League of Legends Wiki

Sejuani/Strategy

< Sejuani

2,047pages on
this wiki
Comments143


Champion Background Strategy Skins & Trivia


Official Strategy

In order to deliver on the promise of a powerful barbarian, we've added enhanced utility to her skills, allowing her to go head-on as a massive, tanky initiator. With a powerful armor-generating passive, a potent knock-up, AoE damage and slow to go along with a tweaked version of Glacial Prison.png Glacial Prison, the SejuaniSquare.png Winter's Wrath is now even more angry.

In the jungle

SejuaniSquare.png Sejuani's still a riding CC machine out of the jungle. In the early game, Frost Armor.png Frost Armor keeps her health high while she tears through jungle camps with Flail of the Northern Winds.png Flail of the Northern Winds. The combination of Permafrost.png Permafrost and well-timed Arctic Assault.png Arctic Assault from the brush can quickly lock down an enemy for a kill. Once she has a point in Glacial Prison.png Glacial Prison, the additional Stun icon stun makes SejuaniSquare.png Sejuani's ganks even deadlier.

Mid game

Heading into midgame, SejuaniSquare.png Sejuani makes an excellent split-push champion, pressuring lanes with Flail of the Northern Winds.png Flail of the Northern Winds, then using a combination of her other abilities to escape enemy ganks. Her full arsenal of crowd-control makes chasing or being chased a frightening prospect for the opposing team; her Frost Armor.png passive armor allows her to wade into the front line of skirmishes, secure in the knowledge that her teammates can pick targets off at leisure.

Late game and teamfights

One of the most imposing initiators in League of Legends, SejuaniSquare.png Sejuani can use Glacial Prison.png Glacial Prison to force a fight near an objective, or hunt down retreating foes with Arctic Assault.png Arctic Assault. As a strong source of magic damage, SejuaniSquare.png Sejuani makes a great tank to complement an AD heavy lineup. Her Arctic Assault.png charge can break up a channeled ultimate or wreak havoc on the enemy team's positioning. All the while she'll absorb huge damage and protect the squishier members of her team by forcing opponents to engage on her with her impressive crowd-control.

Skill usage

  • Arctic Assault.png Arctic Assault can be cast through walls, making this ability a great escape and chasing mechanism.
    • Arctic Assault.png Arctic Assault will also stop if she comes into contact with an enemy champion. This is a great way to spot out stealth champions such as TeemoSquare.png Teemo or TwitchSquare.png Twitch.
    • Because Arctic Assault.png Arctic Assault can be utilized through terrain, exploit areas that are potentially unwarded and pass through terrain to where enemies are. This usually results in a surprising initiation worth the use of the cooldown, provided you have the support of your team.
  • When ganking or in smaller fights, try not to initiate with Arctic Assault.png Arctic Assault if possible. Save it for chasing down an enemy who tries to get away with Flash.png Flash or other escapes.
  • Use Permafrost.png Permafrost after you land a basic attack or charge in with Arctic Assault.png Arctic Assault. The slow makes it easier for SejuaniSquare.png Sejuani and her allies to pick off the enemy.
  • You can extend Arctic Assault.png Arctic Assault's length by Flash.png flashing as it is about to end. When done right you can use this to still hit a champion that was far away, adding an element of surprise to it. This can be also used for longer initiations, but remember that your team will not always will have enough gap closers to catch you up, leaving you alone versus their whole team.
  • Proper usage of your ultimate Glacial Prison.png Glacial Prison is vital.
    • As Glacial Prison.png Glacial Prison applies Frost Frost to enemies hit in a large area, you can initiate fights by combining it with Arctic Assault.png Arctic Assault and Permafrost.png Permafrost. After your Stun icon stun, enemies will still be nearly immobile, giving your team a few seconds of time in which to crush key targets.
    • After Stun icon stunning people with your Glacial Prison.png ultimate, be sure TO NOT USE Permafrost.png Permafrost before the Stun icon stun ends.
    • Remember that Glacial Prison.png Glacial Prison explodes at the end of its range if it does not collide with an enemy champion. This actually gives it additional range and capabilities if you wish to make use of it. Sometimes you can purposely avoid hitting a specific champion to hit more targets overall. Although this will result with only Slow icon slowing champions and not Stun icon stunning them.
    • Be really careful when facing champions with Zhonya&#039;s Hourglass item.png Zhonya's Hourglass, or champions like ZedSquare.png Zed or FizzSquare.png Fizz. Because they may easily dodge your ultimate, making it useless. This is really important.
    • The enemy's tanks will often try to block your Glacial Prison.png ultimate. You can (and in most cases should) Flash.png Flash behind them or use Arctic Assault.png Arctic Assault on the side to get clear throw and Stun icon stun more vulnerable targets.
  • Your Permafrost.png Permafrost has a rather impressive 1000 range. Consider waiting for your opponent to use an escape ability before using it (as long as Frost Frost is applied for up to 3 seconds, it can be used from afar). This allows you to close a gap when they least expect it. Your Glacial Prison.png Glacial Prison can also be used to close the gap, due to its similar ranged capabilities.

Build usage

  • Building SejuaniSquare.png Sejuani as a full AP caster is possible, but special considerations must be made owed to her moderate AP ratios (they are however, superior to LeonaSquare.png Leona's) .
    • In a damage-oriented build, Liandry&#039;s Torment item.png Liandry's Torment is probably the most important item to build, with the Haunting Guise item.png Haunting Guise built extremely early in the build path, along with Sorcerer&#039;s Shoes item.png Sorcerer's Shoes, exploiting magic penetration in the early game. Liandry&#039;s Torment item.png Liandry's Torment damage quickly adds up thanks to SejuaniSquare.png Sejuani's large amount of CC, allowing her to trigger the improved damage of Liandry&#039;s Torment item.png Liandry's Torment.
    • In the later game, Rabadon&#039;s Deathcap item.png Rabadon's Deathcap, Zhonya&#039;s Hourglass item.png Zhonya's Hourglass, and Morellonomicon item.png Morellonomicon are fine choices, in addition to some survivability items.
    • Lich Bane item.png Lich Bane, and surprisingly Trinity Force item.png Trinity Force are both good items on SejuaniSquare.png Sejuani, as so much of her kit revolves around being close to the enemy, the extra movement speed can be very helpful in pinning opponents down. Keep in mind that Trinity Force item.png Trinity Force will likely be unaffordable on the gold income of a jungler, unless fortune has smiled and given you a tremendous amount of kills. Lich Bane item.png Lich Bane is the more likely option.
    • In general, the philosophy to building SejuaniSquare.png Sejuani as a damage dealer is utility meets eccentric damage. SejuaniSquare.png Sejuani is a very capable damage dealer as many of her skills can potentially hit the entire team in one blow, but the problem with her as a carry is she will always be in the thick of things. Cooldown reduction, Zhonya&#039;s Hourglass item.png stasis items, and careful positioning will allow her greater amounts of cooldown rotations, and thereby more success in teamfights.
  • The items Ranger&#039;s Trailblazer item.png Ranger's Trailblazer with the Juggernaut item.png Cinderhulk enchantment, Randuin&#039;s Omen item.png Randuin's Omen, and Frozen Heart item.png Frozen Heart could very easily be considered core items for SejuaniSquare.png Sejuani.
    • Juggernaut item.png Cinderhulk provides a great amount of health and the Immolate passive.
    • Randuin&#039;s Omen item.png Randuin's Omen provides an extremely powerful active, as well as many of the stats SejuaniSquare.png Sejuani needs, and an anti-dps passive on-being-hit. Feel more comfortable about taking turret shots once you have obtained it.
    • Frozen Heart item.png Frozen Heart is a fine choice for SejuaniSquare.png Sejuani, as it provides a very large amount of armor and, more importantly, cooldown reduction, which helps deal with her long cooldowns, on top of an extremely powerful defensive aura. However, your support may build this, and a team does not need two.
  • Guardian Angel item.png Guardian Angel is also a reasonable item for SejuaniSquare.png Sejuani late game given that her role in team fights is generally to charge straight into the enemy and hamper them with her AoE skills.
  • While not building Juggernaut item.png Cinderhulk, consider buying a Sunfire Cape item.png Sunfire Cape, it allows for continuous damage on enemies, used in combination with Slow icon slows it can rack up a lot of damage over a period of time. It also improves her Flail of the Northern Winds.png Flail of the Northern Winds ability due its health scaling.
  • Ultimately, CDR is SejuaniSquare.png Sejuani's most important statistic to itemize or build for. SejuaniSquare.png Sejuani's Glacial Prison.png ultimate is so powerful, summoners will want it up for every teamfight, or every instance a carry can be ambushed.
    • Building an early Glacial Shroud item.png Glacial Shroud and Kindlegem item.png Kindlegem is arguably SejuaniSquare.png Sejuani's best early build. Also consider playing with a team that can allow you to take the second and/or third blue golem. This is ideal for before you gain the CDR required to combo your abilities efficiently.
  • Consider getting a Spirit Visage item.png Spirit Visage after getting Warmog&#039;s Armor item.png Warmog's Armor, as not only it gives you 10% CDR, but increases your health regeneration, and gives you a significant magic resistance boost.
  • Banshee&#039;s Veil item.png Banshee's Veil is a great item. Very seldom will SejuaniSquare.png Sejuani leave a fight untouched, and the shield this item provides will mitigate some of that damage, in addition to some magic resist and health. It also assures SejuaniSquare.png Sejuani is not disturbed in making initiations, typically a very important time in what SejuaniSquare.png Sejuani brings to a team.
  • Because of her early game weakness, buying Sight Ward item.png wards can potentially protect both you and your jungle. Although building a Sightstone item.png Sightstone is not recommended, as it will delay your build, there are worse options early game, especially if stuck with a support who will not take the initiative to buy one himself.
    • If choosing this option, proceed to upgrade the item to Ruby Sightstone item.png Ruby Sightstone as it will give you wards that last longer, and increase Flail of the Northern Winds.png Flail of the Northern Winds damage.
    • You can also ask your top and bot to ward those jungle entrances, leaving you to cover the near mid lane entrances.
  • Iceborn Gauntlet item.png Iceborn Gauntlet synergizes well with Flail of the Northern Winds.png Flail of the Northern Winds, as upon activating it you can land a double enhanced basic attack, that will deal twice as much damage and also Slow icon slow any nearby enemies, keeping them in range.
  • SejuaniSquare.png Sejuani may achieve a maximum of 64.14% slow resistance with 2 points in the Swiftness mastery s4.png Swiftness mastery and Boots of Swiftness item.png Boots of Swiftness at level 17.
  • Remember to upgrade your trinket, boots, and buy yourself an elixir in late game.

Jungling

  • The most recommended skill prority is:
    • Glacial Prison.png Glacial Prison > Flail of the Northern Winds.png Flail of the Northern Winds > Permafrost.png Permafrost > Arctic Assault.png Arctic Assault.
    • The first point in Flail of the Northern Winds.png Flail of the Northern Winds is necessary to get your jungle started, as it has the highest Area of Effect damage on level 1.
    • Try not to use Arctic Assault.png Arctic Assault. Instead save it for invades and mobility.
    • When clearing camps, activate Flail of the Northern Winds.png Flail of the Northern Winds to apply Frost Frost to all the monster in the camp. Then immediately use your Permafrost.png Permafrost.
    • When you're afraid of stealing, it is a good idea to use Permafrost.png Permafrost right before you Smite.png Smite the monster.
    • Arctic Assault.png Arctic Assault is a good tool to dip into the enemy jungle without committing too far. Utilize it to jump from the DragonSquare.png Dragon or Baron NashorSquare.png Baron pit into the enemy jungle, to place a Vision Ward item.png pink ward. This can go a long way in amending SejuaniSquare.png Sejuani's early game weakness with information of where the enemy jungler is. This is made far safer if you have an momentary idea of where the enemy jungler currently is.
    • Be aware of pushed lanes, and punish them accordingly. SejuaniSquare.png Sejuani can utilize Arctic Assault.png Arctic Assault from Elder RazorbeakSquare.png Crimson Raptor camp to lane to punish mid turret dives or mid laners that are too confident, can dive from the top tribush into the river brush to surprise top, and can Arctic Assault.png Arctic Assault from around the bottom tribush (around the Crest of Insight.png blue buff) into the river bush to surprise a pushed bot lane. While you won't bring a ton of damage early and will be reliant on the compliance of your laner to get kills, having the reputation of a potential ganker will give you more presence on the rift.

Recommended builds

Summoner's Rift
Starting Crystalline Flask item Health Potion item3 Warding Totem item
Essential Ninja Tabi item Rod of Ages item Frozen Heart item
Offensive Sunfire Cape item Liandry&#039;s Torment item Abyssal Scepter item
Defensive Randuin&#039;s Omen item Banshee&#039;s Veil item Warmog&#039;s Armor item
Consumables Health Potion item Mana Potion item Sight Ward item Vision Ward item Elixir of Iron item
Summoner's Rift (Jungler)
Starting Hunter&#039;s Machete item Health Potion item2 Warding Totem item
Essential Boots of Mobility item Ranger&#039;s Trailblazer (Juggernaut) item Frozen Heart item
Offensive Sunfire Cape item Liandry&#039;s Torment item Abyssal Scepter item
Defensive Randuin&#039;s Omen item Banshee&#039;s Veil item Warmog&#039;s Armor item
Consumables Health Potion item Mana Potion item Sight Ward item Vision Ward item Elixir of Iron item
The Howling Abyss
Starting Boots of Speed item Guardian&#039;s Horn item
Essential Mercury&#039;s Treads item Aegis of the Legion item Liandry&#039;s Torment item
Offensive Abyssal Scepter item Sunfire Cape item Talisman of Ascension item
Defensive Orb of Winter item Frozen Heart item Twin Shadows item
Consumables Health Potion item Mana Potion item
The Crystal Scar
Starting Boots of Speed item Kindlegem item Health Potion item3
Essential Ninja Tabi item Haunting Guise item Abyssal Scepter item
Offensive Sunfire Cape item Rylai&#039;s Crystal Scepter item
Defensive Frozen Heart item Hextech Sweeper item Odyn&#039;s Veil item
Consumables Health Potion item Mana Potion item
The Twisted Treeline
Starting Boots of Speed item Ruby Crystal item
Essential Ninja Tabi item Haunting Guise item Abyssal Scepter item
Offensive Sunfire Cape item Rylai&#039;s Crystal Scepter item
Defensive Frozen Heart item Overlord&#039;s Bloodmail item Hextech Sweeper item
Consumables Health Potion item Mana Potion item


Countering

  • SejuaniSquare.png Sejuani is an extremely potent ganker once she hits level 4. Refrain from boldly pushing your lane if you believe she's reached this level. Even before level 4, her ganks can still hurt, so always have a Sight Ward item.png ward in place to prevent getting Arctic Assault.png jumped.
  • Once she has a few levels going for her SejuaniSquare.png Sejuani is a very proficient farmer, so it would be wise to try and stop her from farming too much throughout the game, or she may become extremely difficult to deal with/kill later on.
  • Glacial Prison.png Glacial Prison is a very powerful initiation ability, and if multiple teammates are caught in it, it could prove a difficult recovery. Avoid bunching up while she is near and/or making yourself an easy target.
  • SejuaniSquare.png Sejuani is a far better jungle fighter than a lane fighter. Teams are naturally more spread out in a lane or a river, so you may wish to confine your teamfights to those areas. Similarly, anything that wastes her ultimate, such as a flash, or a timely Zhonya&#039;s Hourglass item.png Zhonya's Hourglass, will mitigate her power considerably.
  • If you see her coming, all it takes to disrupt a SejuaniSquare.png Sejuani is one brave tank who steps between her and the rest of the team opposing her, essentially body blocking her ultimate, which by its nature, will always come in a line directly from her. If you happen to be playing such a champion, taking one for the team potentially makes her a much less efficient adversary.
  • Once SejuaniSquare.png Sejuani catches you alone, escape is nearly impossible. Avoid invading her jungle if she's made herself difficult to kill and you are unsure of her position. Also, avoid pushing lanes by yourself if you are not certain you can kill her or get away, or of her location.
  • SejuaniSquare.png Sejuani is extremely weak at dueling other champions in the early game, but will become extremely strong if she doesn't fall behind. Due to being one of the most powerful champions in the lategame, it's important if your team can focus on shutting her down. Try counter jungling and playing safe so she can't gank lanes successfully. Coordinate strategies to keep her behind without farm. Take advantage of her glaring early game weaknesses.

Champion Spotlight

Around Wikia's network

Random Wiki