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Siege minion

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Siege Minion

BlueSiegeMinionPurpleSiegeMinionBlue Cannon MinionSquareRed Cannon MinionSquare


Gold 40 (+0.5 / 90 sec)
Experience 92
Health 805 (+23 at 3min, +23.3 at 4.5min, +23.6 at 6min,...)
Attack damage 39.5 (+1.5 / 90 sec)
Attack speed 1.000
Range 450
Armor 0
Magic resistance 0
Movement speed 325
Spawn time 2:30
Respawn time 1:30 (1:00 after 20 minutes) (0:30 after 35 minutes)

A Siege Minion is one type of minion that fights in League of Legends. These minions deal more damage and have more hit points than regular minions. They also receive only 70% damage from towers. They are controlled by Artificial Intelligence, and use a ranged attack against their enemies. However, their range is lower than that of caster minions. For the first 20 minutes, 1 Siege minion is spawned every three minion waves between the melee and ranged minions. After 20 minutes, Siege minions spawn once every 2 waves and from the 35th minute onward, Siege minions spawn every wave to accelerate the game pace by making pushing easier.

Minion Development

Siege minion development.

Patch History

  • Minions no longer gain armor or magic resistance over time.
  • Cannon minions no longer have base armor
  • All minion health gain over time has been increased to be roughly as durable as when they had resistances
  • Cannon minions now start spawning every two waves at 20 minutes.
  • Cannon minions now start spawning every wave at 35 minutes.


  • 'Lane Minions are no longer worth more experience based on game time


  • Siege Minions now take 70% damage from Turrets, increased from 50% damage.
  • Siege Minions now deal 150% damage to Turrets, reduced from 200% damage


  • Base gold value increased to 40 from 27.
  • Scaling gold value based on time increased to 1 from 0.5.

V1.0.0.112 Hotfix:

  • Siege minions now spawn every 2 waves after 35 minutes instead of 20.
  • Siege minions now reduce turret damage by 50% (down from 65%).


  • After 20 minutes, cannon minions now spawn every 2 waves (up from every 3 waves).
  • Siege minions armor and magic resist now increase by 3 every 3 minutes (up from 2).
  • Siege minions now reduce turret damage by 65% (up from 50%).
  • Fixed a tooltip bug "This unit receive..." with cannon minions.


  • Fixed a bug that caused purple Siege minions to deal and receive normal damage from towers.

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