Previous Lore
There exists an ancient order originating in the Ionian Isles dedicated to the preservation of balance. Order, chaos, light, darkness - all things must exist in perfect harmony, for such is the way of the universe. This order is known as the Kinkou and it employs a triumvirate of shadow warriors to uphold its causes in the world.
Shen is one of these shadow warriors, entrusted with the sacred duty of Watching the Stars - exercising judgment untainted by prejudice. Born to a clan whose members have decorated the ranks of the Kinkou for generations, Shen was trained his entire life to become the Eye of Twilight, and thereupon to dispassionately determine what must be done in the interests of equilibrium.
As his final trial to ascend to this position, he was made to attend the Takanu, a ceremony in which his father was tortured before his eyes to test his resolve. Any reaction whatsoever would have resulted in his immediate disqualification, but he never averted his gaze and never blinked, not once.
As the Eye of Twilight, Shen must make decisions which would buckle the wills of ordinary men, removing all emotion from the equation. He now works with his fellows Valoran.
and to enforce the balance ofThis hallowed pursuit has unsurprisingly led the triumvirate to the Fields of Justice.
Previous Abilities
Previous Champion Spotlight
Previous Splash Art
Patch History
- Shield health reduced to Template:Pp18 from Template:Pp18.
- Maximum health damage reduced to 2 / 2.5 / 3 / 3.5 / 4% from 3 / 3.5 / 4 / 4.5 / 5%.
- Enhanced maximum health damage reduced to 4 / 4.5 / 5 / 5.5 / 6% from 5 / 5.5 / 6 / 6.5 / 7%.
- Maximum health damage reduced to 2 / 2.5 / 3 / 3.5 / 4% from 3 / 3.5 / 4 / 4.5 / 5%.
- Stats
- Base health regen reduced to 8.5 from 10.
- Clarity: Ally shield visibility while Shen channels increased.
- Clarity: The targeted ally's screen is now color-tinted while Shen channels.
- Bug Fix: Channeling through 's revive.
- New Effect: Taunts neutral monsters
- General
- Visual and artwork update for Classic, Frozen, Yellow Jacket, Surgeon, Blood Moon, and Warlord.
- Stats
- Health reduced to 540 from 570.8
- Health growth reduced to 73 from 85.
- Health regen increased to 10 from 8.37
- Health regen growth increased to 0.75 from 0.55
- Armor growth reduced to 2.6 from 4.
- Attack damage reduced to 60 from 60.17
- Attack damage growth reduced to 3 from 3.375
- Attack speed growth reduced to 2% from 3.4
- Maximum energy increased to 400 from 200.
- Movement speed increased to 340 from 335.
- New Innate
- Shen shields himself from Template:Pp18 (+ 14% bonus health) damage for 2.5 seconds whenever he activates / , or upon completing / . The cooldown is reduced by Error: Parameter '3' is not accepted. seconds whenever his abilities affect an allied or enemy champion.
- Cooldown: 10 seconds
- Shen is accompanied by an immobile, untargetable Spirit Blade connected to him by a tether. The Spirit Blade remains idle on the ground unless commanded to move or forced to move to Shen's current location when they get too far apart.
- - Shen shields himself from Template:Pp18 (+ 14% bonus health) damage for 2.5 seconds whenever he activates / , or upon completing / . The cooldown is reduced by Error: Parameter '3' is not accepted. seconds whenever his abilities affect an allied or enemy champion.
- New Q
- Shen calls his Spirit Blade to himself, slowing all enemies along its tether that are facing away from him by 35% for 2 seconds, as well as File:Twilight Assault Weak.png empowering his next three basic attacks to deal 3 / 3.5 / 4 / 4.5 / 5% (+ 1.5% per 100 AP) of target's maximum health bonus damage.
- If at least one enemy champion was caught in the tether the bonus damage is File:Twilight Assault Strong.png increased 「 by 2% (+ 0.5% per 100 AP) of target's maximum health 」「 to 5 / 5.5 / 6 / 6.5 / 7% (+ 2% per 100 AP) of target's maximum health 」 and Shen also gains 50% attack speed for those attacks.
- Non-champions take 30 / 50 / 70 / 90 / 110 bonus damage.
- Cost: 140 / 130 / 120 / 110 / 100 energy
- Cooldown: 8 / 7.25 / 6.5 / 5.75 / 5 seconds
- - New W
- Shen primes his Spirit Blade for 2 seconds, causing it to project a protective zone around it for 1.75 seconds if he or an allied champion move nearby. Once the zone is active, all allies within the area gain 100% dodge chance for the duration.
- Cost: 40 energy
- Cooldown: 18 / 16.5 / 15 / 13.5 / 11 seconds
- - Shen primes his Spirit Blade for 2 seconds, causing it to project a protective zone around it for 1.75 seconds if he or an allied champion move nearby. Once the zone is active, all allies within the area gain 100% dodge chance for the duration.
- Energy refund is now a Passive component.
- Shen recovers Error: Parameter '3' is not accepted. energy whenever he deals damage with / Shadow Dash.
- Removed: Damage reduction from taunted enemies.
- Cost increased to 180 at all ranks from 100 / 95 / 90 / 85 / 80.
- Cooldown increased to 18 / 16 / 14 / 12 / 10 seconds from 16 / 14 / 12 / 10 / 8.
- Removed: (+ 50% AP) ratio
- New Effect: (+ 12% bonus health) ratio
- Energy refund is now a Passive component.
- AP ratio reduced to (+ 130% AP) from (+ 135% AP)
- Cooldown changed to 180 / 150 / 120 seconds from 180 / 160 / 120.
- Clarity: The Spirit Blade will arrive with Shen.
- Fixed a bug that caused taunted enemies to not deal reduced damage.
- Heal reduced to 3 / 6 / 9 / 12 / 15 from 6 / 10 / 14 / 18 / 22.
- General
- Magic resistance increased to 32.1 from 30.
- Magic resistance growth increased to 1.25 from 0.
- Cooldown reduced to Error: Parameter '3' is not accepted. from 9 at all levels.
- Cost reduced to 100 / 95 / 90 / 85 / 80 from 100 at all ranks.
- New Effect: Shen is placed between his target and the closest visible enemy champion.
- Cooldown reduced to 180 / 160 / 120 seconds from 200 / 180 / 160.
- General
- Texture update to Classic, Frozen, Yellow Jacket, Surgeon, Blood Moon, and Warlord.
- Cost reduced to 100 from 120.
- General
- Classic artwork updated
- Fixed a bug where taunting dead champions would restore energy.
- Dash collision radius slightly increased at end point.
- Dash collision radius reduced at start and end points.
- Damage reduction from taunted enemies changed to basic attacks from all physical damage.
- Shield reduced to 60 / 100 / 140 / 180 / 220 from 70 / 115 / 160 / 205 / 250.
- Can now be interrupted by rooting effects.
- Fixed a bug that caused it to be consumed when attacking wards.
- On-hit cooldown reduction reduced to 1 second from 1.5
- On-hit cooldown reduction while is active reduced to 2 seconds from 3.
- Stats
- Movement speed increased to 335 from 310.
- Cooldown increased to 16 / 14 / 12 / 10 / 8 seconds from 10 / 9.5 / 9 / 8.5 / 8.
- Damage reduced to 4 + (4 × level) from 4 + (6 × level)
- Cooldown increased to 200 / 180 / 160 seconds from 180 / 150 / 120.
- Cooldown increased to 9 seconds from 8.
- Damage reduced to 60 / 100 / 140 / 180 / 220 from 60 / 105 / 150 / 195 / 240.
- Cooldown increased to 6 / 5.5 / 5 / 4.5 / 4 seconds from 5 / 4.5 / 4 / 3.5 / 3.
- Fixed a bug where last hitting with it healed for less than intended.
- Stats
- Armor reduced to 15 from 19.
- HP ratio reduced to (+ 1.5% maximum health) from 2.
- Cost increased to 50 from 40.
- Shield reduced to 70 / 115 / 160 / 205 / 250 from 70 / 120 / 170 / 220 / 270.
- Damage increased to 10 - 112 from 10 - 95.
- HP ratio increased to (+10% bonus health) from 8.
- On-hit cooldown reduction changed to 1.5 seconds whenever attacking from 2 whenever being attacked.
- New Effect: Refunds 10 / 20 / 30 energy.
- Damage now scales correctly with all Bonus Health sources (runes, Juggernaut)
- Cooldown timer added
- Cost changed to 60 at all ranks from 70 / 65 / 60 / 55 / 50.
- Damage changed to 60 / 105 / 150 / 195 / 240 from 70 / 105 / 140 / 175 / 210.
- AP ratio reduced to (+60% AP) from (+75% AP)
- Heal reduced to 6 / 10 / 14 / 18 / 22 from 18 / 26 / 34 / 42 / 50.
- New Effect: (+2% maximum health) ratio
- New Effect: If it deals the killing blow it triggers 33% of the heal effect.
- Allied damaging spells can now trigger the heal in addition to Shen's attacks.
- Cannot trigger itself
- Cooldown increased to 5 / 4.5 / 4 / 3.5 / 3 seconds from 3 (undocumented)
- Duration increased to 3 seconds from 2.5
- Cost reduced to 40 from 45.
- Shield increased to 70 / 120 / 170 / 220 / 270 from 50 / 100 / 150 / 200 / 250.
- AP ratio reduced to (+60% AP) from (+75% AP)
- New Effect: While active 's on-hit cooldown reduction is increased to 3 seconds from 1.5
- Cooldown reduced to 10 / 9.5 / 9 / 8.5 / 8 seconds from 10 at all ranks.
- Cost increased to 120 at all ranks from 120 / 115 / 110 / 105 / 100.
- Energy gain changed to 40 per champion hit from 50.
- New Effect: 50 / 85 / 120 / 155 / 190 (+50% AP) damage to enemy champions.
- Taunt duration changed to 1.5 seconds at all ranks from 1 / 1.25 / 1.5 / 1.75 / 2.
- New Effect: 50% physical damage reduction from taunted targets.
- Channel time increased to 3 seconds from 2.5
- Shield duration reduced to 5 seconds from 7.5
- Shield increased to 250 / 550 / 850 from 200 / 475 / 750.
- AP ratio reduced to (+135% AP) from (+150% AP) (undocumented)
- Stats
- Attack damage increased to 54.5 from 53.8
- Attack damage growth increased to 3.375 from 3.075
- Armor increased to 19 from 18.
- Damage increased to 70 / 115 / 140 / 175 / 210 from 50 / 90 / 130 / 170 / 210.
- AP ratio increased to (+75% AP) from (+65% AP)
- Heal increased to 18 / 26 / 34 / 42 / 50 from 10 / 20 / 30 / 40 / 50.
- Removed: (+ 20% AP) ratio
- AP ratio increased to (+75% AP) from (+60% AP)
- Taunt duration increased to 1 / 1.25 / 1.5 / 1.75 / 2 seconds from 0.8 / 1.1 / 1.4 / 1.7 / 2.
- AP ratio increased to (+150% AP) from (+100% AP)
- Cost reduced to 0 from 50.
- Damage reduced to 10 from 15.
- HP ratio changed to (+ 8% bonus health) from 3.5 maximum.
- Damage reduced to 50 / 90 / 130 / 170 / 210 from 50 / 95 / 140 / 185 / 230.
- Shield reduced to 200 / 475 / 750 from 300 / 525 / 750.
- Can now be cancelled mid-attack
- Will no longer say 'cannot move while casting'
- Fixed a bug where it could kill a target and not trigger 's healing.
- Can now be cancelled mid-attack
- Tooltip updated to properly match functionality.
- Associated playing tips updated
- Tooltip updated to properly match functionality.
- Fixed a bug where it could move a shorter distance than intended if Shen was greatly slowed.
- Fixed a bug where taunt particle sometimes played on targets that blocked it.
- Removed: Casting while rooted
- Removed: Casting while rooted
- Duration increased to 2.5 seconds from 1.5
- Removed: Shield on Shen.
- Fixed a bug where it would play the taunt sound when dashing over .
- Heal reduced to 10 / 20 / 30 / 40 / 50 from 15 / 30 / 45 / 60 / 75.
- New Effect: Works like a regular shield.
- New Effect: 50 / 100 / 150 / 200 / 250 damage absorption
- New Effect: (+60% AP) ratio
- Fixed a bug where Shen was able to blink while taunted.
- HP ratio reduced to (+ 3.5% maximum health) from 4.
- On-hit cooldown reduction reduced to 2 seconds from 3.
- Damage reduced to 50 / 95 / 140 / 185 / 230 from 50 / 100 / 150 / 200 / 250.
- Shield reduced to 40 / 70 / 100 / 130 / 160 from 40 / 75 / 110 / 145 / 180.
- Cooldown increased to 180 / 150 / 120 seconds from 150 / 135 / 120.
- Damage changed to 50 / 100 / 150 / 200 / 250 from 60 / 100 / 140 / 180 / 220.
- AP ratio increased to (+65% AP) from (+60% AP)
- Cost changed to 45 at all ranks from 60 / 55 / 50 / 45 / 40.
- Cooldown increased to 9 / 8 / 7 / 6 / 5 seconds from 3.
- New Effect: Blocks all damage for 1.5 seconds.
- New Effect: Blocks 40 / 75 / 110 / 145 / 180 damage from all non-turret sources.
- Energy gain on champion hit increased to 50 from 40.
- Cooldown increased to 10 seconds from 9.
- Shield reduced to 300 / 525 / 750 from 400 / 600 / 800.
- Shield duration reduced to 7.5 seconds from 8.5
- Removed: Cooldown refund when interrupted.
- Fixed a bug where it was not displaying properly in Death Recap.
- Added