into the night. The shadows in the ice vanished with her. Did she spare me?

Val is safe. He had circled above the whole time. Part of me thinks he would’ve fought to the death instead of taking the report back to Demacia (stubborn bird).

My hands are still shaking as I write this, and it isn’t from the cold. The Ice Witch is more than a story to scare children. I’ve seen enough here, and once we’re farther south I’ll write up my final report. It’s time to go home.[5]

Chapter VI: Journey's EndEdit

Southern Freljord

We’re finally heading home. It’s been a long journey, and I’ll be happy to see Demacia again.

I’ve begun preparing my report for Jarvan on the state of tensions in the Freljord. I believe he’ll be surprised with the results. There is much more to the Freljord than Demacia assumed, and the threat of war is very real. Ashe has a strong vision, but not all of the Freljord’s tribes are willing to unify under her leadership. Some have left her to ally with Sejuani, a warrior whose ferocity and strength are legendary in this land. I can’t prove it, but Lissandra may be a third force to consider. The Frostguard are mysterious and isolated, and they clearly have their own agenda. A united Freljord led by Sejuani or Lissandra could pose a true threat to Demacia—perhaps all of Valoran.

What happens next might be the spark that lights the fire of war. Knowing what I’ve learned, I think it’s safe to say that we will be watching.[6]

Quotes Edit

Upon selection
  • Play "Trust nothing but your strength."
Attacking
  • Play "They will feed my boar."
  • Play "Die with weapon in hand."
  • Play "Prove your worth."
  • Play "Trample them!"
  • Play "I was born for conquest."
  • Play "Stand and fight!"
  • Play "I won't be denied!"
  • Play "I was forged by winter."
  • Play "Show them our teeth."
  • Play "Run them down!"
  • Play "Bristle, attack!"
  • Play "Leave no survivors."
  • Play "Seize what's ours."
Movement
  • Play "You own what you take."
  • Play "Fight or make room for those who will."
  • Play "Deeds, not words."
  • Play "We fight while cowards talk."
  • Play "No spoils for the meek."
  • Play "Living in fear is not living at all."
  • Play "I will not tolerate weakness."
  • Play "I will not hide behind another shield."
  • Play "Bristle seems hungry today..."
  • Play "We bow to no one!"
  • Play "The cold does not forgive."
  • Play "There is no strength in servitude."
  • Play "I will rule the Freljord."
  • Play "Pain is nothing."
  • Play "Ride onward!"
Taunt
  • Play "Flee like the cowards you are!"
  • Play "Don't worry, Bristle, I'll leave you the scraps."
  • Play "Those who oppose me get gored."
Taunting Ashe
  • Play "Easy, Bristle. The archer's mine."
  • Play "Which will snap more easily? The bow, or you?"
Taunting Lissandra
  • Play "Ice Witch, prepare to be shattered!"
  • Play [laughs] "Are icicles the best you can muster?"
Joke
  • Play "Who wants a treat? Bristle wants a treat? Not until we've trampled our foes to dust!"
  • Play "Can you smell coward, Bristle? Get 'em!"
Laugh
  • Play Sejuani laughs.
  • Play Sejuani laughs.
  • Play Sejuani laughs.
  • Play Sejuani laughs.
Upon using  Arctic Assault
Upon using  Permafrost
Upon using  Glacial Prison
  • Play "There's no use running!"
  • Play "A gift from the Freljord!"
Battle for Freljord event start
  • Play "We settle this, here, and now!"
Winning the Battle for Freljord
  • Play "I rule the Freljord!"

Attacking
  • Play "For my ancestors!"
  • Play "Trample them."
  • Play "Bristle, attack!"
  • Play "Run them down!"
  • Play "Strike at their heart."
  • Play "Leave no survivors."
Moving
  • Play "This is our fight!"
  • Play "Prove your worth, summoner!"
  • Play "To the bitter end."
  • Play "We will endure!"
  • Play "Ride onward."
  • Play "Do not relent."
  • Play "Victory at any cost."
  • Play "I belong in battle."
  • Play "I will rule Freljord."
Taunt
  • Play "You make excellent boar food."
  • Play "Those who oppose me get gored!"
Joke
Bristle falls asleep.
  • Play "Hey, get up! How many times have I told you: 'No sleeping during battle!'"
  • Play "Hey, wake up! No dinner for you, tonight."
Laugh
  • Play Sejuani laughs.
  • Play Sejuani laughs.
  • Play Sejuani laughs.
  • Play Sejuani laughs.
Upon using  Arctic Assault

Development Edit

Sejuani has been designed by Volty.

Champion Sneak Peek Edit

Announcement made by NeeksNaman

As some of our more discerning lore-hounds may have anticipated, Sejauni, the Winter’s Wrath, is charging in as our next upcoming champion. We wanted to take a moment to talk to you about her gameplay, and what you can expect to see.

Hailing from the Freljord, Sejuani combines raw, physical might with the chilling ice of her homeland. After slowing enemies with her Frost passive on auto-attacks, she can activate her Permafrost ability to drastically increase the slow and inflict damage. This allows her to continuously disrupt enemy movements and create a threatening presence – a necessity of any primary tank.

Sejuani’s initiation ability comes from two sources: the powerful skillshot charge from her boar and her Glacial Prison ultimate. The former tramples enemies and applies Frost, while the latter flings a giant ice shard from her flail, stunning anything it hits by encasing it in ice. Enemies near that target get stunned for a shorter durartion. This makes accurate skillshots important, as Sejuani needs move into the right position to maximize the stun duration on her intended target. If used correctly, this ability can change the outcome of a teamfight. If used on a sub-optimal target, however, it will be partially wasted on a tank or lower-value target.

This being our first mounted champion, we’re happy to release not only an epic barbarian woman on a giant boar, but also a tank who can use continuous soft disruption with bursts of big, ultimate initiation!

Previous AbilitiesEdit

V1.0.0.132V3.5 Edit

Frost Frost - Sejuani's basic attacks apply Frost, slowing enemy movement speed by 10% for 3 seconds.

Patch History Edit

V3.6: Visual update and rework

  • Stats:
  • Base health decreased to 440 from 450.
  • Health per level increased to 95 from 85.
  • Base attack damage decreased to 52 from 54.
  • Attack damage per level decreased to 3.3 from 3.4.
  • Armor per level decreased to 3 from 3.5.
  • NEW INNATE:  Frost Armor:
    • Damaging an enemy with an ability or basic attack grants 10 / 15 / 20 / 25 bonus armor and reduces movement-slowing effects on Sejuani by 10 / 15 / 20 / 25% for 2 seconds.
    • OLD INNATE:  Frost: Sejuani's basic attacks apply Frost, reducing enemy Movement Speed by 10% for 3 seconds.
  •  Arctic Assault:
    • Base damage reduced to 40 / 70 / 100 / 130 / 160 from 60 / 90 / 130 / 170 / 210.
    • Now deals bonus damage equal to 4 / 6 / 8 / 10 / 12% of targets' maximum health (300 maximum to monsters).
    • Now knocks up targets damaged by the charge.
    • Mana cost increased to 80 / 85 / 90 / 95 / 100 mana from 70 / 75 / 80 / 85 / 90.
    • Cooldown decreased to 15 / 14 / 13 / 12 / 11 seconds from 19 / 17 / 15 / 13 / 11.
  •  Northern Winds:
    • Renamed  Flail of the Northern Winds
    • NEW ACTIVE: Sejuani's next basic attack deals bonus magic damage to the target and enemies near it. She then swings her flail, dealing magic damage to nearby enemies. If the autoattack is not consumed or this ability is reactivated, Sejuani immediately starts swinging her flail.
    • Bonus on-hit magic damage: 40 / 60 / 80 / 100 / 120 (+30% AP)
    • Area of effect damage adjusted to 80 / 120 / 160 / 200 / 240 (+16% of bonus health) (+60% AP) over 4 seconds from 72 / 120 / 168 / 216 / 264 (+6 / 7.5 / 9 / 10.5 / 12% of Sejuani's maximum health) (+60% AP) over 6 seconds.
    • Area of effect damage no longer amplified on Frosted targets.
    • Cooldown adjusted to 11 / 10 / 9 / 8 / 7 seconds from 10.
  •  Permafrost:
    • NEW PASSIVE: Sejuani's basic attacks and abilities apply Frost.
    • Slow increased at early ranks to 50 / 55 / 60 / 65 / 70% from 30 / 40 / 50 / 60 / 70%.
    • Slow duration decreased at early ranks to 2 / 2.25 / 2.5 / 2.75 / 3 seconds from 3.
  •  Glacial Prison:
    • Crowd control duration adjusted to 1.5 / 1.75 / 2 seconds from 2.
    • No longer halves stun duration on secondary targets on a direct hit.
    • Slows targets by 90% instead if it explodes at the end of its range.

V1.0.0.152:

  • Base armor increased to 24 from 21.
  •  Northern Winds duration increased to 6 seconds from 5.

V1.0.0.143:

V1.0.0.142:

  • Run animation now changes according to her movement speed.

V1.0.0.138:

  •  Arctic Assault: mana cost reduced to 70/75/80/85/90 from 70/80/90/100/110.
  •  Glacial Prison: cooldown reduced to 130/115/100 seconds from 150/130/110.

V1.0.0.133:

  • Fixed a bug where  Glacial Prison did not detonate if Sejuani died.

V1.0.0.132: Added

  •  Frost (Innate): Sejuani's basic attacks apply Frost, reducing enemy Movement Speed by 10% for 3 seconds.
  •  Arctic Assault: Sejuani charges forward to deal magic damage and apply Frost to enemies. Sejuani stops upon colliding with an enemy champion.
  •  Northern Winds: Sejuani summons an arctic storm around her which deals magic damage to nearby enemies every second. Damage is increased against enemies affected by Frost or Permafrost.
  •  Permafrost: Sejuani converts Frost on nearby enemies to Permafrost, dealing magic damage and increasing the Movement Speed reduction dramatically.
  •  Glacial Prison (Ultimate): Sejuani throws her weapon, stunning the first enemy champion hit. Nearby enemies are stunned for a shorter duration. All targets take magic damage and are affected by Frost.

ReferencesEdit

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