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Sheen

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Sheen
Sheen
Availability
Common
Tier Advanced
Stats

+25 ability power

+200 mana
Passive Unique – Spellblade: On cast, for 10 seconds, your next basic attack deals 100% base AD bonus physical damage. 2 second cooldown.
Menu

Magic > Ability Power

Magic > Mana
Item cost 1200g (365g)
Sell value 840g
Item Code 3057

Sheen is an advanced item in League of Legends.[1]

Recipe

Sheen item
Sheen
1200 gold (365 gold)

Builds into

Cost Analysis

Gold Value

Gold Efficiency

  • The passive must have at least a value of 257g for Sheen to be gold efficient.

Notes

  • Sheen (as well as Trinity Force and Iceborn Gauntlet) only multiplies the champions starting base attack damage plus any gained from leveling up. Bonus attack damage from items, runes, and masteries is not included, nor does it include the bonus damage from skills like  Ezreal's  Mystic Shot,  Gangplank's  Parrrley,  Irelia's  Bladesurge, or  Shaco's  Deceive.
  • If the attack is a critical hit, the bonus damage from Sheen is not boosted.
  • Sheen bonus damage procs off Lifesteal. It does not proc off Spell Vamp, however.
  • The proc has a cooldown of 2 seconds, and the 10 second bonus damage buff does not stack. Using two skills in quick succession will not accrue two stacks of bonus damage, but one.
  • The bonus damage does not stack with Trinity Force, Lich Bane or Iceborn Gauntlet, since they all have a unique passive with the same name.

Trivia

  • The proc effect of Sheen causes the champion's weapon or hands glow red, the same graphic as  Nunu's  Blood Boil.
  • Passive toggle abilities such as  Blood Scent or  Frost Shot do not proc Sheen's effect but active toggle abilities such as   Ravenous Flock do.

Patch history

V3.04

  • Combine cost reduced to 365g from 425g.
  • Total cost reduced to 1200g from 1260g.

V1.0.0.152:

V1.0.0.146:

  • Now displays its cooldown on the item itself rather than with a buff.

V1.0.0.101:

  • Proc damage raised to 100% from 80%.

V1.0.0.100:

  • "Reservoir" system has been removed. Sheen will now strictly respect the cooldown time between procs. The cooldown has been reduced to 2 second delays between procs from 3 seconds.

V1.0.0.75:

  • Proc damage decreased to 80% base damage from 100%.

V1.0.0.32:

  • Fixed a visual bug.

V0.8.22.115:

  • Now has an internal cooldown of 3 seconds (but now works with all spells including  Lay Waste and  Hate Spike).

June 26, 2009 Patch:

  • Combine cost increased to 275g from 250g.

May 15, 2009 Patch:

  • Ability power reduced to 25 from 30.
  • Mana reduced to 250 from 275.
  • Recoded to make it unable to crit.

References

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