"The Eye of Twilight sees not the despair of its victims, only the elegance of equilibrium."
There exists an ancient order originating in the Ionian Isles dedicated to the preservation of balance. Order, chaos, light, darkness - all things must exist in perfect harmony, for such is the way of the universe. This order is known as the Kinkou and it employs a triumvirate of shadow warriors to uphold its causes in the world. Shen is one of these shadow warriors, entrusted with the sacred duty of Watching the Stars - exercising judgment untainted by prejudice.
Born to a clan whose members have decorated the ranks of the Kinkou for generations, Shen was trained his entire life to become the Eye of Twilight, and thereupon to dispassionately determine what must be done in the interests of equilibrium. As his final trial to ascend to this position, he was made to attend the Takanu, a ceremony in which his father was tortured before his eyes to test his resolve. Any reaction whatsoever would have resulted in his immediate disqualification, but he never averted his gaze and never blinked, not once. As the Eye of Twilight, Shen must make decisions which would buckle the wills of ordinary men, removing all emotion from the equation. He now works with his fellows Akali and Kennen to enforce the balance of Valoran. This hallowed pursuit has unsurprisingly led the triumvirate to the Fields of Justice.
Shen cannot target himself but can alternatively target allies by clicking their portraits on the left side of the screen or by using the F2 - F5 keys (none of this can be done if he is affected by nearsight)
Stealthed allies are not revealed by Stand United.
Shen will continue channeling and eventually blink so long as Stand United's target is alive (even if the shield is broken)
Interrupting Stand United's channel will not remove the shield prematurely.
Shen shields himself from 52 - 120 (based on level)(+ 14% bonus health) damage for 2.5 seconds whenever he activates Twilight Assault / Shadow Dash, or upon completing Spirit's Refuge / Stand United. The cooldown is reduced by 4 - 7.5 (based on level) seconds whenever his abilities affect an allied or enemy champion.
Cooldown: 10 seconds
Shen is accompanied by an immobile, untargetable Spirit Blade connected to him by a tether. The Spirit Blade remains idle on the ground unless commanded to move or forced to move to Shen's current location when they get too far apart.
Shen calls his Spirit Blade to himself, slowing all enemies along its tether that are facing away from him by 35% for 2 seconds, as well as empowering his next three basic attacks to deal 3 / 3.5 / 4 / 4.5 / 5% (+ 1.5% per 100 AP) of target's maximum health bonus damage.
If at least one enemy champion was caught in the tether the bonus damage is increased 「 by 2% (+ 0.5% per 100 AP) of target's maximum health 」「 to 5 / 5.5 / 6 / 6.5 / 7% (+ 2% per 100 AP) of target's maximum health 」 and Shen also gains 50% attack speed for those attacks.
Shen primes his Spirit Blade for 2 seconds, causing it to project a protective zone around it for 1.75 seconds if he or an allied champion move nearby. Once the zone is active, all allies within the area gain 100% dodge chance for the duration.