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Shield

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Shields are not to be confused with armor and magic resistance bonuses.
Jarvan Shield

JarvanIVSquare.png Jarvan IV shields himself with Golden Aegis.png Golden Aegis.

Shield refers to the game mechanic which grants temporary health to a champion for some time. These shields absorb a set amount of damage before it disappears, whether because it reached its capacity of damage absorption or because its duration ran out. It is marked by an extra white bar in the champion's health bar.

Most of these shields are granted by champion abilities.

Shield types

Shields are classified by the type of damage they absorb. Most of them absorb all types of damage, including true damage. Magic shields absorb only magic damage. They appear purple instead of the normal white, and champions with magic shields take direct damage to their health from physical and true damage.

All Shields take the champion's resistances into account when receiving damage to the temporary health.

Spell shields, which allow you to completely block the effect of one single ability, are not considered a type of shield.

Some "shields" such as LeonaSquare.png Leona's Eclipse.png Eclipse grant armor, magic resistance or damage reduction when activated, but as these don't give any "temporary health" they are not considered Shields.

Normal shields

Note: Only the shield effect of these abilities is shown here, to read more information on each of these abilities, follow the link on each of them.

Champion abilities that can shield others

  • JannaSquare.png Janna's Eye of the Storm.png Eye of the Storm shields her target from up to 80 / 120 / 160 / 200 / 240 (+70% AP) damage for up to 5 seconds.
  • KarmaSquare.png Karma's Inspire.png Inspire summons a protective shield on an ally or herself that absorbs 80 / 120 / 160 / 200 / 240 (+50% AP) damage for up to 4 seconds. KarmaSquare.png Karma's Defiance.png Defiance grants surrounding allies the half the shield value for 4 seconds.
  • LeeSinSquare.png LeeSin's Safeguard.png Safeguard rushes him towards a target ally unit, shielding him from 40 / 80 / 120 / 160 / 200 (+80% AP) damage for the next 5 seconds. If the target ally was a champion, they also receive this shield.
  • LuluSquare.png Lulu's Help, Pix!.png Help, Pix! summons Pix and a Shield that absorbs 80 / 120 / 160 / 200 / 240 (+60% AP) for 6 seconds to targeted ally champion.
  • LuxSquare.png Lux's Prismatic Barrier.png Prismatic Barrier throws her wand to a target location and back protecting herself and any champions it touches them from 80 / 105 / 130 / 155 / 180 (+35% AP) damage for up to 3 seconds. The shield refreshes if the champion is touched again by the wand.
  • OriannaSquare.png Orianna's Command- Protect.png Command: Protect commands her ball to fly to and attach onto an allied champion shielding it from 80 / 120 / 160 / 200 / 240 (+40% AP) damage when it arrives for up to 4 seconds.
  • ShenSquare.png Shen's Stand United.png Stand United places a shield on an allied champion that will protect them from 250 / 550 / 850 (+150% AP) for up to 5 seconds.
  • ThreshSquare.png Thresh's Dark Passage.png Dark Passage tosses his lantern towards the target location for up to 6 seconds. The first ally who comes near the lantern gains a shield lasting 4 seconds that that absorbs up to 60 / 100 / 140 / 180 / 220 (+40% AP) damage.

Champion abilities that shield only the user

  • BlitzcrankSquare.png Blitzcrank's Mana Barrier.png Mana Barrier creates a shield to protect him for damage equal to 50% of his current mana for up to 10 seconds. This happens when his health falls below 20% and has a cooldown of 90 seconds after it activates for it to be available again.
  • DianaSquare.png Diana's Pale Cascade.png Pale Cascade shields herself from up to 40 / 55 / 70 / 85 / 100 (+30% AP) damage or for 5 seconds. If all three spheres are triggered, the shield is reapplied. The second shield stacks with the first.
  • EvelynnSquare.png Evelynn's Agony's Embrace.png Agony's Embrace shields herself from up to 150 / 225 / 300 per enemy champion that is hit and lasts up to 6 seconds.
  • JarvanIVSquare.png JarvanIV's Golden Aegis.png Golden Aegis shields himself from up to 50 / 90 / 130 / 170 / 210 damage plus 20 / 30 / 40 / 50 / 60 damage per nearby enemy champion for up to 5 seconds.
  • MalphiteSquare.png Malphite's Granite Shield.png Granite Shield passively shields him with a layer of rock which absorbs damage equal to 10% of his maximum health. If Malphite has not been hit for 10 seconds, this effect recharges.
  • MordekaiserSquare.png Mordekaiser's Iron Man.png Iron Man passively gives him a temporary shield equal to 35% of the damage dealt from his abilities, absorbing incoming damage. Shield strength is capped at 90 + (30 × level) and shield generation is half effective against minions and monster. Shield decays at 3% per second.
  • NautilusSquare.png Nautilus's Titan's Wrath.png Titan's Wrath shields himself from 100 / 150 / 200 / 250 / 300 (+10% of bonus health) damage for up to 10 seconds.
  • RivenSquare.png Riven's Valor.png Valor dashes her towards the cursor and grants her a shield protecting her from 90 / 120 / 150 / 180 / 210 (+100% bonus AD) damage for up to 1.5 seconds.
  • RumbleSquare.png Rumble's Scrap Shield.png Scrap Shield creates a shield protecting from 50 / 80 / 110 / 140 / 170 (+40% AP) damage for up to 2 seconds. If he has 50 or more heat when casting it, the shield is 50% stronger.
  • ShenSquare.png Shen's Feint.png Feint protects him from 60 / 100 / 140 / 180 / 220 (+60% AP) for up to 3 seconds.
  • SionSquare.png Sion's Soul Furnace.png Soul Furnace surrounds himself with a shield which absorbs 30 / 55 / 80 / 105 / 130 (+40% AP) (+10% of maximum health) damage for up to 10 seconds. You can deactivate it after 4 seconds or it will destroy by itself after 10 seconds if not destroyed before hand. It deals damage when deactivated.
  • SkarnerSquare.png Skarner's Crystalline Exoskeleton.png Crystalline Exoskeleton shields himself from 80 / 135 / 190 / 245 / 300 (+80% AP) damage for up to 6 seconds.
  • UdyrSquare.png Udyr's Turtle Stance.png Turtle Stance upon activation it gives himself a shield that will protect him from 60 / 95 / 130 / 165 / 200 (+50% AP) for up to 5 seconds.
  • UrgotSquare.png Urgot's Terror Capacitor.png Terror Capacitor gives him a shield that absorbs 80 / 130 / 180 / 230 / 280 (+80% AP) damage for 7 seconds.
  • ViSquare.png Vi's Blast Shield.png Blast Shield gives her a shield equal to 10% of her maximum health when she hits an enemy with one of her activated abilities. This effect has a 18 / 13 / 8 second cooldown.
  • ViktorSquare.png Viktor's Siphon Power.png Siphon Power grants him a shield that absorbs up to 30 / 50 / 70 / 90 / 110 (+20% AP) for 2.5 seconds.
  • YasuoSquare.png Yasuo's Way of the Wanderer.png Way of the Wanderer at maximum Flow, grants him a shield that absorbs up to 60-470 when he is damaged by a champion or monster.

Items

  • The Bloodthirster item.png The Bloodthirster: Unique: Your life steal overheals you, converting the excess healing into a shield that absorbs up to 50-350 damage and decays when out of combat for 25 seconds. +80 attack damage, Unique: +20% life steal. 3500 gold.
  • Locket of the Iron Solari item.png Locket of the Iron Solari: Unique Active: Shield yourself and nearby allied champions for 5 seconds, absorbing up to 50 + (10 × level) damage. 60 second cooldown. (600 range) +400 health, +20 magic resistance, +10% cooldown reduction. Unique Aura - Legion: Nearby allies gain +20 magic resist and +10 health regeneration seconds. (1100 range) 2800 gold.
  • Seraph's Embrace item.png Seraph's Embrace: Unique Active: Mana Shield: Drains 20% of your current mana to shield yourself for an equal amount plus 150 for 3 seconds (120 second cooldown). +1000 mana, +60 ability power, +10 mana regen seconds. Unique Passive - Insight: Gain ability power equal to 3% of your maximum mana. 2800 gold.
  • Orb of Winter item.png Orb of Winter: Unique Passive: Grants a shield that absorbs up to 30 + (10 × level) damage. This shield refreshes after no damage is taken from enemy champions for 9 seconds. +70 magic resistance, +20 health regeneration seconds. 2080 gold.
  • Face of the Mountain item.png Face of the Mountain: Unique Active: Deadly Phalanx: Consumes 20% of your current Health to shield target ally for 10% of your maximum Health for 4 seconds. After 4 seconds, an explosion originates from the target dealing 10% of your maximum health as magic damage in an area. The shield does not need to persist for the explosion to occur. (60 second cooldown). +375 health +25 health regeneration, +10% cooldown reduction. Unique Passive - Spoils of War: Melee basic attacks execute minions below 200 (+100% AD) health. This effect requires a nearby allied champion to trigger. Recharges every 30 seconds, up to a maximum of 4 charges. Killing a minion while Spoils of War is available heals the nearest allied champion for 2% of your maximum health and grants them gold equal to the kill plus 10. Unique - Gold Income: You may only be in possession of 1 Gold Income item. 2000 gold.

Spells

  • The summoner spell Barrier.png Barrier shields your champion for 95 + (20 × level) for 2 seconds.

Masteries

  • Runic Blessing mastery s4.png Runic Shield grants a 50 health shield at the start of the game. This shield regenerates each time you respawn.

Dominion

  • Storm Shield.png Storm Shield: grants a 212.5 + (12.5 × level) health shield for 50 seconds which recharges if the bearer is not hit for ten consecutive seconds.

Magic shield

Note: Only the shield effect of these abilities is shown here, to read more information on each of these abilities, follow the link on each of them.

Champion abilities that can shield others

  • MorganaSquare.png Morgana's Black Shield.png Black Shield places a shield around herself or a friendly champion, absorbing 95 / 160 / 225 / 290 / 355 (+70% AP) magic damage and prevents the application of crowd control effects while the shield holds. Lasts 5 seconds or until the shield has been depleted.

Champion abilities that shield only the user

  • KassadinSquare.png Kassadin's Null Sphere.png Null Sphere grants him a shield that absorbs 40 / 70 / 100 / 130 / 160 (+30% AP) magic damage for 1.5 seconds.

Items

  • Hexdrinker item.png Hexdrinker: Unique Passive - Lifeline: If you would take magic damage which would leave you at less than 30% of your maximum health, you first gain a shield which absorbs 250 magic damage for 5 seconds. 60 second cooldown. +25 attack damage, +25 magic resistance. 1350 gold..
  • Maw of Malmortius item.png Maw of Malmortius: Unique Passive - Lifeline: If you would take magic damage which would leave you at less than 30% of your maximum health, you gain a shield which absorbs 400 magic damage for 5 seconds. 60 second cooldown. +60 attack damage, +40 magic resistance. Unique Passive: +1 Attack Damage for every 2% health missing, capping at +35 attack damage. 3200 gold..


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