Shaco deals 20% bonus damage when striking a unit from behind with his autoattacks or abilities.
Deceive
Range: 400
Cooldown: 11 seconds after exiting stealth
Cost: 90 / 80 / 70 / 60 / 50 mana
Active: Shaco instantly blinks to a target nearby location and enters stealth for up to 3.5 seconds. His next auto-attack within 6 seconds is guaranteed to critically strike for modified base critical damage. Bonus critical damage from items, runes and mastery is applied for the full amount.
Active: Shaco creates a Jack in the Box at the target location with 150 health. It will stealth after 2 seconds and lasts a maximum of 60 seconds. When an enemy comes near the box activates and comes out of stealth, fearing nearby enemies briefly and attacking them for 5 seconds, dealing magic damage with its attacks. Casting Jack In The Box breaks stealth.
Jack in the Box attack speed: 1.6 (Attacks 9 times in 5 seconds)
Jack in the Box armor: 50
Jack in the Box magic resist: 100
Two-Shiv Poison
Range: 625
Cooldown: 8
Cost: 50 / 55 / 60 / 65 / 70 mana
Passive: Shaco's attacks poison his targets, reducing their movement speed for 2 seconds. It also gives affected non-champion units a chance to miss their attacks.
Slow: 10% / 15% / 20% / 25% / 30%
Miss Chance to Non-Champion Units: 20% / 22.5% / 25% / 27.5% / 30%
Active: Shaco throws a dagger at a target enemy dealing magic damage and applying his slowing poison to them for 3 seconds. The passive is deactivated during the cooldown.
Active: Shaco becomes stealthed and untargetable for 0.5 seconds, then creates a clone of himself that will last for up to 18 seconds. The clone deals 75% of Shaco's damage and receives 50% extra damage. This clone deals 50% damage to towers and inhibitors. At the end of its duration or when dying the clone will explode, dealing magic damage to nearby enemies.