A sight ward placed in the river. Sight wards have green tops as opposed to vision wards, which have pink tops.Sight Ward is a consumableitem in League of Legends.[1]
Ghost Wards placed by the Sightstone and Ruby Sightstone are functionally identical to Sight Wards, but are colored white instead of green. The difference is only visible while using the classic ward skins.
Both Sightstone items share the same counter for the number of active wards.
If you place a ward after you already have two out, the first one you placed is removed and a new ward is placed in the position indicated.
Wards placed into walls will jump to the nearest placeable location, as shown in this video.
Teleporting to the ward will reveal it for the duration of the spell.
Sight Ward is unavailable in the Twisted Treeline, the Crystal Scar, and the Proving Grounds.
The Scout mastery increases its Vision Sight to 1375 for the first 5 seconds after being placed.
The ward has a cast range of 600. After being placed, it is visible for 1 second, and then becomes invisible until its 3-minute duration expires.
The ward has 3 HP, and every attack will only damage it by 1. There is also no way to regenerate its health.
While some abilities, such as Evelynn'sHate Spike, become active around and can target wards, they cannot actually damage wards without the ward being revealed by a Vision Ward or a champion with Oracle's Elixir.
Wards grant gold to the enemy who scores the killing blow.
Sight Wards (including the ward from Wriggle's Lantern) and Ghost Wards grant 25 gold.
Intelligent usage of wards goes a long way, namely in key brush locations, intersections, in front of Dragon/Baron Nashor. This is useful for map awareness of potential ganks, champion movements, and/or attempts to kill an Epic Monster. The lone shrub in front of both Epic Monsters is an excellent place to both reveal the river and keep tabs over their presence.
Wards that are placed on a Noxious Trap will cause the mushroom to explode, a damage free method of removing them.
Certain characters with attack-timer refreshing abilities can clear wards in the moments after they are placed.
Renekton can autoattack followed by Ruthless Predator, or use a Fury-enhanced cast of Ruthless Predator by itself.
Leona can attack, activate and use Shield of Daybreak, and immediately attack again. However the third attack is not automatic and must be ordered by the player.
Katarina can attack, use Shunpo (which briefly reveals wards whether allied or enemy), and attack again.
Using Teleport on a ward will no longer reveal the ward through Fog of War to enemies. Instead, it will destealth the ward to be seen if an enemy is near and reveal the teleport particle through Fog of War to all enemies.
Wards and Teemo'smushrooms are no longer targetable/manipulated by spells (except Teleport). This means, for example, that wards will no longer be able to block Rammus'sPowerball, mushrooms will not block skillshots, and Jax is no longer able to Leap Strike onto a ward.