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Stealth Ward

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Ghost Ward redirects here.
Stealth Ward
Stealth Ward
Tier Consumable
Consume Places an invisible ward with 1100 range. Lasts 3 minutes.
Menu Consumable
Item cost 75g
Sell value 30g
Item Code 2044
Sight Ward
A stealth ward placed in the river. Stealth wards have green tops as opposed to vision wards, which have pink tops.
A stealth Ward is a consumable item in League of Legends.[1] Only 3 of these wards can be carried in a summoner's inventory and only 3 can placed on the map per player.

Ghost Ward

  • Ghost Wards, placed by the Sightstone and Ruby Sightstone, are functionally identical to Stealth Wards, but are colored white instead of green. The difference is only visible while using the classic ward skins.
  • Both Sightstone items share the same counter for the number of active wards.
  • If you place a ward after you already have three out, the first one you placed is removed and a new ward is placed in the position indicated.


  • Wards placed into walls will jump to the nearest placeable location, as shown in this video.
  • Teleporting to the ward will reveal it for the duration of the spell.
  • Stealth wards are unavailable for the Twisted Treeline, the Crystal Scar, and the Howling Abyss maps.
  • The ward has a cast range of 600. After being placed, it is visible for 1 second, and then becomes invisible until its 3-minute duration expires.
  • The ward has 3 HP, and every attack will only damage it by 1. There is also no way to regenerate its health.
    • While some abilities, such as  Evelynn's  Hate Spike, become active around and can target wards, they cannot actually damage wards without the ward being revealed by a Vision Ward or a champion with a Sweeping Lens.
  • Wards grant 30 gold when destroyed (including Ghost Wards from the sightstone items). If the player who reveals the ward and the killer of the ward are different players, the gold will be split 50/50 so each gains 15 gold.
  • The ward from Wriggle's Lantern grants 20 gold. If the player who reveals the ward and the killer of the ward are different players, the gold will be split 50/50 so each gains 10 gold.


Intelligent usage of wards goes a long way, namely in key brush locations, like intersections, in front of  Dragon and  Baron Nashor. This is useful for map awareness of potential ganks, champion movements, and/or attempts to kill an Epic Monster. The lone shrub in front of both Epic Monsters is an excellent place to both reveal the river and keep tabs over their presence.

Wards that are placed on a  Noxious Trap will cause the mushroom to explode, a damage free method of removing them.

Certain characters with attack-timer refreshing abilities can clear wards in the moments after they are placed.

  •  Shyvana can use  Twin Bite along with an autoattack.
  •  Renekton can autoattack followed by  Ruthless Predator, or use a Fury-enhanced cast of Ruthless Predator by itself.
  •  Leona can attack, activate and use  Shield of Daybreak, and immediately attack again. However the third attack is not automatic and must be ordered by the player.
  •  Katarina can attack, use  Shunpo (which briefly reveals wards whether allied or enemy), and attack again.
  •  Rengar can attack, use  Savagery and then follow up with another autoattack or  Empowered Savagery.
  •  Jayce can use  Hyper Charge while in Cannon form to gain maximum attack speed for 3 attacks without the need to reset the attack timer.

 Lee Sin's  Safeguard,  Jax's  Leap Strike, and  Katarina's  Shunpo can be used to dash to allied wards. This can be used to move over walls, chase enemies, or escape.

Patch History


  • Sight (Green) wards renamed to "Stealth Wards"
  • Sight wards limited to a max of 3 placed per player
  • Ward tooltips display how many stealth wards are currently placed


  • Added new particles.


  • Now displays a targeting indicator to show whether you are placing the ward inside of brush.


  • Sight Ward and Vision Wards now have a 0.5 second cooldown.


  • Wards will now properly update the map icons for creep camps.


  • Using Teleport on a ward will no longer reveal the ward through Fog of War to enemies. Instead, it will destealth the ward to be seen if an enemy is near and reveal the teleport particle through Fog of War to all enemies.
  • Attack-move will now target visible wards


  • Teleporting to a ward will now reveal the ward to enemies for a few seconds.
  • Locally jumping to a ward will now destealth the ward for 2 seconds.



  • Stacks per slot increased to 5 from 3.



  • No longer grants experience when destroyed.


  • Cost reduced to 75g from 90g.
  • Now has 3 health, is immune to healing effects and takes only 1 damage from every attack.


  • Health reduced to 1 and armor reduced to 0
  • Reduced collision and spell hit sizes
  • Duration reduced to 3 minutes from 4.5


  • Updated tooltip.


  • Now shows its remaining duration (in seconds) in its mana bar. Both teams can see the remaining duration.


  • Cast Range increased to 600 from 300.

V1.0.0.52: Added

  • 90g vision ward without Magical Vision.


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