Backstab also applies after a critical strike is achieved. If you were to critically strike for 500 damage, the same critical strike would do 600 damage from behind (500dmg +20% = 600dmg).
(Active): Shaco instantly blinks to a target nearby location and enters stealth for up to 3.5 seconds. His next auto-attack in the next 6 seconds will critically strike with modified critical damage (normal critical strikes are 200% damage), dealing physical damage and ending his stealth.
Deceive is a ground targeted blink ability that causes Shaco to blink to the target location, entering stealth for a short duration. Additionally, Shaco's next autoattack within 6 seconds of activating the ability will critically strike with a damage modifier scaling with Deceive's level.
Deceive's damage bonus replaces the normal critical strike modifier, causing it to actually do less than a normal critical until the skill is at least at rank 4. It is affected by critical damage bonuses like Infinity Edge.
Deceive will apply bonus critical damage on top of its modifier. For instance, with Infinity Edge (+50%), Lethality (+10%), and Rank 5 Deceive, Shaco will deal bonus damage equal to 280% of his attack damage. This is before any other bonuses or mitigation are applied. Note that if Shaco were to attack the target from behind it would deal 20% additional damage on top of the critical strike itself.
Deceive's casting animation (an orange puff of smoke) can be seen by both teams through the Fog of War.
Jack In The Box
(Active): Shaco creates a Jack in the Box at the target location with 150 health. It will stealth after 2 seconds and trigger when an enemy comes near, fearing nearby enemies briefly and attacking them. It deals magic damage, and lasts 60 seconds stealthed or 5 seconds while firing. Casting Jack In The Box breaks stealth.
Cooldown: 16 seconds
Trigger Range: 300
Sight Range: 700 (estimate)
Jack in the Box attack speed: 1.8(Attack 9 times in 5 seconds.)
Total Magic Damage: 315 / 450 / 585 / 720 / 855 (+ 1.8 per ability power)
Jack in the Box is a ground targeted ability that places a trap at the target location. If an enemy unit moves within range of the trap, it will activate, fearing all nearby enemy units and attacking nearby enemies, dealing magic damage.
Jack in the Box shows a puff of smoke when placed in brush and makes a distinctive sound that can be heard by enemies.
Jack in the Box will "hard lock" onto the closest enemy champion that has damaged Shaco or that Shaco has damaged, preferring to attack that champion whenever it is in range, even if they have moved too far away before walking back into range.
Boxes will "soft lock" onto non-neutral monsters they attack, preferring to attack that target, but they will not switch back to it if it leaves and re-enters the box's firing range when other targets are available.
Hard locks are prioritized over soft locks.
(Passive): Shaco's attacks poison his targets, reducing their movement speed for 2 seconds. It also gives affected non-champion units a chance to miss their attacks.
Slow: 10% / 15% / 20% / 25% / 30%
Miss Chance to Non-Champion Units: 20% / 22.5% / 25% / 27.5% / 30%
(Active): Shaco throws a dagger to target enemy dealing magic damage and applying his slowing poison to them for 3 seconds. The passive is deactivated during the cooldown.
Cooldown: 8 seconds
Cost: 50 / 55 / 60 / 65 / 70 mana
Magic Damage: 50 / 90 / 130 / 170 / 210 (+1.0 per ability power) (+1.0 per bonus attack damage)
Two-Shiv Poison passively grants Shaco's autoattacks an on-hit effect that reduces his target's movement speed and causes minions and monsters to sometimes miss their attacks.
When activated, Two-Shiv Poison is a targeted ability that fires a dagger towards a single enemy unit, dealing magic damage on impact and applying the passive effect. Two-Shiv Poison's passive effect is lost while the ability is on cooldown.
Two-Shiv Poison will damage Black Shield and the slow is negated.
(Active): Shaco disappears, becoming untargetable for half a second and creates a clone of himself next to him that will last for up 18 seconds. The clone deals 75% of Shaco's damage and receives 50% extra damage. This clone deals 50% damage to towers and inhibitors. At the end of its duration or when dying the clone will explode, dealing magic damage to nearby enemies.
Hallucinate is a self-targeted ability that causes Shaco to become untargetable for 0.5 seconds, creating a clone of himself afterwards. This Clone deals less damage than Shaco; it can be controlled similarly with other pets (Alt+Right-Click) and lasts up to 18 seconds. Upon being killed or expiring, the clone explodes, dealing magic damage to nearby enemy units.
The clone cannot be the source of aura buffs, but it can still be affected by nearby auras.
Hallucinate spawns Shaco and his clone with consistent orientations. Shaco faces the same direction as he did when the ability was cast. The clone faces towards the top of the screen.
While the clone is active, you can use the spell again in order to issue commands, similarly with Alt-Right Clicking. Each "activation" of the spell will cause the clone to move towards the cursor location or to attack whichever enemy unit the cursor is hovering over.
Shaco's clone will benefit from certain stats gained from items such as:
attack speed and crit chance.
Shaco's Clone will not benefit from certain item effects such as:
Youmuu's active, and Trinity Force's damage proc.
Runes and Masteries do not increase the clones stats.
The clone displays its real stats, which makes it fairly easy to find the real Shaco.
Shaco's Clone is also capable of picking up Health Relics on Dominion and Howling Abyss.
Shaco's Clone will not proc Spirit of the Elder Lizard.
Shaco's Clone cannot use the UNIQUE Passive of Sunfire Cape.
Shaco's Clone cannot lifesteal.
Shaco's Clone will not proc Blade of the Ruined King?