Upon taking fatal damage, Sion briefly becomes invulnerable then enters a frenzy, restoring himself to full health but begins to drain a percentage of his maximum health per second, draining faster the longer he is alive. Sion can freely move and attack during this time, gaining 100% lifesteal, attacking at 1.75 attack speed and dealing 10% of his target's maximum health as on-hit physical damage (capped at 75 bonus damage against monsters).
Additionally, Sion gains the ability to cast Death Surge using any learned ability.
STATIC COOLDOWN: 100
Active:Sion gains 50% bonus movement speed that decays over 1.5 seconds.
Sion can cast item actives during "Glory in Death".
The attack speed granted by Glory in Death isn't additive with Sion's base attack speed: it sets his attack speed to a static number. If Sion's standard attack speed exceeds 1.75 attacks per second, Glory in Death will actually decrease his attack speed.
Sion's death timer will begin to tick down when he is first killed, not when Glory in Death's reanimation expires.
The cooldown of Death Surge is refreshed upon triggering Glory in Death, meaning it is always available to cast at least once. Realistically, it is unlikely that a reanimated Sion will survive to cast Death Surge more than once.
First Cast:Sion starts channeling, increasing the damage of Decimating Smash over the next 2 seconds. If Sion's channel is interrupted by crowd control, Decimating Smash will have a reduced cooldown.
Second Cast:Sion smashes his axe into the ground, dealing physical damage in an area in front of himself and briefly slowing enemies hit. If he charges Decimating Smash for at least 1 second, enemies hit will be knocked up for 1.25 seconds, up to 2.25 if Decimating Smash is fully channeled. If Sion casts Decimating Smash before 1 second, he will slow whomever he hits instead. Minions take 60% damage.
Passive:Sion permanently gains 2 bonus health whenever he kills a unit, increased to 8 against large units and champion kills and assists.
Active:Sion surrounds himself with a shield that absorbs damage for up to 6 seconds. After 2 seconds, Soul Furnace can be recast to detonate the shield if it hasn't been destroyed, dealing magic damage to all nearby enemies. Bonus damage from the target's maximum health is capped at 400 against minions and monsters. The shield will detonate automatically if it persists for the full 6 seconds.
Shield Strength: 30 / 55 / 80 / 105 / 130 (+ 40% AP)(+ 10% of maximum health)
If the target is not a champion, it will be knocked back X units - dealing 150% damage to all enemies it passes through and slowing them by the same amount for 2.5 seconds. Minions and monsters cannot be knocked through terrain.
First Cast: A distinct sound is heard by all players (like Nocturne's ultimate) and Sion begins charging in the target direction for up to 8 seconds, during which time he cannot cast abilities nor attack, but is immune to all crowd control effects. Sion's trajectory will update toward the mouse cursor over the duration, but his rotation speed is significantly slow.
If Sion collides with an enemy champion or terrain, charges for the full 8 seconds, or recasts the ability, he will slam the ground with earth-shattering force, dealing physical damage and knocking up enemies nearby enemies, while slowing enemies further away. The damage and crowd control duration increase over the first few seconds of the charge, capping at 200% damage and 1.75 seconds respectively.