- Shields are not to be confused with armor and magic resistance bonuses.
Shield refers to the game mechanic which grants temporary health to a champion for some time. These shields absorb a set amount of damage before it disappears, whether because it reached its capacity of damage absorption or because its duration ran out. It is marked by an extra white bar in the champion's health bar.
Most of these shields are granted by champion abilities.
Shield types
Shields are classified by the type of damage they absorb. Most of them absorb all types of damage, including true damage. Magic shields absorb only magic damage. They appear purple instead of the normal white, and champions with magic shields take direct damage to their health from physical and true damage.
All shields take the champion's resistances into account when receiving damage to the temporary health.
Spell shields, which allow you to completely block the effect of one single ability, are not considered a type of shield.
Some "shields" such as armor, magic resistance or damage reduction when activated, but as these don't give any "temporary health" they are not considered shields.
grantNormal shields
Note: Only the shield effect of these abilities is shown here, to read more information on each of these abilities, follow the link on each of them.
Champion abilities that can shield others
- (+ 80% AP) damage for up 2 seconds. shields his target for 70 / 100 / 130 / 160 / 190
- (+ 70% AP) damage for up to 5 seconds. shields her target for 80 / 120 / 160 / 200 / 240
- (+ 50% AP) damage for up to 4 seconds.
- (+ 110% AP) + (30 / 90 / 150 / 210, scaling with ) damage and allied champions near the primary target for half the total amount for up to 4 seconds. shields her target for 70 / 95 / 120 / 145 / 170
shields her target for 70 / 95 / 120 / 145 / 170 - (+ 80% AP) damage for the next 2 seconds. If the target ally was a champion, they also receive this shield. rushes him towards a target ally unit, shielding him from 40 / 100 / 160 / 220 / 280
- (+ 60% AP) damage for up to 6 seconds. summons Pix and shields target ally champion for 80 / 120 / 160 / 200 / 240
- (+ 20% AP) for up to 3 seconds. Lux's wand then returns to her, stacking the shield to all allied champions it passes through and herself. shields herself and throws out her wand in a line, shielding allied champions in its path for 50 / 65 / 80 / 95 / 110
- (+ 40% AP) damage when it arrives for up to 4 seconds. commands her ball to fly to and attach onto an allied champion shielding it for 80 / 120 / 160 / 200 / 240
- (+ 80% AP) damage for 3 seconds. He can recast the ability for free in the next 5 seconds, granting the same shield. makes him dash to an ally, shielding them for 50 / 85 / 120 / 155 / 190
- (+ 30% AP) damage for up to 1.5 seconds. activates an aura that applies to all tagged allied champions a shield that absorbs 30 / 55 / 80 / 105 / 130
- (+ 130% AP) damage for up to 5 seconds. The shield's base value is increased by 1% for every 1% of the target's missing health, up to maximum of 60% bonus at 40% of the target's missing health. shields an allied champion for 175 / 350 / 525
- 8 / 9 / 10 / 11 / 12% of target's maximum health damage for up to 2.5 seconds. shields himself and a target allied champion for
- (+ 1 per damage. collected) tosses his lantern towards the target location for up to 6 seconds. The first ally who comes near the lantern gains a shield lasting 4 seconds that that absorbs up to 60 / 100 / 140 / 180 / 220
Champion abilities that shield only the user
- 50% of his current mana for up to 10 seconds. This happens when his health falls below 20% of his maximum health and has a static cooldown of 90 seconds after it activates for it to be available again. creates a shield to protect him for damage equal to
- (+ 30% AP) damage or for 5 seconds. If all three spheres are triggered, the shield is reapplied. The second shield stacks with the first. shields herself from up to 40 / 55 / 70 / 85 / 100
- shields herself from up to 150 / 225 / 300 per enemy champion that is hit and lasts up to 6 seconds.
- 2 / 2.5 / 3 / 3.5 / 4% of Jarvan IV's maximum health damage per nearby enemy champion for up to 5 seconds. shields himself from up to 65 / 90 / 115 / 140 / 165 damage plus
- (+ 300% bonus AD) damage while he is charging and for 2 seconds after the charge ends. shields himself for up to 200 / 300 / 400
- 10% of his maximum health. If Malphite has not been hit for Error: Parameter '3' is not accepted. seconds, this effect recharges. passively shields him with a layer of rock which absorbs damage equal to
- 25% maximum health. After a 1.5 seconds delay, Iron Man's shield decays at a rate of 1.5% base health per second down to a minimum of 25% maximum shield. passively gives him a temporary shield equal to 25% of the damage dealt from his abilities, halved to 12.5% against enemy minions and capped at
- (+ 9 / 11 / 13 / 15 / 17% of maximum health) damage for up to 10 seconds. shields himself from 65 / 70 / 75 / 80 / 85
- Error: Parameter '3' is not accepted.% of her maximum health if she picks her buckler up after throwing it. shields herself for
- Template:Pp18 (+ 90% AP) damage. This shield has a cooldown of Error: Parameter '3' is not accepted. seconds, reduced by 1 second every time he damages an enemy champion with a basic attack or ability. shields him for
- (+ 100% bonus AD) damage for up to 1.5 seconds. dashes her towards the cursor and grants her a shield protecting her from 90 / 120 / 150 / 180 / 210
- (+ 40% AP) damage for up to 2 seconds. If he has 50 or more heat when casting it, the shield is increased to 75 / 120 / 165 / 210 / 255 (+ 60% AP). creates a shield protecting from 50 / 80 / 110 / 140 / 170
- Template:Pp18 (+ 60% AP) (+ 3% bonus mana) for 2 seconds if he casts the spell with 2 runes ready. grants him a shield that absorbs
- Template:Pp18 (+ 14% bonus health) damage for up to 2.5 seconds each time he casts an ability with a static cooldown of 10 seconds. If the triggering ability successfully affected at least one champion, Ki Barrier's cooldown is reduced by Error: Parameter '3' is not accepted. seconds. shields him for
- (+ 40% AP) (+ 6 / 7 / 8 / 9 / 10% of maximum health) damage for up to 6 seconds. You can deactivate it after 3 seconds or it will destroy by itself after 6 seconds if not destroyed before hand. It deals damage when reactivated. surrounds himself with a shield which absorbs 30 / 55 / 80 / 105 / 130
- 10% maximum health (+ 80% AP) damage for up to 6 seconds. shields himself from
- converts his current Grey Health into a health shield that lasts 3 seconds.
- (+ 50% AP) for up to 5 seconds. upon activation it gives himself a shield that will protect him from 60 / 95 / 130 / 165 / 220
- (+ 30% bonus health) damage for 4 seconds. shields him for 60 / 90 / 120 / 150 / 180
- 10% of her maximum health for up to 3 seconds when she hits an enemy with one of her activated abilities. This effect has a static cooldown of Error: Parameter '3' is not accepted. seconds. gives her a shield equal to
- 8% maximum mana (+ 15% AP) for up to 2.5 seconds. shields himself for
- Template:Pp18 for up to 1 second when he is damaged by a champion or monster. at maximum Flow, grants him a shield that absorbs
Items
- Unique – Deadly Phalanx: Shield yourself and an ally equal to 10% of your maximum health for 4 seconds. Afterwards, the shield is consumed to slow nearby enemies by 40% for 2 seconds (60 second cooldown). : Active:
- Unique – Devotion: Grants you and allied champions within 850 units a shield for 200 − 360 (based on target's level) that decays over 2.5 seconds (90 second cooldown). : Active:
- :
- Unique – Lifeline: If you would take damage that would reduce you below 30% of your maximum health, you first gain a shield that absorbs damage equal to 80% of bonus health which decays over 4.5 seconds, as well as 10% increased size for 8 seconds (60 second cooldown). : Passive:
- :
Spells
- Shields your champion for 105 − 411 (based on level) for 2 seconds. (Self range; 180 seconds cooldown) :
Masteries
- 3 − 54 (based on level) (+ 5% maximum health) per nearby enemy champion for 3 seconds after hitting an enemy champion with a stun, taunt, snare, or knock up. (45 − 30 (based on level) second cooldown) : Gain a shield for
Physical shield
Note: Only the shield effect of these abilities is shown here, to read more information on each of these abilities, follow the link on each of them.
Champion abilities that shield only the user
- physical damage shield for 20% of her maximum health if she attacks a target that would deal more physical than magic damage to her for Error: Parameter '3' is not accepted. seconds. grants her a
Magic shield
Note: Only the shield effect of these abilities is shown here, to read more information on each of these abilities, follow the link on each of them.
Champion abilities that can shield others
- (+ 70% AP) magic damage and prevents the application of crowd control effects while the shield holds. Lasts 5 seconds or until the shield has been depleted. places a shield around herself or a friendly champion, absorbing 70 / 140 / 210 / 280 / 350
Champion abilities that shield only the user
- magic damage shield for 20% of her maximum health if she attacks a target that would deal more magic than physical damage to her for Error: Parameter '3' is not accepted. seconds. grants her a
- magic damage shield for 8 / 11 / 14 / 17 / 20% of his maximum health, refreshing after not taking damage for 12 seconds. passively grants him a
- + (30% AP) magic damage for 1.5 seconds. grants him a shield that absorbs 40 / 70 / 100 / 130 / 160
Items
- Unique – Lifeline: If you would take magic damage that would reduce you below 30% of your maximum health, you first gain a shield that absorbs ( 110 − 280 / 82.5 − 210) (based on level) magic damage for 2.5 seconds (90 second cooldown). : Passive:
- Unique – Lifeline: If you would take magic damage that would reduce you below 30% of your maximum health, you first gain a shield that absorbs ( 200 / 150) (+ ( 225% / 168.75%) bonus AD) magic damage for 2.5 seconds (90 second cooldown). Passive: Unique: Triggering Lifeline also grants 12% life steal while in in-combat. This effect is lost after leaving combat. : Passive:
Template:Ability types