This lore is out-dated and is no longer considered
Most would say that death isn't funny. It isn't, unless you're Shaco - then it's hysterical. He is
Valoran's first fully functioning homicidal comic; he jests until someone dies, and then he laughs. The figure that has come to be known as the Demon Jester is an enigma. No one fully agrees from whence he came, and Shaco never offers any details on his own. A popular belief is that Shaco is not of Runeterra - that he is a thing summoned from a dark and twisted world. Still others believe that he is the demonic manifestation of humanity's dark urges and therefore cannot be reasoned with. The most plausible belief is that Shaco is an assassin for hire, left to his own lunatic devices until his services are needed. Shaco certainly has proven himself to be a cunning individual, evading authorities at every turn who might seek him for questioning for some horrendous, law-breaking atrocity. While such scuttlebutt might reassure the native inhabitants of Valoran, it seems unimaginable that such a malfeasant figure is allowed to remain at large.
Whatever the truth of his history might be, Shaco has joined
the League of Legends for reasons only he knows. He is a terrifying figure, typically shunned by both his fellow champions and the media at large. Only the summoners in the Institute of War know why such a creature was allowed into the League, but most Runeterrans suspect it to be a means that allows the power that be to keep an eye on the ever-elusive Shaco. Unsurprisingly, this champion is popular in places where madness can openly reign, such as among the power-hungry summoners of Zaun and Noxus.
"Whatever you do, don't tell him you missed the punch line."
"How about a magic trick?"
"Look... behind you."
"This will be fun!"
"The joke's on you!"
"Here we go!"
"March, march, march, march!"
"Now you see me, now you don't!"
"Just a little bit closer!"
"For my next trick, I'll make you disappear!"
was designed by Steve 'Guinsoo' Feak
1st Classic Shaco splash art 1st Mad Hatter Shaco splash art 1st Royal Shaco splash art 1st Nutcracko splash art 1st Workshop Shaco splash art 1st Asylum Shaco splash art Shaco concept art (by Riot Artist Albert Carranza)
They say that death isn't funny. It isn't, unless you're Shaco. He is
Valoran's first fully-functioning homicidal comic; he jests until someone dies, and then he laughs. The figure that has come to be known as the Demon Jester is an enigma. No one still alive knows whence he came. There are rumors, but one must not speak of them too loudly lest Shaco come to jest. It seems unimaginable that such a threatening figure would be allowed to remain at large. There are those that believe he is an assassin for hire, left to roam until he is needed. Others believe that Shaco is simply too clever, evading authorities at every turn. Still others believe that he is the demonic manifestation of humanity's dark urges, and therefore cannot be stopped.
"Whatever you do, don't tell him you missed the punch line."
Maniacal Cloak was probably toggle on/off ability. Shaco was in stealth consuming 15 mana per second.
There is no particular information about Paranoia, but it probably was just like Nocturne's ultimate .
Bug Fix: Now re-stealth after being revealed once the revealing effect (ex. ) expires.
V6.24 December 14th Hotfix
AP ratio reduced to 40% AP from 50% AP.
AP ratio reduced to 75% AP from 90% AP.
AD ratio reduced to 75% AD from 85% AD.
Explosion base damage reduced to 200 / 300 / 400 from 300 / 450 / 600.
New Effect: If the attack that procs Backstab would critically strike normally, it now deals normal crit damage rather than Backstab's reduced crit damage.
Bug Fix: Fixed a bug where Backstab wasn't stacking .
Bug Fix: Fixed a few bugs where the clone wasn't properly transferring kill credit to Shaco himself (ex. ).
Recommended items updated.
Revised Effect: Shaco's attacks critically strike for 120 - 145 (based on level)% damage when striking a unit from behind (200% versus monsters). This stacks additively with bonus critical strike damage. This cannot happen again for 3 seconds (affected by cooldown reduction). If the attack happens to roll a critical strike regardless,
Shaco's total critical damage is applied but the effect is still put on cooldown.
Mana cost changed to 60 at all ranks from 90 / 80 / 70 / 60 / 50.
Cooldown increased to 14 seconds from 11.
Cast time changed to 0. 125 seconds from randomly between 0. 05 and 0. 3.
Duration changed to 1. 5 / 2. 25 / 3 / 3. 75 / 4. 5 seconds from 3. 5 at all ranks.
Removed: Next basic attack critically striking for bonus critical damage.
Stealth reclassified as .
Invisibility New Effect: Next basic attack deals 20 / 35 / 50 / 65 / 80 (+ 50% AP) bonus damage, which can be increased with , and reduces Deceive's cooldown by 2. 5 seconds.
New Effect: Can now place while stealthed. Placing a briefly reveals Shaco's position, but doesn't make him targetable.
Box health increased to 150 - 550 (based on level) from 150 at all levels.
Arm time reduced to 2 seconds from randomly between 2. 1 and 2. 3.
New Effect: Boxes now instantly die to turret shots, and lose a minimum of 1/3 rd of their health from champion basic attacks.
New Effect: Boxes duration now scales with 5% AP.
Damage against turrets reduced to 50% from 100%.
Clarity: Boxes are .
Slow increased to 20 / 22. 5 / 25 / 27. 5 / 30% from 10 / 15 / 20 / 25 / 30%.
Base damage reduced to 5 / 35 / 65 / 95 / 125 from 50 / 90 / 130 / 170 / 210.
AD ratio changed to 85% AD from 100% .
bonus AD AD ratio reduced to 90% AP from 100% AP.
New Effect: Now also deals bonus magic damage.
3 - 8 (based on level)% of target's missing health Removed: Slowing monsters and minions attack speed by 20 / 22. 5 / 25 / 27. 5 / 30%.
Cast time increased to 0. 5 seconds from randomly between 0. 25 and 0. 5.
Clone's damage against turrets reduced to 35% from 50%.
New Effect: Clone's now takes double damage from turrets.
New Effect: Clone can now attack wards.
New Effect: In addition to dealing damage when killed, a clone now spawns 3 mini for 6 seconds that activate together and share damage taken.
Mini boxes deal 25 / 50 / 75 (+ 15% AP) magic damage and cause the target to flee for 0. 75 seconds. Gains 210-950 bonus health (from levels 6-18).
Bug Fix: No longer applies extra stacks of armor shred.
Clarity: Now shows the bonus damage from Backstab separately when applied.
removed: Passive miss chance versus minions and monsters.
new effect: Passive now reduces the attack speed of minions and monsters by 20 / 22.5 / 25 / 27.5 / 30 %.
Base armor increased to 19 from 15.
Now causes target to flee away from the source at reduced movement speed.
Range reduced to 400 from 500.
Slow reduced to 10 / 15 / 20 / 25 / 30% from 20 / 22. 5 / 25 / 27. 5 / 30%.
Controlling the clone no longer reveals Shaco in brush.
Fixed a bug that prevented Shaco from casting Hallucinate for the rest of the game in certain circumstances.
Base movement speed increased to 350 from 325.
Reactivating the spell while the clone is active now allows you to control your pet, similar to Alt+Right Clicking.
You will also see a self-only targeting particle when using this ability, depicting what command your pet is following.
Fixed a bug that caused it to sometimes deal more damage than intended.
Base damage increased to 50 / 90 / 130 / 170 / 210 from 40 / 80 / 120 / 160 / 200.
Scaling changed to (+100% bonus AD) from (+50% AD).
Duration reduced to 60 seconds from 90.
They now show their remaining duration place of their mana bar.
, , and champion tips rewritten for clarity.
Will now still critically strike even if you break stealth (eg. to cast ).
Base damage reduced to 35 / 50 / 65 / 80 / 95 from 35 / 55 / 75 / 95 / 115.
Ability power ratio reduced to (+20% AP) from (+25% AP).
Activation range reduced to 300 from 350.
Cast range increased to 425 from 400.
Fixed a bug where the clone wouldn't trigger passive.
Health per level increased to 84 from 80.
Base health increased to 525 from 501.
Base mana increased to 270 from 250.
Boxes will hard lock onto the closest champion that has damaged Shaco recently, or that Shaco has damaged.
Boxes will soft lock onto other non-neutral-monsters they attack (they will prefer to keep attacking that target).
Boxes are now immune to damage while stealthed if the source cannot see them.
Trigger radius reduced to 325 from 400 to mitigate cases where it fears targets and they run out of range, rendering the Box unable to attack.
Fixed a bug where they could be seen by stealthed enemies.
Fixed a bug where they could be seen in brush or through fog of war while not stealthed if an enemy was nearby.
Fixed a bug where they would sometimes stop attacking targets if they both were in brush.
Fixed a bug where they could activate but fail to fear targets moving near the edge of its range.
Fixed a bug where turrets would always attack them first.
Can no longer be disabled or pushed by effects like .
Fixed the dance animation to loop properly.
Clone now correctly benefits from critical strikes.
Fixed a bug where it could be dodged.
Cast range reduced to 400 from 500.
Can no longer be cast inside walls.
Fixed a bug where fearing enemies didn't grant an assist.
Can no longer be cast while rooted.
Bonus damage reduced to 20% from 25%.
Cooldown increased to 11 seconds from 10.
Duration reduced to 3. 5 seconds from 4.
No longer blinds the target.
Will now break stealth upon cast.
Cooldown increased to 100 / 90 / 80 from 90 / 75 / 60.
Duration reduced to 18 seconds from 30.
no longer revives the clone though it will still apply the passive particle.
Cooldown increased to 10 seconds from 8. 5.
Bonus damage taken by the clone changed to 150% at all ranks from 200 / 165 / 135%.
The tooltip inaccurately stated that Shaco's clone would take 135% increased damage at all ranks. The change from 135% bonus damage was not documented.
Now deals half damage to turrets.
Fixed a bug where clones would proc on-hit effects an extra time.
Updated tooltip to clarify that the damage is bonus damage and not a true critical strike.
Fixed a bug where they would acquire targets incorrectly.
Fixed a bug where they would lose their stealth before their lifetime expired.
Mana cost fixed to correctly be 50 / 55 / 60 / 65 / 70 from 60 at all ranks.
Active range increased to 625 from 600.
Activating it on a target while Shaco is in stealth will cause him to become visible.
Cooldown reduced to 8 seconds from 13.
Mana cost reduced to 70 from 80.
Crit bonus reduced to 40 / 60 / 80 / 100 / 120% from 50 / 70 / 90 / 110 / 130%.
Damage per hit reduced to 35 / 55 / 75 / 95 / 115 from 35 / 60 / 80 / 100 / 125.
Ability power ratio reduced to (+25% AP) from (+35% AP).
Mana cost reduced to 50 / 55 / 60 / 65 / 70 from 70 at all ranks.
Fixed a bug where it would stop firing after it killed a monster.
Cooldown now triggers when leaving stealth.
Cooldown reduced to 8. 5 seconds from 10.
Fixed a bug in which they would sometimes not attack monsters.
Fixed a bug where placing them atop of units caused them to spawn in unpredictable locations.
Bonus damage taken by the clone changed to 135% at all ranks from 170 / 135 / 100%.
Cooldown increased to 105 / 90 / 75 seconds from 75 at all ranks.
Fixed a bug in which Shaco's clone was dealing bonus damage.
Fixed a bug where casting Hallucinate while you have the Deceive buff caused the clone to always crit.
Fear range now matches the activation range.
Magic resistance increased to 100 from 50.
Cooldown increased to 10 seconds from 9.
Mana cost increased to 90 / 80 / 70 / 60 / 50 from 80 / 70 / 60 / 50 / 40.
Duration reduced to 4 seconds from 5.
Range reduced to 500 from 575.
Mana cost increased to 80 from 75.
Fear range reduced to 400 from 450.
Base health reduced to 150 from 200.
No longer immune to magic damage; now has a magic resistance of 50.
Shaco deals 25% bonus damage when striking a unit from behind.
Shaco enters stealth and instantly teleports to target location. His next attack has a 100% chance to critical strike.
Shaco drops a Jack-in-the-Box at target location, which will wait, stealthed, to fear nearby units and attack them when someone comes nearby.
Passive: Shaco’s attacks poison targets on hit, reducing their chance to hit and slowing them.
Active: Shaco throws his daggers to deal damage and poison the target.
Shaco creates an illusion of himself that can attack nearby enemies. It explodes upon death dealing AoE damage.