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Sion/Abilities

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Glory in Death
Glory in Death

Upon taking fatal damage, Sion briefly becomes untargetable and enters a frenzy, restoring himself to 100% maximum health but losing 2 - 19 (based on level) every 0.25 seconds, increasing by 1.4 - 13.3 (based on level) per subsequent tick.

Sion can freely move and use basic attacks during this time, gaining 100% life steal, attacking at 1.75 attack speed, and dealing 10% of target's maximum health as bonus on-hit damage (capped at 75 against minions and monsters)

While Glory in Death is active Sion's standard abilities are replaced with Death Surge.png Death Surge.

Death Surge
STATIC COOLDOWN: 100
Death Surge

Active: Sion gains 50% bonus movement speed that decays over 1.5 seconds.

Ability Details

Additional Information:

  • Sion can use item actives (but not summoner spells) during Glory in Death.
  • Sion's attack speed during Glory in Death is unaffected by attack speed slows/buffs for the duration.
  • Sion's death timer starts ticking when he first dies and not when Glory in Death's duration ends.
  • Death Surge's cooldown refreshes every time Glory in Death triggers.
  • Buffs Sion gains during Glory in Death (Crest of Cinders.png Crest of Cinders, Crest of Insight.png Crest of Insight) will not be lost once the duration ends.
  • Sion cannot be targeted by Devour.png Devour during Glory in Death.


Decimating Smash
RANGE: 300 / 600
COST: 45 Mana
COOLDOWN: 10 / 9 / 8 / 7 / 6
Decimating Smash

First Cast: Sion channels for up to 2 seconds in the direction of the mouse cursor, increasing Decimating Smash's damage over the duration (up to 300%) and its range over the next second. If the channel is interrupted, Decimating Smash goes on a reduced 2 seconds cooldown.

「 Minimum Damage: 12 / 24 / 36 / 48 / 60 (+ 39% AD) 」「 Maximum Damage: 36 / 72 / 108 / 144 / 180 (+ 117% AD) 」

Second Cast: Sion deals physical damage to all enemies in the target area, increased by 33.3% against monsters and 66.7% against champions.

「 Minimum Monster Damage: 16 / 32 / 48 / 64 / 80 (+ 52% AD) 」「 Maximum Monster Damage: 48 / 96 / 144 / 192 / 240 (+ 156% AD) 」

「 Minimum Champion Damage: 20 / 40 / 60 / 80 / 100 (+ 65% AD) 」「 Maximum Champion Damage: 60 / 120 / 180 / 240 / 300 (+ 195% AD) 」

If Decimating Smash was charged for less than 1 second, Sion Slow icon slows all enemies in the area by 50% for 0.25 seconds. If Decimating Smash was charged for at least 1 second, he Airborne icon knocks up all enemies hit for 1.25 - 2.25 seconds, based on how long Decimating Smash was channeled.

Ability Details
Decimating Smash is a channeled area of effect.

Additional Information:

  • Enemies who cannot see Sion while he is inside a brush will neither see Decimating Smash's reticle (like with Absolute Zero.png Absolute Zero)


Soul Furnace
RANGE: 550
COST: 65 / 70 / 75 / 80 / 85 Mana
COOLDOWN: 13

Passive: Sion permanently gains 2 bonus health whenever he kills an enemy, increased to 10 bonus health against large enemies and enemy champion takedowns.

Soul Furnace

First Cast: Sion shields himself for up to 6 seconds. After 3 seconds, Soul Furnace can be reactivated to detonate the shield, detonating automatically if it persists for the full duration.

  • Shield Strength: 30 / 55 / 80 / 105 / 130 (+ 40% AP) (+ 6 / 7 / 8 / 9 / 10% maximum health)
Soul Furnace 2

Second Cast: Soul Furnace's shield detonates to deal magic damage to enemies around Sion (capped at 400 against minions and monsters)

Magic Damage: 40 / 65 / 90 / 115 / 140 (+ 40% AP) (+ 10 / 11 / 12 / 13 / 14% of target's maximum health)
Ability Details

Additional Information:

  • Soul Furnace has no cast time and does not interrupt Sion's previous orders.
  • Soul Furnace's bonus health can be obtained by any of Sion's damage sources (basic attacks, abilities, summoner spells, item actives)


Roar of the Slayer
RANGE: 725 / 1500
COST: 35 / 40 / 45 / 50 / 55 Mana
COOLDOWN: 12 / 11 / 10 / 9 / 8
Roar of the Slayer

Active: Sion bellows in the target direction, dealing magic damage to the first enemy hit, Slow icon slowing them as well as having their armor reduced by 20% for 2.5 seconds.

「 Magic Damage: 70 / 105 / 140 / 175 / 210 (+ 40% AP) 」「 Enhanced Magic Damage: 91 / 136.5 / 182 / 227.5 / 273 (+ 52% AP) 」

  • Slow: 40 / 45 / 50 / 55 / 60%

If the target is a minion or non-epic monster, they are Airborne icon knocked back, dealing 30% increased damage to all enemies they pass through and Slow icon slowing them by the same amount for 2.5 seconds. Projectile enemies stop upon colliding with terrain or reaching the end of their trajectory.

Ability Details
Roar of the Slayer is a linear, collision skillshot with debuff and area of effect components.

Additional Information:

  • Minions and monsters targeted by Roar of the Slayer are invulnerable for the displacement's duration but cannot go through walls.


Unstoppable Onslaught
SPEED: 950
COST: 100 Mana
COOLDOWN: 140 / 100 / 60
Unstoppable Onslaught

First Cast: Sion charges in the target direction for up to 8 seconds, during which he cannot cast abilities nor attack, but is immune to all crowd control. Sion's trajectory updates itself toward the cursor over the duration, but his capacity to change directions is reduced.

Unstoppable Onslaught 2

Second Cast: Sion halts his charge and slams the ground after a brief delay, dealing physical damage to nearby enemies and enemy turrets. If Sion stops directly in front of narrow terrain, he dashes over it.

If Sion collides with an enemy champion, structure, terrain, or charges for the full duration, he slams the ground, dealing physical damage to nearby enemies and turrets, briefly Stun icon stunning himself for structure and terrain collision.

「 Minimum Physical Damage: 150 / 300 / 450 (+ 40% Bonus AD) 」「 Maximum Physical Damage: 300 / 600 / 900 (+ 80% Bonus AD) 」

Damaged enemies are Slow icon slowed for 3 seconds, and those Sion directly collides with are also Airborne icon pulled into him as well as Stun icon stunned for 0.75 seconds.

  • Slow: 40 / 45 / 50%

Unstoppable Onslaught's damage and Stun icon stun duration increase over the charge's first few seconds (capping at 200% damage and 1.75 seconds, respectively)

Ability Details
Unstoppable Onslaught is an area of effect ability.

Additional Information:

  • When Sion casts Unstoppable Onslaught a global warning can be heard.
  • Unstoppable Onslaught's pull effect is considered a Airborne icon knockup for the purpose of Last Breath.png Last Breath.
  • Unstoppable Onslaught cannot go through player-created terrain (Crystallize.png Crystallize, Emperor&#039;s Divide.png Emperor's Divide, Cataclysm.png Cataclysm, Pillar of Ice.png Pillar of Ice) but can damage enemy structures.
  • If Sion's movement speed surpasses Unstoppable Onslaught's hard cap (950) when casting he will lose the difference for the duration.


References

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