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Shyvana Champion Spotlight

Shyvana Champion Spotlight

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Playing As ShyvanaSquare Shyvana
  • ShyvanaSquare Shyvana's abilities all benefit from attacking units. As a result, Attack Speed items are more valuable on her than most champions.
  • Flame Breath Flame Breath is great to level-up against difficult lane opponents.
  • Burnout Burnout is an ideal choice for jungling. Monsters will be hit by the full duration, and the speed boost improves her ganking potential.
  • It can be valuable to purchase one of the items that can slow enemies: Frozen Mallet item Frozen Mallet or Dead Man's Plate item Dead Man's Plate.
Playing Against ShyvanaSquare Shyvana
  • A significant portion of ShyvanaSquare Shyvana's power is generated through aggression, making her weak against opponents who are able to keep their distance.
  • All of ShyvanaSquare Shyvana's abilities hit multiple enemies in Dragon's Descent dragon form. It's important for opposing champions to not cluster while fighting her.
  • ShyvanaSquare Shyvana's Fury Bar indicate her Dragon's Descent ultimate can be activated. Harassing her when she's low on Fury can be very effective.


Ability Usage
  • With 45% cooldown reduction, it is possible to maintain the W's AoE damage and the E's scorched earth as long as you keep attacking. The W will keep on until the duration is less than 7 seconds. If you manage to keep it on until the cooldown resets, you can use another W with 7 seconds, able to extend it to 11 seconds( if the W duration is enough to keep it until the cooldown resets, all the subsequents W will reset the extended duration, so you can keep it infinitely, but after some tests, this is almost impossible, since the max cooldown reduction for W is 6.6 seconds, but the game understands it as 7 seconds). As for the scorched earth, when the fire runs out, the skill will be on again, so as long as you keep on combat, your damage will be infinitely.
  • The max cooldown reduction for Q is 2.75 seconds, so if you manage to hit 4 enemies at the same time, you can keep using it.
  • Burnout Burnout's damage do not benefit from armor penetration, but the magic damage scales with AD.
  • ShyvanaSquare Shyvana's's size is really beneficial, since the auto attack range scales with champion's size and her ultimante increases both, Twin Bite Twin Bite in dragon form will hit more as you grow your hit box size.
  • ShyvanaSquare Shyvana's strength comes from her innate durability from Fury of the Dragonborn Fury of the Dragonborn and her high mixed damage output, AoE, and utility from Burnout Burnout and Dragon's Descent Dragon's Descent, along with her ability to duel effectively with Flame Breath Flame Breath and Twin Bite Twin Bite. However, she lacks hard CC and is prone to being kited.
  • With good positioning and timing, Twin Bite Twin Bite can massively extend the duration of Dragon's Descent Dragon's Descent. By hitting three targets, it generates enough Fury to stay in dragon form for another two seconds.
  • Twin Bite Twin Bite is a great turret pushing tool, as it allows you roughly three auto-attacks worth of damage in the time space of ~ 0.8 seconds (taking into account attack animation time and casting time)
  • Use Burnout Burnout to chase down or flee from enemies, as it grants bonus movement speed.
    • Burnout Burnout provides the largest bonus movement speed at the start of the ability. Activating it gives a quick burst of speed that can be used to juke skillshots and enemies.
  • Dragon's Descent Dragon's Descent is an excellent peeling ability, if you see a key member of your team (an ADC or APC) starting to get focused, use the dash and knock the enemies off while giving your ally enough distance to continue attacking.
    • With good positioning, you can use Dragon's Descent Dragon's Descent to push enemies away from your allies while diving onto their backline to disrupt them.
  • Casting Burnout Burnout followed by Dragon's Descent Dragon's Descent will lead to a flaming trail from where you started Dragon's Descent Dragon's Descent.
  • Dragon's Descent Dragon's Descent can be used to chase in or escape from any situation.
    • Take note that stuns, silences, snares, knock-ups and knockback effects can hit and stop ShyvanaSquare Shyvana mid-flight. Beware of your enemies' capacity to do this.
    • Dragon's Descent Dragon's Descent is one of the longest dashes in-game, as such it allows going over large walls and otherwise impassable terrain.
  • Flame Breath Flame Breath goes through units. If you find yourself as a laner (most likely top) putting points in this ability gives you a good harassment tool and can be used to farm easily. It may be worth maxing if you are against a ranged opponent as ShyvanaSquare Shyvana has no other ranged abilities.
  • To perform a quick harass, hit your opponent with Flame Breath Flame Breath and run into them with Burnout Burnout, following with a Twin Bite Twin Bite to proc the mark from Flame Breath Flame Breath and the on-hit bonus damage of Burnout Burnout twice, putting out good damage and extending Burnout Burnout. You can then use the prolonged speed boost granted by Burnout Burnout to escape just as you entered.
  • When using Dragon's Descent Dragon's Descent, try to position yourself to be able to hit as many targets as you can with your AoE abilities.
  • Attacking turrets, inhibitors or the nexus does not trigger the cooldown reduction for Twin Bite Twin Bite. It does, however, reset her auto-attack timer, build Fury and extend the duration of Burnout Burnout.
  • While both hits triggered from Twin Bite Twin Bite deal on-hit effects, only the first hit is able to deal a critical strike. The second hit only deals a percentage of ShyvanaSquare Shyvana's attack damage as damage.
  • ShyvanaSquare Shyvana's kit allow her to do large amount of damage over time at close-range, but it doesn't provide her with burst capabilities. Failure to combine or land ShyvanaSquare Shyvana's abilities together to effectively damage a target will create an opening for a period of time that your opponents can take advantage of, so be aware of your enemies' potential methods to disengage from you.
  • ShyvanaSquare Shyvana is one of the fastest junglers, having great clear speed and mobility, allowing her to counter-jungle exceptionally well. However, her lack of CC diminishes her early game presence and is more focused on denying the enemy jungler.
    • Starting with Twin Bite Twin Bite can be a fair way to clear monster camps while basic attack diminishes cooldown. Same thing goes to Flame Breath Flame Breath as marked monsters get bonus magic damage.
      • Twin Bite Twin Bite can be used to clear the lesser monsters quickly before vanquishing the bigger ones. Flame Breath Flame Breath can be used with good positioning to mark all monster camps in order to attack effectively. Burnout Burnout however evens multiple monsters, particurarly the lesser ones so she can focus the bigger ones in combat
    • ShyvanaSquare Shyvana must have at least 2 ranks on both Flame Breath Flame Breath and Twin Bite Twin Bite in order to save time in clearing monster camps.
Runes Usage
  • ShyvanaSquare Shyvana can survive both in lane and jungle with her combo damage-tankiness with a hint of ability backbone. The Precision path is the main tool with Domination as the contradictive alternative or Resolve for sustain. Secondary path can be either Resolve for more durability, Precision to compensate the alter path or Sorcery for a bit of ability zinc and attack speed bonus.
  • Domination icon Domination
    • Having a full aggresive ability kit, Electrocute rune Electrocute can secure the three marks.
    • Taste of Blood rune Taste of Blood heals her whern fighting enemy champions whilst scalling stats like attack speed, movement speed or armor and magic resist.
      • Sudden impact synergies with her blink spells or items and even Dragon's Descent Dragon's Descent.
    • As a jungler, Ghost Poro rune Ghost Poro is your ally in covering brushes during jungle farming.
    • Ravenous Hunter rune Ravenous Hunter provides more healing in combat.
Item Usage
  • While ShyvanaSquare Shyvana is autoattack reliant and is likely to build attack damage items, ShyvanaSquare Shyvana's Burnout Burnout deals magic damage, which scales off bonus attack damage, and the on-hit effect of Flame Breath Flame Breath deals magic damage based off the target's maximum health - this gives ShyvanaSquare Shyvana high mixed damage that is difficult to itemize against.
    • Overall, it is better to build magic resistance over health and armor to counteract her kit's magic damage, though attack speed slowing items such as Frozen Heart item Frozen Heart and Randuin's Omen item Randuin's Omen may help to lower her damage output considerably.
  • If you notice ShyvanaSquare Shyvana using her Dragon's Descent Dragon's Descent, move away from the spell path to avoid it damaging you - at full range, it will take her 1.3 seconds to reach you so you usually can hope to dodge it from a long distance.
    • If you have stun, silence, snare, knock-back or knock-up abilities, use them quickly on ShyvanaSquare Shyvana when she casts Dragon's Descent Dragon's Descent to stop her mid-flight.
  • ShyvanaSquare Shyvana has a lot of potential for AoE damage while using Dragon's Descent Dragon's Descent. However, Twin Bite Twin Bite and Flame Breath Flame Breath strike in front of her, so splitting apart to make ShyvanaSquare Shyvana unable to face as much of your team at once will reduce the effectiveness of Twin Bite Twin Bite and Flame Breath Flame Breath.
  • Take note if ShyvanaSquare Shyvana's Fury bar is full while you are attempting to kill her. The long range of Dragon's Descent Dragon's Descent can easily allow her to go over walls even while a fair distance away from them, so avoid wasting abilities with significant cooldowns and costs on her.
    • Dragon's Descent Dragon's Descent is not limited by cooldown - quickly gaining Fury allows her ultimate to be ready long before yours if you misuse it.
  • Dragon's Descent Dragon's Descent requires Fury, which is quickly gained by ShyvanaSquare Shyvana auto-attacking. This time period is a good opportunity to harass her from range and delay her ultimate.
  • ShyvanaSquare Shyvana shines in an extended close-combat fight over time. Use champions with many options to disengage and do your best to avoid such a fight against her.
    • ShyvanaSquare Shyvana has no natural ways to keep you in place for her to auto-attack you. After using Dragon's Descent Dragon's Descent, she has little ability to catch up if crowd-controlled out of melee-range. Using crowd-control effects to hinder her movement during Burnout Burnout can also stop her from getting the ability to its maximum duration or damage.
  • Burnout Burnout provides a very large amount of bonus movement speed at the beginning of the ability, which decreases a bit in effectiveness over time. Try to avoid using skillshots against ShyvanaSquare Shyvana until after she casts Burnout Burnout, as the movement speed boost, especially at the ability's initial use, can allow her to easily dodge them.
  • ShyvanaSquare Shyvana tends to jungle and normally, ShyvanaSquare Shyvana's jungle route starts at red. Thus, considering stealing her blue is a likely safe method to take experience away her early jungle and to prevent any enemies from having it.
  • In her dragon form, ShyvanaSquare Shyvana is more powerful than during her human form.
    • Her passive during her ultimate is doubled, therefore it is recommended to buy armor penetration or magic penetration items.
    • Keep your allies spread to avoid her Twin Bite Twin Bite and Flame Breath Flame Breath as the spells are turned into AoE spells.
    • Beware overextending into tense situations to chase her in her dragon form. Burnout Burnout increases her movement speed to make catching her difficult and leaves a fiery trail that can deal significant damage if you do not avoid it.
      • Following the burning trail allows you to find her easily, but you also take DoT - if you and ShyvanaSquare Shyvana are both fairly weakened, underestimating the DoT can firmly put the tide in her favor.
  • ShyvanaSquare Shyvana lacks any gap hard gapclosers across from her ultimate, Dragon's Descent Dragon's Descent and she is highly dependent on her movement speed with Burnout Burnout to get into range into the enemy. As such, ranged top laners with good kiting mechanics such as TeemoSquare Teemo, KennenSquare Kennen, JayceSquare Jayce, NidaleeSquare Nidalee, RyzeSquare Ryze, LuluSquare Lulu, and KayleSquare Kayle can easily zone ShyvanaSquare Shyvana out and can harass and farm safely in a distance.
  • While ShyvanaSquare Shyvana is extremely tanky, one of her biggest shortcomings is that she lacks any form of crowd control aside from her ultimate's knockback, which has a fairly wonky hitbox. Because of this, a fatal weakness of ShyvanaSquare Shyvana is that she lacks any meaningful ways to peel for her teammates, and instead must always try to dive the enemy. You can take advantage of this by just diving and killing the enemy ADC/mid laner as ShyvanaSquare Shyvana cannot protect them. But don't forget to protect your own ADC/mid laner, as ShyvanaSquare Shyvana is fairly hard to kite and peel without hard CC.
  • AzirSquare Azir is a good teamfighting counter for ShyvanaSquare Shyvana, because he can counter her Dragon's Descent Dragon's Descent with his Emperor's Divide Emperor's Divide. ShyvanaSquare Shyvana cannot dash over it, and cannot use her Burnout Burnout to go into an enemy unless she can circumvent the wall, which will hold her back.