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(→‎Abilities: Numbers are from Reign of Gaming.)
(He is going to be released so there is no need to revert the new icon)
(12 intermediate revisions by 9 users not shown)
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{{Ability frame|I|
 
{{Ability frame|I|
 
{{Ability info
 
{{Ability info
|name = Glory in Death
+
|name = Glory in Death
|icon = Glory in Death.png
+
|icon = Glory in Death.png
|description = After being killed, Sion will reanimate himself, but loses X% maximum health per second while he is reanimated. He can freely move and attack during this time, gaining 100% [[lifesteal]], attacking at {{fd|1.75}} [[attack speed]] and dealing an additional {{as|10% of his target's maximum health}} as on-hit physical damage (''Capped at 75 bonus damage against monsters'').
+
|description = Upon taking fatal damage, Sion briefly becomes invulnerable then enters a post-mortem frenzy, restoring himself to 100% health while losing X% of his maximum health per second. Sion can freely move and attack during this time, gaining 100% [[lifesteal]], attacking at {{fd|1.75}} [[attack speed]] and inflicting an additional {{as|10% of his target's maximum health}} as on-hit physical damage (''capped at 75 bonus damage against monsters'').
|description2 = He gains the ability to cast '''Death Surge''' once, which replaces all of his learned abilities.
+
|description2 = Additionally, Sion gains the ability to cast ''Death Surge'' using any learned ability.
  +
}}
|description3 = {{sbc|[[File:ChampionSquare.png|20px|link=]] '''Death Surge''' - Active:}} Grants Sion 50% increased movement speed, decaying over {{fd|1.5}} seconds.
 
  +
{{Ability info
  +
|name = Death Surge
  +
|icon = Death Surge.png
  +
|description = {{sbc|Active:}} Sion gains 50% bonus movement speed that decays over {{fd|1.5}} seconds.
  +
|static = 100
 
}}
 
}}
 
|{{Ability2
 
|{{Ability2
|targeting='''Glory on Death''' is a [[buff|self-buff]] ability, which trigger upon Sion [[death]].
+
|targeting ='''Glory on Death''' is a [[buff|self-buff]] ability, which triggers upon Sion's [[death]].
 
<br/>'''Death Surge''' is a [[buff|self-buff]] ability.
 
<br/>'''Death Surge''' is a [[buff|self-buff]] ability.
|spelleffects=
+
|spelleffects =
|onhiteffects=
+
|onhiteffects =
|spellshield=
+
|spellshield =
  +
|additional = * The cooldown of Death Surge is refreshed upon triggering Glory of Death, meaning it is always available to cast at least once. Realistically, it is unlikely that a reanimated Sion will survive to cast Death Surge more than once.
|additional=
 
  +
* Sion's attack speed while ''Glory in Death'' is active isn't additive with his base attack speed―it sets his attack speed to a static number. If Sion's standard attack speed exceeds 1.75 attacks per second, ''Glory in Death'' will actually '''decrease''' his attack speed.
|video=Sion IVideo
+
|video = Sion IVideo
 
}}}}
 
}}}}
   
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|name = Decimating Smash
 
|name = Decimating Smash
 
|icon = Decimating Smash.png
 
|icon = Decimating Smash.png
|description = {{sbc|First Cast:}} Sion channels up a heavy blow for up to 2 seconds.
+
|description = {{sbc|First Cast:}} Sion starts channeling, increasing the damage of Decimating Smash over the next 2 seconds.
|description2 = {{sbc|Second Cast:}} Sion releases a powerful swing, dealing physical damage in an area in front of himself and briefly slowing enemies. If he charges ''Decimating Smash'' for at least 1 second, enemies hit will be knocked up and stunned from {{fd|1.25}} seconds, up to {{fd|2.25}} seconds when fully charged. Minions take 60% damage.
+
|description2 = {{sbc|Second Cast:}} Sion smashes his axe into the ground, dealing physical damage in an area in front of himself and briefly slowing enemies hit. If he charges ''Decimating Smash'' for at least 1 second, enemies hit will be knocked up and stunned for {{fd|1.25}} seconds, up to {{fd|2.25}} if Decimating Smash is fully channelled. Minions take 60% damage.
 
|leveling2 = {{lc|Minimum Physical Damage}} {{ap|20|40|60|80|100}} {{as|(+ 60% AD)}}
 
|leveling2 = {{lc|Minimum Physical Damage}} {{ap|20|40|60|80|100}} {{as|(+ 60% AD)}}
 
{{lc|Maximum Physical Damage}} {{ap|60|120|180|240|300}} {{as|(+ 180% AD)}}
 
{{lc|Maximum Physical Damage}} {{ap|60|120|180|240|300}} {{as|(+ 180% AD)}}
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|name = Soul Furnace
 
|name = Soul Furnace
 
|icon = Soul Furnace.png
 
|icon = Soul Furnace.png
|description = {{sbc|Passive:}} Sion permanently gains 2 bonus health whenever he kills a unit, increased to 8 against large minions, large monsters and champion kills and assists.
+
|description = {{sbc|Passive:}} Sion permanently gains 2 bonus health whenever he kills a unit, increased to 8 against large units and champion kills and assists.
|description2 = {{sbc|Active:}} Sion surrounds himself with a shield which absorbs damage for up to 6 seconds. After 2 seconds, the ability can be recast to detonate the shield if it hasn't been destroyed, dealing magic damage to all nearby enemies. If still up, the shield will explode at the end of the duration.
+
|description2 = {{sbc|Active:}} Sion surrounds himself with a shield which absorbs damage for up to 6 seconds. After 2 seconds, the ability can be recast to detonate the shield if it hasn't been destroyed, dealing magic damage to all nearby enemies. Bonus damage from the target's maximum health is capped at 400 against minions and monsters. The shield will detonate automatically if it persists for the full 6 seconds.
|description3 = Damage is capped at 400 against minions and monsters.
 
 
|leveling2 =
 
|leveling2 =
 
{{lc|Shield Strength}} {{ap|30|55|80|105|130}} {{as|(+ 40% AP)}} {{as|(+ 10% of maximum health)}}
 
{{lc|Shield Strength}} {{ap|30|55|80|105|130}} {{as|(+ 40% AP)}} {{as|(+ 10% of maximum health)}}
{{lc|Magic Damage}} {{ap|40|65|90|115|140}} {{as|(+ 40% AP)}} {{as|(+ 10% of target's maximum health)}}
+
{{lc|Magic Damage}} {{ap|40|65|90|115|140}} {{as|(+ 40% AP)}} {{as|(+ {{ap|10|11|12|13|14}}% of target's maximum health)}}
 
|range=550
 
|range=550
 
|cooldown = 13 seconds after shield expires
 
|cooldown = 13 seconds after shield expires
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|name = Roar of the Slayer
 
|name = Roar of the Slayer
 
|icon = Roar of the Slayer.png
 
|icon = Roar of the Slayer.png
|description = {{sbc|Active:}} Sion fires a shockwave, dealing magic damage to the first target hit, slowing it and reducing its armor by 20% for {{fd|2.5}} seconds.
+
|description = {{sbc|Active:}} Sion roars in the target direction, dealing magic damage to the first target hit, as well as slowing and reducing its armor by 20% for {{fd|2.5}} seconds.
|description2 = If the target is not a champion, it will be knocked back X units. All enemies that the knocked back unit passes through take 50% bonus damage and are slowed for the same amount for {{fd|2.5}} seconds.
+
|description2 = If the target is not a champion, it will be knocked back X units - dealing increased damage to all enemies it passes through and slowing them by the same amount for {{fd|2.5}} seconds.
 
|leveling = {{lc|Magic Damage}} {{ap|70|105|140|175|210}} {{as|(+ 40% AP)}}
 
|leveling = {{lc|Magic Damage}} {{ap|70|105|140|175|210}} {{as|(+ 40% AP)}}
 
{{lc|Slow}} {{ap|40|45|50|55|60%}}
 
{{lc|Slow}} {{ap|40|45|50|55|60%}}
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|range=X
 
|range=X
 
|cooldown = {{ap|12|11|10|9|8}}
 
|cooldown = {{ap|12|11|10|9|8}}
|cost = {{ap|50|55|60|65|70}}
+
|cost = 25
 
|costtype = mana
 
|costtype = mana
 
}}
 
}}
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|name = Unstoppable Onslaught
 
|name = Unstoppable Onslaught
 
|icon = Unstoppable Onslaught.png
 
|icon = Unstoppable Onslaught.png
|description = {{sbc|First Cast:}} Sion charges in a direction for 8 seconds, and can steer slowly towards the mouse cursor. While charging, Sion is immune to all crowd control effets.
+
|description = {{sbc|First Cast:}} Sion charges in the target direction for up to 8 seconds, during which time he cannot cast abilities nor attack but is immune all to crowd control effects. Sion's trajectory will update toward the mouse cursor over the duration, but his rotation speed is significantly slow.
|description2 = When Sion collides with an enemy champion or terrain, he deals physical damage and knocks up and stuns all enemies within X units for {{fd|0.75}} seconds. Enemies within Y units are instead slowed for 3 seconds.
+
|description2 = When Sion collides with an enemy champion or wall, he deals physical damage and slows all enemies in a large area for 3 seconds. Enemies hit directly are also knocked up and stunned for {{fd|0.75}} seconds.
|description3 = The physical damage increases to up to 200%, and both the knock up and the stun duration are increased up to {{fd|1.75}} seconds based on how far Sion charged.
+
|description3 = The damage and stun duration increase over the first few seconds of the charge, up to 200% damage and {{fd|1.75}} seconds of crowd control.
 
|leveling2 = {{lc|Minimum Physical Damage}} {{ap|150|300|450}} {{as|(+ 40% bonus AD)}}
 
|leveling2 = {{lc|Minimum Physical Damage}} {{ap|150|300|450}} {{as|(+ 40% bonus AD)}}
{{lc|Maximum Physical Damage}} {{ap|300|600|900}} {{as|(+ 80% bonus AD)}}
+
|leveling3 = {{lc|Maximum Physical Damage}} {{ap|300|600|900}} {{as|(+ 80% bonus AD)}}
 
|cooldown = {{ap|140|100|60}}
 
|cooldown = {{ap|140|100|60}}
 
|cost = 100
 
|cost = 100
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[[Category:Shield champion]]
 
[[Category:Shield champion]]
 
[[Category:Healer champion]]
 
[[Category:Healer champion]]
  +
[[Category:2014 rework]]

Revision as of 03:22, 1 October 2014

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Abilities

Feel No Pain

Sion has a 40% chance to ignore up to Error: Parameter '3' is not accepted. damage each time he is hit by a basic attack. The damage reduction is calculated before armor and percentage damage reduction benefits are taken into account.

Template:Ability2


Cryptic Gaze

Active: Sion's gaze terrifies a single enemy, dealing magic damage and stunning it for 1.5 seconds.

  • Projectile Speed: 1600

  • Magic Damage: 70 / 125 / 180 / 240 / 300 (+ 90% AP)
Template:Ability2


Death's Caress

Active: Sion surrounds himself with a shield which absorbs damage for up to 10 seconds. After 4 seconds, if the shield has not been destroyed, the ability can be cast again to explode and deal magic damage to surrounding enemies. It will explode automatically after the 10 seconds have passed.

  • Shield Strength/Magic Damage: 100 / 150 / 200 / 250 / 300 (+ 90% AP)
  • Explosion area: 550
Template:Ability2


Enrage

Toggle: While toggled on, Sion has increased attack damage at the cost of some health for each basic attack.

  • Bonus Attack Damage: 25 / 35 / 45 / 55 / 65

While Enrage is active, Sion permanently increases his maximum health whenever he kills a unit with either his attacks or abilities (doubled against champions and large units).

  • Health Gained per kill: 1 / 1.5 / 2 / 2.5 / 3
Template:Ability2


Cannibalism

Active: For 20 seconds, Sion gains bonus lifesteal and 50% attack speed. Additionally, Sion's basic attacks will heal surrounding allies for a percentage of the damage dealt.

  • Bonus Life Steal: 50 / 75 / 100%
  • Heal to Nearby Allies: 25 / 37.5 / 50%
  • AoE Heal Radius: 200
Template:Ability2

Glory in Death

Glory in Death

Upon taking fatal damage, Sion briefly becomes invulnerable then enters a post-mortem frenzy, restoring himself to 100% health while losing X% of his maximum health per second. Sion can freely move and attack during this time, gaining 100% lifesteal, attacking at 1.75 attack speed and inflicting an additional 10% of his target's maximum health as on-hit physical damage (capped at 75 bonus damage against monsters).

Additionally, Sion gains the ability to cast Death Surge using any learned ability.

Death Surge

Death Surge

Active: Sion gains 50% bonus movement speed that decays over 1.5 seconds.

Template:Ability2


Decimating Smash

Decimating Smash

First Cast: Sion starts channeling, increasing the damage of Decimating Smash over the next 2 seconds.

Second Cast: Sion smashes his axe into the ground, dealing physical damage in an area in front of himself and briefly slowing enemies hit. If he charges Decimating Smash for at least 1 second, enemies hit will be knocked up and stunned for 1.25 seconds, up to 2.25 if Decimating Smash is fully channelled. Minions take 60% damage.

  • Minimum Physical Damage: 20 / 40 / 60 / 80 / 100 (+ 60% AD)
  • Maximum Physical Damage: 60 / 120 / 180 / 240 / 300 (+ 180% AD)
Template:Ability2


Soul Furnace

Soul Furnace

Passive: Sion permanently gains 2 bonus health whenever he kills a unit, increased to 8 against large units and champion kills and assists.

Active: Sion surrounds himself with a shield which absorbs damage for up to 6 seconds. After 2 seconds, the ability can be recast to detonate the shield if it hasn't been destroyed, dealing magic damage to all nearby enemies. Bonus damage from the target's maximum health is capped at 400 against minions and monsters. The shield will detonate automatically if it persists for the full 6 seconds.

  • Shield Strength: 30 / 55 / 80 / 105 / 130 (+ 40% AP) (+ 10% of maximum health)
  • Magic Damage: 40 / 65 / 90 / 115 / 140 (+ 40% AP) (+ 10 / 11 / 12 / 13 / 14% of target's maximum health)
Template:Ability2


Roar of the Slayer

Roar of the Slayer

Active: Sion roars in the target direction, dealing magic damage to the first target hit, as well as slowing and reducing its armor by 20% for 2.5 seconds.

  • Magic Damage: 70 / 105 / 140 / 175 / 210 (+ 40% AP)
  • Slow: 40 / 45 / 50 / 55 / 60%

If the target is not a champion, it will be knocked back X units - dealing increased damage to all enemies it passes through and slowing them by the same amount for 2.5 seconds.

  • Increased Damage: 105 / 157.5 / 210 / 262.5 / 315 (+ 60% AP)
Template:Ability2


Unstoppable Onslaught

Unstoppable Onslaught

First Cast: Sion charges in the target direction for up to 8 seconds, during which time he cannot cast abilities nor attack but is immune all to crowd control effects. Sion's trajectory will update toward the mouse cursor over the duration, but his rotation speed is significantly slow.

When Sion collides with an enemy champion or wall, he deals physical damage and slows all enemies in a large area for 3 seconds. Enemies hit directly are also knocked up and stunned for 0.75 seconds.

  • Minimum Physical Damage: 150 / 300 / 450 (+ 40% bonus AD)

The damage and stun duration increase over the first few seconds of the charge, up to 200% damage and 1.75 seconds of crowd control.

  • Maximum Physical Damage: 300 / 600 / 900 (+ 80% bonus AD)
Template:Ability2

References

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