Previous Lore
Prior to the creation of the League of Legends, the city-states of Demacia and Noxus were locked in a brutal series of on-again-off-again wars that spanned the course of centuries. Both powers sought an advantage over the other, but Noxus was the city-state willing to forego conventional morality to achieve its goals. Only brute strength and the will to use it mattered to Noxus, and this is best exemplified in the murderous warrior, .
Used by the Noxians as a human battering ram, Sion would be sent thundering ahead of Noxian troops. He would mercilessly slaughter foes with his large double-bladed axe,
. His complete disregard for caution ultimately cost him his life, as he was captured and summarily executed by Demacian forces.The Demacians thought that the beheading of Sion would be the end of his bloodthirsty ways. Death, however, was merely the beginning of Sion's rise to power. The famed Noxian assassin,
, recovered Sion's remains and Noxian necromancers reanimated the behemoth to serve Noxus once again. Sion's reanimation actually bestowed new powers on him and increased the potency of his existing abilities, making him even more of a terror to behold on the battlefield.The Noxian High Command had a powerful new weapon in their hands - one they have brought to bear as a champion in the League of Legends. Even though Sion's increased powers would make him a powerful tool for the High Command's use outside Fields of Justice, Noxus no longer risks losing one of their greatest champions in the League to chance or circumstance. Sion's days as a front-line fighter for Noxus' military conquests are at an end.
Previous Abilities
Previous Quotes
- Upon Selection
- Attacking/Movement
- Taunt
- Joke
- Laugh
Previous Splash Art
Patch History
- Stats
- Base health regeneration reduced to 9 from 10.
- Base damage reduced to 65 / 100 / 135 / 170 / 205 from 70 / 105 / 140 / 175 / 210.
- AP ratio increased to 55% AP from 40% AP.
- Removed: Enemies that the knocked back unit collides with take 30% bonus damage.
- Armor reduction now applies to all units hit, not just the primary target.
- Armor reduction duration increased to 4 seconds from 2.5. Slow duration remains 2.5 seconds.
- Bug Fix: Is no longer obstructed by an allied .
- Bug Fix: Decimating Smash will no longer sometimes have Sion face and/or swing in the wrong direction, nor fail to apply the knockup and damage on its release under certain conditions.
- Base damage increased to 30 / 47.5 / 65 / 82.5 / 100 from 20 / 40 / 60 / 80 / 100.
- AD ratio reduced to 45 / 50 / 55 / 60 / 65% AD from 65% AD at all ranks.
- Maximum AD ratio reduced to 135 / 150 / 165 / 180 / 195% AD from 195% AD at all ranks.
- Bug Fix: When disconnecting during the charge Sion will stop instead of automatically steering towards his base.
- Bug Fix: Fixed a bug that made Roar of the Slayer's pass-through damage radius much wider than intended.
- Bug Fix: Jungle monsters launched by Roar of the Slayer now properly damage enemy champions.
- Stats
- Base health regeneration reduced to 10 from 10.18.
- Bug Fix: First death no longer drops one or more .
- Bug Fix: Now correctly refunds its cooldown to 2 seconds when Sion is crowd-controlled during its cast.
- Bug Fix: Fixed a bug where levelling Soul Furnace while in caused issues with the amount of maximum health he gains from killing enemy units.
- Bug Fix: Fixed a bug where the minion targeted by Roar of the Slayer was incorrectly not made invulnerable to minion attacks.
- New effect: No longer changes direction when hovering over minimap or teammate portraits.
- General
- Bug Fix: Dying before using the keystone no longer causes him to lose its functionality.
- Stats
- Base attack damage increased to 68 from 59.72.
- Base armor increased to 32 from 23.04.
- Bonus health on enemy kill increased to 3 from 2.
- Maximum base damage increased to 400 / 800 / 1200 from 300 / 600 / 900.
- Bug Fix: Is now properly immune to during Unstoppable Onslaught.
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- Bug Fix: Custom VO now plays on kills.
- Cooldown reduced to 11 seconds from 13.
- Shield strength health ratio increased to 8 / 9 / 10 / 11 / 12% of Sion's maximum health from 6 / 7 / 8 / 9 / 10% of Sion's maximum health.
- V7.5 March 10th Hotfix
- Bug Fix: Fixed a bug that caused Sion to stand still for a brief moment after casting Decimating Smash.
- Bug Fix: Fixed a bug where casting it could remove spell shield effects from enemies behind him.
- Bug Fix: Fixed a bug where casting it right before an basic attack against a turret would cancel the basic attack.
- General
- Bug Fix: Realigned Mecha Zero Sion's jet thruster particles with his model during his homeguard animation.
- Bug Fix: Fixed a bug causing certain buff visuals (ex. ) to bounce upward during Mecha Zero Sion's Unstoppable Onslaught animation.
- General
- New splash artwork for Barbarian, Hextech, Lumberjack, and Warmonger.
- Bug Fix: Snap-casting using the fully-charged area of effect instead of the intended minimum one
- Bug Fix: Displaced minions first affected by sometimes not damaging units they pass through
- Bug Fix: Restarting in a different direction by pressing + during channel
- Stats
- Attack range increased to 175 from 150
- Stats
- Mana increased to 325.6 from 275.6
- Mana growth reduced to 42 from 45
- Bug Fix: Displaced minions not being damaged
- Bug Fix: Damage being calculated with target's Bonus AD instead of Sion's
- Shield health ratio reduced to (+ 6 / 7 / 8 / 9 / 10% maximum health) from 10 at all ranks
- Reactivation delay increased to 3 seconds from 2
- Damage to monsters reduced to 80% from 90
- Projectile bonus damage reduced to 30% from 50
- Projectile total damage reduced to 91 / 136.5 / 182 / 227.5 / 273 (+ 52% AP) from 105 / 157.5 / 210 / 262.5 / 315 (+ 60% AP)
- Mana cost reduced to 45 at all ranks from 45 / 50 / 55 / 60 / 65
- Champion-damage minimum AD ratio increased to (+ 65% AD) from (+ 60% AD)
- Champion-damage maximum AD ratio increased to (+ 195% AD) from (+ 180% AD)
- Mana cost increased to 35 / 40 / 45 / 50 / 55 from 35 at all ranks
- Bug Fix: Sion reviving with reduced health if affected by Grievous Wounds when he dies
- Stats
- Health regen growth reduced to 0.8 from 1
- Health decay changed to Template:Pp18 from Template:Pp18
- Per-tick health decay growth changed to Template:Pp18 from Template:Pp18
- Stats
- Health growth increased to 73 from 70
- Health decay changed to Template:Pp18 from 0.5% maximum health
- Per-tick health decay growth changed to Template:Pp18 from 0.4% maximum health
- Bug Fix: While active 's Immolate does not trigger
- Mana cost reduced to 45 / 50 / 55 / 60 / 65 from 50 / 55 / 60 / 65 / 70
- Bug Fix: Some crowd control effects not reducing cooldown to 2 seconds when they interrupt charge-up
- Per-large-kill bonus health increased to 10 from 8
- Mana cost reduced to 65 / 70 / 75 / 80 / 85 from 70 / 75 / 80 / 85 / 90
- Mana cost increased to 35 from 25
- Removed: Minions being invulnerable while being displaced (can only be killed before landing by using )
- Full Relaunch
- Title changed to the Undead Juggernaut from the Undead Champion
- New models and textures for all skins
- New Classic artwork
- New animations
- New voice-over
- New lore
- New I
- Sion turns berserk once he loses all his health, gaining a full life bar along with significant attack damage, attack speed, and lifesteal as he bleeds out. His abilities are all replaced by , which gives him a huge but brief movement speed boost. Sion dies once his health drains out.
- - New Q
- Sion plants his feet, rooting himself as he winds up and swings his axe in a broad area before him. Decimating Smash deals increasing damage the longer it's charged, and once it's at least half-charged, knocks up all caught enemies when unleashed.
- - New W
- Passive: Sion earns bonus max health every time he kills a unit.
- Active: Sion creates a bloody shield around him. If the shield stays intact for its duration, it explodes, dealing magic damage to all nearby enemies. Sion can also detonate the shield early by reactivating the ability.
- - New E
- Sion bellows in a target direction, damaging, slowing, and shredding the armor of the first enemy struck. If Roar of the Slayer hits an enemy minion or jungle monster, Sion's scream also knocks them back a significant distance. The thrown minion or monster then damages and slows all other enemy units hit.
- - New R
- Sion starts charging in a target direction, building up speed as he moves and trampling enemy minions along his path. He can cancel his charge early, at which point he slams the ground, dealing area of effect damage to all nearby enemies. Otherwise, Sion charges an extremely long distance, only stopping once he hits an enemy champion, wall, or reaches the end of his charge. If Sion charges into an enemy champion, he knocks them up and deals area of effect damage; if he hits a wall, Sion stuns himself briefly and deals area of effect damage around him.
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- Stats
- Armor increased to 21.75 from 17.75
- New Effect: Per-kill bonus health doubled (2 / 3 / 4 / 5 / 6) against champions, large minions, and large monsters
- Stats
- Movement speed increased to 345 from 320
- AP ratio reduced to (+ 90% AP) from (+ 100% AP)
- AP ratio reduced to (+ 90% AP) from (+ 100% AP)
- Stats
- Mana increased to 200 from 175
- Mana growth increased to 40 from 25
- Attack speed increased to 0.625 from 0.591
- Magic resistance growth increased to 1.25 from 0
- Movement speed increased to 320 from 315
- Bug Fix: Health cost mistiming (resulting in health drain from )
- Bug Fix: Consuming health if Sion cancels his basic attack early
- Removed: Heal being reduced by shields blocking damage while active
- Stun duration reduced to 1.5 seconds from 2
- Stats
- Health reduced to 507 from 577
- Health regen reduced to 7.9 from 8.1
- Health regen growth reduced to 0.95 from 1.0
- Shield reduced to 100 / 150 / 200 / 250 / 300 from 110 / 160 / 210 / 260 / 310
- Base damage reduced to 100 / 150 / 200 / 250 / 300 from 110 / 160 / 210 / 260 / 310
- Projectile speed increased to 1600 from 1100
- Bug Fix: Tooltip displaying incorrect damage values
- Shield reduced to 110 / 160 / 210 / 260 / 310 from 120 / 170 / 220 / 270 / 320
- Base damage reduced to 110 / 160 / 210 / 260 / 310 from 120 / 170 / 220 / 270 / 320
- Removed: Cast animation
- Bug Fix: Tooltip not calculating cooldown reduction
- Bug Fix: Tooltip displaying incorrect shield value (0 instead of the intended 120 / 170 / 220 / 270 / 320)
- Bug Fix: Having to toggle off then back on after rank-up to receive the bonus attack damage
- Stats
- Movement speed increased to 315 from 310
- Damage reduction chance increased to 40% from 20
- Mana cost reduced to 100 from 120
- General
- Secondary and critical strike animations updated
- Reactivation delay increased to 4 seconds from 2
- Mana cost increased to 70 / 80 / 90 / 100 / 110 from 50 / 65 / 80 / 95 / 110
- Tooltip updated
- New Effect: Can be reactivated after 2 seconds
- Cooldown changed to 8 seconds after duration ends from 16
- Stats
- Movement speed increased to 310 from 300
- Base damage increased to 70 / 125 / 180 / 240 / 300 from 60 / 120 / 180 / 240 / 300
- Shield increased to 120 / 170 / 220 / 270 / 320 from 100 / 150 / 200 / 250 / 300
- Base damage increased to 120 / 170 / 220 / 270 / 320 from 100 / 150 / 200 / 250 / 300
- AP ratio increased to (+ 120% AP) from (+ 100% AP)
- Cooldown reduced to 16 seconds from 20
- Removed: Cast time
- Bonus attack damage increased to 25 / 35 / 45 / 55 / 65 from 20 / 30 / 40 / 50 / 60
- Bonus attack damage reduced to 20 / 30 / 40 / 50 / 60 from 25 / 35 / 45 / 55 / 65
- AP ratio reduced to (+ 100% AP) from (+ 200% AP)
- General
- Recommended items updated
- Stats
- Attack delay reduced to 0.05 from 0.09
- Health regen increased to 2 from 1.79
- Health regen growth increased to 0.2 from 0.15
- Removed: Increasing maximum health on-attack
- New Effect: Heals nearby allies for 25 / 37.5 / 50% damage dealt
- Toggle-on health cost changed to 6 / 8 / 10 / 12 / 14 per-basic-attack from per-second
- New Effect: Killing units while active permanently increases Sion's maximum health by 1 / 1.5 / 2 / 2.5 / 3
- Damage reduction reduced to 30 / 40 / 50 from 30 / 45 / 60
- Bonus attack speed increased to 45% from 30
- Stun duration reduced to 2 seconds from 2.2
- Bug Fix: Tooltip not displaying per-rank cooldown (12 / 11 / 10 / 9 / 8 seconds)
- Stats
- Health growth reduced to 100 from 106
- Range reduced to 525 form 600
- Cost changed to 70 / 80 / 90 / 100 / 110 from 80 at all ranks
- AP ratio reduced to (+ 50% AP) from (+ 100% AP)
- Stats
- Movement speed reduced to 300 from 310
- Bug Fix: Explosion particles
- General
- Bug Fix: Basic attack timing