|Champion||Background||Strategy||Skins & Trivia|
|"Submit to my designs."
By Average Gatsby 
For this mechanics preview, we wanted to focus less on the individual abilities of our upcoming champion and talk about the skillset and character flow of Shyvana, the Half Dragon, as a whole.
Shyvana is a melee champion that heavily rewards aggression. She does so by utilizing a modified Fury(*) resource that accrues anytime Shyvana lands an auto-attack. Once her Fury is full, she can unleash it to transform into a dragon, giving her substantial buffs, ability enhancements and some upfront damage. While in dragon form, Shyvana's Fury(*) is slowly consumed, though she can continue auto-attacking to extend the duration of the Dragon Form and maximize her damage output with each use.
It's also worth mentioning that Shyvana's ultimate has no cooldown, but can only be used when her reserve of Fury(*) is full. The right set of circumstances can allow a skilled player to transform much more often than would otherwise be possible.
In addition, Shyvana's passive triggers benefits to each of her abilities when she auto-attacks. This is to differentiate her from the 'melee caster' paradigm embodied by some other characters, making her play somewhere between an Attack Damage carry and a fighter.
Simply put, Shyvana is for players who like any of the following:
- Offensive, aggressive playstyles
- Melee carries or fighters
- The idea of being a super-rad dragon
We think this wantonly aggressive playstyle is something we haven't seen previously on the Fields of Justice. It's an exciting opportunity for players to experience a new way to play League of Legends.
(*) Note: This was originally mislabeled as 'Dragon's Blood'
- Champion Spotlight
- Recommended Items
- Playing As Shyvana
- Playing Against Shyvana
- Ability Usage
- Shyvana's strength comes from her innate durability from Dragonborn and her high mixed damage output, AoE, and utility from Burnout and Dragon's Descent, along with her ability to duel effectively with Flame Breath and Twin Bite. However, she lacks hard CC and is prone to being kited.
- With good positioning and timing, Twin Bite can massively extend the duration of Dragon's Descent. By hitting three targets, it generates enough fury to stay in dragon form for another two seconds.
- Twin Bite is a great turret pushing tool, as it allows you roughly three auto-attacks worth of damage in the time space of ~ 0.8 seconds (taking into account attack animation time and casting time)
- Use Burnout to chase down or flee from enemies, as it grants bonus movement speed.
- Burnout provides the largest bonus movement speed at the start of the ability. Activating it gives a quick burst of speed that can be used to juke skillshots and enemies.
- Dragon's Descent is an excellent peeling ability, if you see a key member of your team (an ADC or APC) starting to get focused, use the dash and knock the enemies off while giving your ally enough distance to continue attacking.
- With good positioning, you can use Dragon's Descent to push enemies away from your allies while diving onto their backline to disrupt them.
- Casting Burnout followed by Dragon's Descent will lead to a flaming trail from where you started Dragon's Descent.
- Dragon's Descent can be used to chase in or escape from any situation.
- Flame Breath goes through units. If you find yourself as a laner (most likely top) putting points in this ability gives you a good harassment tool and can be used to farm easily. It may be worth maxing if you are against a ranged opponent as Shyvana has no other ranged abilities.
- To perform a quick harass, hit your opponent with Flame Breath and run into them with Burnout, following with a Twin Bite to proc the mark from Flame Breath and the on-hit bonus damage of Burnout twice, putting out good damage and extending Burnout. You can then use the prolonged speed boost granted by Burnout to escape just as you entered.
- When using Dragon's Descent, try to position yourself to be able to hit as many targets as you can with your AoE abilities.
- Attacking turrets, inhibitors or the nexus does not trigger the cooldown reduction for Twin Bite. It does, however, reset her auto-attack timer, build fury and extend the duration of Burnout.
- While both hits triggered from Twin Bite deal on-hit effects, only the first hit is able to deal a critical strike. The second hit only deals a percentage of Shyvana's attack damage as damage.
- Shyvana's kit allow her to do large amount of damage over time at close-range, but it doesn't provide her with burst capabilities. Failure to combine or land Shyvana's abilities together to effectively damage a target will create an opening for a period of time that your opponents can take advantage of, so be aware of your enemies' potential methods to disengage from you.
- Shyvana is one of the fastest junglers, having great clear speed and mobility, allowing her to counter-jungle exceptionally well. However, her lack of CC diminishes her early game presence and is more focused on denying the enemy jungler.
- Starting with Twin Bite can be a fair way to clear monster camps while basic attack diminishes cooldown. Same thing goes to Flame Breath as marked monsters get bonus magic damage.
- Shyvana must have at least 2 ranks on both Flame Breath and Twin Bite in order to save time in clearing monster camps.
- When farming, it's best to have the Gift of Heavy Hands from the Ancient Krug, as Twin Bite can increase the stacks by two, therefore stunning monsters quickly.
- Mastery Usage
- Item Usage
- Shyvana lacks crowd control aside from the knockback from Dragon's Descent, which tends to be unwieldy and dubious in effectiveness in many cases. Movement speed slowing items are an effective source of CC.
- Both Shyvana, but buying both is not recommended. gives superior late-game damage and is the tried-and-true choice for utility and tankiness. and are very powerful on
- On-hit effect and attack speed items have substantial synergy with Shyvana's skillset. They will increase fury generation, lower the cooldown on Twin Bite, proc the on-hit effect from Flame Breath more often, and increase her overall damage output significantly.
- The attack speed and on-hit damage-effect of synergizes well with Shyvana, who can also quickly accumulate the item's stacks.
- Shyvana. The attack damage gives her Twin Bite and Burnout more damage, the ability power gives Dragon's Descent and Flame Breath more damage, the attack speed gives her more fury generation, and the on-hit damage-effect stacks with Twin Bite's Dragon Form cleave damage. provides excellent stats for
- Shyvana in the mid-game, combining a generally effective chunk of durability stats to survive combat with a good amount of free magic damage to stack with Burnout. is an excellent item for
- Items that grant attack speed and cooldown reduction are great offensive items for Shyvana's abilities, especially Twin Bite and Dragon's Descent.
- Shyvana. Its active-effect's attack speed and movement speed help Shyvana utilize her passive effects and chase, provides large amount CDR and the armor penetration. is an excellent item for damage purposes on
- attack speed and CDR that it grants a good deal of ability power that scales well with her Flame Breath and Dragon's Descent. is an effective item for her, offering a very cost effective mix of
- While it may seem odd, Dragon's Descent and Flame Breath because they scale with AP, but also of Burnout as it deals magical damage and the scepter aura reduces MR will make her highly resilient to magical burst, and vastly boost the damage
- Shyvana. Its AoE active is very useful due to Shyvana having a fairly minimal method for crowd control and her kit's plethora of area of effect abilities prefers when enemies that are close together to stay that way as long as possible. is a great defensive item for
- Shyvana's Dragon's Descent passive, granting you a lot of survivability at a small cost in early game. synergizes with
- Shyvana's sustainability along with the unique effect that allows her to stick to her target. is a great mid game item as it helps
- Shyvana, offering attack damage, sustain with health regen and life steal along with the active and passive effects, which synergize with Twin Bite, proccing twice on a single target. and its upgrade , can be great cost effective items for
- When jungling, and because Shyvana lacks crowd control, upgrading to can benefit when ganking. Alternatively, purchasing can add tons of damage for when attacking enemies.
- Enchanting the
upgrade with can be efficient for applying on-hit magic damage. Alternatively, the enchantment can help with cooldown and damage.
- If you go with Shyvana's on-hit effects a major damage boost, capable of dealing a surprise burst of damage. to get , remember that every second attack will proc your on-hit effects twice. This will give
- Enchanting the
- While Shyvana is autoattack reliant and is likely to build attack damage items, Shyvana's Burnout deals magic damage, which scales off bonus attack damage, and the on-hit effect of Flame Breath deals magic damage based off the target's maximum health - this gives Shyvana high mixed damage that is difficult to itemize against.
- Overall, it is better to build magic resistance over health and armor to counteract her kit's magic damage, though attack speed slowing items such as and may help to lower her damage output considerably.
- If you notice Shyvana using her Dragon's Descent, move away from the spell path to avoid it damaging you - at full range, it will take her 1.3 seconds to reach you so you usually can hope to dodge it from a long distance.
- Shyvana has a lot of potential for AoE damage while using Dragon's Descent. However, Twin Bite and Flame Breath strike in front of her, so splitting apart to make Shyvana unable to face as much of your team at once will reduce the effectiveness of Twin Bite and Flame Breath.
- Take note if Shyvana's fury bar is full while you are attempting to kill her. The long range of Dragon's Descent can easily allow her to go over walls even while a fair distance away from them, so avoid wasting abilities with significant cooldowns and costs on her.
- Dragon's Descent requires fury, which is quickly gained by Shyvana auto-attacking. This time period is a good opportunity to harass her from range and delay her ultimate.
- Shyvana shines in an extended close-combat fight over time. Use champions with many options to disengage and do your best to avoid such a fight against her.
- Shyvana has no natural ways to keep you in place for her to auto-attack you. After using Dragon's Descent, she has little ability to catch up if crowd-controlled out of melee-range. Using crowd-control effects to hinder her movement during Burnout can also stop her from getting the ability to its maximum duration or damage.
- Burnout provides a very large amount of bonus movement speed at the beginning of the ability, which decreases a bit in effectiveness over time. Try to avoid using skillshots against Shyvana until after she casts Burnout, as the movement speed boost, especially at the ability's initial use, can allow her to easily dodge them.
- Shyvana tends to jungle and normally, Shyvana's jungle route starts at red. Thus, considering stealing her blue is a likely safe method to take experience away her early jungle and to prevent any enemies from having it.
- In her dragon form, Shyvana is more powerful than during her human form.
- Her passive during her ultimate is doubled, therefore it is recommended to buy armor penetration or spell penetration items.
- Keep your allies spread to avoid her Twin Bite and Flame Breath as the spells are turned into AoE spells.
- Beware overextending into tense situations to chase her in her dragon form. Burnout increases her movement speed to make catching her difficult and leaves a fiery trail that can deal significant damage if you do not avoid it.
- Shyvana lacks any gap hard gapclosers across from her ultimate, Dragon's Descent and she is highly dependent on her movement speed with Burnout to get into range into the enemy. As such, ranged top laners with good kiting mechanics such as Teemo, Kennen, Jayce, Nidalee, Ryze, Lulu, and Kayle can easily zone Shyvana out and can harass and farm safely in a distance.
- While Shyvana is extremely tanky, one of her biggest shortcomings is that she lacks any form of crowd control aside from her ultimate's knockback, which has a fairly wonky hitbox. Because of this, a fatal weakness of Shyvana is that she lacks any meaningful ways to peel for her teammates, and instead must always try to dive the enemy. You can take advantage of this by just diving and killing the enemy ADC/mid laner as Shyvana cannot protect them. But don't forget to protect your own ADC/mid laner, as Shyvana is fairly hard to kite and peel without hard CC.
- Azir is a good teamfighting counter for Shyvana, because he can counter her Dragon's Descent with his Emperor's Divide. Shyvana cannot dash over it, and cannot use her Burnout to go into an enemy unless she can circumvent the wall, which will hold her back.