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(He is going to be released so there is no need to revert the new icon) |
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{{Ability frame|I| |
{{Ability frame|I| |
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{{Ability info |
{{Ability info |
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− | |name = Glory in Death |
+ | |name = Glory in Death |
− | |icon = Glory in Death.png |
+ | |icon = Glory in Death.png |
− | |description = |
+ | |description = Upon taking fatal damage, Sion briefly becomes invulnerable then enters a post-mortem frenzy, restoring himself to 100% health while losing X% of his maximum health per second. Sion can freely move and attack during this time, gaining 100% [[lifesteal]], attacking at {{fd|1.75}} [[attack speed]] and inflicting an additional {{as|10% of his target's maximum health}} as on-hit physical damage (''capped at 75 bonus damage against monsters''). |
− | |description2 = |
+ | |description2 = Additionally, Sion gains the ability to cast ''Death Surge'' using any learned ability. |
+ | }} |
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− | |description3 = {{sbc|[[File:ChampionSquare.png|20px|link=]] '''Death Surge''' - Active:}} Grants '''Sion''' a burst of bonus movement speed. |
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+ | {{Ability info |
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+ | |name = Death Surge |
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+ | |icon = Death Surge.png |
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+ | |description = {{sbc|Active:}} Sion gains 50% bonus movement speed that decays over {{fd|1.5}} seconds. |
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+ | |static = 100 |
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}} |
}} |
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|{{Ability2 |
|{{Ability2 |
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− | |targeting='''Glory on Death''' is a [[buff|self-buff]] ability, which |
+ | |targeting ='''Glory on Death''' is a [[buff|self-buff]] ability, which triggers upon Sion's [[death]]. |
<br/>'''Death Surge''' is a [[buff|self-buff]] ability. |
<br/>'''Death Surge''' is a [[buff|self-buff]] ability. |
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− | |spelleffects= |
+ | |spelleffects = |
− | |onhiteffects= |
+ | |onhiteffects = |
− | |spellshield= |
+ | |spellshield = |
+ | |additional = * The cooldown of Death Surge is refreshed upon triggering Glory of Death, meaning it is always available to cast at least once. Realistically, it is unlikely that a reanimated Sion will survive to cast Death Surge more than once. |
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− | |additional= |
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+ | * Sion's attack speed while ''Glory in Death'' is active isn't additive with his base attack speed―it sets his attack speed to a static number. If Sion's standard attack speed exceeds 1.75 attacks per second, ''Glory in Death'' will actually '''decrease''' his attack speed. |
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− | |video=Sion IVideo |
+ | |video = Sion IVideo |
}}}} |
}}}} |
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|name = Decimating Smash |
|name = Decimating Smash |
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|icon = Decimating Smash.png |
|icon = Decimating Smash.png |
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− | |description = {{sbc|First Cast:}} |
+ | |description = {{sbc|First Cast:}} Sion starts channeling, increasing the damage of Decimating Smash over the next 2 seconds. |
− | |description2 = {{sbc|Second Cast:}} |
+ | |description2 = {{sbc|Second Cast:}} Sion smashes his axe into the ground, dealing physical damage in an area in front of himself and briefly slowing enemies hit. If he charges ''Decimating Smash'' for at least 1 second, enemies hit will be knocked up and stunned for {{fd|1.25}} seconds, up to {{fd|2.25}} if Decimating Smash is fully channelled. Minions take 60% damage. |
⚫ | |||
− | |description3 = The physical damage is increased by 2%, up to 200% (''300% total damage''), and both the knock up and the stun duration are increased up to {{fd|2.25}} seconds, based on how much time '''Sion''' channeled. |
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− | + | {{lc|Maximum Physical Damage}} {{ap|60|120|180|240|300}} {{as|(+ 180% AD)}} |
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− | {{lc|Maximum Physical Damage}} {{ap|60|120|180|240|300}} {{as|(+ 180% Total AD)}} |
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|range = X |
|range = X |
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|cooldown = {{ap|10|9|8|7|6}} |
|cooldown = {{ap|10|9|8|7|6}} |
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|name = Soul Furnace |
|name = Soul Furnace |
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|icon = Soul Furnace.png |
|icon = Soul Furnace.png |
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− | |description = {{sbc|Passive:}} |
+ | |description = {{sbc|Passive:}} Sion permanently gains 2 bonus health whenever he kills a unit, increased to 8 against large units and champion kills and assists. |
− | |description2 = {{sbc|Active:}} |
+ | |description2 = {{sbc|Active:}} Sion surrounds himself with a shield which absorbs damage for up to 6 seconds. After 2 seconds, the ability can be recast to detonate the shield if it hasn't been destroyed, dealing magic damage to all nearby enemies. Bonus damage from the target's maximum health is capped at 400 against minions and monsters. The shield will detonate automatically if it persists for the full 6 seconds. |
− | |description3 = It will explode automatically after the duration have passed. |
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|leveling2 = |
|leveling2 = |
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− | {{lc|Shield Strength}} {{ap|30|55|80|105|130}} {{as|(+ 40% AP)}} {{as|(+ 10% of |
+ | {{lc|Shield Strength}} {{ap|30|55|80|105|130}} {{as|(+ 40% AP)}} {{as|(+ 10% of maximum health)}} |
− | {{lc|Magic Damage}} {{ap|40|65|90|115|140}} {{as|(+ 40% AP)}} {{as|(+ {{ap|10|11|12|13|14 |
+ | {{lc|Magic Damage}} {{ap|40|65|90|115|140}} {{as|(+ 40% AP)}} {{as|(+ {{ap|10|11|12|13|14}}% of target's maximum health)}} |
+ | |range=550 |
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− | |cooldown = |
+ | |cooldown = 13 seconds after shield expires |
|cost = {{ap|70|75|80|85|90}} |
|cost = {{ap|70|75|80|85|90}} |
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|costtype = mana |
|costtype = mana |
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}} |
}} |
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|{{Ability2 |
|{{Ability2 |
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− | |targeting= ''' |
+ | |targeting= '''Soul Furnace's''' ''Passive'' is a [[buff|self-buff]]. |
− | ''' |
+ | '''Soul Furnace's''' ''Active'' is both a self-targeted and [[area of effect]] ability. |
|spelleffects=area |
|spelleffects=area |
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|onhiteffects= |
|onhiteffects= |
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|name = Roar of the Slayer |
|name = Roar of the Slayer |
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|icon = Roar of the Slayer.png |
|icon = Roar of the Slayer.png |
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− | |description = {{sbc|Active:}} |
+ | |description = {{sbc|Active:}} Sion roars in the target direction, dealing magic damage to the first target hit, as well as slowing and reducing its armor by 20% for {{fd|2.5}} seconds. |
− | |description2 = If the target is not a champion, it will be knocked back |
+ | |description2 = If the target is not a champion, it will be knocked back X units - dealing increased damage to all enemies it passes through and slowing them by the same amount for {{fd|2.5}} seconds. |
|leveling = {{lc|Magic Damage}} {{ap|70|105|140|175|210}} {{as|(+ 40% AP)}} |
|leveling = {{lc|Magic Damage}} {{ap|70|105|140|175|210}} {{as|(+ 40% AP)}} |
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− | {{lc|Slow}} {{ap|40|45|50|55|60%}} |
+ | {{lc|Slow}} {{ap|40|45|50|55|60%}} |
− | |leveling2 = {{lc| |
+ | |leveling2 = {{lc|Increased Damage}} {{ap|105|157.5|210|262.5|315}} {{as|(+ 60% AP)}} |
+ | |range=X |
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− | {{lc|Total Damage}} {{ap|105|157.5|210|262.5|315}} {{as|(+ 60% AP)}} |
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|cooldown = {{ap|12|11|10|9|8}} |
|cooldown = {{ap|12|11|10|9|8}} |
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− | |cost = |
+ | |cost = 25 |
|costtype = mana |
|costtype = mana |
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}} |
}} |
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|name = Unstoppable Onslaught |
|name = Unstoppable Onslaught |
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|icon = Unstoppable Onslaught.png |
|icon = Unstoppable Onslaught.png |
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− | |description = {{sbc|First Cast:}} |
+ | |description = {{sbc|First Cast:}} Sion charges in the target direction for up to 8 seconds, during which time he cannot cast abilities nor attack but is immune all to crowd control effects. Sion's trajectory will update toward the mouse cursor over the duration, but his rotation speed is significantly slow. |
− | |description2 = When |
+ | |description2 = When Sion collides with an enemy champion or wall, he deals physical damage and slows all enemies in a large area for 3 seconds. Enemies hit directly are also knocked up and stunned for {{fd|0.75}} seconds. |
− | |description3 = The |
+ | |description3 = The damage and stun duration increase over the first few seconds of the charge, up to 200% damage and {{fd|1.75}} seconds of crowd control. |
⚫ | |||
− | |leveling2 = |
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− | {{lc| |
+ | |leveling3 = {{lc|Maximum Physical Damage}} {{ap|300|600|900}} {{as|(+ 80% bonus AD)}} |
− | {{lc|Slow}} {{ap|40|45|50%}} |
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⚫ | |||
|cooldown = {{ap|140|100|60}} |
|cooldown = {{ap|140|100|60}} |
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|cost = 100 |
|cost = 100 |
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[[Category:Shield champion]] |
[[Category:Shield champion]] |
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[[Category:Healer champion]] |
[[Category:Healer champion]] |
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+ | [[Category:2014 rework]] |