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Official Strategy
Gameplay
Summoner's Rift. With slow and telegraphed attacks, Sion thrives when he chains his assault together, and revels in the thick of battle.
a stubborn and tanky behemoth capable in both the solo lanes and jungle ofLaning
Sion’s early game power lies in the brute strength and implied threat of his abilities. Smart positioning allows Sion to aim Noxus’s faded glory, or offers enough defense to keep Sion alive as he retreats.
– which deals plenty of damage along with a hefty knock-up when fully charged – over both his and the enemy’s minion frontline, forcing Sion’s opponent to choose between securing valuable last hits and staying healthy in lane. But as he levels up, Sion’s able to start asserting his dominance with increasing confidence. Using to slow his rival and shred their armor, Sion can line up and reliably deliver more meaningful damage with . Meanwhile, gives him a shield strong enough to negate a meaningful chunk of the enemy’s retaliation should his opponent go toe-to-stump withEven if the enemy laner decides to shove lane and force Sion to last-hit minions under his tower, he still has a couple of tricks to help him earn the gold he needs to itemize. Standing outside his turret’s range, Sion can take advantage of ’s shield to tank minion damage as he winds up Decimating Smash, which is broad enough to pummel an entire minion wave. And with the enemy laner far from their tower, Sion’s perfectly positioned to call on his jungler and take a kill. He’s a beast during friendly ganks thanks to and
, which provide enough crowd control to let his ally deal their damage. Things are a little less favorable during enemy ganks, however: with slow base speed and no dashes, Sion’s an extremely immobile champion who relies on his shields, slows and health to keep him alive as he trudges back to his tower.That immobility disappears – albeit briefly – once Sion hits level six. is a monstrous ability, capable of charging Sion halfway across Summoner’s Rift. It has numerous uses, including chasing down fleeing enemies and escaping otherwise deadly encounters. Most enticing, though, is the roam potential Sion gains with his ultimate. Though he’s somewhat cumbersome to aim as he charges, there are few sights more awesome than a full-speed Sion barreling directly toward an unsuspecting suspect a full lane away.
Jungle
With his sturdy frame and area of effect abilities, Sion’s also well-placed to make his presence felt in the jungle. All of his basic abilities give him tremendous clear speed, and while he can attempt ganks before he unlocks his ult, he needs to either approach his overextended victim from the direction of their own turret, or work with crowd control-centric allies to deal his full damage salvo. Once he earns access to Unstoppable Onslaught though, things change significantly. The ability’s extreme range and tricky aim make Sion most effective when he ganks up the lane. By starting his charge well behind the action, Sion’s able to barrel into the thick of the fight with relative reliability, knocking his target into the air before butchering them with and
.Teamfights
When engaging or starting a teamfight you must firs trigger while waitting for a right time to activate , and after colliding on the teamfight or enemies quickly activate ,and after you drop it quickly detonate Soul Furnace.And after that combo you will have a chance to get a kill
Works well with: | Struggles against: |
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Ashe
, and all slow Sion’s enemies, allowing him close distance and set up his punishing but slow attacks. |
Lucian
The movement speed boosts from and dashes from make a nimble and slippery target for sluggish attacks. Death comes quickly to Sion’s enemies, but the Undead Juggernaut has to get his hands on his victim first. |
Nautilus
and combined form an unrelenting crowd control nightmare for the enemy team. Together, they have more than enough slows, stuns and knock-ups to disrupt multiple targets while their damage dealers take their toll. |
Azir
isn’t just nimble enough to dash away from – he also has plenty of zone control and crowd control of his own to hinder Sion’s already lumbering gait. And while is an immense engagement tool, blocks Sion’s charge and nullifies his immediate engagement potential. |
Zilean
Though a somewhat lumbering giant, gives him all the movement speed he needs to chase down targets and power into the enemy team. Zilean can also plant a on Sion to complement his staggering area of effect damage. |
Swain
and give the tools he needs to keep Sion at bay, and while other mages meet a quick demise at axe, Swain has the inherent tankiness – particularly when he activates – to withstand his damage output. |
Recommended Builds
Champion Spotlight
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