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Previous Lore

"The Shen Eye of Twilight sees not the despair of its victims, only the elegance of equilibrium."
Shen Render old

There exists an ancient order originating in the Ionian Isles dedicated to the preservation of balance. Order, chaos, light, darkness - all things must exist in perfect harmony, for such is the way of the universe. This order is known as the Kinkou and it employs a triumvirate of shadow warriors to uphold its causes in the world.

Shen is one of these shadow warriors, entrusted with the sacred duty of Watching the Stars - exercising judgment untainted by prejudice. Born to a clan whose members have decorated the ranks of the Kinkou for generations, Shen was trained his entire life to become the Eye of Twilight, and thereupon to dispassionately determine what must be done in the interests of equilibrium.

As his final trial to ascend to this position, he was made to attend the Takanu, a ceremony in which his father was tortured before his eyes to test his resolve. Any reaction whatsoever would have resulted in his immediate disqualification, but he never averted his gaze and never blinked, not once.

As the Eye of Twilight, Shen must make decisions which would buckle the wills of ordinary men, removing all emotion from the equation. He now works with his fellows Akali Akali and Kennen Kennen to enforce the balance of Valoran.

This hallowed pursuit has unsurprisingly led the triumvirate to the Fields of Justice.

Previous Abilities

Ki Strike
STATIC COOLDOWN: 9 / 8 / 7
Ki Strike

Shen's basic attacks periodically deal 8 - 76 (based on level) (+ 10% bonus health) bonus magic damage and restore 10 / 20 / 30 energy.

Every basic attack reduces Ki Strike's cooldown by 1 second, doubled to 2 seconds while Feint.png Feint holds.

Ability Details
Ki Strike is an on-hit effect.


Vorpal Blade
RANGE: 475
COST: 60 energy
COOLDOWN: 6 / 5.5 / 5 / 4.5 / 4
Vorpal Blade

Active: Shen throws a blade at the target enemy, dealing them magic damage and marking them for 5 seconds.

  • Magic damage: 60 / 100 / 140 / 180 / 220 (+ 60% AP)

Shen and allied champions are healed over 3 seconds upon damaging a marked enemy, with the duration refreshing with subsequent damage.

  • Heal Per Second: 1 / 2 / 3 / 4 / 5 (+ 0.5% maximum health)
  • Total Heal: 3 / 6 / 9 / 12 / 15 (+ 1.5% maximum health)
  • Maximum Heal: 8 / 16 / 24 / 32 / 40 (+ 4% maximum health)

If Vorpal Blade kills its target, Shen instantly benefits from a second's worth of its healing.

Ability Details
Vorpal Blade is a single-targeted ability with an on-action effect component.

Additional Information:

  • If Shen marks a neutral enemy monster with Vorpal Blade both allies and enemies will benefit from the healing if they attack it.
  • If the target dies before Vorpal Blade reaches it, Shen will still receive the instant heal.
  • A champion's healing from damaging a target marked by Vorpal Blade is considered self-healing and not healing sourced from Shen.


Feint
COST: 50 energy
COOLDOWN: 9 / 8 / 7 / 6 / 5
Feint

Active: Shen shields himself for up to 3 seconds.

  • Shield: 60 / 100 / 140 / 180 / 220 (+ 60% AP)
Ability Details
Feint is a self-targeted buff.

Additional Information:

  • Feint has no cast time and does not interrupt Shen's previous orders.
  • If Feint is activated when Ki Strike.png Ki Strike triggers its cooldown will start at 8 seconds instead of 9.


Shadow Dash
RANGE: 600
COST: 100 / 95 / 90 / 85 / 80 energy
COOLDOWN: 16 / 14 / 12 / 10 / 8
Shadow Dash old

Active: Shen dashes in the target direction, dealing magic damage to all enemy champions he hits, Taunt icon taunting them for 1.5 seconds and restoring 40 energy per target hit.

  • Magic damage: 50 / 85 / 120 / 155 / 190 (+ 50% AP)

Taunt icon Taunted opponents deal half damage to Shen with their basic attacks.

Ability Details
Shadow Dash is a linear dash.


Stand United
RANGE: Global
COOLDOWN: 180 / 160 / 120
Stand United old

Active: Shen channels for 3 seconds, granting the target allied champion a Stand United Minimap shield that lasts up to 5 seconds.

  • Shield: 250 / 550 / 850 (+ 135% AP)

If the channel completes successfully, Shen blinks to his target, placing himself between them and the nearest visible enemy champion.

Ability Details
Stand United is an ally-targeted blink with a buff component.

Additional Information:

  • Shen cannot target himself with Stand United.
  • Shen can alternatively target an ally by clicking on their respective portrait on the left side of the screen or by using the F2 - F5 keys.
    • Shen cannot target allies whom he does not currently have sight of due to a vision-restricting effect (Paranoia.png Paranoia, Smoke Screen.png Smoke Screen)
      • This includes not being able to click champion protraits nor use the F2 - F5 keys.
  • Using Stand United will not reveal a stealthed ally.
  • Shen blinking is not dependent on the state of his ally's shield.
    • Breaking the shield will not cancel Shen's channel.
      • Breaking Shen's channel will not remove the shield prematurely.


Previous Champion Spotlight

Shen Champion Spotlight old05:20

Shen Champion Spotlight old

Previous Splash Art



Patch History

V6.23
  • Stats
    • Armor growth increased to 3 from 2.6.
    • Health growth increased to 85 from 73.
V6.18
  • Ki Barrier.png Ki Barrier
    • Shield health reduced to 50 - 101 (based on level) from 52 - 120 (based on level).
  • Twilight Assault.png Twilight Assault
    • Maximum health damage reduced to 2 / 2.5 / 3 / 3.5 / 4% from 3 / 3.5 / 4 / 4.5 / 5%.
      • Enhanced maximum health damage reduced to 4 / 4.5 / 5 / 5.5 / 6% from 5 / 5.5 / 6 / 6.5 / 7%.
V6.15
  • Stats
    • Base health regen reduced to 8.5 from 10.
V6.5
  • Stand United.png Stand United
    • Clarity: Ally shield visibility while Shen channels increased.
    • Clarity: The targeted ally's screen is now color-tinted while Shen channels.
    • Bug Fix: Channeling through Chrono Shift.png Chronoshift's revive.
V6.4
V6.2
  • General
    • Visual and artwork update for Classic, Frozen, Yellow Jacket, Surgeon, Blood Moon, and Warlord.
  • Stats
    • Health reduced to 540 from 570.8
    • Health growth reduced to 73 from 85.
    • Health regen increased to 10 from 8.37
    • Health regen growth increased to 0.75 from 0.55
    • Armor growth reduced to 2.6 from 4.
    • Attack damage reduced to 60 from 60.17
    • Attack damage growth reduced to 3 from 3.375
    • Attack speed growth reduced to 2% from 3.4
    • Maximum energy increased to 400 from 200.
    • Movement speed increased to 340 from 335.
  • Ki Barrier.png Ki Barrier - New Innate
    • Shen shields himself from 52 - 120 (based on level) (+ 14% bonus health) damage for 2.5 seconds whenever he activates Twilight Assault.png Twilight Assault / Shadow Dash.png Shadow Dash, or upon completing Spirit&#039;s Refuge.png Spirit's Refuge / Stand United.png Stand United. The cooldown is reduced by 4 - 7.5 (based on level) seconds whenever his abilities affect an allied or enemy champion.
      • Cooldown: 10 seconds
    • Shen is accompanied by an immobile, untargetable Spirit Blade connected to him by a tether. The Spirit Blade remains idle on the ground unless commanded to move or forced to move to Shen's current location when they get too far apart.
  • Twilight Assault.png Twilight Assault - New Q
    • Shen calls his Spirit Blade to himself, slowing all enemies along its tether that are facing away from him by 35% for 2 seconds, as well as Twilight Assault Weak empowering his next three basic attacks to deal 3 / 3.5 / 4 / 4.5 / 5% (+ 1.5% per 100 AP) of target's maximum health bonus damage.
    • If at least one enemy champion was caught in the tether the bonus damage is Twilight Assault Strong increased 「 by 2% (+ 0.5% per 100 AP) of target's maximum health 」「 to 5 / 5.5 / 6 / 6.5 / 7% (+ 2% per 100 AP) of target's maximum health 」 and Shen also gains 50% attack speed for those attacks.
      • Non-champions take 30 / 50 / 70 / 90 / 110 bonus damage.
      • Cost: 140 / 130 / 120 / 110 / 100 energy
      • Cooldown: 8 / 7.25 / 6.5 / 5.75 / 5 seconds
  • Spirit&#039;s Refuge.png Spirit's Refuge - New W
    • Shen primes his Spirit Blade for 2 seconds, causing it to project a protective zone around it for 1.75 seconds if he or an allied champion move nearby. Once the zone is active, all allies within the area gain 100% dodge chance for the duration.
      • Cost: 40 energy
      • Cooldown: 18 / 16.5 / 15 / 13.5 / 11 seconds
  • Shadow Dash.png Shadow Dash
    • Energy refund is now a Passive component.
      • Shen recovers 30 / 35 / 40 energy whenever he deals damage with Twilight Assault.png Twilight Assault / Shadow Dash.
    • Removed: Damage reduction from taunted enemies.
    • Cost increased to 180 at all ranks from 100 / 95 / 90 / 85 / 80.
    • Cooldown increased to 18 / 16 / 14 / 12 / 10 seconds from 16 / 14 / 12 / 10 / 8.
    • Removed: (+ 50% AP) ratio
    • New Effect: (+ 12% bonus health) ratio
  • Stand United.png Stand United
    • AP ratio reduced to (+ 130% AP) from (+ 135% AP)
    • Cooldown changed to 180 / 150 / 120 seconds from 180 / 160 / 120.
    • Clarity: The Spirit Blade will arrive with Shen.
V5.19
  • Shadow Dash.png Shadow Dash
    • Fixed a bug that caused taunted enemies to not deal reduced damage.
V5.17
  • Vorpal Blade.png Vorpal Blade
    • Heal reduced to 3 / 6 / 9 / 12 / 15 from 6 / 10 / 14 / 18 / 22.
V5.11
  • General
    • Magic resistance increased to 32.1 from 30.
    • Magic resistance growth increased to 1.25 from 0.
  • Ki Strike.png Ki Strike
    • Cooldown reduced to 9 / 8 / 7 from 9 at all levels.
  • Shadow Dash.png Shadow Dash
    • Cost reduced to 100 / 95 / 90 / 85 / 80 from 100 at all ranks.
V5.8
  • Stand United.png Stand United
    • New Effect: Shen is placed between his target and the closest visible enemy champion.
V5.7
  • Stand United.png Stand United
    • Cooldown reduced to 180 / 160 / 120 seconds from 200 / 180 / 160.
V4.21
  • General
    • Texture update to Classic, Frozen, Yellow Jacket, Surgeon, Blood Moon, and Warlord.
  • Shadow Dash.png Shadow Dash
    • Cost reduced to 100 from 120.
V4.19
  • General
    • Classic artwork updated
V4.16
  • Shadow Dash.png Shadow Dash
    • Fixed a bug where taunting dead champions would restore energy.
V3.14
  • Shadow Dash.png Shadow Dash
    • Dash collision radius slightly increased at end point.
V3.13
  • Shadow Dash.png Shadow Dash
    • Dash collision radius reduced at start and end points.
V3.12
  • Shadow Dash.png Shadow Dash
    • Damage reduction from taunted enemies changed to basic attacks from all physical damage.
V3.10a
  • Feint.png Feint
    • Shield reduced to 60 / 100 / 140 / 180 / 220 from 70 / 115 / 160 / 205 / 250.
  • Stand United.png Stand United
    • Can now be interrupted by rooting effects.
V3.6
  • Ki Strike.png Ki Strike
    • Fixed a bug that caused it to be consumed when attacking wards.
V3.01
  • Ki Strike.png Ki Strike
    • On-hit cooldown reduction reduced to 1 second from 1.5
    • On-hit cooldown reduction while Feint.png Feint is active reduced to 2 seconds from 3.
V1.0.0.152
  • Stats
    • Movement speed increased to 335 from 310.
V1.0.0.146
  • Shadow Dash.png Shadow Dash
    • Cooldown increased to 16 / 14 / 12 / 10 / 8 seconds from 10 / 9.5 / 9 / 8.5 / 8.
V1.0.0.143
  • Ki Strike.png Ki Strike
    • Damage reduced to 4 + (4  × level) from 4 + (6  × level)
V1.0.0.142
  • Stand United.png Stand United
    • Cooldown increased to 200 / 180 / 160 seconds from 180 / 150 / 120.
V1.0.0.140b
  • Ki Strike.png Ki Strike
    • Cooldown increased to 9 seconds from 8.
V1.0.0.136
  • Vorpal Blade.png Vorpal Blade
    • Damage reduced to 60 / 100 / 140 / 180 / 220 from 60 / 105 / 150 / 195 / 240.
    • Cooldown increased to 6 / 5.5 / 5 / 4.5 / 4 seconds from 5 / 4.5 / 4 / 3.5 / 3.
    • Fixed a bug where last hitting with it healed for less than intended.
February 21, 2012 Hotfix
  • Stats
    • Armor reduced to 15 from 19.
  • Vorpal Blade.png Vorpal Blade
    • HP ratio reduced to (+ 1.5% maximum health) from 2.
  • Feint.png Feint
    • Cost increased to 50 from 40.
    • Shield reduced to 70 / 115 / 160 / 205 / 250 from 70 / 120 / 170 / 220 / 270.
V1.0.0.134
  • Ki Strike.png Ki Strike
    • Damage increased to 10 - 112 from 10 - 95.
    • HP ratio increased to (+10% bonus health) from 8.
    • On-hit cooldown reduction changed to 1.5 seconds whenever attacking from 2 whenever being attacked.
    • New Effect: Refunds 10 / 20 / 30 energy.
    • Damage now scales correctly with all Bonus Health sources (runes, Juggernaut mastery s3.png Juggernaut)
    • Cooldown timer added
  • Vorpal Blade.png Vorpal Blade
    • Cost changed to 60 at all ranks from 70 / 65 / 60 / 55 / 50.
    • Damage changed to 60 / 105 / 150 / 195 / 240 from 70 / 105 / 140 / 175 / 210.
    • AP ratio reduced to (+60% AP) from (+75% AP)
    • Heal reduced to 6 / 10 / 14 / 18 / 22 from 18 / 26 / 34 / 42 / 50.
      • New Effect: (+2% maximum health) ratio
    • New Effect: If it deals the killing blow it triggers 33% of the heal effect.
    • Allied damaging spells can now trigger the heal in addition to Shen's attacks.
      • Cannot trigger itself
    • Cooldown increased to 5 / 4.5 / 4 / 3.5 / 3 seconds from 3 (undocumented)
  • Feint.png Feint
    • Duration increased to 3 seconds from 2.5
    • Cost reduced to 40 from 45.
    • Shield increased to 70 / 120 / 170 / 220 / 270 from 50 / 100 / 150 / 200 / 250.
    • AP ratio reduced to (+60% AP) from (+75% AP)
    • New Effect: While active Ki Strike.png Ki Strike's on-hit cooldown reduction is increased to 3 seconds from 1.5
  • Shadow Dash.png Shadow Dash
    • Cooldown reduced to 10 / 9.5 / 9 / 8.5 / 8 seconds from 10 at all ranks.
    • Cost increased to 120 at all ranks from 120 / 115 / 110 / 105 / 100.
    • Energy gain changed to 40 per champion hit from 50.
    • New Effect: 50 / 85 / 120 / 155 / 190 (+50% AP) damage to enemy champions.
    • Taunt duration changed to 1.5 seconds at all ranks from 1 / 1.25 / 1.5 / 1.75 / 2.
    • New Effect: 50% physical damage reduction from taunted targets.
  • Stand United.png Stand United
    • Channel time increased to 3 seconds from 2.5
    • Shield duration reduced to 5 seconds from 7.5
    • Shield increased to 250 / 550 / 850 from 200 / 475 / 750.
    • AP ratio reduced to (+135% AP) from (+150% AP) (undocumented)
V1.0.0.125
  • Stats
    • Attack damage increased to 54.5 from 53.8
    • Attack damage growth increased to 3.375 from 3.075
    • Armor increased to 19 from 18.
  • Vorpal Blade.png Vorpal Blade
    • Damage increased to 70 / 115 / 140 / 175 / 210 from 50 / 90 / 130 / 170 / 210.
    • AP ratio increased to (+75% AP) from (+65% AP)
    • Heal increased to 18 / 26 / 34 / 42 / 50 from 10 / 20 / 30 / 40 / 50.
      • Removed: (+ 20% AP) ratio
  • Feint.png Feint
    • AP ratio increased to (+75% AP) from (+60% AP)
  • Shadow Dash.png Shadow Dash
    • Taunt duration increased to 1 / 1.25 / 1.5 / 1.75 / 2 seconds from 0.8 / 1.1 / 1.4 / 1.7 / 2.
  • Stand United.png Stand United
    • AP ratio increased to (+150% AP) from (+100% AP)
    • Cost reduced to 0 from 50.
V1.0.0.118
  • Ki Strike.png Ki Strike
    • Damage reduced to 10 from 15.
    • HP ratio changed to (+ 8% bonus health) from 3.5 maximum.
  • Vorpal Blade.png Vorpal Blade
    • Damage reduced to 50 / 90 / 130 / 170 / 210 from 50 / 95 / 140 / 185 / 230.
V1.0.0.115
  • Stand United.png Stand United
    • Shield reduced to 200 / 475 / 750 from 300 / 525 / 750.
V1.0.0.114
  • Ki Strike.png Ki Strike
    • Can now be cancelled mid-attack
      • Will no longer say 'cannot move while casting'
    • Fixed a bug where it could kill a target and not trigger Vorpal Blade.png Vorpal Blade's healing.
  • Feint.png Feint
    • Tooltip updated to properly match functionality.
      • Associated playing tips updated
  • Shadow Dash.png Shadow Dash
    • Fixed a bug where it could move a shorter distance than intended if Shen was greatly slowed.
V1.0.0.105
  • Shadow Dash.png Shadow Dash
    • Fixed a bug where taunt particle sometimes played on targets that blocked it.
V1.0.0.100
V1.0.0.99
  • Feint.png Feint
    • Duration increased to 2.5 seconds from 1.5
  • Stand United.png Stand United
    • Removed: Shield on Shen.

V1.0.0.97:

V1.0.0.94
  • Vorpal Blade.png Vorpal Blade
    • Heal reduced to 10 / 20 / 30 / 40 / 50 from 15 / 30 / 45 / 60 / 75.
V1.0.0.87
  • Feint.png Feint
    • New Effect: Works like a regular shield.
    • New Effect: 50 / 100 / 150 / 200 / 250 damage absorption
    • New Effect: (+60% AP) ratio
  • Stand United.png Stand United
    • Fixed a bug where Shen was able to blink while taunted.
V1.0.0.85
  • Ki Strike.png Ki Strike
    • HP ratio reduced to (+ 3.5% maximum health) from 4.
    • On-hit cooldown reduction reduced to 2 seconds from 3.
  • Vorpal Blade.png Vorpal Blade
    • Damage reduced to 50 / 95 / 140 / 185 / 230 from 50 / 100 / 150 / 200 / 250.
  • Feint.png Feint
    • Shield reduced to 40 / 70 / 100 / 130 / 160 from 40 / 75 / 110 / 145 / 180.
  • Stand United.png Stand United
    • Cooldown increased to 180 / 150 / 120 seconds from 150 / 135 / 120.
V1.0.0.83
  • Vorpal Blade.png Vorpal Blade
    • Damage changed to 50 / 100 / 150 / 200 / 250 from 60 / 100 / 140 / 180 / 220.
    • AP ratio increased to (+65% AP) from (+60% AP)
  • Feint.png Feint
    • Cost changed to 45 at all ranks from 60 / 55 / 50 / 45 / 40.
    • Cooldown increased to 9 / 8 / 7 / 6 / 5 seconds from 3.
    • New Effect: Blocks all damage for 1.5 seconds.
    • New Effect: Blocks 40 / 75 / 110 / 145 / 180 damage from all non-turret sources.
  • Shadow Dash.png Shadow Dash
    • Energy gain on champion hit increased to 50 from 40.
    • Cooldown increased to 10 seconds from 9.
  • Stand United.png Stand United
    • Shield reduced to 300 / 525 / 750 from 400 / 600 / 800.
    • Shield duration reduced to 7.5 seconds from 8.5
    • Removed: Cooldown refund when interrupted.
V1.0.0.82
  • Ki Strike.png Ki Strike
    • Fixed a bug where it was not displaying properly in Death Recap.
V1.0.0.81
  • Added

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