Singed descended from a long line of
Zaun's revered chemists. Even in his youth, his talent for concocting potions far outstripped that of his peers, and he quickly distinguished himself from his less extraordinary chemist compatriots. It came as no surprise to anyone when he was selected for apprenticeship by the infamous , master apothecary on a lucrative retainer with the Noxian military during their campaign against Ionia. Within Warwick's laboratories, Singed toiled without end, rapidly absorbing every detail of his predecessor's deadly craft. Singed had little concern for the death and destruction that was the fruit of his labors. By the time the curse of lycanthropy descended to claim his master, Singed was poised and eager to make the transition from workhorse to innovator; he was ready to share his genius by bringing a new brand of suffering to the Ionian front. His zeal for progress was unquenchable, and when suitable test subjects proved to be in short supply, the eager chemist was often thought to turn his volatile mixtures on his own flesh.
When the uneasy peace created by
the League of Legends settled on the world, Singed journeyed to the one place where he was still able to showcase his beloved craft: the Institute of War. By this time he was barely even a man, his body both ruined and sustained by his ingenious craft. A thousand burns - accidents of shadow and flame - mark his ravaged form, and exposure to such harsh conditions has deadened his nerves, hardened his body, and strengthened his physique, transforming him into a veritable juggernaut. This, combined with a formidable arsenal of deadly concoctions, make Singed a force to be reckoned with on the Fields of Justice.
"My deadliest dose shall bear my patron's name!"
, having just christened the
Previous Splash Art
Bug Fix: Damage now increases as soon as he puts another skill point in it, rather than waiting until he toggles it off and on again.
Damage now ticks 4 times a second from 1 time a second. Damage unchanged.
Bug Fix: Fixed a bug where Mega Adhesive lasted 0. 5 seconds longer than intended.
Base magic resist increased to 32. 1 from 30.
Magic resist per level increased to 1. 25 from 0.
Root duration increased to 1 / 1. 25 / 1. 5 / 1. 75 / 2 seconds from 1 at all ranks.
New Effect: Laugh sound effect added.
Base damage reduced to 50 / 65 / 80 / 95 / 110 from 80 / 125 / 170 / 215 / 260.
Now deals bonus damage equal to (+ 6 / 6. ( 5 / 7 / 7. 5 / 8% of target's max. health) Max. 300 bonus damage against minions and monsters).
Fixed several cases where Flinging an enemy into Mega-Adhesive would not immediately root them.
Geometry and texture update to all skins, except Snow Day Singed.
New base splash.
New ability icons.
Flinging an enemy champion into an area of will root them for 1 second.
Fixed a bug where Singed would occasionally Fling his targets in completely wrong directions.
Bonus stats increased to 35 / 50 / 80 from 35 / 50 / 65.
Base armor increased to 22 from 18.
Improved Singed's running animation.
Fixed a bug where Fling was dealing more damage than the tooltip values indicated.
V3.9 Twisted Treeline only
Armor per level reduced to 2 from 3.5.
Cooldown increased to 120 seconds from 100.
Slow refresh rate reduced to 0.25 seconds.
Damage reduced to 80 / 125 / 170 / 215 / 260 from 100 / 150 / 200 / 250 / 300.
Ability power ratio reduced to (+75% AP) from (+100% AP).
No longer reduces the duration of disables.
Base movement speed increased 345 from 320.
New spell effects for all skins, with the exception of which retains its unique spell effect.
Riot Squad Singed
Base health increased to 487 from 448.
Fixed a bug where it was reducing the duration of blinds and silences by more than intended.
Now additionally reduces silences and blinds.
No longer ignores persistent slow fields such as when stacked with other disable duration reductions (ex. Tenacity).
Linger time reduced to 3. 25 seconds from 3. 5.
Crowd control reduction reduced to 10 / 15 / 20% from 10 / 20 / 30%.
Basic attack range increased to 125 from 100.
Range increased to 125 from 100.
No longer grants bonus attack speed or attack damage.
Now grants bonus magic resist and +10 / 20 / 30% crowd control reduction.
Fixed a bug where the particle lasted longer than the buff.
Armor per level reduced to 3. 5 from 4. 2.
Fixed a bug that was producing a 1 second cooldown upon activation.
Base health increased to 448 from 429.
Health per level increased to 82 from 78.
Base magic resistance reduced to 30 from 35.
Mana cost reduced to 70 / 80 / 90 / 100 / 110 from 80 / 90 / 100 / 110 / 120.
Cooldown reduced to 10 seconds from 11. 5.
Cooldown reduced to 100 seconds from 120.
No longer has a cast time or animation.
Now deals damage at the start of the spell from when the target hits the ground.
Can now be cast more easily on any unit, especially larger units like , Dragon , or a well-fed .
Cooldown reduced to 14 seconds from 15.
Cooldown reduced to 11. 5 seconds from 12.
Fixed a bug where the poison duration was being reduced by crowd control reduction effects.
Now applies an additive attack speed boost rather than multiplicative.
Added new alternate attack animations.
Tooltip now shows mana cost per level.
Tooltip now shows mana cost per level.
Mana to health ratio reduced to 25% from 30%.
Damage increased to 22 / 34 / 46 / 58 / 70 from 20 / 30 / 40 / 50 / 60.
Missing tooltip replaced.
Bonus stats modified from 30 / 50 / 70 to 35 / 50 / 65.
Movement speed increased to 320 from 315.
Slow increased to 35 / 45 / 55 / 65 / 75% from 30 / 42 / 54 / 66 / 78%.
Mana cost modified to 80 / 90 / 100 / 110 / 120 from 120.
Is no longer subject to global cooldown.
July 10, 2009 Patch
Fixed a bug which caused it to not work.
June 26, 2009 Patch
Mana cost per second increased to 13 from 10.
Fixed a bug where it was leaving dots on the minimap.
It will now apply slightly in front of him while not moving.
Bonus stats reduced to 30 / 50 / 70 from 30 / 55 / 80.
Duration reduced to 25 seconds from 30.
June 6, 2009 Patch
Renamed to Singed from Singe.
Ability power ratio increased to (+30% AP) from (+20% AP).
Bonus stats reduced to 30 / 55 / 80 from 30 / 60 / 90.
May 15, 2009 Patch
Movement speed increased to 315 from 310.
Base armor increased to 18 from 14.
Armor gain per level increased to 3. 5 from 3.
Damage increased to 20 / 30 / 40 / 50 / 60 from 18 / 27 / 36 / 45 / 54.
May 9, 2009 Patch
Base armor increased to 14 from 7. 75.
Armor per level increased to 3 from 2. 25.
May 1, 2009 Patch
Base health reduced to 465 from 565 (Note: Singe's health is further increased by his passive).
Damage per second reduced to 18 / 27 / 36 / 45 / 54 from 20 / 30 / 40 / 50 / 60.
April 25, 2009 Patch
Recommended items updated.
Slow modified to 30 / 42 / 54 / 66 / 78% from 20 / 35 / 50 / 65 / 80%.
April 18, 2009 Patch