Siege minions are ranged minion. One siege minion spawns every three minion waves between the Blue Melee MinionSquare melee and Blue Caster MinionSquare caster minions.


  • After 20 minutes, siege minions spawn once every 2 waves and from the 35th minute onward, siege minions spawn every wave to accelerate the game pace by making pushing easier.
  • They are controlled by artificial intelligence, and only use basic attacks to attack.
  • While under the effect of Hand of Baron buff Hand of Baron or Crest of Crushing Wrath buff Crest of Crushing Wrath, siege minions can out-range turrets.
  • After minions spawn they upgrade every 90 seconds increasing their health, gold reward and ad. This does not increase infinitely.
  • Siege minions have Anti-Tower Socks item Anti-Tower Socks, which is a cosmetic item that indicates that they receive 30% reduced damage from turrets.


  • Old Siege minion
  • Siege minions
  • Red PROJECT: siege minion
  • Blue PROJECT: siege minion
  • Snowdown minions
  • Blue Draven siege minion
  • Red Draven siege minion
  • Blue Star Guardian siege minion
  • Red Star Guardian siege minion

Patch History

  • Visual and Gameplay Update on Howling Abyss map (to match Summoner's Rift).
  • Minions no longer gain magic resistance over time.
  • Minion health gain over time increased to compensate the loss of resistances.
  • Siege minions no longer have base armor.
  • Minions no longer gain armor or magic resistance over time.
  • Siege minions no longer have base armor
  • All minion health gain over time has been increased to be roughly as durable as when they had resistances
  • Siege minions now start spawning every two waves at 20 minutes.
  • Siege minions now start spawning every wave at 35 minutes.
  • Model in Summoner's Rift changed.
  • Lane Minions are no longer worth more experience based on game time.
  • Siege Minions now take 70% damage from Turrets, increased from 50% damage.
  • Siege Minions now deal 150% damage to Turrets, reduced from 200% damage
  • Base gold value increased to 40 from 27.
  • Scaling gold value based on time increased to 1 from 0.5.
March 9th Hotfix
  • Siege minions now spawn every 2 waves after 35 minutes instead of 20.
  • Siege minions now reduce turret damage by 50% (down from 65%).
  • After 20 minutes, siege minions now spawn every 2 waves (up from every 3 waves).
  • Siege minions armor and magic resist now increase by 3 every 3 minutes (up from 2).
  • Siege minions now reduce turret damage by 65% (up from 50%).
  • Fixed a tooltip bug "This unit receive..." with siege minions.
  • Fixed a bug that caused purple Siege minions to deal and receive normal damage from towers.