"Regrettably, I must retire in order to find a digestive."
This article or section contains obsolete information, but exists here for historical purposes.
Self Gold Value
Aura Value per Ally Champion
is gold efficient with two ally champions nearby.
Alternatively, the active must have at least a value of 321g for to be gold efficient.
Alternatively, the item must be held for 642 seconds (10 minutes and 42 seconds), including time spent holding its predecessor , for its passive to make gold efficient.
is the only item in the game that upgrades from a gold-generating item to retain its gold-generating passive.
The active ability can be targetted on minions, pets and summoned objects like .
's active does not give assists.
, , , , , and are part of a sextet of "sister items" that share similar features, specifically having an active ability and a gold-generating item in their recipe.
remade into .
New Recipe: + + = 715 .
Old recipe: + + = 553 .
1700 Added +4 gold per 10 seconds.
Unique Passive – Lucky Shadow removed.
Unique Passive – added.
Tribute Unique Passive – Gold Income added.
Unique Active removed.
Unique Active – added.
Gold per 10 increased to 5 from 4.
Total cost reduced to 1600 gold from 1700.
Mana Warp Passive Aura reduced to 5 mana regen per 5 seconds from 6.
Item cost: 1700g
Combine cost: 535g
+45 ability power
Unique Passive – Lucky Shadow: Gain an additional 4 gold every 10 seconds.
Unique Aura – Mana Warp: Nearby allied champions gain 6 mana regen per 5 seconds.
Unique Active: Surrounds an ally with a blizzard for 4 seconds that slows nearby enemy movement speed by 30%. 60 second cooldown.
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