Active: Shen throws a blade at the target enemy, dealing magic damage and marking them for 5 seconds. Shen and allied champions that damage a marked enemy will heal over 3 seconds, with the duration refreshing upon subsequent damage.
Feint has no cast time and does not interrupt Shen's previous orders.
If Feint is activated when Ki Strike trigger, the cooldown of Ki Strike will start at 8s instead of 9s.
COST: 120 energy
COOLDOWN: 16 / 14 / 12 / 10 / 8
Active: Shen dashes along target line, dealing magic damage to enemy champions he contacts and taunting them for 1.5 seconds. While taunted, enemies are forced to attack Shen and their basic attacks deal half damage. Shen gains 40 ENERGY for each enemy champion he contacts.
Spell shields will block the taunt and debuff, but do not prevent Shen from regaining energy.
COOLDOWN: 200 / 180 / 160
Active: Target allied champion gains a shield that absorbs a certain amount of damage. The shield dissipates after 5 seconds if not already destroyed. After 3 seconds of channeling, Shen teleports to the allied champion.
Shen can alternatively target an ally by clicking on their respective champion portrait on the left side of the screen or using the F1 to F5 keys.
Shen cannot target allies of whom he does not currently have sight of due to a vision-restricting effect, such as Nocturne'sParanoia or Graves'sSmokescreen. This includes prevention of casting it using the aforementioned methods of clicking the champion portraits and F1-5 keys.
Using Stand United on a stealthed ally will not remove their stealth.
Shen's teleport is not contingent on the state of his ally's shield. Breaking the shield will not cancel Shen's channel nor will breaking Shen's channel remove the shield prematurely.