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Shurima Desert

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Shurima landscape

Shurima Desert

Shurima logo

Shurima Desert is an arid territory in the southern half of Valoran.

Lore

Shurima in the past

Shurima in the past

A thousand years ago, the glorious empire of Shurima shone like a second sun across the desert. After a flawed Ascension ritual, the gleaming capital city was reduced to ruins. Now the region, known for its hot climate where many have been known to go mad beneath the glare of the Shurima sun, has become nothing more than desert. Besides humans, Armordillos are one of the few known creatures that are capable of surviving on its difficult terrain.

Culture

Shuriman Crest

Shuriman Crest

Shurima was once a great and mighty civilization. The denizens of the empire skillfully crafted enormous sandstone walls and statues that rose from the floor to the ceiling. The regal figures clasped scepters to their chests, and their eyes, plated in gold, would gaze eternally down upon those below them. The empires's most renowned structures were the Temple of the Falcon, where all the mages of Shurima practiced their craft and the Shurima's Legacy Sun Disc, towering above the capital city and a source of the Empires power. Young magicians would spar beneath their Magic ancestors. They threw fire and ice and twisted magic into the shapes of blades, honing the arcane into weaponry. Such was the charge of mages: the greatest masters of magic would stand victorious over Shurima's conquered foes. For their lessons, the mages were taught that magic was chaotic, and without a mage's guiding hand, the arcane would bring destruction to everything around them.

The current inhabitants of Shurima's desert are mainly descended from the survivors of the fall of Shurima's empire. The origin of their culture reaches back to AzirSquare.png Azir's time, but has evolved as they eke out an existence in their harsh environment [1]. For centuries they have given birth to many Seers who were blessed with the gift of foresight. Currently, the Seer that is said to have the most power and potential is MalzaharSquare.png Malzahar, the Prophet of the Void.

The Floating Pyramids

Shurima Desert concept

Floating Pyramids

Large pyramids can be found floating in the sky above the Shurima Desert. The origins of these structures is steeped in mystery and entering them is said to be extremely dangerous. However, there are those who believe that the pyramids house untold treasures. Whether for profit, knowledge, or simply for the thrill, many adventurers make the attempt to discover the pyramids' secrets.

While exploring one of these pyramids the adventurer EzrealSquare.png Ezreal, the Prodigal Explorer, uncovered an ancient artifact - an amulet of inestimable power. He barely managed to extract it from its sandy abode due to its sheer magnitude (it was made for a being easily twice Ezreal's size). After fervent investigation, he found that the amulet allowed the wielder to control and shape magical energy - provided there was a source of magic nearby. This has permitted Ezreal to tap into his latent magical abilities with minimal effort.

The yordle known as AmumuSquare.png Amumu, the Sad Mummy, awoke alone inside another of these pyramids. How he came to be there remains unknown... especially to Amumu himself. He was entwined in mummy wrappings and he could not feel his heart beat. Though most assuredly undead, he harbored none of the evil characteristics typical of undead beings. Furthermore, he felt a deep sadness that he could not entirely explain; he knew he missed his parents, though he could not remember who they were. Dropping to his knees, Amumu wept into his bandages. No matter what he did, it seemed he could never stop his tears or sadness. Eventually he stood up, determined to wander the world to discover his past.

History

Shurima Crest login screen

Crest of the Ascended

The Xerath Calamity

In the ancient civilization of Shurima, an ambitious mage practiced magic with undying passion. He believed that with enough magical power, he could gaze into the heart of Runeterra to know the secrets of history and the universe beyond. Such magic was beyond the limitations of a mortal body, but he obsessively pursued a path to infinite power nonetheless. With every breakthrough he grew more and more powerful, yet not without consequence. His increasing arcane abilities wrought havoc on his physical form. Desperate, he undertook a dangerous ritual to transcend his dying body. The outcome would be immortality or self-destruction. Violent magic unleashed during the ritual caused devastation throughout Shurima, but when the dust settled, XerathSquare.png Xerath, the Magus Ascendant, emerged as a being of pure arcane energy.

Free of flesh and bone, Xerath held nearly infinite power at his command. However, in the wake of his chaotic ritual, NasusSquare.png Nasus and RenektonSquare.png Renekton, brothers and legendary Ascended heroes, stopped Xerath – but at a high cost. At Renekton's urging, Nasus entombed his beloved brother with the magus, to keep Xerath doubly contained in the buried ruins of Shurima for all eternity. Or so he believed...

Fall of the Empire

In ancient Shurima, young emperor AzirSquare.png Azir was persuaded by XerathSquare.png Xerath, his magus, to attempt the fabled Ascension ritual – despite ancient warnings to do so only in times of direst threat.

Azir’s hubris proved disastrous. As the Shurima's Legacy Sun Disc focused the dawn rays into a transformative beam, Xerath betrayed Azir, shoving his emperor aside and stealing its power for himself.

In an instant, Azir was obliterated – and Xerath remade as a spectral being of pure, malevolent energy – as the city around them was swallowed whole by the desert.

NasusSquare.png Nasus and RenektonSquare.png Renekton, Ascended heroes of Shuriman legend, sensed in an instant that something had gone terribly wrong and rushed to the Sun Disc. They hurled Xerath into a chained sarcophagus – but the magus shattered it into shards.

Renekton dragged Xerath into the Tomb of the Emperors and shouted to Nasus to seal the door. With a heavy heart, Nasus entombed his brother with a madman in the buried ruins for all eternity.

Or so he believed…

The Amulet Discovered

Ezreal OriginalSkin Ch

Ezreal, the Prodigal Explorer

Piltover's Grandmaster Explorer, EzrealSquare.png Ezreal, has explored some of the most remote and abandoned locations on Runeterra. During an expedition to the buried ruins of ancient Shurima, he recovered an amulet of incredible mystical power. Likely constructed to be worn by one of the Ascended, the enormous talisman nonetheless fit snugly upon his arm, amplifying his raw sorcerous skill to such an extent that he's gained the reputation of a hero, much to his embarrassment.

Descent in to the Tomb

Xerath OriginalSkin

Xerath, the Magus Ascendant

Narrated by NasusSquare.png Nasus,

"The tragic fall of Shurima was nothing comparing to the tragedy of its rise from the grave.

In a market at the edge of a desert. A stranger appears. CassiopeiaSquare.png Cassiopeia, a noblewoman from Noxus looking to hire a guide to take her to the fabled lost city. But not just any guide, she hires a owner of a legendary blade, the mercenary called SivirSquare.png Sivir. Sivir gathers her band of sell-swords and set out in to the desert to find the very bones of Shurima.

Five days beneath the broiling sun a scout spots towers juddering upwards and a stairway leading underground. They climb down, into the darkness.

Ancient treasures gleam in the torch-light, even Sivir is astonished of the grandeur of the ruins. Her men head deeper in only to stumble into traps and be eviscerated. Sivir is stunned with horror, but Cassiopeia does not flinch. She sees only the statue of a huge serpent silently guarding the door to the tomb of the Emperors and smiles.

The ancient weapon is a key. Cassiopeia betrays Sivir. She picks up Sivir's blade, puts it into the lock. The guardians curse is triggered. The stone serpent comes alive. It pins Cassiopeia in its jaws - the venom sears her flesh like acid.

The Tomb door opens. RenektonSquare.png Renekton emerges, the brother I loved and locked away, twisted beyond insanity, followed by XerathSquare.png Xerath, an architect of his torment. My failure is complete.

Sivir drags herself away, life blood flooding from her wound and then succumbs to darkness..."

Rise of the Ascended

Azir OriginalSkin

Azir, the Emperor of the Sands

An often-repeated legend stirs in the desert of Shurima. The swirling sands carry rumors of the ancient emperor AzirSquare.png Azir, somehow returned.

Once a mortal man blinded by his own hubris, Azir has recently returned as an Ascended being with unmatched dominion over the burning sands. He seeks to restore Shurima to its former glory, but some dispute his right to rule them. Azir's power, however, is undeniable.

Trivia

  • LissandraSquare.png Lissandra mentioned in the lore of the Howling Abyss that Shurima was not a desert during the Era of the Three Sisters.
  • For some people, Shurima is like an Atlantis to them - they believe it's only a myth.
    • For others, like the people currently inhabiting the desert of Shurima, they knew it existed a long time ago and there are believed to be no "true" Shurimans remaining. Even RenektonSquare.png Renekton and NasusSquare.png Nasus were stories for them [2].
  • Riot employees have talked about Shurima as a place with a really thriving culture - a place with not only a strong military and a powerful emperor, but a place with a sense of personal identity (art, music, literature, trade, magical technology etc). AzirSquare.png Azir's motivation to bring the golden light of Shurima to other nations was/is not really a "conquering" aim - it's that he truly believes that Shurima was the height of civilization, and could only continue to grow more wonderful. After XerathSquare.png Xerath's corrupt ascension, everything was more or less buried beneath the sands and left to ruin, but Azir definitely doesn't think that's the end of things [3].
  • The Ancient Coin, Nomad's Medallion, Talisman of Ascension and Sunfire Cape are all Shuriman artifacts.


Development

Shurima Crest (Ascension Game Mode) League Of Legends Login Screen With Music02:02

Shurima Crest (Ascension Game Mode) League Of Legends Login Screen With Music

Ascended Theme (with effects)
Ascended Theme

Champions

Champion Ties
AzirSquare.png Azir, the Emperor of the Sands Birthplace; Ascended being; Emperor of Shurima
NasusSquare.png Nasus, the Curator of the Sands Birthplace; Ascended being; brother of RenektonSquare.png Renekton
RenektonSquare.png Renekton, the Butcher of the Sands Birthplace; Ascended being; NasusSquare.png Nasus's brother and enemy.
SivirSquare.png Sivir, the Battle Mistress Birthplace; mercenary and tomb robber
SkarnerSquare.png Skarner, the Crystal Vanguard Residence; guardian beneath Shurima
XerathSquare.png Xerath, the Magus Ascendant Birthplace; Ascended being; imprisoned in a sarcophagus for eons

Associated Champions

Champion Ties
AmumuSquare.png Amumu, the Sad Mummy Point of origin
CassiopeiaSquare.png Cassiopeia, the Serpent's Embrace Accompanied SivirSquare.png Sivir on a tomb raid. Said to have set in motion events that changed both the huntress's life and Shurima's forever.
EzrealSquare.png Ezreal, the Prodigal Explorer Origin of powers
KassadinSquare.png Kassadin, the Void Walker Probable Birthplace; leader of the Preservers
MalzaharSquare.png Malzahar, the Prophet of the Void Birthplace; Shuriman seer; seeks to open the Void to Runeterra
MordekaiserSquare.png Mordekaiser, the Master of Metal Where he get his Numero Uno, a legendary guitar, also is an indestructible axe made of metal and made for metal.
RammusSquare.png Rammus, the Armordillo Birthplace

References

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