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Stealth Ward

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Ghost Ward item.png Ghost Ward redirects here.

Stealth Ward is a consumable item in League of Legends.[1]  Only 3 of these wards can be carried in a summoner's inventory and only 3 can placed on the map per player.

Stealth Ward

Sight Ward item.png Stealth Wards have green tops as opposed to Vision Ward item.png Vision Wards, which have pink tops.

Ghost Ward

  • Ghost Ward item.png Ghost Wards, placed by the Sightstone item.png Sightstone and Ruby Sightstone item.png Ruby Sightstone, are identical to Sight Ward item.png Stealth Wards.
  • Both Sightstone items share the same counter for the number of active wards.
  • If you place a ward after you already have three out, the first one you placed is removed and a new ward is placed in the position indicated.


  • Wards placed into walls will jump to the nearest placeable location, as shown in this video.
  • Teleport.png Teleporting to the ward will reveal it for the duration of the spell.
  • Sight Ward item.png Stealth wards are unavailable for the Twisted Treeline, the Crystal Scar, and the Howling Abyss maps.
  • The ward has a cast range of 600. After being placed, it is visible for 1 second, and then becomes invisible until its 3-minute duration expires.
  • The ward has 3 HP, and every attack will only damage it by 1. There is also no way to regenerate its health.
    • While some abilities, such as Evelynn Evelynn's Hate Spike.png Hate Spike, become active around and can target wards, they cannot actually damage wards without the ward being revealed by a Vision Ward item.png Vision Ward or a champion with a Sweeping Lens item.jpg Sweeping Lens.
  • Wards grant 30 gold when destroyed (including Ghost Wards from the sightstone items). If the player who reveals the ward and the killer of the ward are different players, the gold will be split 50/50 so each gains 15 gold.
  • The ward from Wriggle's Lantern item.png Wriggle's Lantern prior to its removal grants 20 gold. If the player who reveals the ward and the killer of the ward are different players, the gold will be split 50/50 so each gains 10 gold.


Intelligent usage of wards goes a long way, namely in key brush locations, like intersections, in front of Dragon Dragon and Baron Nashor Baron Nashor. This is useful for map awareness of potential ganks, champion movements, and/or attempts to kill an Epic Monster. The lone shrub in front of both Epic Monsters is an excellent place to both reveal the river and keep tabs over their presence.

Wards that are placed on a Noxious Trap.png Noxious Trap will cause the mushroom to explode, a damage free method of removing them.

Certain characters with attack-timer refreshing abilities can clear wards in the moments after they are placed.

Lee Sin Lee Sin's Safeguard.png Safeguard, Jax Jax's Leap Strike.png Leap Strike, and Katarina Katarina's Shunpo.png Shunpo can be used to dash to allied wards. This can be used to move over walls, chase enemies, or escape.

Patch History


  • Removed from the game.


  • Unskinned Sight and Vision Wards now have spawn and death animations to provide better feedback.


  • The icon above a sight ward is now larger and green.


  • Sight (Green) wards renamed to "Stealth Wards"
  • Sight wards limited to a max of 3 placed per player
  • Ward tooltips display how many stealth wards are currently placed


  • Added new particles.


  • Now displays a targeting indicator when placing a ward inside a bush.
  • Fixed: Wards no longer state that they have 20 attack damage.


  • Sight Ward and Vision Wards now have a 0.5 second cooldown.


  • Wards will now properly update the map icons for creep camps.


  • Using Teleport.png Teleport on a ward will no longer reveal the ward through Fog of War to enemies. Instead, it will destealth the ward to be seen if an enemy is near and reveal the teleport particle through Fog of War to all enemies.
  • Attack-move will now target visible wards


  • Teleport.png Teleporting to a ward will now reveal the ward to enemies for a few seconds.
  • Locally jumping to a ward will now destealth the ward for 2 seconds.



  • Stacks per slot increased to 5 from 3.



  • No longer grants experience when destroyed.


  • Cost reduced to 75g from 90g.
  • Now has 3 health, is immune to healing effects and takes only 1 damage from every attack.


  • Health reduced to 1 and armor reduced to 0
  • Reduced collision and spell hit sizes
  • Duration reduced to 3 minutes from 4.5


  • Updated tooltip.


  • Now shows its remaining duration (in seconds) in its mana bar. Both teams can see the remaining duration.


  • Cast Range increased to 600 from 300.

V1.0.0.52: Added

  • 90g vision ward without Magical Vision.


  1. Itemlist on leagueoflegends.com

List of Items

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