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League of Legends Wiki
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Revision as of 18:18, 3 October 2014

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Abilities

Feel No Pain

Sion has a 40% chance to ignore up to Error: Parameter '3' is not accepted. damage each time he is hit by a basic attack. The damage reduction is calculated before armor and percentage damage reduction benefits are taken into account.

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Cryptic Gaze

Active: Sion's gaze terrifies a single enemy, dealing magic damage and stunning it for 1.5 seconds.

  • Projectile Speed: 1600

  • Magic Damage: 70 / 125 / 180 / 240 / 300 (+ 90% AP)
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Death's Caress

Active: Sion surrounds himself with a shield which absorbs damage for up to 10 seconds. After 4 seconds, if the shield has not been destroyed, the ability can be cast again to explode and deal magic damage to surrounding enemies. It will explode automatically after the 10 seconds have passed.

  • Shield Strength/Magic Damage: 100 / 150 / 200 / 250 / 300 (+ 90% AP)
  • Explosion area: 550
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Enrage

Toggle: While toggled on, Sion has increased attack damage at the cost of some health for each basic attack.

  • Bonus Attack Damage: 25 / 35 / 45 / 55 / 65

While Enrage is active, Sion permanently increases his maximum health whenever he kills a unit with either his attacks or abilities (doubled against champions and large units).

  • Health Gained per kill: 1 / 1.5 / 2 / 2.5 / 3
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Cannibalism

Active: For 20 seconds, Sion gains bonus lifesteal and 50% attack speed. Additionally, Sion's basic attacks will heal surrounding allies for a percentage of the damage dealt.

  • Bonus Life Steal: 50 / 75 / 100%
  • Heal to Nearby Allies: 25 / 37.5 / 50%
  • AoE Heal Radius: 200
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Glory in Death

Glory in Death

Upon taking fatal damage, Sion briefly becomes invulnerable then enters a post-mortem frenzy, restoring himself to 100% health while losing X% of his maximum health per second. Sion can freely move and attack during this time, gaining 100% lifesteal, attacking at 1.75 attack speed and inflicting an additional 10% of his target's maximum health as on-hit physical damage (capped at 75 bonus damage against monsters).

Additionally, Sion gains the ability to cast Death Surge Death Surge using any learned ability.

Death Surge

Death Surge

Active: Sion gains 50% bonus movement speed that decays over 1.5 seconds.

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Decimating Smash

Decimating Smash

First Cast: Sion starts channeling, increasing the damage of Decimating Smash over the next 2 seconds.

Second Cast: Sion smashes his axe into the ground, dealing physical damage in an area in front of himself and briefly slowing enemies hit. If he charges Decimating Smash for at least 1 second, enemies hit will be knocked up and stunned for 1.25 seconds, up to 2.25 if Decimating Smash is fully channelled. Minions take 60% damage.

  • Minimum Physical Damage: 20 / 40 / 60 / 80 / 100 (+ 60% AD)
  • Maximum Physical Damage: 60 / 120 / 180 / 240 / 300 (+ 180% AD)
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Soul Furnace

Soul Furnace

Passive: Sion permanently gains 2 bonus health whenever he kills a unit, increased to 8 against large units and champion kills and assists.

Active: Sion surrounds himself with a shield which absorbs damage for up to 6 seconds. After 2 seconds, Soul Furnace can be recast to detonate the shield if it hasn't been destroyed, dealing magic damage to all nearby enemies. Bonus damage from the target's maximum health is capped at 400 against minions and monsters. The shield will detonate automatically if it persists for the full 6 seconds.

  • Shield Strength: 30 / 55 / 80 / 105 / 130 (+ 40% AP) (+ 10% of maximum health)
  • Magic Damage: 40 / 65 / 90 / 115 / 140 (+ 40% AP) (+ 10 / 11 / 12 / 13 / 14% of target's maximum health)
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Roar of the Slayer

Roar of the Slayer

Active: Sion roars in the target direction, dealing magic damage to the first target hit, as well as slowing and reducing its armor by 20% for 2.5 seconds.

  • Magic Damage: 70 / 105 / 140 / 175 / 210 (+ 40% AP)
  • Slow: 40 / 45 / 50 / 55 / 60%

If the target is not a champion, it will be knocked back X units - dealing increased damage to all enemies it passes through and slowing them by the same amount for 2.5 seconds.

  • Increased Damage: 105 / 157.5 / 210 / 262.5 / 315 (+ 60% AP)
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Unstoppable Onslaught

Unstoppable Onslaught

First Cast: Sion charges in the target direction for up to 8 seconds, during which time he cannot cast abilities nor attack but is immune all to crowd control effects. Sion's trajectory will update toward the mouse cursor over the duration, but his rotation speed is significantly slow.

When Sion collides with an enemy champion or wall, he deals physical damage and slows all enemies in a large area for 3 seconds. Enemies hit directly are also knocked up and stunned for 0.75 seconds.

  • Minimum Physical Damage: 150 / 300 / 450 (+ 40% bonus AD)

The damage and stun duration increase over the first few seconds of the charge, up to 200% damage and 1.75 seconds of crowd control.

  • Maximum Physical Damage: 300 / 600 / 900 (+ 80% bonus AD)
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References

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