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Sheen is an advanced item in League of Legends.[1] 


Sheen item
1050 Gold (700 Gold)

Builds into

Cost Analysis*

Gold Value

Gold Efficiency*

  • Sheen item.png Sheen is 76.19% gold efficient without its passive.
  • Alternatively, the item becomes gold efficient if its spellblade passive is worth at least 250 Gold.


  • Sheen item.png Sheen (as well as Iceborn Gauntlet item.png Iceborn Gauntlet) only multiplies the champion's starting base attack damage plus any gained from leveling up. Bonus attack damage from items, runes, and masteries is not included, nor does it include the bonus damage from skills like Ezreal Ezreal's Mystic Shot.png Mystic Shot, Gangplank Gangplank's Parrrley.png Parrrley, Irelia Irelia's Bladesurge.png Bladesurge, or Shaco Shaco's Deceive.png Deceive.
  • If the attack is a critical hit, the bonus damage from Sheen item.png Sheen is not boosted.
  • Sheen bonus damage procs off life steal. It does not proc off Spell Vamp, however.
  • The proc has a cooldown of 1.5 seconds, and the 10 second bonus damage buff does not stack. Using two skills in quick succession will not accrue two stacks of bonus damage, but one.
  • The bonus damage does not stack with Iceborn Gauntlet item.png Iceborn Gauntlet, Lich Bane item.png Lich Bane,Magus item.png Runeglaive, or Trinity Force item.png Trinity Force since they all have a unique passive with the same name.
  • Only the more damaging is used:
    • 1. Lich Bane item.png Lich Bane
      • 75% base AD + (50% AP) bonus magic damage.
    • 2. Magus item.png Runeglaive
      • 100% base AD + (30% AP) bonus magic damage.
    • 3. Trinity Force item.png Trinity Force
      • 200% base AD bonus physical damage.
    • 4. Iceborn Gauntlet item.png Iceborn Gauntlet
      • 125% base AD bonus physical damage.
    • 5. Sheen item.png Sheen
      • 100% base AD bonus physical damage.
  • The passive on Sheen effectively costs 256 Gold, this is equivalent to 11.77 AP. For Sheen to be worth purchasing, the passive must deal more damage than an additional 11.77 AP would.


  • The proc effect of Sheen item.png Sheen causes the champion's weapon or hands glow red, the same graphic as Nunu Nunu's Blood Boil.png Blood Boil.
  • Passive toggle abilities such as Blood Scent.png Blood Scent do not proc Sheen item.png Sheen's effect but active toggle abilities such as  Ravenous Flock.png Ravenous Flock do.

Patch history



  • Now correctly lists the Spellblade passive as having a 1.5 second cooldown.


  • Combine cost reduced to 365g from 425g.
    • Total cost reduced to 1200g from 1260g.



  • Now displays its cooldown on the item itself rather than with a buff.


  • Proc damage raised to 100% from 80%.


  • "Reservoir" system has been removed. Sheen item.png Sheen will now strictly respect the cooldown time between procs. The cooldown has been reduced to 2 second delays between procs from 3 seconds.


  • Proc damage reduced to 80% base damage from 100%.


  • Fixed a visual bug.


  • Now has an internal cooldown of 3 seconds (but now works with all spells including Lay Waste.png Lay Waste and Hate Spike.png Hate Spike).

June 26, 2009 Patch:

  • Combine cost increased to 275g from 250g.

May 15, 2009 Patch:

  • Ability power reduced to 25 from 30.
  • Mana reduced to 250 from 275.
  • Recoded to make it unable to crit.


  1. Itemlist on leagueoflegends.com

List of Items

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