Siege minion
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| Siege Minion | |
|---|---|
| Ranged | |
| Gold: 40 (+1 / 3 min) | Experience: 92 (+6.44 / 3 min) |
| Statistics | |
| Health | 700 (+27 / 3 min) |
| Mana | 0 |
| Attack damage | 40 (+3 per 3 minutes) |
| Range | ? |
| Armor | 15 (+3 per 3 minutes) |
| Magic resistance | 0 (+3 per 3 minutes) |
| Critical strike chance | 0% |
| Attack speed | 1.000 |
| Movement speed | 325 |
| Initial spawn time | 2:30 |
| Respawn time | 1:30 (1:00 after 35 minutes) |
A Siege Minion is one type of minion that fights in League of Legends. These minions deal more damage and have more hit points than regular minions. They also receive only 70% damage from towers. They are controlled by Artificial Intelligence, and use a ranged attack against their enemies. However, their range is lower than that of caster minions. For the first 35 minutes, 1 Siege minion is spawned every three minion waves behind regular minions. From the 35th minute onward, Siege minions spawn every two waves to accelerate the game pace by making pushing easier.
Patch History
Edit
V3.5:
- Siege Minions now take 70% damage from Turrets, increased from 50% damage.
- Siege Minions now deal 150% damage to Turrets, reduced from 200% damage
- Base gold value increased to 40 from 27.
- Scaling gold value based on time increased to 1 from 0.5.
- Cannon minions now spawn every 2 waves after 35 minutes instead of 20.
- Cannon minions now reduce turret damage by 50% (down from 65%).
- After 20 minutes, cannon minions now spawn every 2 waves (up from every 3 waves).
- Cannon minions armor and magic resist now increase by 3 every 3 minutes (up from 2).
- Cannon minions now reduce turret damage by 65% (up from 50%).
- Fixed a tooltip bug "This unit receive..." with cannon minions.
- Fixed a bug that caused purple cannon minions to deal and receive normal damage from towers.
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