Shyvana/Strategy
Comments217
1,679pages on
this wiki
this wiki
< Shyvana
| Champion | Ability Details | Background | Strategy | Skins & Trivia |
|---|
Skill Usage
Edit
-
Dragon's Descent has a minimum duration of 16.66 seconds if no autoattacks are made. With an attackspeed of 1, the maximum duration is 25 seconds. With 1.5 it's 33.33 seconds. With an attack speed of 2.5, the maximum duration is 100 seconds, assuming that she is constantly attacking. These calculations do not take in account that
Twin Bite doubles the amount of fury gained and can hit multiple targets in dragonform.
- With good positioning and timing,
Twin Bite can massively extend the duration of
Dragon's Descent. By hitting three targets, it generates enough fury to stay in dragonform for another two seconds.
-
Twin Bite is a great turret pushing tool, as it allows you to autoattack 3 times in the time space of ~1.5. (taking into account attack animation time and casting time)
- Use
Burnout to chase down or flee from enemies, as it grants bonus movement speed.
-
Burnout provides the largest bonus movement speed at the start of the ability. Activating it gives a quick burst of speed that can be used to juke skillshots and enemies.
-
- Casting
Burnout followed by
Dragon's Descent will lead to a flaming trail from where you started
Dragon's Descent.
-
Dragon's Descent can be used to chase in, or escape from any situation.
- Take note that stun, silence, snare, knock-up and knockback effects can hit and stop
Shyvana mid-flight. Be aware of your enemies' capabilities to do these.
-
Dragon's Descent is one of the longest dashes in-game, as such it allows going over large walls and otherwise impassable terrain.
- Take note that stun, silence, snare, knock-up and knockback effects can hit and stop
- When using
Dragon's Descent, try to position yourself to be able to hit as many targets as you can with your AoE abilities.
- Attacking turrets, inhibitors or the nexus does not trigger
Fury of the Dragonborn's cooldown reduction for
Twin Bite. It does, however, reset her auto-attack timer, build fury and extend the duration of
Burnout.
- While both hits triggered from
Twin Bite deal on-hit effects, only the first hit is able to deal a critical strike. The second hit only deals a percentage of
Shyvana's attack damage as damage.
-
Shyvana's kit allow her to do large amount of damage over time at close-range, but it doesn't provide her with burst capabilities. Failure to combine
Shyvana's abilities together to effectively constantly attack a target will create a weakness for a period of time that your opponents can take advantage of, so be aware of your enemies' potential methods to disengage from you.
-
Flame Breath may be a skillshot ability with a fairly long range, but a lot of its value is in its armor reduction and additional on-hit magic damage, so it is frequently better to cast it when you are close to the desired target.
- While
Flame Breath may not seem like an important skill to level up on an AD-focused
Shyvana, keep in mind, that, between the armor reduction and additional on-hit effect, giving it a little priority during leveling can lead to surprisingly high damage output, especially, when deciding between leveling up
Twin Bite or
Flame Breath. The greater damage in a small amount of time of
Flame Breath is also generally better for harassing in lane.
Build Usages
Edit
-
Shyvana lacks crowd control aside from the knockback from
Dragon's Descent, which tends to be unwieldy and dubious in effectiveness in many cases. Movement speed slowing items like
Phage or items that are built from it are an effective source of CC.
- Both
Trinity Force and
Frozen Mallet are very powerful on
Shyvana, but buying both is not recommended. Which one you upgrade your
Phage into depends on the state of the current match,
Trinity Force being the longer upgrade path that gives superior late-game damage and
Frozen Mallet being the tried-and-true choice for utility and tankiness.
- Both
- On-hit effect and attack speed items have substantial synergy with
Shyvana's skillset. They will increase fury generation, lower the cooldown on
Twin Bite, proc the on-hit effect from
Flame Breath more often, and increase her overall damage output significantly.
- The attack speed and on-hit damage-effect of
Wit's End synergizes well with
Shyvana, who can also quickly accumulate the item's stacks.
-
Wriggle's Lantern and
Wit's End offer an excellent combination of sustain, damage and durability from both physical and magical damage for
Shyvana.
-
- The attack speed and on-hit damage-effect of
- Items that grant attack speed and cooldown reduction are great offensive items for
Shyvana's abilities, especially
Twin Bite and
Dragon's Descent.
- Although
Zeke's Herald is more of a support item, it offers CDR, attack damage, health, lifesteal and an aura.
-
Youmuu's Ghostblade is an excellent item for damage purposes on
Shyvana. Its active-effect's attack speed and movement speed help
Shyvana utilize her passive effects and chase, provides large amount CDR and the armor penetration scales with the armor reduction of
Flame Breath.
-
Nashor's Tooth is an effective item for her, offering a very cost effective mix of attack speed and CDR that it grants a good deal of ability power that is not wasted as two of her abilities scale significantly with it
-
Zephyr is great on
Shyvana as it gives her most of the stats she needs: attack speed, CDR, attack damage, and movement speed.
Zephyr also gives
Shyvana tenacity which allows her to replace
Mercury's Treads with other boots
- Although
- While it may seem odd,
Abyssal Scepter will make her highly resilent to magical burst, and vastly boost the damage
Dragon's Descent and
Flame Breath because they scale with AP, but also of
Burnout as it deals magical damage and the scepter aura reduces MR
-
Randuin's Omen is a great defensive item for
Shyvana. Its AoE active is very useful due to
Shyvana having a fairly minimal method for crowd control and her kit's pletheora of area of effect abilities prefers when enemies that are close together to stay that way as long as possible.
-
Aegis of the Legion synergizes with
Shyvana's
Dragon's Descent passive, granting you a lot of survivability at a small cost in early game.
-
Bilgewater Cutlass is a great mid game item as it helps
Shyvana's sustainability along with the unique effect that allows her to stick to her target.
- It can be built into
Blade of the Ruined King that synergizes well with
Burnout and
Flame Breath and allows her to maintain a strong late game.
- It can be built into
-
Tiamat used to be stacked as it's effect wasn't unique and it was procing for each target hit by
Shyvana's
Twin Bite while in dragon form, a video demonstrating this can be seen here
-
Tiamat and
Ravenous Hydra share a unique passive Cleave, meaning that stacking
Tiamat/
Ravenous Hydra doesn't increase splash damage and only procs on the primary target due to an intern timer.
-
Jungling
Edit
Shyvana is one of the fastest junglers, having great clear speed and mobility allow her to excel at counter jungling as well.
- Consider picking up
Wriggle's Lantern for extended survivability and a
Frozen Mallet to give your ganks more effectiveness.
- Starting items:
Cloth Armor,
Health Potion × 5 OR
Hunter's Machete
Health Potion × 5
- Skill progression:
Burnout→
Twin Bite →
Flame Breath → personal preference.
- Possible Jungling orders:
- Standard:
Wolves →
Blue golem (
Smite) →
Wraiths →
Red Lizard (
Smite) →
Small Golems → Gank
- Gank:
Wraiths →
Red Lizard (
Smite) →
Small Golems →
Wraiths →
Wolves →
Blue golem (
Smite)
- Standard:
Gank at any time after killing the Red Lizard if an opportunity presents itself.
Recommended builds
Edit
| Summoner's Rift recommended items | |||||
|---|---|---|---|---|---|
| Starting | | | |||
| Essential | | | | ||
| Offensive | | | | ||
| Defensive | | | | ||
| Consumables | | | |||
| The Howling Abyss recommended items | |||||
|---|---|---|---|---|---|
| Starting | | | | | |
| Essential | | | | ||
| Offensive | | | |||
| Defensive | | | | | |
| Consumables | | ||||
| The Crystal Scar recommended items | |||||
|---|---|---|---|---|---|
| Starting | | | | | |
| Essential | | | | ||
| Offensive | | | | ||
| Defensive | | | |||
| Consumables | | ||||
| The Twisted Treeline recommended items | |||||
|---|---|---|---|---|---|
| Starting | | | | ||
| Essential | | | | ||
| Offensive | | | | ||
| Defensive | | | |||
| Consumables | | ||||
Countering
Edit
- While
Shyvana deals primarily physical damage,
Shyvana's
Burnout deals magic damage, which scales off the bonus attack damage that is built. Consider buying some MR items to reduce damage taken by it.
- If you notice
Shyvana using her
Dragon's Descent, move away from the spell path to avoid it damaging you.
- If you have stun, silence, snare, knock-back and knock-up abilities, use them quickly on
Shyvana when she casts
Dragon's Descent to stop her mid-flight.
- If you have stun, silence, snare, knock-back and knock-up abilities, use them quickly on
-
Shyvana has a lot of potential for AoE damage while using
Dragon's Descent. However,
Twin Bite and
Flame Breath strike in front of her, so splitting apart to make
Shyvana unable to face as much of your team at once will reduce the effectiveness of
Twin Bite and
Flame Breath.
- Take note if
Shyvana's fury bar is full while you are attempting to kill her. The long range of
Dragon's Descent can easily allow her to go over walls even while a fair distance away from them, so avoid wasting abilities with significant cooldowns and costs on her.
-
Dragon's Descent is not limited by cooldown - quickly gaining fury allows her ultimate to be ready long before yours if you misuse it.
-
-
Dragon's Descent requires fury, which is quickly gained by
Shyvana auto-attacking. That's a great opportunity to harass her from range and delay her ultimate.
-
Shyvana shines in an extended close-combat fight over time. Use champions with many options to disengage and do your best to avoid such a fight against her.
-
Shyvana has no natural ways to keep you in place for her to auto-attack you. After using
Dragon's Descent, she has little ability to catch up if crowd-controlled out of melee-range. Using crowd-control effects to hinder her movement during
Burnout can also stop her from getting the ability to its maximum duration.
-
-
Burnout provides a very large amount of bonus movement speed at the beginning of the ability, which decreases a bit in effectiveness over time. Try to avoid using skillshots against
Shyvana until after she casts
Burnout, as the movement speed boost, especially at the ability's initial use, can allow her to easily dodge them.
-
Shyvana tends to jungle and normally,
Shyvana's jungle route starts at red. Thus, considering stealing her blue is a likely safe method to take experience away her early jungle and to prevent any enemies from having it.
- In her dragon form,
Shyvana is more powerful than during her human form.
- The passive in her ultimate is doubled, therefore it is recommended to buy armor penetration or spell penetration items.
- Keep your allies spread to avoid her
Twin Bite and
Flame Breath as the spells are turned into AoE spells.
- Beware overextending into tense situations to chase her in her dragon form.
Burnout increases her movement speed to make catching her difficult and leaves a fiery trail that can deal significant damage if you do not avoid it.
- Following the burning trail allows you to find her easily, but you also take DoT.
Champion spotlight
Edit
List of Champions