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Glory in Death
Glory in Death

Innate: Upon taking fatal damage, Sion briefly becomes Playful untargetable and enters a frenzy, restoring himself to 100% maximum health but losing 2 - 19 (based on level) every 0.25 seconds, increasing by 70% per subsequent tick.

Sion can freely move and use basic attacks during this time, gaining 100% Life steal icon life steal, attacking at 1.75 attack speed, and dealing 10% of target's maximum health as bonus physical damage, capped at 75 against minions and monsters.

While Glory in Death is active Sion's standard abilities are replaced with Death Surge Death Surge.

Ability Details
Notes
  • Sion can use item actives (but not summoner spells) during Glory in Death.
  • Sion's attack speed during Glory in Death is unaffected by attack speed slows/buffs for the duration.
  • Sion's death timer starts ticking when he first dies and not when Glory in Death's duration ends.
  • Buffs Sion gains during Glory in Death (Crest of Cinders.png Crest of Cinders, Crest of Insight.png Crest of Insight) will not be lost once the duration ends.
  • Sion cannot be targeted by Devour Devour during Glory in Death.
Sion IVideo


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Death Surge
STATIC COOLDOWN: 100
Death Surge

Active: Sion gains 50% bonus movement speed that decays over 1.5 seconds.

Ability Details
'Death Surge is a self-targeted buff.

Additional Information:

  • Death Surge's cooldown refreshes every time Glory in Death triggers.


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Decimating Smash
TARGET RANGE: 300 - 600 (based on channel time)
EFFECT RADIUS: 300
COST: 45 Mana
COOLDOWN: 10 / 9 / 8 / 7 / 6
Decimating Smash

First Cast: Sion channels for up to 2 seconds in the direction of the mouse cursor, increasing Decimating Smash's damage by 0% - 200% (based on channel time).

Minimum Damage:
12 / 24 / 36 / 48 / 60 (+ 39% AD)
Maximum Damage:
36 / 72 / 108 / 144 / 180 (+ 117% AD)

If the channel is interrupted, Decimating Smash goes on a reduced 2 seconds cooldown.

Second Cast: Sion flails his axe, dealing physical damage to all enemies in the target area, increased by 33.3% against monsters and 66.6% against champions, and Slow icon slowing them by 50% for 0.25 seconds.

Minimum Monster Damage:
16 / 32 / 48 / 64 / 80 (+ 52% AD)
Maximum Monster Damage:
48 / 96 / 144 / 192 / 240 (+ 156% AD)
Minimum Champion Damage:
20 / 40 / 60 / 80 / 100 (+ 65% AD)
Maximum Champion Damage:
60 / 120 / 180 / 240 / 300 (+ 195% AD)

If Decimating Smash was charged for at least 1 second, Sion instead slams his axe down, Airborne icon knocking up all enemies hit for 1.25 - 2.25 (based on channel time) seconds.

Ability Details
Decimating Smash is a linear area of effect.

Additional Information:

  • Enemies who cannot see Sion while he is inside a brush will neither see Decimating Smash's reticle (like with Absolute Zero Absolute Zero)


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Soul Furnace
EFFECT RADIUS: 550
COST: 65 / 70 / 75 / 80 / 85 Mana
COOLDOWN: 11

Passive: Sion permanently gains 3 bonus health whenever he kills an enemy, increased to 10 bonus health against large enemies and enemy champion takedowns.

Soul Furnace

First Cast: Sion shields himself for up to 6 seconds. After 3 seconds, Soul Furnace can be reactivated to detonate the shield, detonating automatically if it persists for the full duration.

Shield Strength:
30 / 55 / 80 / 105 / 130 (+ 40% AP) (+ 8 / 9 / 10 / 11 / 12% maximum health)
Soul Furnace 2

Second Cast: Soul Furnace's shield detonates to deal magic damage to enemies around Sion, capped at 400 against minions and monsters.

Magic Damage:
40 / 65 / 90 / 115 / 140 (+ 40% AP) (+ 10 / 11 / 12 / 13 / 14% of target's maximum health)
Ability Details

Additional Information:

  • Soul Furnace has no cast time and does not interrupt Sion's previous orders.
  • Soul Furnace's bonus health can be obtained by any of Sion's damage sources (basic attacks, abilities, summoner spells, item actives)


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Roar of the Slayer
TARGET RANGE: 725
COST: 35 / 40 / 45 / 50 / 55 Mana
COOLDOWN: 12 / 11 / 10 / 9 / 8
Roar of the Slayer

Active: Sion bellows in the target direction, dealing magic damage to the first enemy hit, Slow icon slowing them as well as having their armor reduced by 20% for 2.5 seconds.

Magic Damage:
70 / 105 / 140 / 175 / 210 (+ 40% AP)
Enhanced Magic Damage:
91 / 136.5 / 182 / 227.5 / 273 (+ 52% AP)
Slow:
40 / 45 / 50 / 55 / 60%

If the target is a minion or non-epic monster, they are Airborne icon knocked back 775 units, dealing 30% increased damage to all enemies they pass through and Slow icon slowing them by the same amount for 2.5 seconds. Projectile enemies stop upon colliding with terrain or reaching the end of their trajectory.

Ability Details
Roar of the Slayer is a linear, collision skillshot with debuff and area of effect components.

Additional Information:

  • Minions and monsters targeted by Roar of the Slayer are invulnerable for the displacement's duration but cannot go through walls.


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Unstoppable Onslaught
SPEED: 950
COST: 100 Mana
COOLDOWN: 140 / 100 / 60
Unstoppable Onslaught

Active: Sion charges, Unstoppable icon unstoppable, in the target direction for up to 8 seconds, during which he is Silence iconDisarm icon pacified. Sion's trajectory updates itself toward the cursor over the duration, but his capacity to change directions is highly reduced.

Unstoppable Onslaught 2

Sion slams the ground around him upon colliding with an enemy champion, structure, terrain, charges for the full duration or re-activates Unstoppable Onslaught. Colliding with structures or terrain briefly Stun icon stuns Sion. If Sion stops directly in front of narrow terrain, he dashes over it.

The slam deals physical damage to nearby enemies and turrets, with the base damage increasing by 0% - 266.67% (based on charge time), the AD ratio increasing by 0% - 100% (based on charge time), while also Slow icon slowing enemies for 3 seconds. Enemies directly hit by Sion are also Airborne icon pulled into him and Stun icon stunned for 0.75 - 1.75 (based on charge time) seconds.

Minimum Physical Damage:
150 / 300 / 450 (+ 40% bonus AD)
Maximum Physical Damage:
400 / 800 / 1200 (+ 80% bonus AD)

Slow:
40 / 45 / 50%
 
Sion.R1
"Chaaaaaaaarge!"
Ability Details
Unstoppable Onslaught is a collision area of effect.

Additional Information:

  • When Sion casts Unstoppable Onslaught a global warning can be heard.
  • Unstoppable Onslaught's pull effect is considered a Airborne icon knockup for the purpose of Last Breath Last Breath.
  • Unstoppable Onslaught cannot go through but can recast to dash over player-created terrain (Crystallize Crystallize, Emperor's Divide Emperor's Divide, Cataclysm Cataclysm, Volcanic Rupture Magma Pillar, Weaver's Wall Weaver's Wall, Pillar of Ice Pillar of Ice) if Sion stops directly in front of them and can damage enemy structures.
  • If Sion's movement speed surpasses Unstoppable Onslaught's hard cap (950) when casting he will lose the difference for the duration.


References