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Seraph's Embrace

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Seraph's Embrace
Availability
Common
Tier Mythical
Stats +1000 mana
+60 ability power
+10 mana regen per 5 seconds
Passive Unique Passive - Insight: Gain ability power equal to 3% of your maximum mana.
Active Unique Active - Mana Shield: Drains 20% of your current mana to shield yourself for an equal amount plus 150 for 3 seconds (120 second cooldown).
Menu N/A
Item cost 2700g (This item cannot be bought)
Sell value 1897
Item code 3040

Seraph's Embrace is a Mythical item in League of Legends.

Recipe Edit

Archangel's Staff automatically transforms into this item upon fully charging Mana Charge (750 bonus mana).

Cost Analysis Edit

Base Gold Value

Passive Gold Value

Gold Efficiency

  • Seraph's Embrace is gold efficient even without the activate.

Notes Edit

  • By itself, Seraph's Embrace grants 90 AP.
  • If you own both Archangel's Staff and Manamune before reaching 750 bonus mana, Archangel's Staff takes priority and will transform into Seraph's Embrace.
    • The transformation drains Mana Charge, leaving the remaining Manamune on 0 bonus mana. This can be recharged, and will transform into Muramana upon completion.
    • It is possible to charge a third Tear of the Goddess for a further 750 bonus mana. Note that the Awe and Insight passives of Archangel's and Manamune, and the transformation passives are unique and so further purchases won't provide anything beyond the base stats.
  • To work out whether this item or a Rabadon's Deathcap would grant you more AP, you need to look at your AP and mana stats prior to the purchase. Both give the same AP when 0.25AP + 150 = 0.03(Mana + 1,000) + 60. (This is assuming that the Rabadon's Deathcap would be your first, and that you would thus be getting the extra benefit from the unique passive.) In other words, for the Seraph's Embrace to give more AP, your mana prior to building it must be at least 8.3...AP + 2,000.
    • This means that, purely from an AP perspective, the first Rabadon's Deathcap is almost always preferable. Take the case of Janna, the champion with the highest base mana in the game. A decent build for maxmizing her AP without getting particularly ridiculous includes the Rod of Ages, the Mejai's Soulstealer and the Deathfire Grasp. These alone give her 540AP (with 10 stacks on the Rod of Ages and 20 stacks on the Mejai's Soulstealer), meaning she needs 4,500 mana for the Seraph's Embrace to give her more AP than the Rabadon's Deathcap. Her base mana at level 18 is 1,454; the Rod of Ages gives her another 650 mana, for a total of 2,104. This total is far short of the total she needs for the Seraph's Embrace to grant more AP.
  • Manaless champions may charge the Tear of the Goddess, Manamune and Archangel's Staff to get Muramana and Seraph's Embrace. However, they won't get any bonuses of Muramana's Awe and toggle, as well as Seraph's Embrace's Insight and Mana Shield.

Patch historyEdit

V3.5 (Balance Updates):

  • Active Mana cost reduced to 20% current Mana from 25%.
  • Active Shield adjusted to 20% of current Mana + 150 from 25% current Mana.

V1.0.0.152: Added

  • Builds from Archangel's Staff when the Mana Charge passive is at 750 mana.
  • +1000 Mana
  • +60 Ability Power
  • +10 Mana Regen per 5 seconds
  • Unique Passive – Insight: Gain Ability Power equal to 3% of your Maximum Mana.
  • Unique Active – Mana Shield: Drains 25% of your current mana to shield yourself for an equal amount for 3 seconds -120 second cooldown.

References Edit

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