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{{C-top}}
{{C-top}} {{champion info|{{PAGENAME}}}}{{C-ref}}
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{{champion info|{{PAGENAME}}}}
 
  +
{{C-ref}}
 
== Abilities ==
 
== Abilities ==
<tabber>
 
Live=
 
{{Ability frame|I|
 
{{Ability info
 
|name = Feel No Pain
 
|icon = FeelNoPain.jpg
 
|description = Sion has a 40% chance to ignore up to {{pp|3|30|40|50|1|8|13}} damage each time he is hit by a basic attack. The damage reduction is calculated before armor and percentage damage reduction benefits are taken into account.
 
}}
 
|{{Ability2
 
|targeting='''Feel No Pain''' is a [[buff|self-buff]] ability.
 
|spelleffects=
 
|onhiteffects=
 
|spellshield=
 
|additional=
 
|video=Sion IVideo
 
}}}}
 
 
{{Ability frame|Q|
 
{{Ability info
 
|name = Cryptic Gaze
 
|icon = CrypticGaze.jpg
 
|description = {{sbc|Active:}} Sion's gaze terrifies a single enemy, dealing magic damage and stunning it for 1.5 seconds.
 
{{lc|Projectile Speed}} 1600
 
|leveling = {{lc|Magic Damage}} {{ap|70|125|180|240|300}} {{ability scaling|(+ 90% AP)}}
 
|range = 550
 
|cooldown = {{ap|12|11|10|9|8}}
 
|cost = 100
 
|costtype = mana
 
}}
 
|{{Ability2
 
|targeting='''Cryptic Gaze''' is a single targeted ability.
 
|spelleffects=single
 
|projectile=true
 
|onhiteffects=
 
|spellshield=will block the ability.
 
|additional=
 
|video=Sion QVideo
 
}}}}
 
 
{{Ability frame|W|
 
{{Ability info
 
|name = Death's Caress
 
|icon = Death'sCaress.jpg
 
|description = {{sbc|Active:}} Sion surrounds himself with a shield which absorbs damage for up to 10 seconds. After 4 seconds, if the shield has not been destroyed, the ability can be cast again to explode and deal magic damage to surrounding enemies. It will explode automatically after the 10 seconds have passed.
 
|leveling = {{lc|Shield Strength/Magic Damage}} {{ap|100|150|200|250|300}} {{ability scaling|(+ 90% AP)}}
 
{{lc|Explosion area}} 550
 
|cooldown = 8 seconds after shield expires
 
|cost = {{ap|70|80|90|100|110}}
 
|costtype = mana
 
}}
 
|{{Ability2
 
|targeting='''Death's Caress''' is a self-targeted ability.
 
|spelleffects=area
 
|onhiteffects=
 
|spellshield=will block the damage.
 
|additional=
 
*Both the initial cast and shield detonation have no cast time and do not interrupt Sion's previous orders.
 
*The amount of damage dealt by the shield detonation is not dependent on the shield's remaining health; it will always deal damage equal to the maximum health of the shield.
 
|video=Sion WVideo
 
}}}}
 
 
{{Ability frame|E|
 
{{Ability info
 
|name = Enrage
 
|icon = Enrage.jpg
 
|description = {{sbc|Toggle:}} While toggled on, Sion has increased attack damage at the cost of some health for each basic attack.
 
|description2 = While ''Enrage'' is active, Sion permanently increases his maximum health whenever he kills a unit with either his attacks or abilities (doubled against champions and large units).
 
|leveling = {{lc|Bonus Attack Damage}} {{ap|25|35|45|55|65}}
 
|leveling2= {{lc|Health Gained per kill}} {{ap|1|1.5|2|2.5|3}}
 
|cost = {{ap|6|8|10|12|14}}
 
|costtype = health per attack
 
}}
 
|{{Ability2
 
|targeting='''Enrage''' is a [[toggle]]d ability.
 
<br>When toggled on, '''Enrage''' grants a [[buff|self-buff]].
 
|spelleffects=
 
|onhiteffects=
 
|spellshield=
 
|additional=
 
*Toggling ''Enrage'' has no cast time and does not interrupt Sion's previous orders.
 
*''Enrage's'' health bonus can be triggered by killing an enemy unit with any of Sion's damage sources, including autoattacks, champion abilities, summoner spells and item actives.
 
*''Enrage's'' health bonus activates only if ''Enrage'' is toggled on.
 
*''Enrage's'' health loss cannot kill Sion, leaving him with at least 1 health, and deactivating the ability.
 
*When factoring in the attack damage from Sion's base and ''Enrage'', 7.1/8/8.6/9/9.4% [[life steal]] is required to cover the health cost of the ability.
 
|video=Sion EVideo
 
}}}}
 
 
{{Ability frame|R|
 
{{Ability info
 
|name = Cannibalism
 
|icon = Cannibalism.jpg
 
|description = {{sbc|Active:}} For 20 seconds, Sion gains bonus lifesteal and 50% attack speed. Additionally, Sion's basic attacks will heal surrounding allies for a percentage of the damage dealt.
 
|leveling = {{lc|Bonus Life Steal}} {{ap|50|75|100%}}
 
{{lc|Heal to Nearby Allies}} {{ap|25|37.5|50%}}
 
{{lc|AoE Heal Radius}} 200
 
|cooldown = 90
 
|cost = 100
 
|costtype = mana
 
}}
 
|{{Ability2
 
|targeting='''Cannibalism''' is a self-targeted ability.
 
|spelleffects=
 
|onhiteffects=
 
|spellshield=
 
|additional=
 
*''Cannibalism'' has no cast time and does not interrupt Sion's previous orders.
 
|video=Sion RVideo
 
}}}}
 
 
|-|
 
PBE=
 
 
{{Ability frame|I|
 
{{Ability frame|I|
 
{{Ability info
 
{{Ability info
 
|name = Glory in Death
 
|name = Glory in Death
 
|icon = Glory in Death.png
 
|icon = Glory in Death.png
|description = Upon taking fatal damage, '''Sion''' briefly becomes invulnerable then enters a post-mortem frenzy, restoring himself to 100% health while losing X% of his maximum health per second. '''Sion''' can freely move and attack during this time, gaining 100% [[lifesteal]], attacking at {{fd|1.75}} [[attack speed]] and inflicting an additional {{as|10% of his target's maximum health}} as on-hit physical damage (''capped at 75 bonus damage against monsters'').
+
|description = Upon taking fatal damage, '''Sion''' briefly becomes invulnerable then enters a frenzy, restoring himself to full health but begins to drain a percentage of his maximum health per second, draining faster the longer he is alive. '''Sion''' can freely move and attack during this time, gaining 100% [[lifesteal]], attacking at {{fd|1.75}} [[attack speed]] and dealing {{as|10% of his target's maximum health}} as on-hit physical damage (''capped at 75 bonus damage against monsters'').
 
|description2 = Additionally, '''Sion''' gains the ability to cast {{ai|Death Surge|Sion}} using any learned ability.
 
|description2 = Additionally, '''Sion''' gains the ability to cast {{ai|Death Surge|Sion}} using any learned ability.
 
}}
 
}}
Line 133: Line 23:
 
|spellshield =
 
|spellshield =
 
|additional =
 
|additional =
  +
*Sion can cast item actives during "Glory in Death".
* Sion's attack speed while ''Glory in Death'' is active isn't additive with his base attack speed, it sets his attack speed to a '''static''' number. If Sion's standard attack speed exceeds {{fd|1.75}} attacks per second, ''Glory in Death'' will actually '''decrease''' his attack speed.
+
* The attack speed granted by ''Glory in Death'' isn't additive with Sion's base attack speed: it sets his attack speed to a '''static''' number. If Sion's standard attack speed exceeds {{fd|1.75}} attacks per second, ''Glory in Death'' will actually '''decrease''' his attack speed.
 
* Sion's death timer will begin to tick down when he is first killed, not when ''Glory in Death's'' reanimation expires.
 
* Sion's death timer will begin to tick down when he is first killed, not when ''Glory in Death's'' reanimation expires.
 
* The cooldown of ''Death Surge'' is refreshed upon triggering ''Glory in Death'', meaning it is always available to cast at least once. Realistically, it is unlikely that a reanimated Sion will survive to cast ''Death Surge'' more than once.
 
* The cooldown of ''Death Surge'' is refreshed upon triggering ''Glory in Death'', meaning it is always available to cast at least once. Realistically, it is unlikely that a reanimated Sion will survive to cast ''Death Surge'' more than once.
Line 145: Line 36:
 
{{Ability frame|Q|
 
{{Ability frame|Q|
 
{{Ability info
 
{{Ability info
|name = Decimating Smash
+
|name = Decimating Smash
|icon = Decimating Smash.png
+
|icon = Decimating Smash.png
|description = {{sbc|First Cast:}} '''Sion''' starts channeling, increasing the damage of ''Decimating Smash'' over the next 2 seconds.
+
|description = {{sbc|First Cast:}} '''Sion''' starts channeling, increasing the damage of ''Decimating Smash'' over the next 2 seconds. If Sion's channel is interrupted by crowd control, ''Decimating Smash'' will have a reduced cooldown.
|description2 = {{sbc|Second Cast:}} '''Sion''' smashes his axe into the ground, dealing physical damage in an area in front of himself and briefly slowing enemies hit. If he charges ''Decimating Smash'' for at least 1 second, enemies hit will be knocked up and stunned for {{fd|1.25}} seconds, up to {{fd|2.25}} if ''Decimating Smash'' is fully channelled. Minions take 60% damage.
+
|description2 = {{sbc|Second Cast:}} '''Sion''' smashes his axe into the ground, dealing physical damage in an area in front of himself and briefly slowing enemies hit. If he charges ''Decimating Smash'' for at least 1 second, enemies hit will be knocked up for {{fd|1.25}} seconds, up to {{fd|2.25}} if ''Decimating Smash'' is fully channeled. If Sion casts ''Decimating Smash'' before 1 second, he will slow whomever he hits instead. Minions take 60% damage.
 
|leveling2 =
|leveling2 = {{lc|Minimum Physical Damage}} {{ap|20|40|60|80|100}} {{as|(+ 60% AD)}}
+
{{lc|Minimum Physical Damage}} {{ap|20|40|60|80|100}} {{as|(+ 60% AD)}}
 
{{lc|Maximum Physical Damage}} {{ap|60|120|180|240|300}} {{as|(+ 180% AD)}}
 
{{lc|Maximum Physical Damage}} {{ap|60|120|180|240|300}} {{as|(+ 180% AD)}}
|range = X
+
|range = X
|cooldown = {{ap|10|9|8|7|6}}
+
|cooldown = {{ap|10|9|8|7|6}}
|cost = {{ap|50|55|60|65|70}}
+
|cost = {{ap|50|55|60|65|70}}
|costtype = mana
+
|costtype = mana
 
}}
 
}}
 
|{{Ability2
 
|{{Ability2
|targeting='''Decimating Smash''' is a channeled [[area of effect]].
+
|targeting='''Decimating Smash''' is a channeled [[area of effect]] that deals physical damage and can either slow or knock-up enemies.
|spelleffects=aoe
+
|spelleffects = aoe
|onhiteffects=
+
|onhiteffects =
|spellshield=will block the ability.
+
|spellshield = will block the ability.
|additional=
+
|additional =
|video=Sion QVideo
+
|video = Sion QVideo
 
}}}}
 
}}}}
   
 
{{Ability frame|W|
 
{{Ability frame|W|
 
{{Ability info
 
{{Ability info
|name = Soul Furnace
+
|name = Soul Furnace
|icon = Soul Furnace.png
+
|icon = Soul Furnace.png
 
|description = {{sbc|Passive:}} '''Sion''' permanently gains 2 bonus [[health]] whenever he kills a unit, increased to 8 against large units and champion kills and assists.
 
|description = {{sbc|Passive:}} '''Sion''' permanently gains 2 bonus [[health]] whenever he kills a unit, increased to 8 against large units and champion kills and assists.
|description2 = {{sbc|Active:}} '''Sion''' surrounds himself with a shield which absorbs damage for up to 6 seconds. After 2 seconds, ''Soul Furnace'' can be recast to detonate the shield if it hasn't been destroyed, dealing magic damage to all nearby enemies. Bonus damage from the target's maximum health is capped at 400 against minions and monsters. The shield will detonate automatically if it persists for the full 6 seconds.
+
|description2 = {{sbc|Active:}} '''Sion''' surrounds himself with a shield that absorbs damage for up to 6 seconds. After 2 seconds, ''Soul Furnace'' can be recast to detonate the shield if it hasn't been destroyed, dealing magic damage to all nearby enemies. Bonus damage from the target's maximum health is capped at 400 against minions and monsters. The shield will detonate automatically if it persists for the full 6 seconds.
  +
|description3 = ''Soul Furnace'' can be activated and detonated while using any of his abilities.
|leveling2 =
 
  +
|leveling2 =
 
{{lc|Shield Strength}} {{ap|30|55|80|105|130}} {{as|(+ 40% AP)}} {{as|(+ 10% of maximum health)}}
 
{{lc|Shield Strength}} {{ap|30|55|80|105|130}} {{as|(+ 40% AP)}} {{as|(+ 10% of maximum health)}}
 
{{lc|Magic Damage}} {{ap|40|65|90|115|140}} {{as|(+ 40% AP)}} {{as|(+ {{ap|10|11|12|13|14}}% of target's maximum health)}}
 
{{lc|Magic Damage}} {{ap|40|65|90|115|140}} {{as|(+ 40% AP)}} {{as|(+ {{ap|10|11|12|13|14}}% of target's maximum health)}}
|range=550
+
|range = 550
|cooldown = 13 seconds after shield expires
+
|cooldown = 13 seconds after shield expires
|cost = {{ap|70|75|80|85|90}}
+
|cost = {{ap|70|75|80|85|90}}
|costtype = mana
+
|costtype = mana
 
}}
 
}}
 
|{{Ability2
 
|{{Ability2
|targeting= '''Soul Furnace's''' ''Passive'' is a [[buff|self-buff]].
+
|targeting = '''Soul Furnace's''' ''Passive'' is a [[buff|self-buff]].
 
'''Soul Furnace's''' ''Active'' is both a self-targeted and [[area of effect]] ability.
 
'''Soul Furnace's''' ''Active'' is both a self-targeted and [[area of effect]] ability.
|damagetype= magic
+
|damagetype = magic
|spelleffects=area
+
|spelleffects = area
|onhiteffects=
+
|onhiteffects =
|spellshield=will block the damage.
+
|spellshield = will block the damage.
|additional=
+
|additional =
 
*The health bonus can be triggered by killing an enemy unit with any of Sion's damage sources, including autoattacks, champion abilities, summoner spells and item actives.
 
*The health bonus can be triggered by killing an enemy unit with any of Sion's damage sources, including autoattacks, champion abilities, summoner spells and item actives.
 
*Both the initial cast and shield detonation have no cast time and do not interrupt Sion's previous orders.
 
*Both the initial cast and shield detonation have no cast time and do not interrupt Sion's previous orders.
Line 194: Line 87:
 
{{Ability frame|E|
 
{{Ability frame|E|
 
{{Ability info
 
{{Ability info
|name = Roar of the Slayer
+
|name = Roar of the Slayer
|icon = Roar of the Slayer.png
+
|icon = Roar of the Slayer.png
|description = {{sbc|Active:}} '''Sion''' roars in the target direction, dealing magic damage to the first target hit, as well as slowing and reducing its armor by 20% for {{fd|2.5}} seconds.
+
|description = {{sbc|Active:}} '''Sion''' bellows in the target direction, dealing magic damage to the first enemy he hits, as well as slowing it and reducing its armor by 20% for {{fd|2.5}} seconds.
|description2 = If the target is not a champion, it will be knocked back X units - dealing increased damage to all enemies it passes through and slowing them by the same amount for {{fd|2.5}} seconds.
+
|description2 = If the target is not a champion, it will be knocked back X units - dealing 150% damage to all enemies it passes through and slowing them by the same amount for {{fd|2.5}} seconds. Minions and monsters cannot be knocked through terrain.
|leveling = {{lc|Magic Damage}} {{ap|70|105|140|175|210}} {{as|(+ 40% AP)}}
+
|leveling = {{lc|Magic Damage}} {{ap|70|105|140|175|210}} {{as|(+ 40% AP)}}
 
{{lc|Slow}} {{ap|40|45|50|55|60%}}
 
{{lc|Slow}} {{ap|40|45|50|55|60%}}
|leveling2 = {{lc|Increased Damage}} {{ap|105|157.5|210|262.5|315}} {{as|(+ 60% AP)}}
+
|leveling2 = {{lc|Increased Damage}} {{ap|105|157.5|210|262.5|315}} {{as|(+ 60% AP)}}
|range=X
+
|range = X
|cooldown = {{ap|12|11|10|9|8}}
+
|cooldown = {{ap|12|11|10|9|8}}
|cost = 25
+
|cost = 25
|costtype = mana
+
|costtype = mana
 
}}
 
}}
 
|{{Ability2
 
|{{Ability2
|targeting='''Roar of the Slayer''' is both a [[skill shot|linear, colliding skillshot]] and an [[area of effect]] ability.
+
|targeting = '''Roar of the Slayer''' is primarily a [[skill shot|linear, colliding skillshot]], but if the first unit struck is not a champion, it becomes an [[area of effect]] ability.
|damagetype= magic
+
|damagetype = magic
|projectile=true
+
|projectile = true
|spelleffects= aoe
+
|spelleffects = aoe
|onhiteffects=
+
|onhiteffects =
|spellshield=will block the ability
+
|spellshield = will block the ability
|additional=
+
|additional =
|video=Sion EVideo
+
|video = Sion EVideo
 
}}}}
 
}}}}
   
 
{{Ability frame|R|
 
{{Ability frame|R|
 
{{Ability info
 
{{Ability info
|name = Unstoppable Onslaught
+
|name = Unstoppable Onslaught
|icon = Unstoppable Onslaught.png
+
|icon = Unstoppable Onslaught.png
|description = {{sbc|First Cast:}} '''Sion''' charges in the target direction for up to 8 seconds, during which time he cannot cast abilities nor attack but is immune all to crowd control effects. '''Sion's''' trajectory will update toward the mouse cursor over the duration, but his rotation speed is significantly slow.
+
|description = {{sbc|First Cast:}} '''Sion''' bellows, which can be heard by all players, and begins charging in the target direction for up to 8 seconds, during which time he cannot cast abilities nor attack, but is immune to all crowd control effects. '''Sion's''' trajectory will update toward the mouse cursor over the duration, but his rotation speed is significantly slow.
|description2 = When '''Sion''' collides with an enemy champion or wall, he deals physical damage and slows all enemies in a large area for 3 seconds. Enemies hit directly are also knocked up and stunned for {{fd|0.75}} seconds.
+
|description2 = If '''Sion''' collides with an enemy champion or terrain, charges for the full 8 seconds, or recasts the ability, he will slam the ground with earth-shattering force, dealing physical damage and slowing surrounding enemies. Enemies hit directly are also knocked up and then stunned for a short duration. The damage and crowd control duration increase over the first few seconds of the charge, capping at 200% damage and {{fd|1.75}} seconds respectively.
  +
|description3=Colliding with terrain will cause Sion to stun himself for a short duration.
|description3 = The damage and stun duration increase over the first few seconds of the charge, up to 200% damage and {{fd|1.75}} seconds of crowd control.
 
  +
|leveling2 =
|leveling2 = {{lc|Minimum Physical Damage}} {{ap|150|300|450}} {{as|(+ 40% bonus AD)}}
 
|leveling3 = {{lc|Maximum Physical Damage}} {{ap|300|600|900}} {{as|(+ 80% bonus AD)}}
+
{{lc|Minimum Physical Damage}} {{ap|150|300|450}} {{as|(+ 40% bonus AD)}}
 
{{lc|Maximum Physical Damage}} {{ap|300|600|900}} {{as|(+ 80% bonus AD)}}
|cooldown = {{ap|140|100|60}}
 
|cost = 100
+
|cooldown = {{ap|140|100|60}}
 
|cost = 100
|costtype = mana
 
 
|costtype = mana
 
}}
 
}}
 
|{{Ability2
 
|{{Ability2
|targeting='''Unstoppable Onslaught''' is an [[area of effect]] ability.
+
|targeting = '''Unstoppable Onslaught''' is an [[area of effect]] ability.
|spelleffects=aoe
+
|spelleffects = aoe
|onhiteffects=
+
|onhiteffects =
|spellshield=will block the ability.
+
|spellshield = will block the ability.
|additional=
+
|additional =
 
* ''Unstoppable Onslaught'' takes into account impassable player-created terrain such as {{cai|Cataclysm|Jarvan IV}} {{cai|Crystallize|Anivia}}, {{cai|Emperor's Divide|Azir}} and {{cai|Pillar of Ice|Trundle}}.
 
* ''Unstoppable Onslaught'' takes into account impassable player-created terrain such as {{cai|Cataclysm|Jarvan IV}} {{cai|Crystallize|Anivia}}, {{cai|Emperor's Divide|Azir}} and {{cai|Pillar of Ice|Trundle}}.
 
* While ''Unstoppable Onslaught'' is active, Sion's [[movement speed]] is capped at 950.
 
* While ''Unstoppable Onslaught'' is active, Sion's [[movement speed]] is capped at 950.
 
|video=Sion RVideo
 
|video=Sion RVideo
 
}}}}
 
}}}}
</tabber>
 
   
 
== References ==
 
== References ==
Line 258: Line 151:
 
[[Category:Released champion]]
 
[[Category:Released champion]]
 
[[Category:Fighter champion]]
 
[[Category:Fighter champion]]
[[Category:Mage champion]]
 
 
[[Category:Melee champion]]
 
[[Category:Melee champion]]
 
[[Category:Slow champion]]
 
[[Category:Stun champion]]
 
[[Category:Stun champion]]
 
[[Category:Knockup champion]]
 
[[Category:Shield champion]]
 
[[Category:Shield champion]]
[[Category:Healer champion]]
 
 
[[Category:2014 rework]]
 
[[Category:2014 rework]]

Revision as of 17:14, 26 October 2014

Template:C-top Template:Champion info Template:C-ref

Abilities

Glory in Death

Glory in Death

Upon taking fatal damage, Sion briefly becomes invulnerable then enters a frenzy, restoring himself to full health but begins to drain a percentage of his maximum health per second, draining faster the longer he is alive. Sion can freely move and attack during this time, gaining 100% lifesteal, attacking at 1.75 attack speed and dealing 10% of his target's maximum health as on-hit physical damage (capped at 75 bonus damage against monsters).

Additionally, Sion gains the ability to cast Death Surge Death Surge using any learned ability.

Death Surge

Death Surge

Active: Sion gains 50% bonus movement speed that decays over 1.5 seconds.

Template:Ability2


Decimating Smash

Decimating Smash

First Cast: Sion starts channeling, increasing the damage of Decimating Smash over the next 2 seconds. If Sion's channel is interrupted by crowd control, Decimating Smash will have a reduced cooldown.

Second Cast: Sion smashes his axe into the ground, dealing physical damage in an area in front of himself and briefly slowing enemies hit. If he charges Decimating Smash for at least 1 second, enemies hit will be knocked up for 1.25 seconds, up to 2.25 if Decimating Smash is fully channeled. If Sion casts Decimating Smash before 1 second, he will slow whomever he hits instead. Minions take 60% damage.

  • Minimum Physical Damage: 20 / 40 / 60 / 80 / 100 (+ 60% AD)
  • Maximum Physical Damage: 60 / 120 / 180 / 240 / 300 (+ 180% AD)

Template:Ability2


Soul Furnace

Soul Furnace

Passive: Sion permanently gains 2 bonus health whenever he kills a unit, increased to 8 against large units and champion kills and assists.

Active: Sion surrounds himself with a shield that absorbs damage for up to 6 seconds. After 2 seconds, Soul Furnace can be recast to detonate the shield if it hasn't been destroyed, dealing magic damage to all nearby enemies. Bonus damage from the target's maximum health is capped at 400 against minions and monsters. The shield will detonate automatically if it persists for the full 6 seconds.

  • Shield Strength: 30 / 55 / 80 / 105 / 130 (+ 40% AP) (+ 10% of maximum health)
  • Magic Damage: 40 / 65 / 90 / 115 / 140 (+ 40% AP) (+ 10 / 11 / 12 / 13 / 14% of target's maximum health)

Soul Furnace can be activated and detonated while using any of his abilities.

Template:Ability2


Roar of the Slayer

Roar of the Slayer

Active: Sion bellows in the target direction, dealing magic damage to the first enemy he hits, as well as slowing it and reducing its armor by 20% for 2.5 seconds.

  • Magic Damage: 70 / 105 / 140 / 175 / 210 (+ 40% AP)
  • Slow: 40 / 45 / 50 / 55 / 60%

If the target is not a champion, it will be knocked back X units - dealing 150% damage to all enemies it passes through and slowing them by the same amount for 2.5 seconds. Minions and monsters cannot be knocked through terrain.

  • Increased Damage: 105 / 157.5 / 210 / 262.5 / 315 (+ 60% AP)

Template:Ability2


Unstoppable Onslaught

Unstoppable Onslaught

First Cast: Sion bellows, which can be heard by all players, and begins charging in the target direction for up to 8 seconds, during which time he cannot cast abilities nor attack, but is immune to all crowd control effects. Sion's trajectory will update toward the mouse cursor over the duration, but his rotation speed is significantly slow.

If Sion collides with an enemy champion or terrain, charges for the full 8 seconds, or recasts the ability, he will slam the ground with earth-shattering force, dealing physical damage and slowing surrounding enemies. Enemies hit directly are also knocked up and then stunned for a short duration. The damage and crowd control duration increase over the first few seconds of the charge, capping at 200% damage and 1.75 seconds respectively.

  • Minimum Physical Damage: 150 / 300 / 450 (+ 40% bonus AD)
  • Maximum Physical Damage: 300 / 600 / 900 (+ 80% bonus AD)

Colliding with terrain will cause Sion to stun himself for a short duration.

Template:Ability2


References

Template:C-bot